<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://dyrdex.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Dyrdex.com - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dyrdex.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Special:Contributions/Admin"/>
	<updated>2026-08-05T09:50:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4809</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4809"/>
		<updated>2026-08-04T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Skill Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - &#039;&#039;&#039;it&#039;s a straight skill-adept-percent vs roll check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*You need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
***Player: success when percent &amp;lt; LEARNED(ch, gsn_circle) — your adjusted roll must land under your learned circle %.&lt;br /&gt;
***NPC: success when percent &amp;lt; 85 — flat 85 threshold, learned value irrelevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment (when applicable).&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4808</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4808"/>
		<updated>2026-08-04T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Skill Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - &#039;&#039;&#039;it&#039;s a straight skill-adept-percent vs roll check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*You need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
***Player: success when percent &amp;lt; LEARNED(ch, gsn_circle) — your adjusted roll must land under your learned circle %.&lt;br /&gt;
***NPC: success when percent &amp;lt; 85 — flat 85 threshold, learned value irrelevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4807</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4807"/>
		<updated>2026-08-04T19:48:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Skill Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - &#039;&#039;&#039;it&#039;s a straight skill-adept-percent vs roll check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*You need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4806</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4806"/>
		<updated>2026-08-04T19:47:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Basic Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - &#039;&#039;&#039;it&#039;s a straight skill-adept-percent vs roll check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4805</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4805"/>
		<updated>2026-08-04T19:46:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - it&#039;s a straight skill-vs-roll check.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4804</id>
		<title>Game Code Examples</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Game_Code_Examples&amp;diff=4804"/>
		<updated>2026-08-04T19:46:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Code Examples For Nerds  Here&amp;#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end.   Spoiler Alert: &amp;#039;&amp;#039;&amp;#039;It&amp;#039;s exactly like D&amp;amp;D&amp;#039;&amp;#039;&amp;#039; *Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage.  *Magical attacks &amp;#039;just happen&amp;#039; but the defender get&amp;#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.  =Basic Skill=  For the &amp;#039;hide&amp;#039; skil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Examples For Nerds&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some clearcut examples from the old public SMAUG 1.8 release that show how things work on the back end. &lt;br /&gt;
&lt;br /&gt;
Spoiler Alert: &#039;&#039;&#039;It&#039;s exactly like D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Skills &amp;amp; Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
=Basic Skill=&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - it&#039;s a straight skill-vs-roll check.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skill=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skill Attack=&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spell Attack=&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4803</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4803"/>
		<updated>2026-08-04T19:44:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
You can see some real examples of how shit works in game code in [[Game Code Examples]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4802</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4802"/>
		<updated>2026-08-04T19:43:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The best resource for finding gear is the [https://ascendere.site/wiki/index.php/Database_-_Public_Release Ascendere EQ Database]! Get it!&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Class &amp;amp; Equipment Info=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
(this section is a work in progress and incomplete)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Rogue|Rogue Genre Comparison]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
**[[Thief EQ]]&lt;br /&gt;
*[[Fathomer]]&lt;br /&gt;
**[[Fathomer EQ]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
**[[Mage EQ]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
*[[Augurer]]&lt;br /&gt;
**[[Augurer EQ]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
*[[Nephandi]]&lt;br /&gt;
**[[Nephandi EQ]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
**[[Druid EQ]]&lt;br /&gt;
**[[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric EQ]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
**[[Vampire EQ]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Leveling Attacks/Spells]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
 [[Damage Descriptors]]&lt;br /&gt;
 [[Game Code Examples]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4801</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4801"/>
		<updated>2026-08-04T19:34:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
&lt;br /&gt;
It&#039;s exactly like D&amp;amp;D.  &lt;br /&gt;
*Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Skill===&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - it&#039;s a straight skill-vs-roll check.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skill===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Attack===&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4800</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4800"/>
		<updated>2026-08-04T19:34:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
&lt;br /&gt;
It&#039;s exactly like D&amp;amp;D.  &lt;br /&gt;
*Physical attacks do some dice roll to see if they hit. If they do hit, then you roll damage. &lt;br /&gt;
*Magical attacks &#039;just happen&#039; but the defender get&#039;s a chance to save their ass by rolling a saving throw. Successful save reduces damage by some factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Skill==&lt;br /&gt;
&lt;br /&gt;
For the &#039;hide&#039; skill: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
void do_hide( CHAR_DATA *ch, char *argument )&lt;br /&gt;
{&lt;br /&gt;
    if ( IS_NPC(ch) &amp;amp;&amp;amp; IS_AFFECTED( ch, AFF_CHARM ) )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t concentrate enough for that.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    if ( ch-&amp;gt;mount )&lt;br /&gt;
    {&lt;br /&gt;
        send_to_char( &amp;quot;You can&#039;t do that while mounted.\n\r&amp;quot;, ch );&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
    send_to_char( &amp;quot;You attempt to hide.\n\r&amp;quot;, ch );&lt;br /&gt;
    if ( IS_AFFECTED(ch, AFF_HIDE) )&lt;br /&gt;
        xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
    if ( can_use_skill(ch, number_percent(), gsn_hide ) )&lt;br /&gt;
    {&lt;br /&gt;
        xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
        learn_from_success( ch, gsn_hide );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
        learn_from_failure( ch, gsn_hide );&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entry gates&#039;&#039;&#039;&lt;br /&gt;
**Charmed NPC — same guard as the other skills; a charmed mob can&#039;t concentrate enough to hide.&lt;br /&gt;
**Mounted — can&#039;t hide while on a mount.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The attempt&#039;&#039;&#039;&lt;br /&gt;
**send_to_char(&amp;quot;You attempt to hide.&amp;quot;) — you always get this message just for trying, regardless of outcome.&lt;br /&gt;
**if ( IS_AFFECTED(ch, AFF_HIDE) ) xREMOVE_BIT(ch-&amp;gt;affected_by, AFF_HIDE);&lt;br /&gt;
***Clear existing hide first. If you&#039;re already hidden, the AFF_HIDE bit is stripped before the roll. This means re-hiding is a fresh attempt — you drop your current hide and have to succeed again to get it back. A failed re-hide leaves you un-hidden. So spamming hide when already hidden can actually expose you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The roll&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill(ch, number_percent(), gsn_hide)&lt;br /&gt;
***rolls 1–100 and checks it against your learned hide percentage - it&#039;s a straight skill-vs-roll check.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The outcome&#039;&#039;&#039;&lt;br /&gt;
**On success: xSET_BIT(ch-&amp;gt;affected_by, AFF_HIDE) sets the hide affect, and learn_from_success gives a chance to improve the skill.&lt;br /&gt;
**On failure: just learn_from_failure — no hide, but learn anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Skill===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Attack===&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4799</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4799"/>
		<updated>2026-08-04T19:21:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example For Nerds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
===Skill Attack==&lt;br /&gt;
Here&#039;s the super old code for thieve&#039;s &#039;circle&#039; from the public release of SMAUG 1.8.&lt;br /&gt;
&lt;br /&gt;
Actually, the first section is just a bunch of qualifiers I&#039;m going to omit cuz its boring, you can imagine what they do from their messages:&lt;br /&gt;
*You can&#039;t circle while mounted.&lt;br /&gt;
*Circle around whom?&lt;br /&gt;
*They aren&#039;t here&lt;br /&gt;
*How can you sneak up on yourself?&lt;br /&gt;
*you need to wield a piercing or stabbing weapon.&lt;br /&gt;
*You can&#039;t circle when you aren&#039;t fighting.&lt;br /&gt;
*You can&#039;t circle around a person who is not fighting.&lt;br /&gt;
*You can&#039;t circle around them without a distraction.&lt;br /&gt;
&lt;br /&gt;
Ok, then actual &#039;hit&#039; code: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    percent = number_percent( ) - (get_curr_lck(ch) - 16) &lt;br /&gt;
              + (get_curr_lck(victim) - 13);&lt;br /&gt;
&lt;br /&gt;
    check_attacker( ch, victim );&lt;br /&gt;
    WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats );&lt;br /&gt;
    if ( can_use_skill( ch, percent, gsn_circle ) )&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_success( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = multi_hit( ch, victim, gsn_circle );&lt;br /&gt;
        adjust_favor( ch, 10, 1 );      &lt;br /&gt;
        check_illegal_pk( ch, victim );&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        learn_from_failure( ch, gsn_circle );&lt;br /&gt;
        WAIT_STATE( ch,     2 * PULSE_VIOLENCE );&lt;br /&gt;
        global_retcode = damage( ch, victim, 0, gsn_circle );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The skill roll&#039;&#039;&#039;&lt;br /&gt;
* percent = number_percent() - (get_curr_lck(ch) - 16) + (get_curr_lck(victim) - 13);&lt;br /&gt;
**number_percent() rolls 1–100. Then luck adjusts the roll:&lt;br /&gt;
***Your luck above 16 lowers the number (subtracted), which helps you — lower rolls are better against your skill threshold.&lt;br /&gt;
***Victim&#039;s luck above 13 raises the number, hurting you.&lt;br /&gt;
***So high-luck attacker + low-luck victim = easier success. The 16 and 13 are just the neutral baselines for each side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Committing to the attempt&#039;&#039;&#039;&lt;br /&gt;
**check_attacker — flags you as the aggressor (PK bookkeeping).&lt;br /&gt;
**WAIT_STATE( ch, skill_table[gsn_circle]-&amp;gt;beats ) — applies the skill&#039;s base lag immediately, whether or not you succeed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Success vs. failure&#039;&#039;&#039;&lt;br /&gt;
**can_use_skill( ch, percent, gsn_circle ) compares your adjusted roll against your percentage adept in the skill.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On success:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_success — chance to improve the skill.&lt;br /&gt;
**Another WAIT_STATE of 2 * PULSE_VIOLENCE (extra lag).&lt;br /&gt;
**multi_hit( ch, victim, gsn_circle ) — delivers the actual attack, tagged as circle. &lt;br /&gt;
***Likely further modifiers baked into other game functions (apply Damage Roll, etc)&lt;br /&gt;
**adjust_favor( ch, 10, 1 ) — deity favor adjustment.&lt;br /&gt;
**check_illegal_pk — validates the kill was legal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;On failure:&#039;&#039;&#039;&lt;br /&gt;
**learn_from_failure — you still might learn from botching it.&lt;br /&gt;
**Same 2 * PULSE_VIOLENCE lag.&lt;br /&gt;
**damage( ch, victim, 0, gsn_circle ) — deals 0 damage but still &amp;quot;connects&amp;quot; as an action, which triggers the miss message and puts you into combat with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for mage&#039;s &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4798</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4798"/>
		<updated>2026-08-04T19:01:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Spell Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for the &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clamping the level&#039;&#039;&#039;&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the damage level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, damage level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rolling damage&#039;&#039;&#039;&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Saving throw&#039;&#039;&#039;&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Applying it&#039;&#039;&#039;&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4797</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4797"/>
		<updated>2026-08-04T19:00:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Spell Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for the &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*Setup&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*Clamping the level&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rolling damage&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving throw&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw (save vs. spells/staves), damage is halved. &lt;br /&gt;
&lt;br /&gt;
*Applying it&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4796</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4796"/>
		<updated>2026-08-04T18:57:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
&lt;br /&gt;
Each attack, physical or magic, is individually coded. So, they all work slightly differently. &lt;br /&gt;
&lt;br /&gt;
Some use a strict hardcoded table for damage that scales with your level. So, if you cast &#039;fart&#039; at level 10 it&#039;ll do 100 damage, and at level 20 it&#039;ll do 200 damage. &lt;br /&gt;
&lt;br /&gt;
Some use a relative value, derived by some logic, that usually had to do with your level, the mobs level, maybe some stats, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example For Nerds==&lt;br /&gt;
===Spell Attack===&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a really old example from the public relase of SMAUG 1.8 for the &#039;burning hands&#039; spell. This uses a pre-determined table of damage values, does some rolls on them, applies saving throws, to determine damage. Bear in mind that [[Resistances]] are then applied AFTER, and are a different chunk of code/logic.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ch_ret spell_burning_hands( int sn, int level, CHAR_DATA *ch, void *vo )&lt;br /&gt;
{&lt;br /&gt;
    CHAR_DATA *victim = (CHAR_DATA *) vo;&lt;br /&gt;
    static const sh_int dam_each[] =&lt;br /&gt;
    {&lt;br /&gt;
         0,&lt;br /&gt;
         0,  0,  0,  0, 14,     17, 20, 23, 26, 29,&lt;br /&gt;
        29, 29, 30, 30, 31,     31, 32, 32, 33, 33,&lt;br /&gt;
        34, 34, 35, 35, 36,     36, 37, 37, 38, 38,&lt;br /&gt;
        39, 39, 40, 40, 41,     41, 42, 42, 43, 43,&lt;br /&gt;
    44, 44, 45, 45, 46, 46, 47, 47, 48, 48,&lt;br /&gt;
    49, 49, 50, 50, 51, 51, 52, 52, 53, 53,&lt;br /&gt;
    54, 54, 55, 55, 56, 56, 57, 57, 58, 58&lt;br /&gt;
    };&lt;br /&gt;
    int dam;&lt;br /&gt;
&lt;br /&gt;
    level       = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);&lt;br /&gt;
    level       = UMAX(0, level);&lt;br /&gt;
    dam         = number_range( dam_each[level] / 2, dam_each[level] * 2 );&lt;br /&gt;
    if ( saves_spell_staff( level, victim ) )&lt;br /&gt;
        dam /= 2;&lt;br /&gt;
    return damage( ch, victim, dam, sn );&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how Claude explains that: &lt;br /&gt;
&lt;br /&gt;
*Setup&lt;br /&gt;
**victim is the target, cast from the generic void *vo pointer.&lt;br /&gt;
**dam_each[] is a lookup table mapping the caster&#039;s level to a base damage value. &lt;br /&gt;
***Low levels (0–4) do 0, then it jumps to 14 at level 5 and scales up to 58 at the top.&lt;br /&gt;
&lt;br /&gt;
*Clamping the level&lt;br /&gt;
**level = UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1) caps the level at the last valid table index &lt;br /&gt;
***(70 here, since the array has 71 entries indexed 0–70). This prevents reading past the end of the array.&lt;br /&gt;
**level = UMAX(0, level) ensures level isn&#039;t negative. After these two lines, level is guaranteed to be a safe index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rolling damage&lt;br /&gt;
**dam = number_range( dam_each[level] / 2, dam_each[level] * 2 ) picks a random integer between half and double the base value for that level. &lt;br /&gt;
***So at level 5 (base 14), it rolls between 7 and 28. This gives a wide random spread averaging roughly the base value (slightly above it, since the midpoint of half-to-double is 1.25× base).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving throw&lt;br /&gt;
**if ( saves_spell_staff( level, victim ) ) dam /= 2; — if the victim successfully makes a saving throw, damage is halved. &lt;br /&gt;
**The _staff variant means it uses the caster&#039;s level as the save difficulty rather than some other value.&lt;br /&gt;
&lt;br /&gt;
*Applying it&lt;br /&gt;
**return damage( ch, victim, dam, sn ) deals the final damage from caster ch to victim, tagged with the spell number sn (used for messages, damage type, resistances, etc.).&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how that maps out to actual damage values per level: &lt;br /&gt;
*The &#039;Base&#039; column is the base damage pulled from the index table of values in the spell code before randomization&lt;br /&gt;
*The code then operates upon that by doing &amp;quot;number_range(base/2, base*2)&amp;quot; to set the random spread. So base is the center-ish of the roll — the min is half of it, the max is double it.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lvl  Base  NoSave(min-max)  Saved(min-max)&lt;br /&gt;
---  ----  ---------------  --------------&lt;br /&gt;
  0     0              0-0             0-0&lt;br /&gt;
  1     0              0-0             0-0&lt;br /&gt;
  2     0              0-0             0-0&lt;br /&gt;
  3     0              0-0             0-0&lt;br /&gt;
  4     0              0-0             0-0&lt;br /&gt;
  5    14             7-28            3-14&lt;br /&gt;
  6    17             8-34            4-17&lt;br /&gt;
  7    20            10-40            5-20&lt;br /&gt;
  8    23            11-46            5-23&lt;br /&gt;
  9    26            13-52            6-26&lt;br /&gt;
 10    29            14-58            7-29&lt;br /&gt;
 11    29            14-58            7-29&lt;br /&gt;
 12    29            14-58            7-29&lt;br /&gt;
 13    30            15-60            7-30&lt;br /&gt;
 14    30            15-60            7-30&lt;br /&gt;
 15    31            15-62            7-31&lt;br /&gt;
 16    31            15-62            7-31&lt;br /&gt;
 17    32            16-64            8-32&lt;br /&gt;
 18    32            16-64            8-32&lt;br /&gt;
 19    33            16-66            8-33&lt;br /&gt;
 20    33            16-66            8-33&lt;br /&gt;
 21    34            17-68            8-34&lt;br /&gt;
 22    34            17-68            8-34&lt;br /&gt;
 23    35            17-70            8-35&lt;br /&gt;
 24    35            17-70            8-35&lt;br /&gt;
 25    36            18-72            9-36&lt;br /&gt;
 26    36            18-72            9-36&lt;br /&gt;
 27    37            18-74            9-37&lt;br /&gt;
 28    37            18-74            9-37&lt;br /&gt;
 29    38            19-76            9-38&lt;br /&gt;
 30    38            19-76            9-38&lt;br /&gt;
 31    39            19-78            9-39&lt;br /&gt;
 32    39            19-78            9-39&lt;br /&gt;
 33    40            20-80           10-40&lt;br /&gt;
 34    40            20-80           10-40&lt;br /&gt;
 35    41            20-82           10-41&lt;br /&gt;
 36    41            20-82           10-41&lt;br /&gt;
 37    42            21-84           10-42&lt;br /&gt;
 38    42            21-84           10-42&lt;br /&gt;
 39    43            21-86           10-43&lt;br /&gt;
 40    43            21-86           10-43&lt;br /&gt;
 41    44            22-88           11-44&lt;br /&gt;
 42    44            22-88           11-44&lt;br /&gt;
 43    45            22-90           11-45&lt;br /&gt;
 44    45            22-90           11-45&lt;br /&gt;
 45    46            23-92           11-46&lt;br /&gt;
 46    46            23-92           11-46&lt;br /&gt;
 47    47            23-94           11-47&lt;br /&gt;
 48    47            23-94           11-47&lt;br /&gt;
 49    48            24-96           12-48&lt;br /&gt;
 50    48            24-96           12-48&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4795</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4795"/>
		<updated>2026-08-04T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Spelldowns/Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
For spelldowns, you&#039;ll quickly notice that they won&#039;t work on every mob. Many are immune entirely, many are resistant. &lt;br /&gt;
&lt;br /&gt;
It can be tricky when you first learn a new spelldown to determine if the problem is you are just not adept enough at it yet, or if the mob you are trying it upon is immune/resistant. Best suggestion there is to try it on different mobs, find one where it works, and use that mob to become more adept at it. Once you&#039;ve adepted it to a high percentage, then if you try it like twice on a mob and it doesn&#039;t land you can be pretty sure the mob is immune/resistant. &lt;br /&gt;
&lt;br /&gt;
There are also spelldowns that make the mob more susceptible to other spelldowns.... For example, the Nephandi class is entirely based upon this and if you cast all the &#039;neph downs&#039; on a mob you can then land a bunch of shit that wouldn&#039;t normally land. Basic example, Neph&#039;s get &#039;petrification&#039; which makes mobs susceptible to paralysis, and then you can land things like a Mages &#039;immobilize&#039; when you normally could not.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4794</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4794"/>
		<updated>2026-08-04T18:32:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat &amp;amp; Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several years ago the immortal Edmond changed how experience points work, he provided the info on this rodpedia page which I really don&#039;t understand whatsoever: [https://rodpedia.realmsofdespair.info/wiki/Experience_Ratings Experience Ratings]&lt;br /&gt;
&lt;br /&gt;
For a better discussion on leveling quickly, I&#039;ll make another page, because its pretty dumb and you shouldn&#039;t put much thought into it.&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4793</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4793"/>
		<updated>2026-08-04T18:30:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Physical Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*Gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*Bash will cause 4 bar lag to the mob&lt;br /&gt;
*Wasp Talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4792</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4792"/>
		<updated>2026-08-04T18:30:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Magical Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*bash will cause 4 bar lag to the mob&lt;br /&gt;
*wasp talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
*For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
*For mages, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp.&lt;br /&gt;
&lt;br /&gt;
Otherwise, each type of magic attack will output a different type of magical damage - for example energy, cold, holy, etc. Mobs may be resistant or susceptible to those. See [[Resistances]] for a full list and more info. Only SOMETIMES will this actually matter, in the vast majority of cases it doesn&#039;t matter and you should just hit with your highest level attack spell.&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4791</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4791"/>
		<updated>2026-08-04T18:25:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat &amp;amp; Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used, see [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*bash will cause 4 bar lag to the mob&lt;br /&gt;
*wasp talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
&lt;br /&gt;
For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
&lt;br /&gt;
For clerics, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Damage_Descriptors&amp;diff=4790</id>
		<title>Damage Descriptors</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Damage_Descriptors&amp;diff=4790"/>
		<updated>2026-08-04T18:25:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;The weapon type you are using determines the wording of your damage:    &amp;lt;pre&amp;gt; .-------------------.---------------------------------------. |Short/Long Blades: |Bludgeons:         |Pugilism/Generic:  | |-------------------+-------------------+-------------------| |misses             |misses             |misses             | |barely scratches   |barely scuffs      |brushes            | |scratches          |scuffs             |scratches          | |nicks              |pelt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapon type you are using determines the wording of your damage: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.-------------------.---------------------------------------.&lt;br /&gt;
|Short/Long Blades: |Bludgeons:         |Pugilism/Generic:  |&lt;br /&gt;
|-------------------+-------------------+-------------------|&lt;br /&gt;
|misses             |misses             |misses             |&lt;br /&gt;
|barely scratches   |barely scuffs      |brushes            |&lt;br /&gt;
|scratches          |scuffs             |scratches          |&lt;br /&gt;
|nicks              |pelts              |grazes             |&lt;br /&gt;
|cuts               |bruises            |nicks              |&lt;br /&gt;
|hits               |strikes            |jolts              |&lt;br /&gt;
|tears              |thrashes           |wounds             |&lt;br /&gt;
|rips               |batters            |injures            |&lt;br /&gt;
|gashes             |flogs              |hits               |&lt;br /&gt;
|lacerates          |pummels            |jars               |&lt;br /&gt;
|hacks              |smashes            |thrashes           |&lt;br /&gt;
|mauls              |mauls              |mauls              |&lt;br /&gt;
|rends              |bludgeons          |decimates          |&lt;br /&gt;
|decimates          |decimates          |_traumatizes_      |&lt;br /&gt;
|_mangles_          |_shatters_         |_devastates_       |&lt;br /&gt;
|_devastates_       |_devastates_       |_maims_            |&lt;br /&gt;
|_cleaves_          |_maims_            |_demolishes_       |&lt;br /&gt;
|_butchers_         |_cripples_         |MUTILATES          |&lt;br /&gt;
|DISEMBOWELS        |MUTILATES          |MASSACRES          |&lt;br /&gt;
-------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4789</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4789"/>
		<updated>2026-08-04T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The best resource for finding gear is the [https://ascendere.site/wiki/index.php/Database_-_Public_Release Ascendere EQ Database]! Get it!&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Class &amp;amp; Equipment Info=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
(this section is a work in progress and incomplete)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Rogue|Rogue Genre Comparison]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
**[[Thief EQ]]&lt;br /&gt;
*[[Fathomer]]&lt;br /&gt;
**[[Fathomer EQ]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
**[[Mage EQ]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
*[[Augurer]]&lt;br /&gt;
**[[Augurer EQ]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
*[[Nephandi]]&lt;br /&gt;
**[[Nephandi EQ]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
**[[Druid EQ]]&lt;br /&gt;
**[[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric EQ]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
**[[Vampire EQ]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Leveling Attacks/Spells]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
 [[Damage Descriptors]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4788</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4788"/>
		<updated>2026-08-04T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best anyways, which is kinda of a bummer. &lt;br /&gt;
&lt;br /&gt;
Overall there is very minimal &#039;strategy&#039; built into the skill/spell attacks, they don&#039;t really &#039;do&#039; anything different they just hit and you should just use whichever thing hits the hardest. You can determine the strength of the damage you are doing by the descriptor used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*bash will cause 4 bar lag to the mob&lt;br /&gt;
*wasp talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
&lt;br /&gt;
For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
&lt;br /&gt;
For clerics, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4787</id>
		<title>Leveling Attacks/Spells</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Leveling_Attacks/Spells&amp;diff=4787"/>
		<updated>2026-08-04T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc.    =Learning/Adepting=  To view your full skills list type &amp;#039;slist&amp;#039;  To view your current skills/spells, and the percentage at which you have adepted them, type &amp;#039;prac&amp;#039; (practice)  You&amp;#039;ll notice that when you first learn a new thing you are only like 15% adept at it.   As such, it will fail most of the time when you attempt it. Just ke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you level up you will frequently gain new attacks and spells and frequently questions come up about how to use those, which to use, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Learning/Adepting=&lt;br /&gt;
&lt;br /&gt;
To view your full skills list type &#039;slist&#039;&lt;br /&gt;
&lt;br /&gt;
To view your current skills/spells, and the percentage at which you have adepted them, type &#039;prac&#039; (practice)&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that when you first learn a new thing you are only like 15% adept at it. &lt;br /&gt;
&lt;br /&gt;
As such, it will fail most of the time when you attempt it. Just keep doing it, and eventually that number will rise and it&#039;ll work more often. (Yes, even failed attempts do count towards raising your adeptness). Adepting skills/spells is rather a bitch and it can take a lot of time to get them all to maximum adeptness. Really you just need the ones you use fully adepted, and those will be your combat skills and basic functionality stuff like search/track/scan etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice that some spells or skills seem to fail a LOT even once you are more adept at them, that&#039;s likely because the mob you&#039;re trying it upon is resistant or fully immune to that skill. For example, not all mobs can be subject to the &#039;weaken&#039; spell, you cannot &#039;steal&#039; from all mobs, etc. Figuring out what works on which mobs is part of learning your way in the realms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
&lt;br /&gt;
Some spells don&#039;t require any manual usage, they &#039;just happen&#039;. Things like &#039;2nd attack&#039; for example, just happen, and you&#039;ll notice those becoming more adept and yourself landing more melee attacks over time, it typically doesn&#039;t take very long at all. &lt;br /&gt;
&lt;br /&gt;
=Combat &amp;amp; Experience=&lt;br /&gt;
&lt;br /&gt;
Experience points (xp) is awarded based on several factors, but the prime one is how much damage you actually deal to the mob. &lt;br /&gt;
&lt;br /&gt;
So, in most cases your highest level attack will deal the most damage, so just use that. But for some cases, mostly pertaining to magical spell attacks, certain spells just hit harder regardless of their level. It can also be based on the mobs resistances/susceptabilities - if you hit an ice mob with a fire attack it might smack the shit out of it for super good xp, but you have to test because you really don&#039;t know - and 99% of the time your highest level attack will still be best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Physical Attacks=&lt;br /&gt;
&lt;br /&gt;
You should just use your highest level attack you have. The flavor of the attack really doesn&#039;t matter, so its not strategic. There is no difference between strike, swat, uppercut, etc. They just do progressively more damage, there are no other differences in how they hit the mob. &lt;br /&gt;
&lt;br /&gt;
In SOME cases an attack can do more than just damage. &lt;br /&gt;
&lt;br /&gt;
*gouge has a chance to also blind the mob for a few rounds&lt;br /&gt;
*bash will cause 4 bar lag to the mob&lt;br /&gt;
*wasp talon has a chance to poison the mob&lt;br /&gt;
&lt;br /&gt;
There are not a ton of these, and their help files make it pretty clear, but ask on chat channel if you have questions.&lt;br /&gt;
&lt;br /&gt;
=Magical Attacks=&lt;br /&gt;
&lt;br /&gt;
Usually you just use your highest level magic attack - but with magic there are someeee slight variances compared to physical attacks. &lt;br /&gt;
&lt;br /&gt;
For clerics, if you turn evil align, the spell &#039;necromantic touch&#039; is fucking game breaking to level with, you must turn evil and use that or you are a fool who is wasting so much time. &lt;br /&gt;
&lt;br /&gt;
For clerics, the spell &#039;caustic touch&#039; gets the most xp so once you get that stick with it as you level up, the higher level spells won&#039;t garner as much xp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spelldowns/Buffs=&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4786</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4786"/>
		<updated>2026-08-04T17:28:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The best resource for finding gear is the [https://ascendere.site/wiki/index.php/Database_-_Public_Release Ascendere EQ Database]! Get it!&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Class &amp;amp; Equipment Info=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
(this section is a work in progress and incomplete)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Rogue|Rogue Genre Comparison]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
**[[Thief EQ]]&lt;br /&gt;
*[[Fathomer]]&lt;br /&gt;
**[[Fathomer EQ]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
**[[Mage EQ]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
*[[Augurer]]&lt;br /&gt;
**[[Augurer EQ]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
*[[Nephandi]]&lt;br /&gt;
**[[Nephandi EQ]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
**[[Druid EQ]]&lt;br /&gt;
**[[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric EQ]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
**[[Vampire EQ]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Leveling Attacks/Spells]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4785</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4785"/>
		<updated>2026-08-04T17:27:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Common Eq Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The best resource for finding gear is the [https://ascendere.site/wiki/index.php/Database_-_Public_Release Ascendere EQ Database]! Get it!&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Class &amp;amp; Equipment Info=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
(this section is a work in progress and incomplete)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Rogue|Rogue Genre Comparison]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
**[[Thief EQ]]&lt;br /&gt;
*[[Fathomer]]&lt;br /&gt;
**[[Fathomer EQ]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
**[[Mage EQ]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
*[[Augurer]]&lt;br /&gt;
**[[Augurer EQ]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
*[[Nephandi]]&lt;br /&gt;
**[[Nephandi EQ]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
**[[Druid EQ]]&lt;br /&gt;
**[[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric EQ]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
**[[Vampire EQ]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=List_of_Areas&amp;diff=4784</id>
		<title>List of Areas</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=List_of_Areas&amp;diff=4784"/>
		<updated>2026-08-04T17:26:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of areas in order of date added to the game: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   Author          |               Area                     | Recommended |&lt;br /&gt;
-------------------+----------------------------------------+-------------+&lt;br /&gt;
Rennard            | New Darkhaven                          |    0 - 65   |&lt;br /&gt;
RoD                | Gods                                   |   51 - 65   |&lt;br /&gt;
Nirrad             | Land of the Fire Newts                 |    8 - 20   |&lt;br /&gt;
Tocchet            | The Umbrageous Ruins         (Pkill)   |    0 - 65   |&lt;br /&gt;
The Unknown        | Shadow Grove                           |    1 - 20   |&lt;br /&gt;
Alfa               | Ofcol                                  |    5 - 15   |&lt;br /&gt;
Hatchet            | New Ofcol                              |    5 - 35   |&lt;br /&gt;
Unknown            | Olympus                                |   25 - 50   |&lt;br /&gt;
Anon               | The Shire                              |    5 - 25   |&lt;br /&gt;
Anon               | High Tower of Sorcery                  |   10 - 50   |&lt;br /&gt;
Seccunda           | Shattered Refuge                       |    5 - 15   |&lt;br /&gt;
Kinux/Selina       | Wyvern&#039;s Tower                         |   15 - 30   |&lt;br /&gt;
Raff               | Dwarven Catacombs                      |   15 - 25   |&lt;br /&gt;
Eldaera            | Unholy Grounds                         |    5 - 15   |&lt;br /&gt;
Kinux/Selina       | Dragon Tower                           |   20 - 40   |&lt;br /&gt;
Kinux/Selina       | The Keep of Mahn-Tor                   |   10 - 45   |&lt;br /&gt;
RoD                | Troll Den                              |    8 - 15   |&lt;br /&gt;
Copper             | Miden&#039;nir                              |    5 - 15   |&lt;br /&gt;
Lascivias          | The Graveyard                          |    8 - 20   |&lt;br /&gt;
RoD                | Moria                                  |    5 - 50   |&lt;br /&gt;
Leart              | Wild Tundra                            |   20 - 35   |&lt;br /&gt;
Anon               | Kingdom of Juargan                     |   10 - 25   |&lt;br /&gt;
Anon               | Great Eastern Desert                   |   10 - 25   |&lt;br /&gt;
Anon               | Drow City                              |   20 - 35   |&lt;br /&gt;
Khan               | Thalos                                 |   10 - 25   |&lt;br /&gt;
Khan               | Old Thalos                             |    5 - 35   |&lt;br /&gt;
Dominus            | Seth&#039;s Fortress                        |   20 - 50   |&lt;br /&gt;
Adonia             | Mountains of Desolation                |   10 - 35   |&lt;br /&gt;
Sandman/RoD        | The Warehouse                          |    2 - 5    |&lt;br /&gt;
Moonbeam           | The Halls of Knowledge                 |    1 - 5    |&lt;br /&gt;
Diku/Lascivias     | Sewer                                  |    5 - 35   |&lt;br /&gt;
Kinux              | Village of Edo                         |   30 - 50   |&lt;br /&gt;
Hatchet            | Valley of the Elves                    |    5 - 20   |&lt;br /&gt;
Diku               | Redferne&#039;s Residence                   |   37 - 50   |&lt;br /&gt;
Generic            | Old Marsh                              |   20 - 35   |&lt;br /&gt;
Dria               | Machine Dreams                         |    5 - 20   |&lt;br /&gt;
Stoneheft          | Bartok Grove                           |    5 - 20   |&lt;br /&gt;
Dylan              | Dylan&#039;s Area                           |   30 - 50   |&lt;br /&gt;
Raff               | Elemental Canyon                       |    5 - 35   |&lt;br /&gt;
Doctor             | Galaxy                                 |   15 - 30   |&lt;br /&gt;
Calis/Iliana       | The Tree of Life                       |   35 - 50   |&lt;br /&gt;
RoD                | Darkhaven Art Gallery                  |    7 - 50   |&lt;br /&gt;
Rolindar           | The King&#039;s Castle                      |   25 - 40   |&lt;br /&gt;
Mack               | Treetops and Canopy                    |   21 - 40   |&lt;br /&gt;
Vecna              | The Tower of Despair                   |   40 - 50   |&lt;br /&gt;
Caine              | Realm of Worship                       |   50 - 50   |&lt;br /&gt;
Zaknafein          | Mithril Hall                           |   35 - 50   |&lt;br /&gt;
Caine              | Pixie Forest                           |    1 - 10   |&lt;br /&gt;
Cersei             | Sea of Sorrows                         |   20 - 40   |&lt;br /&gt;
Eric               | Inconnu Citadel              (Order)   |    0 - 60   |&lt;br /&gt;
Grishnakh          | Morgul Vale                            |   35 - 50   |&lt;br /&gt;
Mao                | Transylvania                           |   45 - 50   |&lt;br /&gt;
Circe              | Tower of Enlightenment                 |   35 - 50   |&lt;br /&gt;
Rast               | Kontaur                                |   35 - 50   |&lt;br /&gt;
Demora             | Revelation City                        |   35 - 50   |&lt;br /&gt;
Daksian            | Shadowport                             |   25 - 50   |&lt;br /&gt;
Circe              | Maidenstone Headquarters     (Order)   |    0 - 60   |&lt;br /&gt;
Narn               | Ocean Keep                             |   15 - 50   |&lt;br /&gt;
Strahd             | Town of Solace                         |    5 - 50   |&lt;br /&gt;
Strahd             | Crystalmir Lake                        |    5 - 35   |&lt;br /&gt;
Sandman            | Dragon Cult                            |   10 - 25   |&lt;br /&gt;
Selic              | Blasted Lands                          |   35 - 50   |&lt;br /&gt;
Vaiza              | The Tower of Zenothir                  |   15 - 25   |&lt;br /&gt;
Realms             | The Underworld                         |   40 - 50   |&lt;br /&gt;
Taboo              | Abattoir Asylum                        |   45 - 50   |&lt;br /&gt;
Cedrick            | Tullfuhrzky Manor                      |    5 - 15   |&lt;br /&gt;
Bede               | Knights of the Round                   |   35 - 50   |&lt;br /&gt;
Demora             | Barrik&#039;s Keep                          |   25 - 50   |&lt;br /&gt;
Tocchet            | Scourge of Time                        |   50 - 50   |&lt;br /&gt;
Andi               | The Astral Plane                       |   15 - 45   |&lt;br /&gt;
Brittany           | Coral Depths                           |    8 - 25   |&lt;br /&gt;
Gatersade          | Sanctum of the Arcanes       (Order)   |    0 - 60   |&lt;br /&gt;
Brittany           | Order of Ringbearers         (Order)   |    0 - 60   |&lt;br /&gt;
Taboo              | Blackraven Citadel           (Order)   |    0 - 60   |&lt;br /&gt;
Arkin              | Raven Tor                              |   20 - 50   |&lt;br /&gt;
Orcrist            | Cursed Lands                           |   25 - 50   |&lt;br /&gt;
RoD                | Lamech&#039;s Abandoned Manor               |   45 - 50   |&lt;br /&gt;
Herne              | The Dunhill Demesnes                   |   10 - 50   |&lt;br /&gt;
Herne              | Octopus Garden                         |   25 - 50   |&lt;br /&gt;
Elcid              | Town Hall                              |    0 - 50   |&lt;br /&gt;
Phalanx            | Emerald Hills                          |   15 - 25   |&lt;br /&gt;
Dria               | Midway of Despair                      |    0 - 65   |&lt;br /&gt;
Phalanx            | Haunted House                          |    2 - 50   |&lt;br /&gt;
Lascivias          | Cathedral of the Damned      (Order)   |    0 - 60   |&lt;br /&gt;
Stoney             | The Ruins of T&#039;man           (Nation)  |    2 - 50   |&lt;br /&gt;
Xanthia/Ynnug      | The Castle of Rol Na Feinne            |   20 - 60   |&lt;br /&gt;
RoD                | Antall, the Lost Harbor                |   50 - 50   |&lt;br /&gt;
Shelliak/Lopuis    | The Burrows                  (Nation)  |    2 - 50   |&lt;br /&gt;
Rolindar           | The Sentinel                           |    5 - 20   |&lt;br /&gt;
Casdin             | The Ancient City of Aurora             |   25 - 40   |&lt;br /&gt;
Tel&#039;Quessir        | The Island of Irrybis        (Nation)  |    1 - 50   |&lt;br /&gt;
Myra               | Tribal Swamplands            (Nation)  |    1 - 50   |&lt;br /&gt;
Lascivias          | Qetag&#039;s Reach                (Nation)  |    2 - 50   |&lt;br /&gt;
Stoney             | La Chute D&#039;eau De L&#039;ancients           |   50 - 50   |&lt;br /&gt;
Ynnug              | Dragon&#039;s Pass                          |   40 - 50   |&lt;br /&gt;
Xanthia            | Valley of Mysts                        |   20 - 40   |&lt;br /&gt;
Lascivias          | Asgard Nexus                           |    5 - 50   |&lt;br /&gt;
Moonbeam           | The Halls of Training                  |   51 - 65   |&lt;br /&gt;
Lascivias          | Otherland                              |   15 - 50   |&lt;br /&gt;
Lascivias          | The Blood Sea                          |   35 - 50   |&lt;br /&gt;
Julie              | Barren Peaks of Tahjliera              |   25 - 50   |&lt;br /&gt;
Lascivias          | The Forgotten Woods                    |   30 - 50   |&lt;br /&gt;
Rolindar           | The Gauntlet                           |   10 - 20   |&lt;br /&gt;
Bede               | Forest of Tears                        |    2 - 50   |&lt;br /&gt;
Edmond             | Azure Sea                              |    2 - 50   |&lt;br /&gt;
Aphrael            | Vale of Nidaros              (Nation)  |    2 - 50   |&lt;br /&gt;
Lascivias          | Abishai&#039;s Morgue                       |   15 - 35   |&lt;br /&gt;
Julie              | Reomyr Village               (Nation)  |    2 - 50   |&lt;br /&gt;
Cresis             | Opallinoc                    (Nation)  |    2 - 50   |&lt;br /&gt;
Serina             | The City of Iniquity         (Nation)  |    2 - 50   |&lt;br /&gt;
Grunthos           | Ockwater Fens                          |   10 - 25   |&lt;br /&gt;
Lascivias          | Mount Krozloy                (Nation)  |    0 - 60   |&lt;br /&gt;
Faya/Juliana       | Mathlaan Lagoon              (Nation)  |    2 - 50   |&lt;br /&gt;
Cersei             | Northern Plains                        |   10 - 50   |&lt;br /&gt;
Moro               | Desert of Despair                      |   15 - 60   |&lt;br /&gt;
Edmond             | Forested Strongholds         (Arena)   |   50 - 50   |&lt;br /&gt;
Stoneheft          | Southern Mountain Range                |    0 - 65   |&lt;br /&gt;
Lycorlyntras       | Along the Forest Path                  |    5 - 25   |&lt;br /&gt;
Akael              | Temple of the Moon                     |   30 - 49   |&lt;br /&gt;
Uri                | The Dungeon                            |   25 - 35   |&lt;br /&gt;
RoD                | The Mire                               |    0 - 65   |&lt;br /&gt;
Liksani/Kyrnia     | Keep of Lomar                (Nation)  |    2 - 50   |&lt;br /&gt;
NoCtUrNe/Lascivias | The Ashen Forest                       |   10 - 50   |&lt;br /&gt;
Iliana             | Wastelands                             |    2 - 50   |&lt;br /&gt;
Hoerkin/Ceirana    | Lake of Tich&#039;Pyga                      |    5 - 50   |&lt;br /&gt;
Bede/Rathain       | Heart of the Ether           (Order)   |    1 - 65   |&lt;br /&gt;
Aphrael            | The Sands of Teracchei       (Nation)  |    2 - 50   |&lt;br /&gt;
Kyrnia/Kwai        | City of Eldestra             (Nation)  |    2 - 50   |&lt;br /&gt;
Ceirana            | A Moment in Nature                     |    0 - 5    |&lt;br /&gt;
RoD                | Thul Ab&#039;hara                           |   15 - 20   |&lt;br /&gt;
Lina               | Shai&#039;Ghool                             |   47 - 50   |&lt;br /&gt;
Grunthos           | Green Forest                           |    4 - 24   |&lt;br /&gt;
Shargate           | Merciless Greed              (Clan)    |   10 - 50   |&lt;br /&gt;
Shargate           | Fallen Graces                (Pkill)   |   40 - 50   |&lt;br /&gt;
Shargate           | Malevolent Machinations      (Clan)    |   10 - 50   |&lt;br /&gt;
Shargate           | Temple of Shadows            (Clan)    |   10 - 50   |&lt;br /&gt;
Kinux/Selina       | Eastern Trade Route                    |    0 - 50   |&lt;br /&gt;
Kinux/Selina       | Western Trade Route                    |    2 - 50   |&lt;br /&gt;
Drachenfeld        | Badlands                     (Arena)   |   50 - 50   |&lt;br /&gt;
Kinux/Selina       | Northern Trade Route                   |    2 - 50   |&lt;br /&gt;
Kinux/Selina       | The Mountain of Lost Souls             |   40 - 50   |&lt;br /&gt;
Malakai            | Temple of the Laughing God   (Pkill)   |   35 - 50   |&lt;br /&gt;
Malakai            | Pass of the Mourned          (Pkill)   |   40 - 65   |&lt;br /&gt;
Malakai            | Tomb of the Sleeping Demon   (Pkill)   |   40 - 50   |&lt;br /&gt;
Malakai            | The Alluvrian Moors          (Pkill)   |   20 - 50   |&lt;br /&gt;
Malakai            | Isle of the Savrathi         (Pkill)   |   40 - 50   |&lt;br /&gt;
Malakai            | An abandoned mine            (Pkill)   |   40 - 50   |&lt;br /&gt;
Malakai            | Grimoire                     (Pkill)   |    2 - 50   |&lt;br /&gt;
Lina               | The Ziggurat                           |   45 - 50   |&lt;br /&gt;
Kinux/Selina       | Haven of Everlasting Light             |   35 - 49   |&lt;br /&gt;
RoD                | Sanctus Irae                 (Order)   |    1 - 50   |&lt;br /&gt;
Lina/Mumra         | The Desert Arena                       |   50 - 60   |&lt;br /&gt;
Romani             | Wendle Mansion                         |    1 - 20   |&lt;br /&gt;
Kinux/Selina       | The Village of Tar&#039;pa Cithm            |    0 - 65   |&lt;br /&gt;
Kinux/Selina       | The Peaks of Tar&#039;pa Cithm              |    2 - 20   |&lt;br /&gt;
RoD                | Nevermore                              |   40 - 50   |&lt;br /&gt;
Shadrack/Ilsensine | Daichaal                               |   35 - 50   |&lt;br /&gt;
Kinux/Selina       | The City of Salburg                    |   35 - 50   |&lt;br /&gt;
Loril              | Sunless Sea                            |    1 - 1    |&lt;br /&gt;
Meekon             | D&#039;Morian&#039;s Lands                       |   15 - 50   |&lt;br /&gt;
Gonnil             | The Slime Pit                          |   45 - 50   |&lt;br /&gt;
Romani             | The Von Deusen Mausoleum               |   40 - 50   |&lt;br /&gt;
Lina               | The Valley of Crucifixion              |   50 - 50   |&lt;br /&gt;
Kinux/Shadrack     | Shattered Temple of Naetrelle          |   40 - 50   |&lt;br /&gt;
Akael              | Ezard&#039;s Fields                         |    8 - 20   |&lt;br /&gt;
Stoneheft          | Major Oak                              |   10 - 40   |&lt;br /&gt;
Shadrack           | New Hope Farm                          |   20 - 35   |&lt;br /&gt;
Destre             | White Pine Camp                        |    5 - 35   |&lt;br /&gt;
Romani             | Isle of the Monkeys                    |    2 - 9    |&lt;br /&gt;
Valcados           | Intrigues of the Miden&#039;nir             |   25 - 40   |&lt;br /&gt;
Ceirana            | Vast Horizons                          |    2 - 65   |&lt;br /&gt;
Romani             | The Keep of Belial                     |   45 - 50   |&lt;br /&gt;
Linariel           | Reign of Madness                       |   45 - 50   |&lt;br /&gt;
Odessyus           | The Barren Wastes                      |   40 - 50   |&lt;br /&gt;
Siporta            | The Wolf&#039;s Den                         |   10 - 30   |&lt;br /&gt;
Akael              | Hall of Mirrors                        |   50 - 50   |&lt;br /&gt;
Vortok             | The Isle of Nethescuros      (Pkill)   |    2 - 50   |&lt;br /&gt;
Meekon             | Mulciber&#039;s Forge                       |   40 - 50   |&lt;br /&gt;
Shadrack           | The Deck of Many Things                |   50 - 50   |&lt;br /&gt;
Gonnil/Akael       | Winterlight Island                     |   35 - 50   |&lt;br /&gt;
Versetch           | The Lotus Sanctuary          (Pkill)   |   20 - 50   |&lt;br /&gt;
Malkatov           | Tayalardian Rangelands                 |   25 - 50   |&lt;br /&gt;
Grunthos           | The Mahn-Tor Catacombs                 |   40 - 49   |&lt;br /&gt;
Kinux              | Glimwinkle&#039;s Chessboard                |   35 - 50   |&lt;br /&gt;
Kinux              | Glimwinkle&#039;s Windmill                  |   35 - 50   |&lt;br /&gt;
Kinux              | Florebit In Immortalis Iuvenis          |   50 - 50   |&lt;br /&gt;
RoD                | Cold Comfort                           |   25 - 45   |&lt;br /&gt;
Eisengrim          | MacMillan Family Farm                  |   30 - 40   |&lt;br /&gt;
RoD                | The Guild of Nature                    |    0 - 65   |&lt;br /&gt;
RoD                | The Guild of Spirit                    |    0 - 65   |&lt;br /&gt;
RoD                | The Guild of Origin                    |    0 - 65   |&lt;br /&gt;
Ahriman            | Tower of Lithos              (Pkill)   |   40 - 50   |&lt;br /&gt;
Ahzul              | The Land of the Lost         (Pkill)   |   20 - 50   |&lt;br /&gt;
Kinux              | Kilgharrah&#039;s Cave                      |   50 - 50   |&lt;br /&gt;
RoD                | The Wilds                              |   40 - 50   |&lt;br /&gt;
Bede               | Serpentine Coils                       |   45 - 50   |&lt;br /&gt;
Romani             | Silvermoon Outpost                     |   35 - 50   |&lt;br /&gt;
Incendi            | Graveyard of the Gods        (Pkill)   |   30 - 50   |&lt;br /&gt;
Rolindar           | Steading of the Hill Giants            |   25 - 40   |&lt;br /&gt;
Destre/Zistrosk    | The Fire Station                       |   30 - 45   |&lt;br /&gt;
Stoneheft          | Old Pottswort&#039;s Fields                 |    0 - 20   |&lt;br /&gt;
Destre             | Dawn to Dusk                           |   40 - 50   |&lt;br /&gt;
Eisengrim          | The Southern Mountain Trade Route      |    2 - 50   |&lt;br /&gt;
Incendi            | Madame Kahl&#039;s Cabin          (Pkill)   |   30 - 50   |&lt;br /&gt;
Malakai            | Shadar Logoth                          |   45 - 50   |&lt;br /&gt;
Incendi            | Sailing On The Black Opal    (Pkill)   |   20 - 50   |&lt;br /&gt;
Sarakin            | From the Stars                         |   45 - 50   |&lt;br /&gt;
RoD                | The Curse of Prosperity                |    5 - 45   |&lt;br /&gt;
Sarakin            | The Tipsy Lizard Tavern                |   50 - 50   |&lt;br /&gt;
Raltaris/Namsar    | Corruption of Anciastra                |   40 - 50   |&lt;br /&gt;
Zistrosk           | Southern Plains                        |    1 - 15   |&lt;br /&gt;
Incendi            | Dragontail Glen                        |   45 - 50   |&lt;br /&gt;
Rolindar           | The Domain of World Eater              |   30 - 50   |&lt;br /&gt;
Destre             | Angel&#039;s Landing                        |   30 - 50   |&lt;br /&gt;
Eisengrim          | Fireball Island                        |   40 - 50   |&lt;br /&gt;
Incendi            | The Grimdog Port Authority             |   20 - 50   |&lt;br /&gt;
Incendi            | Sailing the Seas                       |   45 - 50   |&lt;br /&gt;
Incendi            | Blackcoggle Manor                      |   20 - 49   |&lt;br /&gt;
Sarakin            | Black Dagger Outlaws Hideout           |   45 - 50   |&lt;br /&gt;
Tinildur           | The Crimson Caverns                    |   50 - 50   |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4783</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4783"/>
		<updated>2026-08-04T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Class &amp;amp; Equipment Info=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
(this section is a work in progress and incomplete)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Rogue|Rogue Genre Comparison]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
**[[Thief EQ]]&lt;br /&gt;
*[[Fathomer]]&lt;br /&gt;
**[[Fathomer EQ]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
**[[Mage EQ]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
*[[Augurer]]&lt;br /&gt;
**[[Augurer EQ]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
*[[Nephandi]]&lt;br /&gt;
**[[Nephandi EQ]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
**[[Druid EQ]]&lt;br /&gt;
**[[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric EQ]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
**[[Vampire EQ]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Vampire_EQ&amp;diff=4782</id>
		<title>Vampire EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Vampire_EQ&amp;diff=4782"/>
		<updated>2026-08-04T17:21:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Vampire Genre Set Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vampire Genre Set Comparison=&lt;br /&gt;
&lt;br /&gt;
 neck:  ac16. hp25. dr4. dex1.    resNOMAG:10%.&lt;br /&gt;
 cowl:  ac25. hp10. dr6. dex1.    AffAC-10&lt;br /&gt;
 sash:  ac5.  hp10.      dex1.    svPR/POI/BR/RD/SP -2.   &lt;br /&gt;
 BONUS:             dr5.          hpRegen:10. blood 2? &lt;br /&gt;
&lt;br /&gt;
 SET TOTAL:   ac46. hp45.  dr15. dex3.                    svPR/POI/BR/RD/SP -2. AffAC-10. HpRegen10. blood2. resNoMag:10%. &lt;br /&gt;
 STOCK TOTAL: ac52. hp120. dr10. lck2. dex1. int1. wis-2. svPR/POI/BR/RD -9. svSP -8. resSLP:5%. mv25. hr4. resNoMag:10%. &lt;br /&gt;
&lt;br /&gt;
 Defining Stock as a morph/MT/IceGirth:&lt;br /&gt;
 morph:        ac20. hp30. dr4. lck2. resNOMAG:10%.  hr4. &lt;br /&gt;
 MT:           ac20. hp90. dr6. dex1. int1. wis-2. resSLP:5%. mv25. &lt;br /&gt;
 girth:        ac12. svPR/POI/BR/RD -9. svSP -8. &lt;br /&gt;
&lt;br /&gt;
Obviously, the regular gear could be upgraded by moving to an edo mithril or golden Daimyo amulet, or Eum pendant.&lt;br /&gt;
&lt;br /&gt;
=Evil=&lt;br /&gt;
Sure, Dev and Neut vamps have their place, but this page is mostly for newbs right? So let&#039;s stick to evil as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = Multi kill (ip1+) or Multiple Support Chars needed/advised. --OR very common items in donations or easy to get from friends!&lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Shifting Black Flames&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | Everlasting Light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Set&#039;s ring of Power&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; |  &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | symbol of Undead Potence&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega / Defiler neck&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | morphs / edo amulets&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | ancient pendant of vengeance and retribution &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; |     &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Corselette of the Furies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a Barrik&#039;s helmet&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Maniacal Tendencies&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Demonic Influence&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings / shadowy pair of dragonscale leggings&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | godskull shinguards / hellfire leggings&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | leggings of black cloth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots / demonscale Boots&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Malignant Boots of the Hellion&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| gauntlets of red dragonhide&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Sin / Inescapable Grasp of Doom&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan / Inquisitors Grasp&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a set of batwings / shadowy pair of dragonscale arm guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| a strand of polished jade&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| scars of malice&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Great Vanquisher of the Southern Mountain&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death / A Cloak of Demons&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| A shroud of darkness&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The silken sash of the Defiler&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a bracer of fire&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| the wristlet of the hellborne, swirling shadows&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| Soulslayer&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Black Dragonskull Ax, darkness, etc&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Satan Whip/Javelin, DFB, Khthonios&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Brimstone pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Demonic Whispers&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Insurrection&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| veil of Hecate&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Visage of Bloodlust&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;|the Matrix of Desolution&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear Guide==&lt;br /&gt;
*&#039;&#039;&#039;The Easy Stuff:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Set Rings:&#039;&#039;&#039; Just go beat him up. &lt;br /&gt;
**&#039;&#039;&#039;Scales:&#039;&#039;&#039; Solo pally will do it.&lt;br /&gt;
**&#039;&#039;&#039;Defiler Neck:&#039;&#039;&#039; Rodpedia has instructions&lt;br /&gt;
**&#039;&#039;&#039;a Barrik&#039;s helmet:&#039;&#039;&#039; Go kill Keshute&lt;br /&gt;
**&#039;&#039;&#039;eltor-hide leggings:&#039;&#039;&#039; Inahir child is like lvl 15 mob&lt;br /&gt;
**&#039;&#039;&#039;shadow pair of dragonscale leggings:&#039;&#039;&#039; Go kill shimmergloom, can solo or bring a friend.&lt;br /&gt;
**&#039;&#039;&#039;a pair of duck boots:&#039;&#039;&#039; super easy, kill sniverwhatever wizard&lt;br /&gt;
**&#039;&#039;&#039;demonscale boots:&#039;&#039;&#039; super easy, go kill Carnifex Priest&lt;br /&gt;
**&#039;&#039;&#039;gauntlets of red dragonhide:&#039;&#039;&#039; Easy. Kill red dragon in dpass&lt;br /&gt;
**&#039;&#039;&#039;a set of batwings:&#039;&#039;&#039; Kill batking, not hard, use pally.&lt;br /&gt;
**&#039;&#039;&#039;shadow pair of dragonscale arm guards:&#039;&#039;&#039; Shimmergloom again&lt;br /&gt;
**&#039;&#039;&#039;a cloak of death:&#039;&#039;&#039; lowbie mob&lt;br /&gt;
**&#039;&#039;&#039;A Cloak of Demons:&#039;&#039;&#039; Carnifex mobs again&lt;br /&gt;
**&#039;&#039;&#039;sash of the Defilers:&#039;&#039;&#039; rodpedia has info&lt;br /&gt;
**&#039;&#039;&#039;a bracer of fire:&#039;&#039;&#039; Kill Dogerif, easy solo and can immob if you really want&lt;br /&gt;
**&#039;&#039;&#039;a sliver of glass:&#039;&#039;&#039; see rodpedia&lt;br /&gt;
**&#039;&#039;&#039;veil of Hecate:&#039;&#039;&#039; Easy kill, can immob I think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Middle Stuff:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Shifting black flames:&#039;&#039;&#039; Use rangers to arrow Rez to death&lt;br /&gt;
**&#039;&#039;&#039;Morphs:&#039;&#039;&#039; not solo/multiable, but putting in this category because they&#039;re super cheap to buy&lt;br /&gt;
**&#039;&#039;&#039;Edo amulets:&#039;&#039;&#039; can do this solo, just need to know how. Ask around. &lt;br /&gt;
**&#039;&#039;&#039;Dragonhide Breastplate:&#039;&#039;&#039; Use a CM mage and chip away at er. Or bring a friend.&lt;br /&gt;
**&#039;&#039;&#039;godskull shinguards:&#039;&#039;&#039; There&#039;s probably some in any donations chest, or super cheap to buy&lt;br /&gt;
**&#039;&#039;&#039;hellfire leggings:&#039;&#039;&#039; Can ip8. &lt;br /&gt;
**&#039;&#039;&#039;Sin&#039;&#039;&#039; There&#039;s probably some in any donations chest, or super cheap to buy&lt;br /&gt;
**&#039;&#039;&#039;Great Vanquisher:&#039;&#039;&#039; Can CM Mage Army them. Guessing you don&#039;t have that yet, frequently auctioned.&lt;br /&gt;
**&#039;&#039;&#039;the Ice Girth:&#039;&#039;&#039; Go immob icingdeath&lt;br /&gt;
**&#039;&#039;&#039;Black Dragonskull Ax:&#039;&#039;&#039; Not attainable solo, but there&#039;s billions in donations and easily purchased&lt;br /&gt;
**&#039;&#039;&#039;Brimstone Pentagram:&#039;&#039;&#039; Same as above.&lt;br /&gt;
**&#039;&#039;&#039;Visage of Bloodlust:&#039;&#039;&#039; Go immob Dracula&lt;br /&gt;
**&#039;&#039;&#039;Maniacal Tendencies:&#039;&#039;&#039; Immob Eyelops, kill Rage/Fury. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hard Stuff:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Steel Plate Gauntlets of the Duer&#039;in Clan:&#039;&#039;&#039; Run Beholder&lt;br /&gt;
**&#039;&#039;&#039;Inquisitor&#039;s Grasp:&#039;&#039;&#039; Run Lamechs, camp Marten for awhile.&lt;br /&gt;
**&#039;&#039;&#039;strand of polished jade:&#039;&#039;&#039; Run Jade, cheap to buy if you&#039;re lazy.&lt;br /&gt;
**&#039;&#039;&#039;Matrix of desolution:&#039;&#039;&#039; Kill Magus in seths, do it while you&#039;re up there killing Jade! Super cheap to buy.&lt;br /&gt;
**&#039;&#039;&#039;a shroud of darkness / Demonic Whispers / Guard of Raven Black / Deomnic Influence:&#039;&#039;&#039; Run Seth, lots of Seth.&lt;br /&gt;
**&#039;&#039;&#039;Corselette of the Furies / Boots of Hellion / Wristlet of hellborne / scars of malice:&#039;&#039;&#039; Run Satan.&lt;br /&gt;
**&#039;&#039;&#039;ancient pendant of vengeance / Kthonios:&#039;&#039;&#039; Keep going beyond Satan.&lt;br /&gt;
**&#039;&#039;&#039;symbol of Undead Potence / leggings of black cloth:&#039;&#039;&#039; Run V&#039;reesar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
===Basic Bitch===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of Vl&#039;aresch&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       the Cloak of Demons&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       (Red Aura) (Glowing) a Barrik&#039;s helmet&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       eltor-hide leggings&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) demonscale Boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      gauntlets of red dragonhide&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Red Aura) a set of batwings&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    A Cloak of Demons&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  (Glowing) (Humming) a bracer of fire&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  (Glowing) (Humming) a bracer of fire&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Red Aura) Black Dragonskull Ax&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Red Aura) Black Dragonskull Ax&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       (Red Aura) the veil of Hecate&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the steel plated visage of PLAYER&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a demonskin ankle bracer&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      (Red Aura) Shifting black flames&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Red Aura) Collar of Abyssal Servitude&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Red Aura) Collar of Abyssal Servitude&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       the Dragonhide Breastplate&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       (Red Aura) (Glowing) a Barrik&#039;s helmet&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       (Red Aura) hellfire leggings&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) demonscale Boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      (Red Aura) Sin&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       a strand of polished jade&lt;br /&gt;
&amp;lt;worn as shield&amp;gt;     the Great Vanquisher of the Southern Mountain&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  (Red Aura) (Humming) the wristlet of the hellborne&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  (Red Aura) (Humming) the wristlet of the hellborne&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Red Aura) The javelin of Anathema&lt;br /&gt;
&amp;lt;held&amp;gt;               (Red Aura) the Matrix of Desolution&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       (Red Aura) (Glowing) Visage of Bloodlust&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the steel plated visage of PLAYER&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sexual===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      Shifting Black Flames&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     symbol of Undead Potence&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     symbol of Undead Potence&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   the Ancient Pendant of Vengeance and Retribution&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       the Dragonhide Breastplate&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       (Red Aura) Maniacal Tendencies&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       (Humming) leggings of black cloth&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Red Aura) Malignant Boots of the Hellion&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      (Red Aura) the Inquisitor&#039;s Grasp&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Red Aura) scars of malice&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            Khthonios&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       Khthonios&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       (Red Aura) (Glowing) Visage of Bloodlust&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       the defiled cloak of the furies&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Ancient Mask of the Infernal Goddess&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the bone anklet of the skeleton priest&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dev=&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to flesh out a whole gear guide for Dev (or Neut) vamps here, as it would mostly be knowledgeable players aiming to build those. If you&#039;re new, go evil. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some Dev examples though:&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      rays of the sun&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) Signet of the Requiem&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) Signet of the Requiem&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Red Aura) (Humming) Nefarious Iniquity&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   an Amulet of the Inconnu&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       Veil of Divine Wrath&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       obsidian leggings&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) the Sun, Moon and Stars&lt;br /&gt;
&amp;lt;worn as shield&amp;gt;     the Great Vanquisher of the Southern Mountain&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the Cloak of the Eternal Wanderer&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a spiked leather wristguard&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  scorched feathers&lt;br /&gt;
&amp;lt;wielded&amp;gt;            a studded glove bound in leather&lt;br /&gt;
&amp;lt;held&amp;gt;               a fuliginous orb&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       a golden earring named &#039;Wind Whisperer&#039;&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       the Eye of the Beholder&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the steel plated visage of Owyn&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      rays of the sun&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) Signet of the Requiem&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) Signet of the Requiem&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       the Enchanted Battleplate of Radiant Glory&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       (Glowing) Veil of Divine Wrath&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       obsidian leggings&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       reinforced dragonhide boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      Claws of the Wyrm&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       the burnished sleeves of Sovereignty and Might&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    a fallohide&#039;s cloak&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   a fallohide&#039;s waist sash&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            Genesis&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       Darkfire blaster&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Humming) Confessions of the Righteous&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       (Glowing) Rapture&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the steel plated visage of Geslor&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      (Glowing) the blazing white orb of the Templar&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     Signet of the Requiem&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the dragons&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   chain necklace of the dragon lord&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       Green-Metal Platemail Armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       (Glowing) Veil of Divine Wrath&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       (Red Aura) godskull shinguards&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       reinforced dragonhide boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) the Sun, Moon and Stars&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the Cloak of the Eternal Wanderer&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  chained dragonhide wristlet&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Red Aura) Darkfire blaster&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) Genesis&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       the Eye of the Beholder&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     Protection from Temptation&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the bone anklet of the skeleton priest&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4781</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4781"/>
		<updated>2026-08-04T17:20:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, mostly dressing for high HP and AC. 99% of the time you&#039;ll be wielding Nasr, which is two-handed, so won&#039;t be wearing a shield/hold item.&lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of dragonscale arm-guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Better: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) (Humming) Andvarinaut&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4780</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4780"/>
		<updated>2026-08-04T17:19:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Dev */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of dragonscale arm-guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Better: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) (Humming) Andvarinaut&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4779</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4779"/>
		<updated>2026-08-04T17:18:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Dev */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of dragonscale arm-guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Better: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     Andvarinaut&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4778</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4778"/>
		<updated>2026-08-04T17:16:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Observations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of dragonscale arm-guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Better: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4777</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4777"/>
		<updated>2026-08-04T17:02:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* EQ Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of dragonscale arm-guards&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More expensive: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4776</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4776"/>
		<updated>2026-08-04T16:59:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* EQ Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers / moccasins&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More expensive: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4775</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4775"/>
		<updated>2026-08-04T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Dev */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
A entry level warrior build:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Humming) adamantium plate armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       moccasins&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      fingerless silk gloves&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) (Humming) a pair of dragonscale arm-guards&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More expensive: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4774</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4774"/>
		<updated>2026-08-04T16:57:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* EQ Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | facestompers&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / Shieldbreaker&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4773</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4773"/>
		<updated>2026-08-04T16:50:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* EQ Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brutal Force&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of valor and honor / shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Great Defender of the southern mountain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband / obsidian bracer / bracer of light&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility / Bracer of Unity / Guard of Raven Black&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / The Maul of Stone&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Shieldbreaker / Justice&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Nasr, Claymore of Sovereignty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Brimstone Pentagram&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| bloody eyepatch&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| visor of light&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| shades of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4772</id>
		<title>Warrior EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior_EQ&amp;diff=4772"/>
		<updated>2026-08-04T16:36:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior&#039;s alpha attack &#039;smash&#039; pretty much suck UNTIL you get the arms item &#039;Brutal Force&#039;. Which gives:&lt;br /&gt;
 Affects damage of smash by 250%.&lt;br /&gt;
&lt;br /&gt;
You can adjust the build however you want otherwise. You can start with just [[Basic AV Gear]] and build up stuff from there, I&#039;ll flesh out this page eventually. Most dev&#039;s will wear a layerplate (see rodpedia), you&#039;ll want to wield a Nasr 99% of the time. &lt;br /&gt;
&lt;br /&gt;
Warriors also have 2 gimmick functions: &lt;br /&gt;
*Stun: Some (little) mobs are stunnable and this is useful.&lt;br /&gt;
*Nasr: Wielding the 2-Handed sword Nasr and letting it chew through stuff.&lt;br /&gt;
&lt;br /&gt;
=EQ Progression=&lt;br /&gt;
*This is for a Devout align Warrior.&lt;br /&gt;
&lt;br /&gt;
Green = Solo Kill (ip1) or you CAN multi (but don&#039;t HAVE to)&lt;br /&gt;
&lt;br /&gt;
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. &lt;br /&gt;
&lt;br /&gt;
Red = True Run, requires multiple humans, or, eq to be bought. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Easier To Get&lt;br /&gt;
!&lt;br /&gt;
!Harder To get&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; &lt;br /&gt;
| style=&amp;quot;background: #def2de&amp;quot; | the sigil of * &lt;br /&gt;
| style=&amp;quot;background: #fffad8&amp;quot; | Crusade&lt;br /&gt;
| style=&amp;quot;background: #f9e0e3&amp;quot; | blazing white orb of the templar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | Torlynn ring &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | ring of the dragons&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | Andvarinaut / Danny Ring / Templar ring&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | golden ring strung upon a necklace / a golden torque &lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | scales of alpha &amp;amp; omega &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | edo mithril &amp;amp; golden amulets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | adamantium plate armor    &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Dragonhide Breastplate / Breastplate of the Ravager&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | plate of the Templar / &amp;quot;Layerplate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | obsidian helmet &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | Crown of Ages&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; | the Bone Helm of Ryuukoroshi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | eltor-hide leggings&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot; | a pair of duck boots &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| fingerless silk gloves / steel gauntlets&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a pair of golden gauntlets / dragonspawn gauntlets&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| silver dragonhide armguards&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Pauldrons of Mortality&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Sun, Moon and Stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| shield of the Valkyrie&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the ivory colored tower shield of the Lily&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Scutum Platinum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| The cloak of Death&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| A Cloak of Light / The Cloak of Royalty&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| essence of kundalini + ghostbinder robes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| the Ice Girth&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a spiked leather wristband&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| a dense wooden bracer wrapped in leather&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Wristguard of Nobility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| A sword with the king&#039;s crest / The Maul of Stone&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| Justice &lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| Virtue&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| a crystalline teardrop&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| a silver studded earring&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| The Relic of the Infinite&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;| shades of light&lt;br /&gt;
|style=&amp;quot;background: #f9e0e3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;&lt;br /&gt;
|style=&amp;quot;background: #def2de&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|the Storm&lt;br /&gt;
|style=&amp;quot;background: #fffad8&amp;quot;|a mahogany staff named &#039;Divine Solemnity&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Observations=&lt;br /&gt;
&lt;br /&gt;
==Dev==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the sigil of A&#039;enari&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     the ring of the ancient gods&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Magical) (Glowing) (Humming) scales of alpha &amp;amp; omega&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the Tunic of the Shattered Vale&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a padded woolen gambeson&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a black dragonscale hauberk&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       studded leather keshka hide&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       a white Gryphon Keep tabard&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Magical) the runecape&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       (Glowing) the Lily Covered Tabard of the Knight Protector&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       a pair of duck boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Magical) (Humming) the cloak of Death&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    the essence of kundalini&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a dense wooden bracer wrapped in leather&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Two-Handed) (Magical) (Glowing) Nasr, Claymore of Sovereignty&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Brimstone pentagram&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       shades of light&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Face Shield of Valour&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Neut==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pretty neat Neutral Warrior. Long Live Gelsor, guy was a maniac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      the Rod of Neutrality&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Red Aura) (Humming) Set&#039;s ring of Power&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) the Golden Dragon Tooth Amulet of the Daimyo&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Glowing) an amulet of dragon teeth on a mithril chain&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       black leather mutant armor&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       the Bone Helm of Ryuukoroshi&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       leggings of the Messenger&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       (Glowing) cold shoes of the tundra&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the leather under-gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      the Steel Plated Gloves of the Duer&#039;ain Clan&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Glowing) Brutal Force&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  Guard of Raven Black&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;dual wielded&amp;gt;       (Glowing) (Humming) the Hammer of Curdardh&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       a thick piece of lizard hide&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the battle visor of the Dragonlord&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4771</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4771"/>
		<updated>2026-08-04T15:59:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves ||fingerless silk gloves || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At that point, if you can achieve that basic gear, you can proceed to your real AV gear progression for [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same logic would apply to any class - upgrade your lowbie gear to be more sturdy, check guild donations for better stuff, and then start trying to venture out into the wilderness to upgrade what you can with basic av runs and gear.&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Brunhilde_the_Valkyrie Brunhilde] (Andvarinaut)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4770</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4770"/>
		<updated>2026-08-04T15:57:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves ||fingerless silk gloves || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At that point, if you can achieve that basic gear, you can proceed to your real AV gear progression for [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same logic would apply to any class - get yourself the best gear you can quicky get, check guild donations for better stuff, and then start trying to venture out into the wilderness to upgrade what you can with basic av runs and gear.&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Brunhilde_the_Valkyrie Brunhilde] (Andvarinaut)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4769</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4769"/>
		<updated>2026-08-04T15:56:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves ||fingerless silk gloves || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At that point, if you can achieve that basic gear, you can proceed to your real AV gear progression for [Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Brunhilde_the_Valkyrie Brunhilde] (Andvarinaut)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4768</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4768"/>
		<updated>2026-08-04T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Key Pieces &amp;amp; Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves ||fingerless silk gloves || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Brunhilde_the_Valkyrie Brunhilde] (Andvarinaut)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4767</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4767"/>
		<updated>2026-08-04T15:43:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves ||fingerless silk gloves || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4766</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4766"/>
		<updated>2026-08-04T15:43:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy / Torlynn ring || scorched band of glass || Andvarinaut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4765</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4765"/>
		<updated>2026-08-04T15:23:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || ||a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || ||obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || ||a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || ||silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || ||The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4764</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4764"/>
		<updated>2026-08-04T15:04:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; || || the sigil of *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4763</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4763"/>
		<updated>2026-08-04T15:04:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; ||the sigil of * ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4762</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4762"/>
		<updated>2026-08-04T15:04:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Example Lowbie -&amp;gt; AV Gear Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; ||the sigil of * &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4761</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4761"/>
		<updated>2026-08-04T15:03:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Key Pieces &amp;amp; Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; ||the sigil of * &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Sir_Percival Sir Percival] (leggings of the Messenger)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/A_svirfneblin_wizard A svirfneblin wizard] (duck boots)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/The_Giant_Kraken The Kraken] (crystalline teardrop)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dragon%27s_Pass Dragon&#039;s Pass] (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Shade Shade the Dark] (shade helm/ring/eyes)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Cernunnos Cernnunos] (a golden torque)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Horus,_God_of_Justice Horus] (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4760</id>
		<title>Basic AV Gear</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Basic_AV_Gear&amp;diff=4760"/>
		<updated>2026-08-04T14:59:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Key Pieces &amp;amp; Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you just AV&#039;d your character, wtf do you do now? &lt;br /&gt;
&lt;br /&gt;
You&#039;re going to need to upgrade your gear to as much level 50&#039;ish gear as possible, this gear will have much higher DR/AC/HP than your leveling gear and set up you to go start fighting shit to fully equip yourself with good shit.&lt;br /&gt;
&lt;br /&gt;
Upon reaching level 50, you should open the [https://ascendere.site/wiki/index.php/Database_-_Public_Release EQ Database] and set up your character in there. &lt;br /&gt;
&lt;br /&gt;
If you are starting from scratch and don&#039;t have access to a guild donation chest, you will want to first spec out the best attainable leveling gear you can get so that you&#039;re at least wearing decent stuff (typically level 30-50 with high DR/HP/AC). &lt;br /&gt;
&lt;br /&gt;
Once you have proper high-level-lowbie gear, you can then pursue upgrades of each slot until you are wearing most of the basic avatar gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; A LOT of the basic AV gear can be found in guild donation chests, so it behooves you to join a guild. Upon reaching AV you can then just go scan donations and I bet you find a lot of the basic av gear in there so you won&#039;t have to run around and gather as much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Gear=&lt;br /&gt;
&lt;br /&gt;
This list is the entry-level basic bitch sorta avatar gear. A lot of it can be obtained solo, and the ones that cannot be solo&#039;d are usually found in abundance in guild donation chests or very easy to obtain via merely asking for help - someone will probably just give you it for free, or run out there to kill it with you, in under 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Once you have ONE character dressed in basic AV gear, it will be a ton easier to run around and fetch this stuff for your other chars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Finger:&#039;&#039;&#039; the shade ring, scorched band of glass&lt;br /&gt;
*&#039;&#039;&#039;Neck:&#039;&#039;&#039;   a golden torque, scales of alpha &amp;amp; omega &lt;br /&gt;
*&#039;&#039;&#039;Body:&#039;&#039;&#039;   adamantium plate armor&lt;br /&gt;
*&#039;&#039;&#039;Head:&#039;&#039;&#039;   the shade helm, obsidian helmet&lt;br /&gt;
*&#039;&#039;&#039;Legs:&#039;&#039;&#039;   eltor hide leggings&lt;br /&gt;
*&#039;&#039;&#039;Feet:&#039;&#039;&#039;   a pair of duck boots&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039;  fingerless silk gloves, gauntlets of red dragonhide&lt;br /&gt;
*&#039;&#039;&#039;Arms:&#039;&#039;&#039;   silver dragonhide armguards, batwings&lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039; shield of the Valkyrie, huge shield of oak&lt;br /&gt;
*&#039;&#039;&#039;About:&#039;&#039;&#039;  cloak of Death, cloak of Demons, cloak of Light&lt;br /&gt;
*&#039;&#039;&#039;Waist:&#039;&#039;&#039;  the Ice Girth&lt;br /&gt;
*&#039;&#039;&#039;Wrist:&#039;&#039;&#039;  spiked leather wristguard, a bracer of fire, crystal dragon bracer&lt;br /&gt;
*&#039;&#039;&#039;Held:&#039;&#039;&#039;   Storm, the matrix of desolution&lt;br /&gt;
*&#039;&#039;&#039;Ears:&#039;&#039;&#039;   crystalline teardrop, stapes of the lich&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039;   the shades, visor of light&lt;br /&gt;
*&#039;&#039;&#039;Back:&#039;&#039;&#039;   a thick piece of lizard hide&lt;br /&gt;
*&#039;&#039;&#039;Face:&#039;&#039;&#039;   an ancient mask, the facade of the Hannya&lt;br /&gt;
*&#039;&#039;&#039;Ankle:&#039;&#039;&#039;  a blue glassy chain, a turquoise anklet, a demonskin ankle bracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Lowbie -&amp;gt; AV Gear Progression==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example for Paladin that shows moving from leveling gear into the basic Avatar gear. &lt;br /&gt;
&lt;br /&gt;
This example is by far not scripture, it&#039;s just whatever I quickly spotted in the eq database as like &#039;yea, that&#039;ll do&#039; as a starting point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wearloc&lt;br /&gt;
!Leveling Gear&lt;br /&gt;
!&lt;br /&gt;
!Basic AV Gear&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;used as light&amp;gt; ||the sigil of * &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on finger&amp;gt;||ring of the king&#039;s navy || Torlynn ring || scorched band of glass&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn around neck&amp;gt;||sharktooth necklace || a golden torque &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on body&amp;gt;||metallic plate || || adamantium plate armor    &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on head&amp;gt;||soft leather hood || obsidian helmet &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on legs&amp;gt; ||eltor-hide leggings|| ||leggings of the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on feet&amp;gt;  || silver boots of Camelot || a pair of duck boots &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on hands&amp;gt; || dragon&#039;s gloves || || steel gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on arms&amp;gt; || Castellan&#039;s sleeves || silver dragonhide armguards&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn as shield&amp;gt;||Battlehammer clan shield || bronze shield || shield of the Valkyrie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about body&amp;gt;|| *&#039;s chimera cloak || The cloak of Death&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about waist&amp;gt; || old leather belt || blue metal chain || the Ice Girth&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn about wrist&amp;gt; || lion-crested wristguard || a spiked leather wristband || bracer of light&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;wielded&amp;gt; || Soulslayer || Maul of Stone || A sword with the king&#039;s crest &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on ears&amp;gt;||sailor&#039;s earring ||  sliver of glass || a crystalline teardrop ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;worn on eyes&amp;gt;||bloody eyepatch || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;held&amp;gt;||golden staff of the Hunter ||  Pharoah&#039;s Sceptre / any &#039;monkey&#039; holds || the Storm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Key Pieces &amp;amp; Runs=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key Pieces&#039;&#039;&#039;&lt;br /&gt;
**The Ice Girth - you really want one of these. It won&#039;t be hard to get someone to help you run it, but they are also super cheap to buy. In fact, I sell them buy-one-get-one-free on Aen for 2m coins ;)&lt;br /&gt;
**Adamantium Plate Armor - This item has high as shit AC, and the &#039;body&#039; slot has a multiplier on AC, so the end result net AC gain is nutso. This can be challenging to get by yourself - you likely need to multi with a few chars or ask for help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of that gear comes from these &#039;runs&#039; (which once you are properly dressed are not much of a run at all actually). I&#039;ve broken those into things you probably can definitely solo, those which you probably can solo but should have slightly better than leveling gear on, and those you should ask about. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Definitely Solo:&#039;&#039;&#039;&lt;br /&gt;
**Sir Percival (leggings of the Messenger)&lt;br /&gt;
**A svirfneblin wizard (duck boots)&lt;br /&gt;
**The Kraken (crystalline teardrop)&lt;br /&gt;
**Dragon&#039;s Pass (all of them are pretty easy, silver/gold are the hardest and maybe you want help with)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Probably Solo:&#039;&#039;&#039;&lt;br /&gt;
**Shade the Dark (shade helm, shade ring, shade shield)&lt;br /&gt;
**Cernnunos (a golden torque)&lt;br /&gt;
**Horus (bracer of light)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Multi or get help:&#039;&#039;&#039;&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Lodd Captain Lodd] (sword with the king&#039;s crest)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Captain_Mandor Captain Mandor] (Shieldbreaker)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Lieutenant_commander_nelson Commander Nelson] (obsidian eq)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Icingdeath IcingDeath] (Ice Girth)&lt;br /&gt;
**[https://rodpedia.realmsofdespair.info/wiki/Dracolithos Dracolithos] (scorched band of glass)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mana Slut Gear==&lt;br /&gt;
For mage/cleric spell bots who only buff and never fight, whore yourself out for cheap and easy mana:&lt;br /&gt;
&lt;br /&gt;
*a necklace of raven feather&lt;br /&gt;
*a silver and turquoise bracelet&lt;br /&gt;
*Memories of Spring&lt;br /&gt;
*the Ice Earrings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Ideally you wanna eventually get a weapon that matches your highest weapon type proficiency. &lt;br /&gt;
&lt;br /&gt;
Some real basic starting points are: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aug/Fat/Ran/Cle:&#039;&#039;&#039; The Dragon Claw of Legend&lt;br /&gt;
*&#039;&#039;&#039;Vamp/Thief/Mage/Neph:&#039;&#039;&#039; Soulslayer, Lord Kahl&#039;s Thievesblade, Darkness&lt;br /&gt;
*&#039;&#039;&#039;Warrior/Paladin:&#039;&#039;&#039; a sword with the kings crest, Shieldbreaker, Maul of Stone&lt;br /&gt;
&lt;br /&gt;
The only other consideration is that for magic casters, you might just wanna go with something that is high mana and who cares about weapon type because you won&#039;t really be doing much damage with physical attacks anyhow. Dragon Claw of Legend is the highest mana weapon that&#039;s easy to get. Also, a staff of chiseled obsidian is good for casters even if it doesn&#039;t match their best proficiency. For example, Mages and Nephandi&#039;s might wanna go with one of those just for the mana. &lt;br /&gt;
&lt;br /&gt;
For more info on weapon types, see [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>