{"batchcomplete":"","continue":{"lecontinue":"20260705213303|1176","continue":"-||"},"query":{"logevents":[{"logid":1186,"ns":0,"title":"Aules eq db exe","pageid":0,"logpage":5,"params":{},"type":"delete","action":"delete","user":"Admin","timestamp":"2026-10-17T19:24:22Z","comment":"obsolete"},{"logid":1185,"ns":0,"title":"Muska EQ","pageid":0,"logpage":33,"params":{},"type":"delete","action":"delete","user":"Admin","timestamp":"2026-10-17T19:22:22Z","comment":"obsolete"},{"logid":1184,"ns":0,"title":"Nephandi EQ","pageid":218,"logpage":218,"revid":4881,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-10-12T12:36:31Z","comment":"Created page with \"=Example= <pre> <used as light>      (Red Aura) Shifting black flames <worn on finger>     (Glowing) ring of the Ice Witch <worn on finger>     (Glowing) the Ring of Wizardry <worn around neck>   the Ancient Pendant of Vengeance and Retribution <worn around neck>   (Red Aura) Collar of Abyssal Servitude <worn on body>       the Dragonhide Breastplate <worn on head>       Infernal Obedience <worn on legs>       the Blackened Legplates of the Daemon Lord <worn on feet>...\""},{"logid":1183,"ns":0,"title":"Room Terrains","pageid":217,"logpage":217,"revid":4831,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-08-19T16:28:25Z","comment":"Created page with \"SMAUG sets room terrain by number, which is exactly what MSDP reports as well. Those number to terrain mappings are explained in [https://realmsofdespair.com/herne/smaug/olc-rooms.html#H7 | Herne's SMAUG Building Guide]    1...Inside        (Weather doesn't show)  2...City  3...Field  4...Forest  5...Hills  6...Swimming      (Herne says \"Water_swim: PC needs aqua_breath/fly/float or boat)  7...Water         (Herne says \"Water_noswim: PC needs aqua_breath/fly/float or boa...\""},{"logid":1182,"ns":0,"title":"RIS","pageid":216,"logpage":216,"revid":4822,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-08-19T14:58:16Z","comment":"Redirected page to [[Resistances]]"},{"logid":1181,"ns":0,"title":"Game Code Examples","pageid":215,"logpage":215,"revid":4804,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-08-04T19:46:22Z","comment":"Created page with \"Code Examples For Nerds  Here's some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end.   Spoiler Alert: '''It's exactly like D&D''' *Skills & Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage.  *Magical attacks 'just happen' but the defender get's a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.  =Basic Skill=  For the 'hide' skil...\""},{"logid":1180,"ns":0,"title":"Damage Descriptors","pageid":214,"logpage":214,"revid":4790,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-08-04T18:25:29Z","comment":"Created page with \"The weapon type you are using determines the wording of your damage:    <pre> .-------------------.---------------------------------------. |Short/Long Blades: |Bludgeons:         |Pugilism/Generic:  | |-------------------+-------------------+-------------------| |misses             |misses             |misses             | |barely scratches   |barely scuffs      |brushes            | |scratches          |scuffs             |scratches          | |nicks              |pelt...\""},{"logid":1179,"ns":0,"title":"Leveling Attacks/Spells","pageid":213,"logpage":213,"revid":4787,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-08-04T18:22:43Z","comment":"Created page with \"As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc.    =Learning/Adepting=  To view your full skills list type 'slist'  To view your current skills/spells, and the percentage at which you have adepted them, type 'prac' (practice)  You'll notice that when you first learn a new thing you are only like 15% adept at it.   As such, it will fail most of the time when you attempt it. Just ke...\""},{"logid":1178,"ns":0,"title":"Rogue","pageid":212,"logpage":212,"revid":4746,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-07-06T20:54:18Z","comment":"Created page with \"=Fighter Classes= *[[Thief]] *[[Fathomer]]  =Stat Comparison=  {| class=\"wikitable sortable\" |+ Max Fighter Stats !CLASS !Str !Int !Wis !Dex !Con !Cha !Lck |- |Thief||20||20||18||25||20||22||18 |- |Fathomer||20||22||20||25||18||20||20 |}   =Combat Comparison= Weapons and shared combat skills comparison:  {| class=\"wikitable sortable\" |+ Shared Skills: !CLASS !Weapons (95% Adept) !2nd Atk !3rd Atk !4th Atk !Enhance Dmg !Dodge !Tumble !Grip !Disarm |- |[[Thief]]||Short-Bla...\""},{"logid":1177,"ns":0,"title":"Vampire","pageid":211,"logpage":211,"revid":4637,"params":{},"type":"create","action":"create","user":"Admin","timestamp":"2026-07-05T21:33:05Z","comment":"Created page with \"=About= *'''Genre:'''  *'''Races:'''  *'''HP Gain:'''  **Prestige:   =Stats= *'''Primary:'''  *'''Secondary:'''  *'''Deficient:'''   Suggested Base Stats:   {| class=\"wikitable\" |+ Max Warrior Stats !CLASS !Str !Int !Wis !Dex !Con !Cha !Lck |- | |}   =Fighting= *'''Weapons:''' (95% Adept) **   '''Tactics:'''  ==Combat Passives== {| class=\"wikitable sortable\" !Level !Skill Name !Adept !MinPos |- | |}  {| class=\"wikitable sortable\" |+Combat Styles !Level !Skill Name !Adept...\""}]}}