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	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4612</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4612"/>
		<updated>2026-04-06T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger Buffs]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin Spells]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
**[[Mage Spells]]&lt;br /&gt;
**[[Mage Path Info]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
**[[Aug Spells]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
**[[Neph Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
** [[Druid Spells]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
**[[Cleric Spells]]&lt;br /&gt;
**[[Cleric Path Info]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4611</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4611"/>
		<updated>2026-04-06T17:11:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Genre &amp;amp; Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:25%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4610</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4610"/>
		<updated>2026-04-06T17:07:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Genre &amp;amp; Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4609</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4609"/>
		<updated>2026-04-06T17:03:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Genre &amp;amp; Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barb EQ|Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4608</id>
		<title>Prestige Info</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4608"/>
		<updated>2026-03-04T01:48:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass). &lt;br /&gt;
&lt;br /&gt;
=Prestige Types=&lt;br /&gt;
&lt;br /&gt;
There are two types of prestige characters. Some classes can multi-class with another, some can only upgrade at their existing class. &lt;br /&gt;
&lt;br /&gt;
*These &amp;quot;classic&amp;quot; classes can become multi-class with one another (only) (i.e. Cleric-Druid, or Mage-Thief, etc)&lt;br /&gt;
**Your original class will be your &amp;quot;primary class&amp;quot; while your added class we will call your &amp;quot;secondary class&amp;quot;. &lt;br /&gt;
***Cleric&lt;br /&gt;
***Druid&lt;br /&gt;
***Mage&lt;br /&gt;
***Thief&lt;br /&gt;
***Warrior&lt;br /&gt;
&lt;br /&gt;
*These classes just become upgraded. They get a new fancy name and greater powers in their own class. (they cannot multi-class).&lt;br /&gt;
**Augurer  --&amp;gt;  Harbinger&lt;br /&gt;
**Fathomer --&amp;gt;  Buccaneer&lt;br /&gt;
**Nephandi --&amp;gt;  Infernalist&lt;br /&gt;
**Paladin  --&amp;gt;  Knight&lt;br /&gt;
**Ranger   --&amp;gt;  Hunter&lt;br /&gt;
**Vampire  --&amp;gt;  Dread Vampire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Current Distribution of Prestige Characters:&#039;&#039;&#039; Here is what people have chosen as of March 2026: &lt;br /&gt;
&lt;br /&gt;
[[Image:Prestige 2026.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race Restrictions==&lt;br /&gt;
*For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.&lt;br /&gt;
**For example, a Half-Ogre Thief cannot become a Thi-Mag/Dru/Cle because Half-Ogres simply cannot be those classes. He could only become Thi-War&lt;br /&gt;
&lt;br /&gt;
Below is a table of which races can be which classes. This is slightly confusing, so for clarity there is more information on [[Prestige Info Tables]] for each specific multi-class option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align: center&amp;quot; | Possible race/class combinations:&lt;br /&gt;
|-&lt;br /&gt;
! !!Dragonborn !! Drow !! Dwarf !! Elf !! Gith !! Gnome !! Half-Elf !! Half-Ogre !! Half-Orc !! Half-Troll !! Halfling !! Human !! Pixie !! Sea-elf !! Tiefling&lt;br /&gt;
|-&lt;br /&gt;
|Cleric|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || &lt;br /&gt;
|-&lt;br /&gt;
|Druid|| || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Mage||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Thief|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Warrior||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
*For multi-class prestige:&lt;br /&gt;
**The primary class determines what equipment you can wear. If you&#039;re a Thi-Mag, you have to wear Thief/Rogue compatible eq. Not Mage stuff.&lt;br /&gt;
&lt;br /&gt;
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at &amp;quot;some point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(There&#039;s a few items I know about currently, so there are probably more out there already)&lt;br /&gt;
&lt;br /&gt;
Look for this to be fully implemented soon, circa 2065!&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
Prestige characters get several bonuses, including a max stat increase, hp/mana/moves increases, and skills/spells increases. Some get brand new skills/spells, and some have increased speed/wait-time or damage of their existing skills/spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Bonus==&lt;br /&gt;
*For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:&lt;br /&gt;
 Dread Vampire: 26 Dex&lt;br /&gt;
 Buccaneer:     26 Dex&lt;br /&gt;
 Knight:        26 Str&lt;br /&gt;
 Hunter:        26 Str&lt;br /&gt;
 Harbinger:     26 Lck&lt;br /&gt;
 Infernalist:   26 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For multi-class prestige characters, you get a +1 to the max of the prime stat of the secondary class. &lt;br /&gt;
**For example, a Thi-War: Str is the Warrior&#039;s prime stat. So Thi-War can have 21 Str.&lt;br /&gt;
**For example, a Mag-Thi: Dex is the Thief&#039;s prime stat. So Mag-Thi can have 21 Dex.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Secondary Class&#039;&#039;&#039;   &#039;&#039;&#039;Increased max stat on the prestige character:&#039;&#039;&#039;&lt;br /&gt;
           Thief:  Dex&lt;br /&gt;
         Warrior:  Str&lt;br /&gt;
            Mage:  Int&lt;br /&gt;
          Cleric:  Wis&lt;br /&gt;
           Druid:  Wis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Higher stats do have concrete advantages, though not all of these are obvious to detect. Here are some known quantities: &lt;br /&gt;
*26 Dex = Impossible to fumble potions. &lt;br /&gt;
*+1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).&lt;br /&gt;
*+1 Str = Rangers &#039;gash&#039; attach is STR+WIS based, and hits much harder with 26 Str.&lt;br /&gt;
*26 Int = Grasp was Int based, and was brutal at 26 int. Got nerfed. (news 1149)&lt;br /&gt;
*26 Wis = Dorn was Wis based, and this was fucking ammazzzzing. Got nerfed. (news 1171)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class&#039;s prime/secondary/deficient stats, which can be interesting to think about. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Stats per Multi-Class&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||18||25||20||22||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Cle||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||18||25||20||22||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||25||18||20||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20|| +1 Dex (Warriors secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Mag||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||22||20||20||20|| +1 Int (Warriors deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|-&lt;br /&gt;
|War-Dru||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|- &lt;br /&gt;
|Mag-Thi||18||25||22||&#039;&#039;&#039;21&#039;&#039;&#039;||20||20||20|| +1 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Mag-War||&#039;&#039;&#039;19&#039;&#039;&#039;||25||22||20||20||20||20|| +1 Str (Mages deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Cle||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-War||&#039;&#039;&#039;21&#039;&#039;&#039;||22||25||18||20||20||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Thi||20||22||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||20||20|| +1 Dex (Clerics deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Mag||20||&#039;&#039;&#039;23&#039;&#039;&#039;||25||18||20||20||20|| +1 Int (Clerics secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||20||22||&#039;&#039;&#039;26&#039;&#039;&#039;||18||20||20||20|| +1 Wis (Clerics &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||20||20||&#039;&#039;&#039;26&#039;&#039;&#039;||20||22||18||20|| +1 Wis (Druids &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||25||20||22||18||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|Dru-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||25||20||22||18||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Thi||20||20||25||&#039;&#039;&#039;21&#039;&#039;&#039;||22||18||20|| +1 Dex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.&lt;br /&gt;
&lt;br /&gt;
==HP Bonus==&lt;br /&gt;
&lt;br /&gt;
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.&lt;br /&gt;
&lt;br /&gt;
*Prestige characters have their starting hp at level 1 doubled compared to normal new chars of that race/class.&lt;br /&gt;
**The equation is: (20 +/- {race/class modifiers}) x 2 = starting hp at level 1.&lt;br /&gt;
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal&#039;s prestige command.&lt;br /&gt;
&lt;br /&gt;
This leaves you at Level 5 with a higher base than a standard level 5 character.&lt;br /&gt;
&lt;br /&gt;
(No bonuses to starting mana or movement outside of racial modifiers.)&lt;br /&gt;
&lt;br /&gt;
===HP Gains per Level===&lt;br /&gt;
&lt;br /&gt;
Gains for multi-class characters are based on primary class, not affected by secondary.&lt;br /&gt;
&lt;br /&gt;
While prestige leveling, your class&#039;s min hp gain is +1 from usual, and your max hp gain is +2 from usual.&lt;br /&gt;
&lt;br /&gt;
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ HP/Mana Gains by Class&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Class&lt;br /&gt;
! colspan=6 | Regular&lt;br /&gt;
! colspan=6 | Prestige&lt;br /&gt;
|-&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
|-&lt;br /&gt;
! Augurer&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Druid&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Fathomer&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Mage&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 10 &lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 3 &lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Nephandi&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Paladin&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Ranger&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Thief&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a &lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total HP Gains===&lt;br /&gt;
&lt;br /&gt;
My rule of thumb is that you basically get between 4-6 &amp;quot;Free&amp;quot; additional levels worth of hp gains. I usually hit my &amp;quot;old base&amp;quot; around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that&#039;s 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Classic Vs Prestige HP Bases at AV&lt;br /&gt;
!CLASS&lt;br /&gt;
!Race&lt;br /&gt;
!Original HP&lt;br /&gt;
!Prestige HP&lt;br /&gt;
!Average Gain per Level&lt;br /&gt;
!Total HP Gain&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Human||687||802||15.55||115hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Gith||693||813||15.91||120hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Sea-Elf|| ? || 771 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||630||714||13.91||84hp&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||617||706||13.59||89hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith ||790 || 840 || -- ||50hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||848|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||793||874||17.2||101hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||785||857|| -- || 72hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||853|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ?||854|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||857|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith||765||858||16.53||93hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||860|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||861|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||866|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||868|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf||837||892||17.46||55hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||||912||17.93||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||803||909||17.93||106hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf|| ? ||909|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Tiefling||772||855||16.63||83hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Dwarf|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| ? || 751 ||818||16||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| Dwarf || 733||840||16.5||107hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Elf||726||828||16.2||102hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Lizardman||852||915||17.77||63hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Pixie|| ? || 937 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||939|| 18.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||925|| 18.1||&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Dragonborn||611||686||12.93||75hp&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Gith||559||678||--||119hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Elf||875||955||18.75||80hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 963 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 962 || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Mag-Thi||Elf||559||626||12.04||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||Pixie|| ? || 631 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||H-Ogre|| ? || 802|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||H-Elf||||825||16.3||&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||Drow||845||919||17.89||74hp&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||H-Orc||861||931||--||70hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana/Moves Bonus==&lt;br /&gt;
&lt;br /&gt;
You do gain additional mana/moves similar to hp. Same story basically. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some gains on mana I have data points on: &lt;br /&gt;
&lt;br /&gt;
 Buccaneer:   +94  mn&lt;br /&gt;
 Infernalist: +67  mn&lt;br /&gt;
 Infernalist: +75  mn &lt;br /&gt;
 Knight:      +50  mn&lt;br /&gt;
 Harbinger:   +50  mn&lt;br /&gt;
 Cle-Dru:     +81  mn&lt;br /&gt;
 Dru-Cle:     +62  mn&lt;br /&gt;
 Mag-Thi:     +59  mn&lt;br /&gt;
&lt;br /&gt;
==Skill/Spell Bonus==&lt;br /&gt;
&lt;br /&gt;
=== Single-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
While leveling all skills/spells are auto-adepted to full each level. You do NOT have to &amp;quot;re-learn&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
For any &#039;New Skills&#039; listed below, also see the help file for each of those for official documentation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039;: &lt;br /&gt;
**Faster Spiral: Can spiral 17 times between coils, compared to a regular Augurer&#039;s 13 spirals&lt;br /&gt;
**Spiral costs 11 mana instead of 15&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;: &lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)&lt;br /&gt;
**Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere (22 vs 30), rummage  (3 vs 5).&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Retreat:&#039;&#039;&#039; Flee to the last room you were in (directional flee).&lt;br /&gt;
***&#039;&#039;&#039;Terrorize:&#039;&#039;&#039; Force mob to flee if significantly lesser level/experience.&lt;br /&gt;
***&#039;&#039;&#039;Tactics of the Sea:&#039;&#039;&#039; A short lived (15 rds) resistance/saves buff:&lt;br /&gt;
             [tactics of ;+030 R: ACID;   13 rds]    [tactics of ;+020 R:MAGIC;   13 rds]&lt;br /&gt;
             [tactics of ;+025 R:DRAIN;   13 rds]    [tactics of ;+020 R:UNHLY;   13 rds]&lt;br /&gt;
             [tactics of ;+015 R: HOLY;   13 rds]    [tactics of ;+025 R:BLUNT;   13 rds]&lt;br /&gt;
             [tactics of ;+020 R: PRCE;   13 rds]    [tactics of ;+025 R:SLASH;   13 rds]&lt;br /&gt;
             [tactics of ;+010 R:ENRGY;   13 rds]    [tactics of ;+010 R: ELEC;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R: COLD;   13 rds]    [tactics of ;+030 R: FIRE;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R:NOMGC;   13 rds]    [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV SPLL;   13 rds]    [tactics of ;-006 SV BRTH;   13 rds]&lt;br /&gt;
             [tactics of ;-007 SV PARA;   13 rds]    [tactics of ;-006 SV POI;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernalist&#039;&#039;&#039;: &lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Void Infusion:&#039;&#039;&#039; Stat buffs. The lower your stats when you cast it, the greater the buffs.&lt;br /&gt;
***&#039;&#039;&#039;Shared Agony:&#039;&#039;&#039; Resist a % of incoming damage and return it to mob as attack damage.&lt;br /&gt;
***&#039;&#039;&#039;Enslaved Summoning:&#039;&#039;&#039; Summon berserk-style gremlin to fight with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Faster, cheaper, Gash&lt;br /&gt;
**Stronger Gash while at 26 str.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Vampire&#039;&#039;&#039;:&lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)&lt;br /&gt;
**Mistwalk works during daytime and night.&lt;br /&gt;
**No blood loss during the day.&lt;br /&gt;
**Stronger potence (Max +6 dr, based on hp).&lt;br /&gt;
**Blood cost reduction for all spells to 1 bp.&lt;br /&gt;
**Feed restores ALL blood points every time.&lt;br /&gt;
&lt;br /&gt;
=== Multi-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.&lt;br /&gt;
&lt;br /&gt;
*Skills/Spells from the primary class are auto-adepted each level to full. You do NOT need to &amp;quot;re-learn&amp;quot; those.&lt;br /&gt;
*Skills/Spells from the secondary class must be adepted as per usual (and take longer than usual)&lt;br /&gt;
&lt;br /&gt;
*There is a list of multi-class accessible skills/spells in &#039;help prestige4&#039;. &lt;br /&gt;
**If the secondary class would typically learn one of those, you will learn it on your prestige multi-class. &lt;br /&gt;
***For example, if you&#039;re a Warrior, and you multi with a Cleric, Clerics learn &#039;sanctuary&#039;, and its on the list, so you can learn sanctuary. &lt;br /&gt;
&lt;br /&gt;
*Multi Skills/Spells learned thanks to your secondary class have a max adept percentage at 80% of the secondary class&#039;s native adept percentage.&lt;br /&gt;
**For example, a War-Cleric will get sanctuary. Cleric&#039;s learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%&lt;br /&gt;
*If BOTH classes have a skill or spell, whichever class has the higher percentage &#039;wins&#039;, and that value is the new limit for that skill or spell.&lt;br /&gt;
**For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid&#039;s rescue will adept to 95%.&lt;br /&gt;
&lt;br /&gt;
*Mage path spells, and Cleric pantheon spells, are not included for prestigers.&lt;br /&gt;
**Cleric align-based spells DO still apply. You learn both heal &amp;amp; necromantic touch, but your ability to cast each is based on your align dev/evil.&lt;br /&gt;
&lt;br /&gt;
*Mage-X prestige&#039;s get a special perk of increased self-stat-buff spells. They&#039;re +6 instead of the usual +3.&lt;br /&gt;
&lt;br /&gt;
===Multi-Class Skills/Spells Table===&lt;br /&gt;
Here&#039;s a table showing what you learn from multi&#039;ing with each Class, and to what percentage adeptness that class adepts that.&lt;br /&gt;
&lt;br /&gt;
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)&lt;br /&gt;
&lt;br /&gt;
This is just a quick overview, to see EXACTLY  what &#039;you get&#039; please see [[Prestige Info Tables]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Multi-Class Skills &amp;amp; Adeptness&lt;br /&gt;
!colspan=3 | X-Cleric&lt;br /&gt;
!colspan=3 | X-Thief&lt;br /&gt;
!colspan=3 | X-Warrior&lt;br /&gt;
!colspan=3 | X-Mage&lt;br /&gt;
!colspan=3 | X-Druid&lt;br /&gt;
|-&lt;br /&gt;
|aid||95||||aid||70||||aid||80||||berserk style||45||||aid||95&lt;br /&gt;
|-&lt;br /&gt;
|armor||95||||backstab||95||||berserk style||95||||black fist||95||||berserk style||45&lt;br /&gt;
|-&lt;br /&gt;
|berserk style||20||||berserk style||45||||blitz||80||||caustic fount||95||||create food||95&lt;br /&gt;
|-&lt;br /&gt;
|bless||95||||circle||95||||disarm||85||||continual light||95||||create spring||95&lt;br /&gt;
|-&lt;br /&gt;
|continual light||95||||disarm||90||||dodge||70||||create spring||95||||disarm||95&lt;br /&gt;
|-&lt;br /&gt;
|create food||95||||dodge||95||||doorbash||85||||fireshield||95||||dodge||95&lt;br /&gt;
|-&lt;br /&gt;
|create spring||95||||dual wield||85||||dual wield||85||||float||95||||dorn nadur||90&lt;br /&gt;
|-&lt;br /&gt;
|dodge||50||||gouge||95||||grip||90||||fly||95||||earthquake||95&lt;br /&gt;
|-&lt;br /&gt;
|fireshield||95||||grip||35||||kick||85||||ice blast||95||||fire breath||95&lt;br /&gt;
|-&lt;br /&gt;
|float||90||||hide||85||||lunge||90||||invis||95||||fireshield||95&lt;br /&gt;
|-&lt;br /&gt;
|fly||95||||scan||90||||parry||85||||second attack||45||||float||95&lt;br /&gt;
|-&lt;br /&gt;
|heal||95||||second attack||90||||punt||95||||slink||95||||fly||95&lt;br /&gt;
|-&lt;br /&gt;
|necromantic touch||95||||sneak||95||||rescue||80||||third attack||30||||forage||70&lt;br /&gt;
|-&lt;br /&gt;
|prayer||95||||third attack||70||||scan||60||||track||85||||hide||95&lt;br /&gt;
|-&lt;br /&gt;
|rescue||20||||track||85||||second attack||95||||magic missile|| 95||||invis||95&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary||95|| || ||||||shoulder||90||||||||||cure blindness||95&lt;br /&gt;
|-&lt;br /&gt;
|second attack||50|| ||||||||smash||95||||||||||cure poison||95&lt;br /&gt;
|-&lt;br /&gt;
|third attack||40|| ||||||||stun||85||||||||||kick||95&lt;br /&gt;
|-&lt;br /&gt;
|true sight||95|| || ||||||third attack||95||||||||||meditate||95&lt;br /&gt;
|-&lt;br /&gt;
|word of recall||95||||||||||track||85||||||||||sanctuary||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||parry||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||rescue||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||scan||60&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||second attack||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||heal||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||sneak||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||continual light||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||third attack||90&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||track||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||word of recall||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stupid Druid spell name translations:&lt;br /&gt;
**cure blindness = ioc dall&lt;br /&gt;
**cure poison = Ioc puinsean&lt;br /&gt;
**sanctuary = nadur dion&lt;br /&gt;
**heal = slainte&lt;br /&gt;
**continual light = starlight&lt;br /&gt;
&lt;br /&gt;
=Damage Comparisons=&lt;br /&gt;
&lt;br /&gt;
I have a lot of data on different attack values, however I don&#039;t have a lot of comparison between prestige vs. non-prestige unfortunately (it&#039;s basically all prestige data). The one comparison I have however is on Ranger/Hunter Gash, which displays the advantage of the increased relevant stat to the gash attack (Gash is based on Wis+Str. Hunters have 26 Str). This is based on testing about 100 Gash&#039;s in the arena PvP, damage values may differ vs. Mobs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
!Average&lt;br /&gt;
!DPS&lt;br /&gt;
!Damroll&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||141||173||157||85||92|| Max str/wis. &lt;br /&gt;
|-&lt;br /&gt;
|Ranger||84||101||92||50||93|| Max str/wis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In general, all attacks are simply better. If not, defenses are better, allowing for less healing and more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
In practice, 2 Dreads can kill things 2 Vamps struggle much more to kill, etc.&lt;br /&gt;
&lt;br /&gt;
Attack/wait-time speeds are decreased for some attacks/classes so even if the attack isn&#039;t necessarily stronger you are launching more of them more frequently. The Harbingers being able to launch 17 spirals before Coil of Flame expires compared to a regular Aug&#039;s 13 spirals is a nice gain. Plus, since Spiral damage is HP based, your increased prestige HP base will raise that level as well. More damage per hit and more hits overall: Double Whammy.&lt;br /&gt;
&lt;br /&gt;
=Leveling Tips=&lt;br /&gt;
&lt;br /&gt;
Leveling a prestige character fucking blows:&lt;br /&gt;
&lt;br /&gt;
*MUST be ip-1 game-wide while leveling or drastically reduced xp. &lt;br /&gt;
*XP needed per level is jacked way way way up&lt;br /&gt;
*XP gain pet hit is jacked way way way down. About 1/7th the usual rate of xp gain per hit.&lt;br /&gt;
*Your kill buffer filling up with too many kills of a mob will drop xp down 0, entirely 0 xp per hit or kill.&lt;br /&gt;
&lt;br /&gt;
Advice: &lt;br /&gt;
&lt;br /&gt;
*Get a fucking life and quit this bullshit game.&lt;br /&gt;
*Be ip1. Clear your kill buffer every level to start, then twice per level, and by the end after every &#039;round&#039; of mobs you go and kill.&lt;br /&gt;
**I may be paranoid, but I clear it with 25 UNIQUE mobs. &lt;br /&gt;
*Melee damage gains far more xp than the other attacks/spells. Just sit there, do nothing, and heal as needed.&lt;br /&gt;
**Max your HR as much as possible to land as many melee hits as possible.&lt;br /&gt;
**Max your DR as much as possible to land as much damage per melee hit as possible.&lt;br /&gt;
**This applies to non-prestige leveling too btw, but really needs to be followed for prestige leveling.&lt;br /&gt;
*Classes that get enhanced damage and 2nd/3rd/4th attack early on go much faster than those that do not. &lt;br /&gt;
*Finding all the lowbie quests that give xp rewards is helpful (Town Hall, etc)&lt;br /&gt;
&lt;br /&gt;
Grind your face off. &lt;br /&gt;
&lt;br /&gt;
So far for me Knight and Hunter were the fastest. Dread sucks at first but then speeds up. Thief-Warrior is by far the worst. Absolutely awful the entire time start to finish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Prestige ==&lt;br /&gt;
&lt;br /&gt;
===Glory &amp;amp; Gold Cost===&lt;br /&gt;
See help prestige3. &lt;br /&gt;
&lt;br /&gt;
In my mind, it usually behooves you to get as much glory as your patience can stand. The minimum 300/2bil price tag is both expensive in gold and also leaves you with a tiny 300 glory to play with, which you can&#039;t do all that much with. In my mind, I have no rush to prestige stuff usually, and would rather have at least 750 glory to play with. Once in a blue moon I&#039;ll blow the 2bil and do it at 300 glory, but, I likely have more gold than newer players and can do that. &lt;br /&gt;
&lt;br /&gt;
If you are struggling with the gold cost, just keep glorying. Gold is stupid anyways. If you do need help getting SOME gold, my advice is to find 2/3 buddies and figure out a run for a decent item, then farm it, stockpile loot, and sell the shit out of it. Farming Mithril Hall or CD is way slower. There&#039;s solo things you can do if you have the means, farming edo dragon teeth and selling amulets is quite lucrative. I should write a page on profitable things for newbs to run.&lt;br /&gt;
&lt;br /&gt;
===Scrippe===&lt;br /&gt;
&lt;br /&gt;
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zmud/Tintin:&#039;&#039;&#039; #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w&lt;br /&gt;
 &#039;&#039;&#039;Mush:&#039;&#039;&#039; #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w&lt;br /&gt;
&lt;br /&gt;
In her room, execute the command &#039;&#039;&#039;prestige&#039;&#039;&#039;. She will provide you a scrippe with your name and the word &amp;quot;prestige&amp;quot; embossed.&lt;br /&gt;
&lt;br /&gt;
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.&lt;br /&gt;
&lt;br /&gt;
After you have obtained that scrippe, and once you are ready to pull the trigger &#039;&#039;&#039;remove all your gear and empty your inventory&#039;&#039;&#039; and it may be wise to &#039;&#039;&#039;eat and drink (and maybe rest for a tick)&#039;&#039;&#039; so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.&lt;br /&gt;
&lt;br /&gt;
Finally, contact a level 60 imm and tell them you&#039;d like to prestige your character.&lt;br /&gt;
&lt;br /&gt;
=Closing Thoughts &amp;amp; Opinions=&lt;br /&gt;
&lt;br /&gt;
Any prestige character is significantly &amp;quot;better&amp;quot; than the non-prestige version. In my experience, the little things do matter. &lt;br /&gt;
&lt;br /&gt;
*Increasing stats by 1 does make a big difference. Having 26 of a stat makes whatever that is super good. 26 dex chars barely catch melee damage and don&#039;t drop potions, 26 wis/int chars seem to succeed is casting spells all the time. Whatever is going on in the game code I dunno, but the minor stat changes matter, as evidenced by:&lt;br /&gt;
**26 int vamps made grasp game breaking and had to be nerfed (news 1149)&lt;br /&gt;
**26 wis druids made dorn game breaking and had to be nerfed (news 1171)&lt;br /&gt;
**26 str hunters gash is much stronger (because gash is Wis+Str based)&lt;br /&gt;
&lt;br /&gt;
So, all of the single-class prestige types are &amp;quot;just better&amp;quot; at being that class than the non-prestige version. &lt;br /&gt;
&lt;br /&gt;
And, the multi-class prestige types can try interesting things to experiment with changing different stats based on who they cross-class with, raising their deficient stat, or secondary stat, or with clerics/druids essentially achieving the same stat bonus as the single-class prestige by raising prime stat to 26 and still also gaining cross-class skills. There&#039;s a lot of combo&#039;s out there, an each seems to have some nice perks. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Small changes make big impacts&lt;br /&gt;
&lt;br /&gt;
*The multi-class skills list doesn&#039;t look that impressive, but again its the less-fancy skills that make a decent impact&lt;br /&gt;
**Adding parry/dodge/etc skills to characters who don&#039;t typically have them makes a big difference: &lt;br /&gt;
***A Mage moving to a Mag-War gaining parry and dodge drastically reduces melee damage taken.&lt;br /&gt;
**Increasing 2nd/3rd/4th attack percentages is very helpful. &lt;br /&gt;
***A Mage moving to a Mag-War increases 2nd and 3rd attack from 45% and 30% both to 95%. More than double your melee damage attempts.&lt;br /&gt;
***In conjunction with the above parry/dodge benefit, you&#039;ve entirely flipped the script on the Mage&#039;s melee fighting capability.&lt;br /&gt;
**Automatic skills are worthwhile and add up quickly, even if you don&#039;t get to &#039;play with them&#039; yourself really.&lt;br /&gt;
***A Thief moving to a Thi-War adds Parry, sees grip move from 30% to 90%, 2nd atk 90% -&amp;gt; 95%, 3rd atk 70% -&amp;gt; 95%. &lt;br /&gt;
**Functional &amp;quot;utility&amp;quot; skills are nice and make gameplay easier, get you out of jams. Increase suriveability.&lt;br /&gt;
***Gaining things like rescue, scan, track, and of course sanc/nadur dion, cure blind/poison, elemental shields, etc, are all fucking nice to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting there&#039;s a bunch of other ways prestige is game breaking that will eventually be nerfed too once people figure it out, because mostly none of this prestige stuff is super well beta tested. Edmond showed up one day and built it out in about 2 weeks then bailed. He had some people in various orders testing in on the build port for a week, some tweaks were made, then he shoved it onto the production server and let it fly. This is not some crack team of nerd game developers, its some dude who rushed this in, and his 3 buddies have to deal with the fallout now. Unsurprisingly, the grasp/dorn issues were huge and required adjustment, I&#039;m certain there will be others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Here&#039;s my own 2 cents on some of the different prestige options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t experimented with the multi-class prestige options much yet. But here&#039;s what I got so far:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thi-War:&#039;&#039;&#039; Functionally better, but not much &amp;quot;fun&amp;quot;&lt;br /&gt;
**Definitely hardier than a regular thief, but, not many features to actually mess with. Gets Rescue, which is nice. And Doorbash. Shrug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dru-Cle:&#039;&#039;&#039; A badass motherfucker who ain&#039;t takin shit from nobody&lt;br /&gt;
**Definitely my favorite. The killer combo here is obtaining all the +dorn and lower dorn cost gear that&#039;s out there (Graaj/Tolsmir), and then tacking on the 26 wis from the prestige status. The stuff obtained from the cleric skills list isn&#039;t really big, druids already can do most of that stuff, but, that 26 wis and whatever other secret sauce prestige adds (speed?) makes him far better than my regular druids.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-Dru:&#039;&#039;&#039; Maybe my best tank?&lt;br /&gt;
**I have this guy devoted to Sarane for House Arcana Eviae path (the tanky/fighty cleric path skills), which makes a great combo with the prestige status. Guy is a brick shit house. The Druid stuff adds a huge quantity of useful spells to fix everything that&#039;s annoying about regular Clerics. He can fucking hide/sneak/scan/track, he can rescue at 95% instead of 20%, all his 2nd/3rd/4th atk percentages are way better. The combo of that stuff with the cleric devotion path spells like Greater Sanctuary (60% damage reduction), indurate, indignation, conviction, defense against undead, lightshield, divine power, and of course visage of the deity make this dude super solid. The Cleric devotion path stuff makes clerics decent tanks, but the Cle-Dru prestige stuff makes them vastly more functional and capable of a lot more gameplay. Easier to use, less restrictions, nice. I might do a Cle-War later to really focus on the tank element, that would be even better, though less good for walking around exploring and shit like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some builds my friends have that I get the gist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-War:&#039;&#039;&#039; Probably the best route to take to build a cleric tank really. Get all the fighty stuff, parry, melee atk %&#039;s, grip, etc. &lt;br /&gt;
*&#039;&#039;&#039;Mag-Cle:&#039;&#039;&#039; Sick of walking around 2 spell bots? Get by with 1. Mage buffs plus sanc, who&#039;s against that? Great for Immob mages.&lt;br /&gt;
*&#039;&#039;&#039;Thi-Dru:&#039;&#039;&#039; Adding magic to thieves is super useful: sanc, invis, cure blind/poison, create spring, PLUS parry and increased melee %&#039;s. &lt;br /&gt;
*&#039;&#039;&#039;War-XXX:&#039;&#039;&#039; Warriors themselves fucking suck, so, prestige it with anything to maybe get more use out of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the single-prestige classes, I have Dread, Knight, Hunter, will soon have my Fatty prestiged into a Bucc. Honestly not much to say about these other than &amp;quot;yea they&#039;re better&amp;quot;. If you have one, why would you use the regular version? You wouldn&#039;t. So, I&#039;m currently focusing on these because I kind of think that over time people may figure out new multi-class ideas for certain purposes/runs and I&#039;ll let that play out for awhile before committing to what I build there. But, these single-class guys aren&#039;t going anywhere, and really the end-game is now to have all these classes prestiged into their superman forms. So, mays well get that done first. They&#039;re all strong.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread:&#039;&#039;&#039; having 26 dex makes them almost unhittable for certain mobs. Grasp is fast and strong. Feed to full is money.&lt;br /&gt;
*&#039;&#039;&#039;Knight:&#039;&#039;&#039; is huge and just laughs as things slam against him and bounce off.&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; is wayyyy fucking nicer than Ranger and can actually kill things now, plus cascade is kickass for certain applications. &lt;br /&gt;
*&#039;&#039;&#039;Bucc:&#039;&#039;&#039; The new skills suck really, but Bucc is still pretty sick (especially if you have all the +gong equipment from IC/Pete). I use this as my questor and he romps Destre quest mobs at 8% mob life per gong. &lt;br /&gt;
*&#039;&#039;&#039;Harb:&#039;&#039;&#039; The speed of spiral is sick. He&#039;s a super good quest char too. I don&#039;t naturally use my Augs a ton, so not a lot more to say, he is better though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4607</id>
		<title>Prestige Info</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4607"/>
		<updated>2026-03-04T01:48:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass). &lt;br /&gt;
&lt;br /&gt;
=Prestige Types=&lt;br /&gt;
&lt;br /&gt;
There are two types of prestige characters. Some classes can multi-class with another, some can only upgrade at their existing class. &lt;br /&gt;
&lt;br /&gt;
*These &amp;quot;classic&amp;quot; classes can become multi-class with one another (only) (i.e. Cleric-Druid, or Mage-Thief, etc)&lt;br /&gt;
**Your original class will be your &amp;quot;primary class&amp;quot; while your added class we will call your &amp;quot;secondary class&amp;quot;. &lt;br /&gt;
***Cleric&lt;br /&gt;
***Druid&lt;br /&gt;
***Mage&lt;br /&gt;
***Thief&lt;br /&gt;
***Warrior&lt;br /&gt;
&lt;br /&gt;
*These classes just become upgraded. They get a new fancy name and greater powers in their own class. (they cannot multi-class).&lt;br /&gt;
**Augurer  --&amp;gt;  Harbinger&lt;br /&gt;
**Fathomer --&amp;gt;  Buccaneer&lt;br /&gt;
**Nephandi --&amp;gt;  Infernalist&lt;br /&gt;
**Paladin  --&amp;gt;  Knight&lt;br /&gt;
**Ranger   --&amp;gt;  Hunter&lt;br /&gt;
**Vampire  --&amp;gt;  Dread Vampire&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Current Distribution of Prestige Characters:&#039;&#039;&#039; Here is what people have chosen as of March 2026: &lt;br /&gt;
&lt;br /&gt;
[[Image:Prestige 2026.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race Restrictions==&lt;br /&gt;
*For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.&lt;br /&gt;
**For example, a Half-Ogre Thief cannot become a Thi-Mag/Dru/Cle because Half-Ogres simply cannot be those classes. He could only become Thi-War&lt;br /&gt;
&lt;br /&gt;
Below is a table of which races can be which classes. This is slightly confusing, so for clarity there is more information on [[Prestige Info Tables]] for each specific multi-class option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align: center&amp;quot; | Possible race/class combinations:&lt;br /&gt;
|-&lt;br /&gt;
! !!Dragonborn !! Drow !! Dwarf !! Elf !! Gith !! Gnome !! Half-Elf !! Half-Ogre !! Half-Orc !! Half-Troll !! Halfling !! Human !! Pixie !! Sea-elf !! Tiefling&lt;br /&gt;
|-&lt;br /&gt;
|Cleric|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || &lt;br /&gt;
|-&lt;br /&gt;
|Druid|| || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Mage||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Thief|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Warrior||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
*For multi-class prestige:&lt;br /&gt;
**The primary class determines what equipment you can wear. If you&#039;re a Thi-Mag, you have to wear Thief/Rogue compatible eq. Not Mage stuff.&lt;br /&gt;
&lt;br /&gt;
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at &amp;quot;some point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(There&#039;s a few items I know about currently, so there are probably more out there already)&lt;br /&gt;
&lt;br /&gt;
Look for this to be fully implemented soon, circa 2065!&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
Prestige characters get several bonuses, including a max stat increase, hp/mana/moves increases, and skills/spells increases. Some get brand new skills/spells, and some have increased speed/wait-time or damage of their existing skills/spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Bonus==&lt;br /&gt;
*For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:&lt;br /&gt;
 Dread Vampire: 26 Dex&lt;br /&gt;
 Buccaneer:     26 Dex&lt;br /&gt;
 Knight:        26 Str&lt;br /&gt;
 Hunter:        26 Str&lt;br /&gt;
 Harbinger:     26 Lck&lt;br /&gt;
 Infernalist:   26 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For multi-class prestige characters, you get a +1 to the max of the prime stat of the secondary class. &lt;br /&gt;
**For example, a Thi-War: Str is the Warrior&#039;s prime stat. So Thi-War can have 21 Str.&lt;br /&gt;
**For example, a Mag-Thi: Dex is the Thief&#039;s prime stat. So Mag-Thi can have 21 Dex.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Secondary Class&#039;&#039;&#039;   &#039;&#039;&#039;Increased max stat on the prestige character:&#039;&#039;&#039;&lt;br /&gt;
           Thief:  Dex&lt;br /&gt;
         Warrior:  Str&lt;br /&gt;
            Mage:  Int&lt;br /&gt;
          Cleric:  Wis&lt;br /&gt;
           Druid:  Wis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Higher stats do have concrete advantages, though not all of these are obvious to detect. Here are some known quantities: &lt;br /&gt;
*26 Dex = Impossible to fumble potions. &lt;br /&gt;
*+1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).&lt;br /&gt;
*+1 Str = Rangers &#039;gash&#039; attach is STR+WIS based, and hits much harder with 26 Str.&lt;br /&gt;
*26 Int = Grasp was Int based, and was brutal at 26 int. Got nerfed. (news 1149)&lt;br /&gt;
*26 Wis = Dorn was Wis based, and this was fucking ammazzzzing. Got nerfed. (news 1171)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class&#039;s prime/secondary/deficient stats, which can be interesting to think about. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Stats per Multi-Class&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||18||25||20||22||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Cle||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||18||25||20||22||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||25||18||20||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20|| +1 Dex (Warriors secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Mag||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||22||20||20||20|| +1 Int (Warriors deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|-&lt;br /&gt;
|War-Dru||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|- &lt;br /&gt;
|Mag-Thi||18||25||22||&#039;&#039;&#039;21&#039;&#039;&#039;||20||20||20|| +1 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Mag-War||&#039;&#039;&#039;19&#039;&#039;&#039;||25||22||20||20||20||20|| +1 Str (Mages deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Cle||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-War||&#039;&#039;&#039;21&#039;&#039;&#039;||22||25||18||20||20||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Thi||20||22||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||20||20|| +1 Dex (Clerics deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Mag||20||&#039;&#039;&#039;23&#039;&#039;&#039;||25||18||20||20||20|| +1 Int (Clerics secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||20||22||&#039;&#039;&#039;26&#039;&#039;&#039;||18||20||20||20|| +1 Wis (Clerics &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||20||20||&#039;&#039;&#039;26&#039;&#039;&#039;||20||22||18||20|| +1 Wis (Druids &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||25||20||22||18||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|Dru-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||25||20||22||18||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Thi||20||20||25||&#039;&#039;&#039;21&#039;&#039;&#039;||22||18||20|| +1 Dex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.&lt;br /&gt;
&lt;br /&gt;
==HP Bonus==&lt;br /&gt;
&lt;br /&gt;
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.&lt;br /&gt;
&lt;br /&gt;
*Prestige characters have their starting hp at level 1 doubled compared to normal new chars of that race/class.&lt;br /&gt;
**The equation is: (20 +/- {race/class modifiers}) x 2 = starting hp at level 1.&lt;br /&gt;
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal&#039;s prestige command.&lt;br /&gt;
&lt;br /&gt;
This leaves you at Level 5 with a higher base than a standard level 5 character.&lt;br /&gt;
&lt;br /&gt;
(No bonuses to starting mana or movement outside of racial modifiers.)&lt;br /&gt;
&lt;br /&gt;
===HP Gains per Level===&lt;br /&gt;
&lt;br /&gt;
Gains for multi-class characters are based on primary class, not affected by secondary.&lt;br /&gt;
&lt;br /&gt;
While prestige leveling, your class&#039;s min hp gain is +1 from usual, and your max hp gain is +2 from usual.&lt;br /&gt;
&lt;br /&gt;
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ HP/Mana Gains by Class&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Class&lt;br /&gt;
! colspan=6 | Regular&lt;br /&gt;
! colspan=6 | Prestige&lt;br /&gt;
|-&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
|-&lt;br /&gt;
! Augurer&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Druid&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Fathomer&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Mage&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 10 &lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 3 &lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Nephandi&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Paladin&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Ranger&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Thief&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a &lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total HP Gains===&lt;br /&gt;
&lt;br /&gt;
My rule of thumb is that you basically get between 4-6 &amp;quot;Free&amp;quot; additional levels worth of hp gains. I usually hit my &amp;quot;old base&amp;quot; around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that&#039;s 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Classic Vs Prestige HP Bases at AV&lt;br /&gt;
!CLASS&lt;br /&gt;
!Race&lt;br /&gt;
!Original HP&lt;br /&gt;
!Prestige HP&lt;br /&gt;
!Average Gain per Level&lt;br /&gt;
!Total HP Gain&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Human||687||802||15.55||115hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Gith||693||813||15.91||120hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Sea-Elf|| ? || 771 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||630||714||13.91||84hp&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||617||706||13.59||89hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith ||790 || 840 || -- ||50hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||848|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||793||874||17.2||101hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||785||857|| -- || 72hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||853|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ?||854|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||857|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith||765||858||16.53||93hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||860|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||861|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||866|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||868|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf||837||892||17.46||55hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||||912||17.93||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||803||909||17.93||106hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf|| ? ||909|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Tiefling||772||855||16.63||83hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Dwarf|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| ? || 751 ||818||16||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| Dwarf || 733||840||16.5||107hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Elf||726||828||16.2||102hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Lizardman||852||915||17.77||63hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Pixie|| ? || 937 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||939|| 18.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||925|| 18.1||&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Dragonborn||611||686||12.93||75hp&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Gith||559||678||--||119hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Elf||875||955||18.75||80hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 963 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 962 || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Mag-Thi||Elf||559||626||12.04||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||Pixie|| ? || 631 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||H-Ogre|| ? || 802|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||H-Elf||||825||16.3||&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||Drow||845||919||17.89||74hp&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||H-Orc||861||931||--||70hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana/Moves Bonus==&lt;br /&gt;
&lt;br /&gt;
You do gain additional mana/moves similar to hp. Same story basically. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some gains on mana I have data points on: &lt;br /&gt;
&lt;br /&gt;
 Buccaneer:   +94  mn&lt;br /&gt;
 Infernalist: +67  mn&lt;br /&gt;
 Infernalist: +75  mn &lt;br /&gt;
 Knight:      +50  mn&lt;br /&gt;
 Harbinger:   +50  mn&lt;br /&gt;
 Cle-Dru:     +81  mn&lt;br /&gt;
 Dru-Cle:     +62  mn&lt;br /&gt;
 Mag-Thi:     +59  mn&lt;br /&gt;
&lt;br /&gt;
==Skill/Spell Bonus==&lt;br /&gt;
&lt;br /&gt;
=== Single-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
While leveling all skills/spells are auto-adepted to full each level. You do NOT have to &amp;quot;re-learn&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
For any &#039;New Skills&#039; listed below, also see the help file for each of those for official documentation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039;: &lt;br /&gt;
**Faster Spiral: Can spiral 17 times between coils, compared to a regular Augurer&#039;s 13 spirals&lt;br /&gt;
**Spiral costs 11 mana instead of 15&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;: &lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)&lt;br /&gt;
**Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere (22 vs 30), rummage  (3 vs 5).&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Retreat:&#039;&#039;&#039; Flee to the last room you were in (directional flee).&lt;br /&gt;
***&#039;&#039;&#039;Terrorize:&#039;&#039;&#039; Force mob to flee if significantly lesser level/experience.&lt;br /&gt;
***&#039;&#039;&#039;Tactics of the Sea:&#039;&#039;&#039; A short lived (15 rds) resistance/saves buff:&lt;br /&gt;
             [tactics of ;+030 R: ACID;   13 rds]    [tactics of ;+020 R:MAGIC;   13 rds]&lt;br /&gt;
             [tactics of ;+025 R:DRAIN;   13 rds]    [tactics of ;+020 R:UNHLY;   13 rds]&lt;br /&gt;
             [tactics of ;+015 R: HOLY;   13 rds]    [tactics of ;+025 R:BLUNT;   13 rds]&lt;br /&gt;
             [tactics of ;+020 R: PRCE;   13 rds]    [tactics of ;+025 R:SLASH;   13 rds]&lt;br /&gt;
             [tactics of ;+010 R:ENRGY;   13 rds]    [tactics of ;+010 R: ELEC;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R: COLD;   13 rds]    [tactics of ;+030 R: FIRE;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R:NOMGC;   13 rds]    [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV SPLL;   13 rds]    [tactics of ;-006 SV BRTH;   13 rds]&lt;br /&gt;
             [tactics of ;-007 SV PARA;   13 rds]    [tactics of ;-006 SV POI;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernalist&#039;&#039;&#039;: &lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Void Infusion:&#039;&#039;&#039; Stat buffs. The lower your stats when you cast it, the greater the buffs.&lt;br /&gt;
***&#039;&#039;&#039;Shared Agony:&#039;&#039;&#039; Resist a % of incoming damage and return it to mob as attack damage.&lt;br /&gt;
***&#039;&#039;&#039;Enslaved Summoning:&#039;&#039;&#039; Summon berserk-style gremlin to fight with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Faster, cheaper, Gash&lt;br /&gt;
**Stronger Gash while at 26 str.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Vampire&#039;&#039;&#039;:&lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)&lt;br /&gt;
**Mistwalk works during daytime and night.&lt;br /&gt;
**No blood loss during the day.&lt;br /&gt;
**Stronger potence (Max +6 dr, based on hp).&lt;br /&gt;
**Blood cost reduction for all spells to 1 bp.&lt;br /&gt;
**Feed restores ALL blood points every time.&lt;br /&gt;
&lt;br /&gt;
=== Multi-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.&lt;br /&gt;
&lt;br /&gt;
*Skills/Spells from the primary class are auto-adepted each level to full. You do NOT need to &amp;quot;re-learn&amp;quot; those.&lt;br /&gt;
*Skills/Spells from the secondary class must be adepted as per usual (and take longer than usual)&lt;br /&gt;
&lt;br /&gt;
*There is a list of multi-class accessible skills/spells in &#039;help prestige4&#039;. &lt;br /&gt;
**If the secondary class would typically learn one of those, you will learn it on your prestige multi-class. &lt;br /&gt;
***For example, if you&#039;re a Warrior, and you multi with a Cleric, Clerics learn &#039;sanctuary&#039;, and its on the list, so you can learn sanctuary. &lt;br /&gt;
&lt;br /&gt;
*Multi Skills/Spells learned thanks to your secondary class have a max adept percentage at 80% of the secondary class&#039;s native adept percentage.&lt;br /&gt;
**For example, a War-Cleric will get sanctuary. Cleric&#039;s learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%&lt;br /&gt;
*If BOTH classes have a skill or spell, whichever class has the higher percentage &#039;wins&#039;, and that value is the new limit for that skill or spell.&lt;br /&gt;
**For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid&#039;s rescue will adept to 95%.&lt;br /&gt;
&lt;br /&gt;
*Mage path spells, and Cleric pantheon spells, are not included for prestigers.&lt;br /&gt;
**Cleric align-based spells DO still apply. You learn both heal &amp;amp; necromantic touch, but your ability to cast each is based on your align dev/evil.&lt;br /&gt;
&lt;br /&gt;
*Mage-X prestige&#039;s get a special perk of increased self-stat-buff spells. They&#039;re +6 instead of the usual +3.&lt;br /&gt;
&lt;br /&gt;
===Multi-Class Skills/Spells Table===&lt;br /&gt;
Here&#039;s a table showing what you learn from multi&#039;ing with each Class, and to what percentage adeptness that class adepts that.&lt;br /&gt;
&lt;br /&gt;
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)&lt;br /&gt;
&lt;br /&gt;
This is just a quick overview, to see EXACTLY  what &#039;you get&#039; please see [[Prestige Info Tables]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Multi-Class Skills &amp;amp; Adeptness&lt;br /&gt;
!colspan=3 | X-Cleric&lt;br /&gt;
!colspan=3 | X-Thief&lt;br /&gt;
!colspan=3 | X-Warrior&lt;br /&gt;
!colspan=3 | X-Mage&lt;br /&gt;
!colspan=3 | X-Druid&lt;br /&gt;
|-&lt;br /&gt;
|aid||95||||aid||70||||aid||80||||berserk style||45||||aid||95&lt;br /&gt;
|-&lt;br /&gt;
|armor||95||||backstab||95||||berserk style||95||||black fist||95||||berserk style||45&lt;br /&gt;
|-&lt;br /&gt;
|berserk style||20||||berserk style||45||||blitz||80||||caustic fount||95||||create food||95&lt;br /&gt;
|-&lt;br /&gt;
|bless||95||||circle||95||||disarm||85||||continual light||95||||create spring||95&lt;br /&gt;
|-&lt;br /&gt;
|continual light||95||||disarm||90||||dodge||70||||create spring||95||||disarm||95&lt;br /&gt;
|-&lt;br /&gt;
|create food||95||||dodge||95||||doorbash||85||||fireshield||95||||dodge||95&lt;br /&gt;
|-&lt;br /&gt;
|create spring||95||||dual wield||85||||dual wield||85||||float||95||||dorn nadur||90&lt;br /&gt;
|-&lt;br /&gt;
|dodge||50||||gouge||95||||grip||90||||fly||95||||earthquake||95&lt;br /&gt;
|-&lt;br /&gt;
|fireshield||95||||grip||35||||kick||85||||ice blast||95||||fire breath||95&lt;br /&gt;
|-&lt;br /&gt;
|float||90||||hide||85||||lunge||90||||invis||95||||fireshield||95&lt;br /&gt;
|-&lt;br /&gt;
|fly||95||||scan||90||||parry||85||||second attack||45||||float||95&lt;br /&gt;
|-&lt;br /&gt;
|heal||95||||second attack||90||||punt||95||||slink||95||||fly||95&lt;br /&gt;
|-&lt;br /&gt;
|necromantic touch||95||||sneak||95||||rescue||80||||third attack||30||||forage||70&lt;br /&gt;
|-&lt;br /&gt;
|prayer||95||||third attack||70||||scan||60||||track||85||||hide||95&lt;br /&gt;
|-&lt;br /&gt;
|rescue||20||||track||85||||second attack||95||||magic missile|| 95||||invis||95&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary||95|| || ||||||shoulder||90||||||||||cure blindness||95&lt;br /&gt;
|-&lt;br /&gt;
|second attack||50|| ||||||||smash||95||||||||||cure poison||95&lt;br /&gt;
|-&lt;br /&gt;
|third attack||40|| ||||||||stun||85||||||||||kick||95&lt;br /&gt;
|-&lt;br /&gt;
|true sight||95|| || ||||||third attack||95||||||||||meditate||95&lt;br /&gt;
|-&lt;br /&gt;
|word of recall||95||||||||||track||85||||||||||sanctuary||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||parry||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||rescue||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||scan||60&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||second attack||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||heal||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||sneak||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||continual light||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||third attack||90&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||track||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||word of recall||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stupid Druid spell name translations:&lt;br /&gt;
**cure blindness = ioc dall&lt;br /&gt;
**cure poison = Ioc puinsean&lt;br /&gt;
**sanctuary = nadur dion&lt;br /&gt;
**heal = slainte&lt;br /&gt;
**continual light = starlight&lt;br /&gt;
&lt;br /&gt;
=Damage Comparisons=&lt;br /&gt;
&lt;br /&gt;
I have a lot of data on different attack values, however I don&#039;t have a lot of comparison between prestige vs. non-prestige unfortunately (it&#039;s basically all prestige data). The one comparison I have however is on Ranger/Hunter Gash, which displays the advantage of the increased relevant stat to the gash attack (Gash is based on Wis+Str. Hunters have 26 Str). This is based on testing about 100 Gash&#039;s in the arena PvP, damage values may differ vs. Mobs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
!Average&lt;br /&gt;
!DPS&lt;br /&gt;
!Damroll&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||141||173||157||85||92|| Max str/wis. &lt;br /&gt;
|-&lt;br /&gt;
|Ranger||84||101||92||50||93|| Max str/wis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In general, all attacks are simply better. If not, defenses are better, allowing for less healing and more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
In practice, 2 Dreads can kill things 2 Vamps struggle much more to kill, etc.&lt;br /&gt;
&lt;br /&gt;
Attack/wait-time speeds are decreased for some attacks/classes so even if the attack isn&#039;t necessarily stronger you are launching more of them more frequently. The Harbingers being able to launch 17 spirals before Coil of Flame expires compared to a regular Aug&#039;s 13 spirals is a nice gain. Plus, since Spiral damage is HP based, your increased prestige HP base will raise that level as well. More damage per hit and more hits overall: Double Whammy.&lt;br /&gt;
&lt;br /&gt;
=Leveling Tips=&lt;br /&gt;
&lt;br /&gt;
Leveling a prestige character fucking blows:&lt;br /&gt;
&lt;br /&gt;
*MUST be ip-1 game-wide while leveling or drastically reduced xp. &lt;br /&gt;
*XP needed per level is jacked way way way up&lt;br /&gt;
*XP gain pet hit is jacked way way way down. About 1/7th the usual rate of xp gain per hit.&lt;br /&gt;
*Your kill buffer filling up with too many kills of a mob will drop xp down 0, entirely 0 xp per hit or kill.&lt;br /&gt;
&lt;br /&gt;
Advice: &lt;br /&gt;
&lt;br /&gt;
*Get a fucking life and quit this bullshit game.&lt;br /&gt;
*Be ip1. Clear your kill buffer every level to start, then twice per level, and by the end after every &#039;round&#039; of mobs you go and kill.&lt;br /&gt;
**I may be paranoid, but I clear it with 25 UNIQUE mobs. &lt;br /&gt;
*Melee damage gains far more xp than the other attacks/spells. Just sit there, do nothing, and heal as needed.&lt;br /&gt;
**Max your HR as much as possible to land as many melee hits as possible.&lt;br /&gt;
**Max your DR as much as possible to land as much damage per melee hit as possible.&lt;br /&gt;
**This applies to non-prestige leveling too btw, but really needs to be followed for prestige leveling.&lt;br /&gt;
*Classes that get enhanced damage and 2nd/3rd/4th attack early on go much faster than those that do not. &lt;br /&gt;
*Finding all the lowbie quests that give xp rewards is helpful (Town Hall, etc)&lt;br /&gt;
&lt;br /&gt;
Grind your face off. &lt;br /&gt;
&lt;br /&gt;
So far for me Knight and Hunter were the fastest. Dread sucks at first but then speeds up. Thief-Warrior is by far the worst. Absolutely awful the entire time start to finish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Prestige ==&lt;br /&gt;
&lt;br /&gt;
===Glory &amp;amp; Gold Cost===&lt;br /&gt;
See help prestige3. &lt;br /&gt;
&lt;br /&gt;
In my mind, it usually behooves you to get as much glory as your patience can stand. The minimum 300/2bil price tag is both expensive in gold and also leaves you with a tiny 300 glory to play with, which you can&#039;t do all that much with. In my mind, I have no rush to prestige stuff usually, and would rather have at least 750 glory to play with. Once in a blue moon I&#039;ll blow the 2bil and do it at 300 glory, but, I likely have more gold than newer players and can do that. &lt;br /&gt;
&lt;br /&gt;
If you are struggling with the gold cost, just keep glorying. Gold is stupid anyways. If you do need help getting SOME gold, my advice is to find 2/3 buddies and figure out a run for a decent item, then farm it, stockpile loot, and sell the shit out of it. Farming Mithril Hall or CD is way slower. There&#039;s solo things you can do if you have the means, farming edo dragon teeth and selling amulets is quite lucrative. I should write a page on profitable things for newbs to run.&lt;br /&gt;
&lt;br /&gt;
===Scrippe===&lt;br /&gt;
&lt;br /&gt;
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zmud/Tintin:&#039;&#039;&#039; #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w&lt;br /&gt;
 &#039;&#039;&#039;Mush:&#039;&#039;&#039; #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w&lt;br /&gt;
&lt;br /&gt;
In her room, execute the command &#039;&#039;&#039;prestige&#039;&#039;&#039;. She will provide you a scrippe with your name and the word &amp;quot;prestige&amp;quot; embossed.&lt;br /&gt;
&lt;br /&gt;
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.&lt;br /&gt;
&lt;br /&gt;
After you have obtained that scrippe, and once you are ready to pull the trigger &#039;&#039;&#039;remove all your gear and empty your inventory&#039;&#039;&#039; and it may be wise to &#039;&#039;&#039;eat and drink (and maybe rest for a tick)&#039;&#039;&#039; so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.&lt;br /&gt;
&lt;br /&gt;
Finally, contact a level 60 imm and tell them you&#039;d like to prestige your character.&lt;br /&gt;
&lt;br /&gt;
=Closing Thoughts &amp;amp; Opinions=&lt;br /&gt;
&lt;br /&gt;
Any prestige character is significantly &amp;quot;better&amp;quot; than the non-prestige version. In my experience, the little things do matter. &lt;br /&gt;
&lt;br /&gt;
*Increasing stats by 1 does make a big difference. Having 26 of a stat makes whatever that is super good. 26 dex chars barely catch melee damage and don&#039;t drop potions, 26 wis/int chars seem to succeed is casting spells all the time. Whatever is going on in the game code I dunno, but the minor stat changes matter, as evidenced by:&lt;br /&gt;
**26 int vamps made grasp game breaking and had to be nerfed (news 1149)&lt;br /&gt;
**26 wis druids made dorn game breaking and had to be nerfed (news 1171)&lt;br /&gt;
**26 str hunters gash is much stronger (because gash is Wis+Str based)&lt;br /&gt;
&lt;br /&gt;
So, all of the single-class prestige types are &amp;quot;just better&amp;quot; at being that class than the non-prestige version. &lt;br /&gt;
&lt;br /&gt;
And, the multi-class prestige types can try interesting things to experiment with changing different stats based on who they cross-class with, raising their deficient stat, or secondary stat, or with clerics/druids essentially achieving the same stat bonus as the single-class prestige by raising prime stat to 26 and still also gaining cross-class skills. There&#039;s a lot of combo&#039;s out there, an each seems to have some nice perks. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Small changes make big impacts&lt;br /&gt;
&lt;br /&gt;
*The multi-class skills list doesn&#039;t look that impressive, but again its the less-fancy skills that make a decent impact&lt;br /&gt;
**Adding parry/dodge/etc skills to characters who don&#039;t typically have them makes a big difference: &lt;br /&gt;
***A Mage moving to a Mag-War gaining parry and dodge drastically reduces melee damage taken.&lt;br /&gt;
**Increasing 2nd/3rd/4th attack percentages is very helpful. &lt;br /&gt;
***A Mage moving to a Mag-War increases 2nd and 3rd attack from 45% and 30% both to 95%. More than double your melee damage attempts.&lt;br /&gt;
***In conjunction with the above parry/dodge benefit, you&#039;ve entirely flipped the script on the Mage&#039;s melee fighting capability.&lt;br /&gt;
**Automatic skills are worthwhile and add up quickly, even if you don&#039;t get to &#039;play with them&#039; yourself really.&lt;br /&gt;
***A Thief moving to a Thi-War adds Parry, sees grip move from 30% to 90%, 2nd atk 90% -&amp;gt; 95%, 3rd atk 70% -&amp;gt; 95%. &lt;br /&gt;
**Functional &amp;quot;utility&amp;quot; skills are nice and make gameplay easier, get you out of jams. Increase suriveability.&lt;br /&gt;
***Gaining things like rescue, scan, track, and of course sanc/nadur dion, cure blind/poison, elemental shields, etc, are all fucking nice to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting there&#039;s a bunch of other ways prestige is game breaking that will eventually be nerfed too once people figure it out, because mostly none of this prestige stuff is super well beta tested. Edmond showed up one day and built it out in about 2 weeks then bailed. He had some people in various orders testing in on the build port for a week, some tweaks were made, then he shoved it onto the production server and let it fly. This is not some crack team of nerd game developers, its some dude who rushed this in, and his 3 buddies have to deal with the fallout now. Unsurprisingly, the grasp/dorn issues were huge and required adjustment, I&#039;m certain there will be others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Here&#039;s my own 2 cents on some of the different prestige options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t experimented with the multi-class prestige options much yet. But here&#039;s what I got so far:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thi-War:&#039;&#039;&#039; Functionally better, but not much &amp;quot;fun&amp;quot;&lt;br /&gt;
**Definitely hardier than a regular thief, but, not many features to actually mess with. Gets Rescue, which is nice. And Doorbash. Shrug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dru-Cle:&#039;&#039;&#039; A badass motherfucker who ain&#039;t takin shit from nobody&lt;br /&gt;
**Definitely my favorite. The killer combo here is obtaining all the +dorn and lower dorn cost gear that&#039;s out there (Graaj/Tolsmir), and then tacking on the 26 wis from the prestige status. The stuff obtained from the cleric skills list isn&#039;t really big, druids already can do most of that stuff, but, that 26 wis and whatever other secret sauce prestige adds (speed?) makes him far better than my regular druids.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-Dru:&#039;&#039;&#039; Maybe my best tank?&lt;br /&gt;
**I have this guy devoted to Sarane for House Arcana Eviae path (the tanky/fighty cleric path skills), which makes a great combo with the prestige status. Guy is a brick shit house. The Druid stuff adds a huge quantity of useful spells to fix everything that&#039;s annoying about regular Clerics. He can fucking hide/sneak/scan/track, he can rescue at 95% instead of 20%, all his 2nd/3rd/4th atk percentages are way better. The combo of that stuff with the cleric devotion path spells like Greater Sanctuary (60% damage reduction), indurate, indignation, conviction, defense against undead, lightshield, divine power, and of course visage of the deity make this dude super solid. The Cleric devotion path stuff makes clerics decent tanks, but the Cle-Dru prestige stuff makes them vastly more functional and capable of a lot more gameplay. Easier to use, less restrictions, nice. I might do a Cle-War later to really focus on the tank element, that would be even better, though less good for walking around exploring and shit like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some builds my friends have that I get the gist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-War:&#039;&#039;&#039; Probably the best route to take to build a cleric tank really. Get all the fighty stuff, parry, melee atk %&#039;s, grip, etc. &lt;br /&gt;
*&#039;&#039;&#039;Mag-Cle:&#039;&#039;&#039; Sick of walking around 2 spell bots? Get by with 1. Mage buffs plus sanc, who&#039;s against that? Great for Immob mages.&lt;br /&gt;
*&#039;&#039;&#039;Thi-Dru:&#039;&#039;&#039; Adding magic to thieves is super useful: sanc, invis, cure blind/poison, create spring, PLUS parry and increased melee %&#039;s. &lt;br /&gt;
*&#039;&#039;&#039;War-XXX:&#039;&#039;&#039; Warriors themselves fucking suck, so, prestige it with anything to maybe get more use out of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the single-prestige classes, I have Dread, Knight, Hunter, will soon have my Fatty prestiged into a Bucc. Honestly not much to say about these other than &amp;quot;yea they&#039;re better&amp;quot;. If you have one, why would you use the regular version? You wouldn&#039;t. So, I&#039;m currently focusing on these because I kind of think that over time people may figure out new multi-class ideas for certain purposes/runs and I&#039;ll let that play out for awhile before committing to what I build there. But, these single-class guys aren&#039;t going anywhere, and really the end-game is now to have all these classes prestiged into their superman forms. So, mays well get that done first. They&#039;re all strong.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread:&#039;&#039;&#039; having 26 dex makes them almost unhittable for certain mobs. Grasp is fast and strong. Feed to full is money.&lt;br /&gt;
*&#039;&#039;&#039;Knight:&#039;&#039;&#039; is huge and just laughs as things slam against him and bounce off.&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; is wayyyy fucking nicer than Ranger and can actually kill things now, plus cascade is kickass for certain applications. &lt;br /&gt;
*&#039;&#039;&#039;Bucc:&#039;&#039;&#039; The new skills suck really, but Bucc is still pretty sick (especially if you have all the +gong equipment from IC/Pete). I use this as my questor and he romps Destre quest mobs at 8% mob life per gong. &lt;br /&gt;
*&#039;&#039;&#039;Harb:&#039;&#039;&#039; The speed of spiral is sick. He&#039;s a super good quest char too. I don&#039;t naturally use my Augs a ton, so not a lot more to say, he is better though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4606</id>
		<title>Prestige Info</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4606"/>
		<updated>2026-03-04T01:47:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass). &lt;br /&gt;
&lt;br /&gt;
=Prestige Types=&lt;br /&gt;
&lt;br /&gt;
There are two types of prestige characters. Some classes can multi-class with another, some can only upgrade at their existing class. &lt;br /&gt;
&lt;br /&gt;
*These &amp;quot;classic&amp;quot; classes can become multi-class with one another (only) (i.e. Cleric-Druid, or Mage-Thief, etc)&lt;br /&gt;
**Your original class will be your &amp;quot;primary class&amp;quot; while your added class we will call your &amp;quot;secondary class&amp;quot;. &lt;br /&gt;
***Cleric&lt;br /&gt;
***Druid&lt;br /&gt;
***Mage&lt;br /&gt;
***Thief&lt;br /&gt;
***Warrior&lt;br /&gt;
&lt;br /&gt;
*These classes just become upgraded. They get a new fancy name and greater powers in their own class. (they cannot multi-class).&lt;br /&gt;
**Augurer  --&amp;gt;  Harbinger&lt;br /&gt;
**Fathomer --&amp;gt;  Buccaneer&lt;br /&gt;
**Nephandi --&amp;gt;  Infernalist&lt;br /&gt;
**Paladin  --&amp;gt;  Knight&lt;br /&gt;
**Ranger   --&amp;gt;  Hunter&lt;br /&gt;
**Vampire  --&amp;gt;  Dread Vampire&lt;br /&gt;
&lt;br /&gt;
Current Distribution of Prestige Characters: Here is what people have chosen as of March 2026: &lt;br /&gt;
&lt;br /&gt;
[[Image:Prestige 2026.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race Restrictions==&lt;br /&gt;
*For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.&lt;br /&gt;
**For example, a Half-Ogre Thief cannot become a Thi-Mag/Dru/Cle because Half-Ogres simply cannot be those classes. He could only become Thi-War&lt;br /&gt;
&lt;br /&gt;
Below is a table of which races can be which classes. This is slightly confusing, so for clarity there is more information on [[Prestige Info Tables]] for each specific multi-class option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align: center&amp;quot; | Possible race/class combinations:&lt;br /&gt;
|-&lt;br /&gt;
! !!Dragonborn !! Drow !! Dwarf !! Elf !! Gith !! Gnome !! Half-Elf !! Half-Ogre !! Half-Orc !! Half-Troll !! Halfling !! Human !! Pixie !! Sea-elf !! Tiefling&lt;br /&gt;
|-&lt;br /&gt;
|Cleric|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || &lt;br /&gt;
|-&lt;br /&gt;
|Druid|| || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Mage||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Thief|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Warrior||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
*For multi-class prestige:&lt;br /&gt;
**The primary class determines what equipment you can wear. If you&#039;re a Thi-Mag, you have to wear Thief/Rogue compatible eq. Not Mage stuff.&lt;br /&gt;
&lt;br /&gt;
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at &amp;quot;some point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(There&#039;s a few items I know about currently, so there are probably more out there already)&lt;br /&gt;
&lt;br /&gt;
Look for this to be fully implemented soon, circa 2065!&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
Prestige characters get several bonuses, including a max stat increase, hp/mana/moves increases, and skills/spells increases. Some get brand new skills/spells, and some have increased speed/wait-time or damage of their existing skills/spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Bonus==&lt;br /&gt;
*For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:&lt;br /&gt;
 Dread Vampire: 26 Dex&lt;br /&gt;
 Buccaneer:     26 Dex&lt;br /&gt;
 Knight:        26 Str&lt;br /&gt;
 Hunter:        26 Str&lt;br /&gt;
 Harbinger:     26 Lck&lt;br /&gt;
 Infernalist:   26 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For multi-class prestige characters, you get a +1 to the max of the prime stat of the secondary class. &lt;br /&gt;
**For example, a Thi-War: Str is the Warrior&#039;s prime stat. So Thi-War can have 21 Str.&lt;br /&gt;
**For example, a Mag-Thi: Dex is the Thief&#039;s prime stat. So Mag-Thi can have 21 Dex.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Secondary Class&#039;&#039;&#039;   &#039;&#039;&#039;Increased max stat on the prestige character:&#039;&#039;&#039;&lt;br /&gt;
           Thief:  Dex&lt;br /&gt;
         Warrior:  Str&lt;br /&gt;
            Mage:  Int&lt;br /&gt;
          Cleric:  Wis&lt;br /&gt;
           Druid:  Wis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Higher stats do have concrete advantages, though not all of these are obvious to detect. Here are some known quantities: &lt;br /&gt;
*26 Dex = Impossible to fumble potions. &lt;br /&gt;
*+1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).&lt;br /&gt;
*+1 Str = Rangers &#039;gash&#039; attach is STR+WIS based, and hits much harder with 26 Str.&lt;br /&gt;
*26 Int = Grasp was Int based, and was brutal at 26 int. Got nerfed. (news 1149)&lt;br /&gt;
*26 Wis = Dorn was Wis based, and this was fucking ammazzzzing. Got nerfed. (news 1171)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class&#039;s prime/secondary/deficient stats, which can be interesting to think about. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Stats per Multi-Class&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||18||25||20||22||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Cle||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||18||25||20||22||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||25||18||20||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20|| +1 Dex (Warriors secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Mag||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||22||20||20||20|| +1 Int (Warriors deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|-&lt;br /&gt;
|War-Dru||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|- &lt;br /&gt;
|Mag-Thi||18||25||22||&#039;&#039;&#039;21&#039;&#039;&#039;||20||20||20|| +1 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Mag-War||&#039;&#039;&#039;19&#039;&#039;&#039;||25||22||20||20||20||20|| +1 Str (Mages deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Cle||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-War||&#039;&#039;&#039;21&#039;&#039;&#039;||22||25||18||20||20||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Thi||20||22||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||20||20|| +1 Dex (Clerics deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Mag||20||&#039;&#039;&#039;23&#039;&#039;&#039;||25||18||20||20||20|| +1 Int (Clerics secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||20||22||&#039;&#039;&#039;26&#039;&#039;&#039;||18||20||20||20|| +1 Wis (Clerics &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||20||20||&#039;&#039;&#039;26&#039;&#039;&#039;||20||22||18||20|| +1 Wis (Druids &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||25||20||22||18||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|Dru-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||25||20||22||18||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Thi||20||20||25||&#039;&#039;&#039;21&#039;&#039;&#039;||22||18||20|| +1 Dex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.&lt;br /&gt;
&lt;br /&gt;
==HP Bonus==&lt;br /&gt;
&lt;br /&gt;
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.&lt;br /&gt;
&lt;br /&gt;
*Prestige characters have their starting hp at level 1 doubled compared to normal new chars of that race/class.&lt;br /&gt;
**The equation is: (20 +/- {race/class modifiers}) x 2 = starting hp at level 1.&lt;br /&gt;
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal&#039;s prestige command.&lt;br /&gt;
&lt;br /&gt;
This leaves you at Level 5 with a higher base than a standard level 5 character.&lt;br /&gt;
&lt;br /&gt;
(No bonuses to starting mana or movement outside of racial modifiers.)&lt;br /&gt;
&lt;br /&gt;
===HP Gains per Level===&lt;br /&gt;
&lt;br /&gt;
Gains for multi-class characters are based on primary class, not affected by secondary.&lt;br /&gt;
&lt;br /&gt;
While prestige leveling, your class&#039;s min hp gain is +1 from usual, and your max hp gain is +2 from usual.&lt;br /&gt;
&lt;br /&gt;
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ HP/Mana Gains by Class&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Class&lt;br /&gt;
! colspan=6 | Regular&lt;br /&gt;
! colspan=6 | Prestige&lt;br /&gt;
|-&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
|-&lt;br /&gt;
! Augurer&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Druid&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Fathomer&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Mage&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 10 &lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 3 &lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Nephandi&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Paladin&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Ranger&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Thief&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a &lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total HP Gains===&lt;br /&gt;
&lt;br /&gt;
My rule of thumb is that you basically get between 4-6 &amp;quot;Free&amp;quot; additional levels worth of hp gains. I usually hit my &amp;quot;old base&amp;quot; around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that&#039;s 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Classic Vs Prestige HP Bases at AV&lt;br /&gt;
!CLASS&lt;br /&gt;
!Race&lt;br /&gt;
!Original HP&lt;br /&gt;
!Prestige HP&lt;br /&gt;
!Average Gain per Level&lt;br /&gt;
!Total HP Gain&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Human||687||802||15.55||115hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Gith||693||813||15.91||120hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Sea-Elf|| ? || 771 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||630||714||13.91||84hp&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||617||706||13.59||89hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith ||790 || 840 || -- ||50hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||848|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||793||874||17.2||101hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||785||857|| -- || 72hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||853|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ?||854|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||857|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith||765||858||16.53||93hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||860|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||861|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||866|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||868|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf||837||892||17.46||55hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||||912||17.93||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||803||909||17.93||106hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf|| ? ||909|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Tiefling||772||855||16.63||83hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Dwarf|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| ? || 751 ||818||16||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| Dwarf || 733||840||16.5||107hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Elf||726||828||16.2||102hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Lizardman||852||915||17.77||63hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Pixie|| ? || 937 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||939|| 18.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||925|| 18.1||&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Dragonborn||611||686||12.93||75hp&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Gith||559||678||--||119hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Elf||875||955||18.75||80hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 963 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 962 || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Mag-Thi||Elf||559||626||12.04||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||Pixie|| ? || 631 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||H-Ogre|| ? || 802|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||H-Elf||||825||16.3||&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||Drow||845||919||17.89||74hp&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||H-Orc||861||931||--||70hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana/Moves Bonus==&lt;br /&gt;
&lt;br /&gt;
You do gain additional mana/moves similar to hp. Same story basically. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some gains on mana I have data points on: &lt;br /&gt;
&lt;br /&gt;
 Buccaneer:   +94  mn&lt;br /&gt;
 Infernalist: +67  mn&lt;br /&gt;
 Infernalist: +75  mn &lt;br /&gt;
 Knight:      +50  mn&lt;br /&gt;
 Harbinger:   +50  mn&lt;br /&gt;
 Cle-Dru:     +81  mn&lt;br /&gt;
 Dru-Cle:     +62  mn&lt;br /&gt;
 Mag-Thi:     +59  mn&lt;br /&gt;
&lt;br /&gt;
==Skill/Spell Bonus==&lt;br /&gt;
&lt;br /&gt;
=== Single-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
While leveling all skills/spells are auto-adepted to full each level. You do NOT have to &amp;quot;re-learn&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
For any &#039;New Skills&#039; listed below, also see the help file for each of those for official documentation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039;: &lt;br /&gt;
**Faster Spiral: Can spiral 17 times between coils, compared to a regular Augurer&#039;s 13 spirals&lt;br /&gt;
**Spiral costs 11 mana instead of 15&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;: &lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)&lt;br /&gt;
**Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere (22 vs 30), rummage  (3 vs 5).&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Retreat:&#039;&#039;&#039; Flee to the last room you were in (directional flee).&lt;br /&gt;
***&#039;&#039;&#039;Terrorize:&#039;&#039;&#039; Force mob to flee if significantly lesser level/experience.&lt;br /&gt;
***&#039;&#039;&#039;Tactics of the Sea:&#039;&#039;&#039; A short lived (15 rds) resistance/saves buff:&lt;br /&gt;
             [tactics of ;+030 R: ACID;   13 rds]    [tactics of ;+020 R:MAGIC;   13 rds]&lt;br /&gt;
             [tactics of ;+025 R:DRAIN;   13 rds]    [tactics of ;+020 R:UNHLY;   13 rds]&lt;br /&gt;
             [tactics of ;+015 R: HOLY;   13 rds]    [tactics of ;+025 R:BLUNT;   13 rds]&lt;br /&gt;
             [tactics of ;+020 R: PRCE;   13 rds]    [tactics of ;+025 R:SLASH;   13 rds]&lt;br /&gt;
             [tactics of ;+010 R:ENRGY;   13 rds]    [tactics of ;+010 R: ELEC;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R: COLD;   13 rds]    [tactics of ;+030 R: FIRE;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R:NOMGC;   13 rds]    [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV SPLL;   13 rds]    [tactics of ;-006 SV BRTH;   13 rds]&lt;br /&gt;
             [tactics of ;-007 SV PARA;   13 rds]    [tactics of ;-006 SV POI;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernalist&#039;&#039;&#039;: &lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Void Infusion:&#039;&#039;&#039; Stat buffs. The lower your stats when you cast it, the greater the buffs.&lt;br /&gt;
***&#039;&#039;&#039;Shared Agony:&#039;&#039;&#039; Resist a % of incoming damage and return it to mob as attack damage.&lt;br /&gt;
***&#039;&#039;&#039;Enslaved Summoning:&#039;&#039;&#039; Summon berserk-style gremlin to fight with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Faster, cheaper, Gash&lt;br /&gt;
**Stronger Gash while at 26 str.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Vampire&#039;&#039;&#039;:&lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)&lt;br /&gt;
**Mistwalk works during daytime and night.&lt;br /&gt;
**No blood loss during the day.&lt;br /&gt;
**Stronger potence (Max +6 dr, based on hp).&lt;br /&gt;
**Blood cost reduction for all spells to 1 bp.&lt;br /&gt;
**Feed restores ALL blood points every time.&lt;br /&gt;
&lt;br /&gt;
=== Multi-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.&lt;br /&gt;
&lt;br /&gt;
*Skills/Spells from the primary class are auto-adepted each level to full. You do NOT need to &amp;quot;re-learn&amp;quot; those.&lt;br /&gt;
*Skills/Spells from the secondary class must be adepted as per usual (and take longer than usual)&lt;br /&gt;
&lt;br /&gt;
*There is a list of multi-class accessible skills/spells in &#039;help prestige4&#039;. &lt;br /&gt;
**If the secondary class would typically learn one of those, you will learn it on your prestige multi-class. &lt;br /&gt;
***For example, if you&#039;re a Warrior, and you multi with a Cleric, Clerics learn &#039;sanctuary&#039;, and its on the list, so you can learn sanctuary. &lt;br /&gt;
&lt;br /&gt;
*Multi Skills/Spells learned thanks to your secondary class have a max adept percentage at 80% of the secondary class&#039;s native adept percentage.&lt;br /&gt;
**For example, a War-Cleric will get sanctuary. Cleric&#039;s learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%&lt;br /&gt;
*If BOTH classes have a skill or spell, whichever class has the higher percentage &#039;wins&#039;, and that value is the new limit for that skill or spell.&lt;br /&gt;
**For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid&#039;s rescue will adept to 95%.&lt;br /&gt;
&lt;br /&gt;
*Mage path spells, and Cleric pantheon spells, are not included for prestigers.&lt;br /&gt;
**Cleric align-based spells DO still apply. You learn both heal &amp;amp; necromantic touch, but your ability to cast each is based on your align dev/evil.&lt;br /&gt;
&lt;br /&gt;
*Mage-X prestige&#039;s get a special perk of increased self-stat-buff spells. They&#039;re +6 instead of the usual +3.&lt;br /&gt;
&lt;br /&gt;
===Multi-Class Skills/Spells Table===&lt;br /&gt;
Here&#039;s a table showing what you learn from multi&#039;ing with each Class, and to what percentage adeptness that class adepts that.&lt;br /&gt;
&lt;br /&gt;
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)&lt;br /&gt;
&lt;br /&gt;
This is just a quick overview, to see EXACTLY  what &#039;you get&#039; please see [[Prestige Info Tables]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Multi-Class Skills &amp;amp; Adeptness&lt;br /&gt;
!colspan=3 | X-Cleric&lt;br /&gt;
!colspan=3 | X-Thief&lt;br /&gt;
!colspan=3 | X-Warrior&lt;br /&gt;
!colspan=3 | X-Mage&lt;br /&gt;
!colspan=3 | X-Druid&lt;br /&gt;
|-&lt;br /&gt;
|aid||95||||aid||70||||aid||80||||berserk style||45||||aid||95&lt;br /&gt;
|-&lt;br /&gt;
|armor||95||||backstab||95||||berserk style||95||||black fist||95||||berserk style||45&lt;br /&gt;
|-&lt;br /&gt;
|berserk style||20||||berserk style||45||||blitz||80||||caustic fount||95||||create food||95&lt;br /&gt;
|-&lt;br /&gt;
|bless||95||||circle||95||||disarm||85||||continual light||95||||create spring||95&lt;br /&gt;
|-&lt;br /&gt;
|continual light||95||||disarm||90||||dodge||70||||create spring||95||||disarm||95&lt;br /&gt;
|-&lt;br /&gt;
|create food||95||||dodge||95||||doorbash||85||||fireshield||95||||dodge||95&lt;br /&gt;
|-&lt;br /&gt;
|create spring||95||||dual wield||85||||dual wield||85||||float||95||||dorn nadur||90&lt;br /&gt;
|-&lt;br /&gt;
|dodge||50||||gouge||95||||grip||90||||fly||95||||earthquake||95&lt;br /&gt;
|-&lt;br /&gt;
|fireshield||95||||grip||35||||kick||85||||ice blast||95||||fire breath||95&lt;br /&gt;
|-&lt;br /&gt;
|float||90||||hide||85||||lunge||90||||invis||95||||fireshield||95&lt;br /&gt;
|-&lt;br /&gt;
|fly||95||||scan||90||||parry||85||||second attack||45||||float||95&lt;br /&gt;
|-&lt;br /&gt;
|heal||95||||second attack||90||||punt||95||||slink||95||||fly||95&lt;br /&gt;
|-&lt;br /&gt;
|necromantic touch||95||||sneak||95||||rescue||80||||third attack||30||||forage||70&lt;br /&gt;
|-&lt;br /&gt;
|prayer||95||||third attack||70||||scan||60||||track||85||||hide||95&lt;br /&gt;
|-&lt;br /&gt;
|rescue||20||||track||85||||second attack||95||||magic missile|| 95||||invis||95&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary||95|| || ||||||shoulder||90||||||||||cure blindness||95&lt;br /&gt;
|-&lt;br /&gt;
|second attack||50|| ||||||||smash||95||||||||||cure poison||95&lt;br /&gt;
|-&lt;br /&gt;
|third attack||40|| ||||||||stun||85||||||||||kick||95&lt;br /&gt;
|-&lt;br /&gt;
|true sight||95|| || ||||||third attack||95||||||||||meditate||95&lt;br /&gt;
|-&lt;br /&gt;
|word of recall||95||||||||||track||85||||||||||sanctuary||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||parry||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||rescue||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||scan||60&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||second attack||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||heal||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||sneak||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||continual light||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||third attack||90&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||track||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||word of recall||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stupid Druid spell name translations:&lt;br /&gt;
**cure blindness = ioc dall&lt;br /&gt;
**cure poison = Ioc puinsean&lt;br /&gt;
**sanctuary = nadur dion&lt;br /&gt;
**heal = slainte&lt;br /&gt;
**continual light = starlight&lt;br /&gt;
&lt;br /&gt;
=Damage Comparisons=&lt;br /&gt;
&lt;br /&gt;
I have a lot of data on different attack values, however I don&#039;t have a lot of comparison between prestige vs. non-prestige unfortunately (it&#039;s basically all prestige data). The one comparison I have however is on Ranger/Hunter Gash, which displays the advantage of the increased relevant stat to the gash attack (Gash is based on Wis+Str. Hunters have 26 Str). This is based on testing about 100 Gash&#039;s in the arena PvP, damage values may differ vs. Mobs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
!Average&lt;br /&gt;
!DPS&lt;br /&gt;
!Damroll&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||141||173||157||85||92|| Max str/wis. &lt;br /&gt;
|-&lt;br /&gt;
|Ranger||84||101||92||50||93|| Max str/wis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In general, all attacks are simply better. If not, defenses are better, allowing for less healing and more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
In practice, 2 Dreads can kill things 2 Vamps struggle much more to kill, etc.&lt;br /&gt;
&lt;br /&gt;
Attack/wait-time speeds are decreased for some attacks/classes so even if the attack isn&#039;t necessarily stronger you are launching more of them more frequently. The Harbingers being able to launch 17 spirals before Coil of Flame expires compared to a regular Aug&#039;s 13 spirals is a nice gain. Plus, since Spiral damage is HP based, your increased prestige HP base will raise that level as well. More damage per hit and more hits overall: Double Whammy.&lt;br /&gt;
&lt;br /&gt;
=Leveling Tips=&lt;br /&gt;
&lt;br /&gt;
Leveling a prestige character fucking blows:&lt;br /&gt;
&lt;br /&gt;
*MUST be ip-1 game-wide while leveling or drastically reduced xp. &lt;br /&gt;
*XP needed per level is jacked way way way up&lt;br /&gt;
*XP gain pet hit is jacked way way way down. About 1/7th the usual rate of xp gain per hit.&lt;br /&gt;
*Your kill buffer filling up with too many kills of a mob will drop xp down 0, entirely 0 xp per hit or kill.&lt;br /&gt;
&lt;br /&gt;
Advice: &lt;br /&gt;
&lt;br /&gt;
*Get a fucking life and quit this bullshit game.&lt;br /&gt;
*Be ip1. Clear your kill buffer every level to start, then twice per level, and by the end after every &#039;round&#039; of mobs you go and kill.&lt;br /&gt;
**I may be paranoid, but I clear it with 25 UNIQUE mobs. &lt;br /&gt;
*Melee damage gains far more xp than the other attacks/spells. Just sit there, do nothing, and heal as needed.&lt;br /&gt;
**Max your HR as much as possible to land as many melee hits as possible.&lt;br /&gt;
**Max your DR as much as possible to land as much damage per melee hit as possible.&lt;br /&gt;
**This applies to non-prestige leveling too btw, but really needs to be followed for prestige leveling.&lt;br /&gt;
*Classes that get enhanced damage and 2nd/3rd/4th attack early on go much faster than those that do not. &lt;br /&gt;
*Finding all the lowbie quests that give xp rewards is helpful (Town Hall, etc)&lt;br /&gt;
&lt;br /&gt;
Grind your face off. &lt;br /&gt;
&lt;br /&gt;
So far for me Knight and Hunter were the fastest. Dread sucks at first but then speeds up. Thief-Warrior is by far the worst. Absolutely awful the entire time start to finish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Prestige ==&lt;br /&gt;
&lt;br /&gt;
===Glory &amp;amp; Gold Cost===&lt;br /&gt;
See help prestige3. &lt;br /&gt;
&lt;br /&gt;
In my mind, it usually behooves you to get as much glory as your patience can stand. The minimum 300/2bil price tag is both expensive in gold and also leaves you with a tiny 300 glory to play with, which you can&#039;t do all that much with. In my mind, I have no rush to prestige stuff usually, and would rather have at least 750 glory to play with. Once in a blue moon I&#039;ll blow the 2bil and do it at 300 glory, but, I likely have more gold than newer players and can do that. &lt;br /&gt;
&lt;br /&gt;
If you are struggling with the gold cost, just keep glorying. Gold is stupid anyways. If you do need help getting SOME gold, my advice is to find 2/3 buddies and figure out a run for a decent item, then farm it, stockpile loot, and sell the shit out of it. Farming Mithril Hall or CD is way slower. There&#039;s solo things you can do if you have the means, farming edo dragon teeth and selling amulets is quite lucrative. I should write a page on profitable things for newbs to run.&lt;br /&gt;
&lt;br /&gt;
===Scrippe===&lt;br /&gt;
&lt;br /&gt;
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zmud/Tintin:&#039;&#039;&#039; #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w&lt;br /&gt;
 &#039;&#039;&#039;Mush:&#039;&#039;&#039; #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w&lt;br /&gt;
&lt;br /&gt;
In her room, execute the command &#039;&#039;&#039;prestige&#039;&#039;&#039;. She will provide you a scrippe with your name and the word &amp;quot;prestige&amp;quot; embossed.&lt;br /&gt;
&lt;br /&gt;
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.&lt;br /&gt;
&lt;br /&gt;
After you have obtained that scrippe, and once you are ready to pull the trigger &#039;&#039;&#039;remove all your gear and empty your inventory&#039;&#039;&#039; and it may be wise to &#039;&#039;&#039;eat and drink (and maybe rest for a tick)&#039;&#039;&#039; so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.&lt;br /&gt;
&lt;br /&gt;
Finally, contact a level 60 imm and tell them you&#039;d like to prestige your character.&lt;br /&gt;
&lt;br /&gt;
=Closing Thoughts &amp;amp; Opinions=&lt;br /&gt;
&lt;br /&gt;
Any prestige character is significantly &amp;quot;better&amp;quot; than the non-prestige version. In my experience, the little things do matter. &lt;br /&gt;
&lt;br /&gt;
*Increasing stats by 1 does make a big difference. Having 26 of a stat makes whatever that is super good. 26 dex chars barely catch melee damage and don&#039;t drop potions, 26 wis/int chars seem to succeed is casting spells all the time. Whatever is going on in the game code I dunno, but the minor stat changes matter, as evidenced by:&lt;br /&gt;
**26 int vamps made grasp game breaking and had to be nerfed (news 1149)&lt;br /&gt;
**26 wis druids made dorn game breaking and had to be nerfed (news 1171)&lt;br /&gt;
**26 str hunters gash is much stronger (because gash is Wis+Str based)&lt;br /&gt;
&lt;br /&gt;
So, all of the single-class prestige types are &amp;quot;just better&amp;quot; at being that class than the non-prestige version. &lt;br /&gt;
&lt;br /&gt;
And, the multi-class prestige types can try interesting things to experiment with changing different stats based on who they cross-class with, raising their deficient stat, or secondary stat, or with clerics/druids essentially achieving the same stat bonus as the single-class prestige by raising prime stat to 26 and still also gaining cross-class skills. There&#039;s a lot of combo&#039;s out there, an each seems to have some nice perks. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Small changes make big impacts&lt;br /&gt;
&lt;br /&gt;
*The multi-class skills list doesn&#039;t look that impressive, but again its the less-fancy skills that make a decent impact&lt;br /&gt;
**Adding parry/dodge/etc skills to characters who don&#039;t typically have them makes a big difference: &lt;br /&gt;
***A Mage moving to a Mag-War gaining parry and dodge drastically reduces melee damage taken.&lt;br /&gt;
**Increasing 2nd/3rd/4th attack percentages is very helpful. &lt;br /&gt;
***A Mage moving to a Mag-War increases 2nd and 3rd attack from 45% and 30% both to 95%. More than double your melee damage attempts.&lt;br /&gt;
***In conjunction with the above parry/dodge benefit, you&#039;ve entirely flipped the script on the Mage&#039;s melee fighting capability.&lt;br /&gt;
**Automatic skills are worthwhile and add up quickly, even if you don&#039;t get to &#039;play with them&#039; yourself really.&lt;br /&gt;
***A Thief moving to a Thi-War adds Parry, sees grip move from 30% to 90%, 2nd atk 90% -&amp;gt; 95%, 3rd atk 70% -&amp;gt; 95%. &lt;br /&gt;
**Functional &amp;quot;utility&amp;quot; skills are nice and make gameplay easier, get you out of jams. Increase suriveability.&lt;br /&gt;
***Gaining things like rescue, scan, track, and of course sanc/nadur dion, cure blind/poison, elemental shields, etc, are all fucking nice to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting there&#039;s a bunch of other ways prestige is game breaking that will eventually be nerfed too once people figure it out, because mostly none of this prestige stuff is super well beta tested. Edmond showed up one day and built it out in about 2 weeks then bailed. He had some people in various orders testing in on the build port for a week, some tweaks were made, then he shoved it onto the production server and let it fly. This is not some crack team of nerd game developers, its some dude who rushed this in, and his 3 buddies have to deal with the fallout now. Unsurprisingly, the grasp/dorn issues were huge and required adjustment, I&#039;m certain there will be others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Here&#039;s my own 2 cents on some of the different prestige options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t experimented with the multi-class prestige options much yet. But here&#039;s what I got so far:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thi-War:&#039;&#039;&#039; Functionally better, but not much &amp;quot;fun&amp;quot;&lt;br /&gt;
**Definitely hardier than a regular thief, but, not many features to actually mess with. Gets Rescue, which is nice. And Doorbash. Shrug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dru-Cle:&#039;&#039;&#039; A badass motherfucker who ain&#039;t takin shit from nobody&lt;br /&gt;
**Definitely my favorite. The killer combo here is obtaining all the +dorn and lower dorn cost gear that&#039;s out there (Graaj/Tolsmir), and then tacking on the 26 wis from the prestige status. The stuff obtained from the cleric skills list isn&#039;t really big, druids already can do most of that stuff, but, that 26 wis and whatever other secret sauce prestige adds (speed?) makes him far better than my regular druids.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-Dru:&#039;&#039;&#039; Maybe my best tank?&lt;br /&gt;
**I have this guy devoted to Sarane for House Arcana Eviae path (the tanky/fighty cleric path skills), which makes a great combo with the prestige status. Guy is a brick shit house. The Druid stuff adds a huge quantity of useful spells to fix everything that&#039;s annoying about regular Clerics. He can fucking hide/sneak/scan/track, he can rescue at 95% instead of 20%, all his 2nd/3rd/4th atk percentages are way better. The combo of that stuff with the cleric devotion path spells like Greater Sanctuary (60% damage reduction), indurate, indignation, conviction, defense against undead, lightshield, divine power, and of course visage of the deity make this dude super solid. The Cleric devotion path stuff makes clerics decent tanks, but the Cle-Dru prestige stuff makes them vastly more functional and capable of a lot more gameplay. Easier to use, less restrictions, nice. I might do a Cle-War later to really focus on the tank element, that would be even better, though less good for walking around exploring and shit like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some builds my friends have that I get the gist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-War:&#039;&#039;&#039; Probably the best route to take to build a cleric tank really. Get all the fighty stuff, parry, melee atk %&#039;s, grip, etc. &lt;br /&gt;
*&#039;&#039;&#039;Mag-Cle:&#039;&#039;&#039; Sick of walking around 2 spell bots? Get by with 1. Mage buffs plus sanc, who&#039;s against that? Great for Immob mages.&lt;br /&gt;
*&#039;&#039;&#039;Thi-Dru:&#039;&#039;&#039; Adding magic to thieves is super useful: sanc, invis, cure blind/poison, create spring, PLUS parry and increased melee %&#039;s. &lt;br /&gt;
*&#039;&#039;&#039;War-XXX:&#039;&#039;&#039; Warriors themselves fucking suck, so, prestige it with anything to maybe get more use out of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the single-prestige classes, I have Dread, Knight, Hunter, will soon have my Fatty prestiged into a Bucc. Honestly not much to say about these other than &amp;quot;yea they&#039;re better&amp;quot;. If you have one, why would you use the regular version? You wouldn&#039;t. So, I&#039;m currently focusing on these because I kind of think that over time people may figure out new multi-class ideas for certain purposes/runs and I&#039;ll let that play out for awhile before committing to what I build there. But, these single-class guys aren&#039;t going anywhere, and really the end-game is now to have all these classes prestiged into their superman forms. So, mays well get that done first. They&#039;re all strong.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread:&#039;&#039;&#039; having 26 dex makes them almost unhittable for certain mobs. Grasp is fast and strong. Feed to full is money.&lt;br /&gt;
*&#039;&#039;&#039;Knight:&#039;&#039;&#039; is huge and just laughs as things slam against him and bounce off.&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; is wayyyy fucking nicer than Ranger and can actually kill things now, plus cascade is kickass for certain applications. &lt;br /&gt;
*&#039;&#039;&#039;Bucc:&#039;&#039;&#039; The new skills suck really, but Bucc is still pretty sick (especially if you have all the +gong equipment from IC/Pete). I use this as my questor and he romps Destre quest mobs at 8% mob life per gong. &lt;br /&gt;
*&#039;&#039;&#039;Harb:&#039;&#039;&#039; The speed of spiral is sick. He&#039;s a super good quest char too. I don&#039;t naturally use my Augs a ton, so not a lot more to say, he is better though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4605</id>
		<title>Prestige Info</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4605"/>
		<updated>2026-03-04T01:47:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass). &lt;br /&gt;
&lt;br /&gt;
=Prestige Types=&lt;br /&gt;
&lt;br /&gt;
There are two types of prestige characters. Some classes can multi-class with another, some can only upgrade at their existing class. &lt;br /&gt;
&lt;br /&gt;
*These &amp;quot;classic&amp;quot; classes can become multi-class with one another (only) (i.e. Cleric-Druid, or Mage-Thief, etc)&lt;br /&gt;
**Your original class will be your &amp;quot;primary class&amp;quot; while your added class we will call your &amp;quot;secondary class&amp;quot;. &lt;br /&gt;
***Cleric&lt;br /&gt;
***Druid&lt;br /&gt;
***Mage&lt;br /&gt;
***Thief&lt;br /&gt;
***Warrior&lt;br /&gt;
&lt;br /&gt;
*These classes just become upgraded. They get a new fancy name and greater powers in their own class. (they cannot multi-class).&lt;br /&gt;
**Augurer  --&amp;gt;  Harbinger&lt;br /&gt;
**Fathomer --&amp;gt;  Buccaneer&lt;br /&gt;
**Nephandi --&amp;gt;  Infernalist&lt;br /&gt;
**Paladin  --&amp;gt;  Knight&lt;br /&gt;
**Ranger   --&amp;gt;  Hunter&lt;br /&gt;
**Vampire  --&amp;gt;  Dread Vampire&lt;br /&gt;
&lt;br /&gt;
Current Distribution of Prestige Characters: Here is what people have chosen as of March 2026: &lt;br /&gt;
[[Image:Prestige 2026.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race Restrictions==&lt;br /&gt;
*For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.&lt;br /&gt;
**For example, a Half-Ogre Thief cannot become a Thi-Mag/Dru/Cle because Half-Ogres simply cannot be those classes. He could only become Thi-War&lt;br /&gt;
&lt;br /&gt;
Below is a table of which races can be which classes. This is slightly confusing, so for clarity there is more information on [[Prestige Info Tables]] for each specific multi-class option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align: center&amp;quot; | Possible race/class combinations:&lt;br /&gt;
|-&lt;br /&gt;
! !!Dragonborn !! Drow !! Dwarf !! Elf !! Gith !! Gnome !! Half-Elf !! Half-Ogre !! Half-Orc !! Half-Troll !! Halfling !! Human !! Pixie !! Sea-elf !! Tiefling&lt;br /&gt;
|-&lt;br /&gt;
|Cleric|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || &lt;br /&gt;
|-&lt;br /&gt;
|Druid|| || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Mage||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Thief|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Warrior||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
*For multi-class prestige:&lt;br /&gt;
**The primary class determines what equipment you can wear. If you&#039;re a Thi-Mag, you have to wear Thief/Rogue compatible eq. Not Mage stuff.&lt;br /&gt;
&lt;br /&gt;
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at &amp;quot;some point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(There&#039;s a few items I know about currently, so there are probably more out there already)&lt;br /&gt;
&lt;br /&gt;
Look for this to be fully implemented soon, circa 2065!&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
Prestige characters get several bonuses, including a max stat increase, hp/mana/moves increases, and skills/spells increases. Some get brand new skills/spells, and some have increased speed/wait-time or damage of their existing skills/spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Bonus==&lt;br /&gt;
*For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:&lt;br /&gt;
 Dread Vampire: 26 Dex&lt;br /&gt;
 Buccaneer:     26 Dex&lt;br /&gt;
 Knight:        26 Str&lt;br /&gt;
 Hunter:        26 Str&lt;br /&gt;
 Harbinger:     26 Lck&lt;br /&gt;
 Infernalist:   26 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For multi-class prestige characters, you get a +1 to the max of the prime stat of the secondary class. &lt;br /&gt;
**For example, a Thi-War: Str is the Warrior&#039;s prime stat. So Thi-War can have 21 Str.&lt;br /&gt;
**For example, a Mag-Thi: Dex is the Thief&#039;s prime stat. So Mag-Thi can have 21 Dex.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Secondary Class&#039;&#039;&#039;   &#039;&#039;&#039;Increased max stat on the prestige character:&#039;&#039;&#039;&lt;br /&gt;
           Thief:  Dex&lt;br /&gt;
         Warrior:  Str&lt;br /&gt;
            Mage:  Int&lt;br /&gt;
          Cleric:  Wis&lt;br /&gt;
           Druid:  Wis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Higher stats do have concrete advantages, though not all of these are obvious to detect. Here are some known quantities: &lt;br /&gt;
*26 Dex = Impossible to fumble potions. &lt;br /&gt;
*+1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).&lt;br /&gt;
*+1 Str = Rangers &#039;gash&#039; attach is STR+WIS based, and hits much harder with 26 Str.&lt;br /&gt;
*26 Int = Grasp was Int based, and was brutal at 26 int. Got nerfed. (news 1149)&lt;br /&gt;
*26 Wis = Dorn was Wis based, and this was fucking ammazzzzing. Got nerfed. (news 1171)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class&#039;s prime/secondary/deficient stats, which can be interesting to think about. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Stats per Multi-Class&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||18||25||20||22||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Cle||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||18||25||20||22||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||25||18||20||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20|| +1 Dex (Warriors secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Mag||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||22||20||20||20|| +1 Int (Warriors deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|-&lt;br /&gt;
|War-Dru||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|- &lt;br /&gt;
|Mag-Thi||18||25||22||&#039;&#039;&#039;21&#039;&#039;&#039;||20||20||20|| +1 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Mag-War||&#039;&#039;&#039;19&#039;&#039;&#039;||25||22||20||20||20||20|| +1 Str (Mages deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Cle||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-War||&#039;&#039;&#039;21&#039;&#039;&#039;||22||25||18||20||20||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Thi||20||22||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||20||20|| +1 Dex (Clerics deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Mag||20||&#039;&#039;&#039;23&#039;&#039;&#039;||25||18||20||20||20|| +1 Int (Clerics secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||20||22||&#039;&#039;&#039;26&#039;&#039;&#039;||18||20||20||20|| +1 Wis (Clerics &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||20||20||&#039;&#039;&#039;26&#039;&#039;&#039;||20||22||18||20|| +1 Wis (Druids &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||25||20||22||18||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|Dru-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||25||20||22||18||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Thi||20||20||25||&#039;&#039;&#039;21&#039;&#039;&#039;||22||18||20|| +1 Dex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.&lt;br /&gt;
&lt;br /&gt;
==HP Bonus==&lt;br /&gt;
&lt;br /&gt;
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.&lt;br /&gt;
&lt;br /&gt;
*Prestige characters have their starting hp at level 1 doubled compared to normal new chars of that race/class.&lt;br /&gt;
**The equation is: (20 +/- {race/class modifiers}) x 2 = starting hp at level 1.&lt;br /&gt;
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal&#039;s prestige command.&lt;br /&gt;
&lt;br /&gt;
This leaves you at Level 5 with a higher base than a standard level 5 character.&lt;br /&gt;
&lt;br /&gt;
(No bonuses to starting mana or movement outside of racial modifiers.)&lt;br /&gt;
&lt;br /&gt;
===HP Gains per Level===&lt;br /&gt;
&lt;br /&gt;
Gains for multi-class characters are based on primary class, not affected by secondary.&lt;br /&gt;
&lt;br /&gt;
While prestige leveling, your class&#039;s min hp gain is +1 from usual, and your max hp gain is +2 from usual.&lt;br /&gt;
&lt;br /&gt;
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ HP/Mana Gains by Class&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Class&lt;br /&gt;
! colspan=6 | Regular&lt;br /&gt;
! colspan=6 | Prestige&lt;br /&gt;
|-&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
|-&lt;br /&gt;
! Augurer&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Druid&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Fathomer&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Mage&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 10 &lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 3 &lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Nephandi&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Paladin&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Ranger&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Thief&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a &lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total HP Gains===&lt;br /&gt;
&lt;br /&gt;
My rule of thumb is that you basically get between 4-6 &amp;quot;Free&amp;quot; additional levels worth of hp gains. I usually hit my &amp;quot;old base&amp;quot; around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that&#039;s 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Classic Vs Prestige HP Bases at AV&lt;br /&gt;
!CLASS&lt;br /&gt;
!Race&lt;br /&gt;
!Original HP&lt;br /&gt;
!Prestige HP&lt;br /&gt;
!Average Gain per Level&lt;br /&gt;
!Total HP Gain&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Human||687||802||15.55||115hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Gith||693||813||15.91||120hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Sea-Elf|| ? || 771 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||630||714||13.91||84hp&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||617||706||13.59||89hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith ||790 || 840 || -- ||50hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||848|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||793||874||17.2||101hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||785||857|| -- || 72hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||853|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ?||854|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||857|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith||765||858||16.53||93hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||860|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||861|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||866|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||868|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf||837||892||17.46||55hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||||912||17.93||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||803||909||17.93||106hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf|| ? ||909|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Tiefling||772||855||16.63||83hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Dwarf|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| ? || 751 ||818||16||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| Dwarf || 733||840||16.5||107hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Elf||726||828||16.2||102hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Lizardman||852||915||17.77||63hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Pixie|| ? || 937 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||939|| 18.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||925|| 18.1||&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Dragonborn||611||686||12.93||75hp&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Gith||559||678||--||119hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Elf||875||955||18.75||80hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 963 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 962 || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Mag-Thi||Elf||559||626||12.04||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||Pixie|| ? || 631 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||H-Ogre|| ? || 802|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||H-Elf||||825||16.3||&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||Drow||845||919||17.89||74hp&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||H-Orc||861||931||--||70hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana/Moves Bonus==&lt;br /&gt;
&lt;br /&gt;
You do gain additional mana/moves similar to hp. Same story basically. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some gains on mana I have data points on: &lt;br /&gt;
&lt;br /&gt;
 Buccaneer:   +94  mn&lt;br /&gt;
 Infernalist: +67  mn&lt;br /&gt;
 Infernalist: +75  mn &lt;br /&gt;
 Knight:      +50  mn&lt;br /&gt;
 Harbinger:   +50  mn&lt;br /&gt;
 Cle-Dru:     +81  mn&lt;br /&gt;
 Dru-Cle:     +62  mn&lt;br /&gt;
 Mag-Thi:     +59  mn&lt;br /&gt;
&lt;br /&gt;
==Skill/Spell Bonus==&lt;br /&gt;
&lt;br /&gt;
=== Single-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
While leveling all skills/spells are auto-adepted to full each level. You do NOT have to &amp;quot;re-learn&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
For any &#039;New Skills&#039; listed below, also see the help file for each of those for official documentation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039;: &lt;br /&gt;
**Faster Spiral: Can spiral 17 times between coils, compared to a regular Augurer&#039;s 13 spirals&lt;br /&gt;
**Spiral costs 11 mana instead of 15&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;: &lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)&lt;br /&gt;
**Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere (22 vs 30), rummage  (3 vs 5).&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Retreat:&#039;&#039;&#039; Flee to the last room you were in (directional flee).&lt;br /&gt;
***&#039;&#039;&#039;Terrorize:&#039;&#039;&#039; Force mob to flee if significantly lesser level/experience.&lt;br /&gt;
***&#039;&#039;&#039;Tactics of the Sea:&#039;&#039;&#039; A short lived (15 rds) resistance/saves buff:&lt;br /&gt;
             [tactics of ;+030 R: ACID;   13 rds]    [tactics of ;+020 R:MAGIC;   13 rds]&lt;br /&gt;
             [tactics of ;+025 R:DRAIN;   13 rds]    [tactics of ;+020 R:UNHLY;   13 rds]&lt;br /&gt;
             [tactics of ;+015 R: HOLY;   13 rds]    [tactics of ;+025 R:BLUNT;   13 rds]&lt;br /&gt;
             [tactics of ;+020 R: PRCE;   13 rds]    [tactics of ;+025 R:SLASH;   13 rds]&lt;br /&gt;
             [tactics of ;+010 R:ENRGY;   13 rds]    [tactics of ;+010 R: ELEC;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R: COLD;   13 rds]    [tactics of ;+030 R: FIRE;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R:NOMGC;   13 rds]    [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV SPLL;   13 rds]    [tactics of ;-006 SV BRTH;   13 rds]&lt;br /&gt;
             [tactics of ;-007 SV PARA;   13 rds]    [tactics of ;-006 SV POI;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernalist&#039;&#039;&#039;: &lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Void Infusion:&#039;&#039;&#039; Stat buffs. The lower your stats when you cast it, the greater the buffs.&lt;br /&gt;
***&#039;&#039;&#039;Shared Agony:&#039;&#039;&#039; Resist a % of incoming damage and return it to mob as attack damage.&lt;br /&gt;
***&#039;&#039;&#039;Enslaved Summoning:&#039;&#039;&#039; Summon berserk-style gremlin to fight with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Faster, cheaper, Gash&lt;br /&gt;
**Stronger Gash while at 26 str.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Vampire&#039;&#039;&#039;:&lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)&lt;br /&gt;
**Mistwalk works during daytime and night.&lt;br /&gt;
**No blood loss during the day.&lt;br /&gt;
**Stronger potence (Max +6 dr, based on hp).&lt;br /&gt;
**Blood cost reduction for all spells to 1 bp.&lt;br /&gt;
**Feed restores ALL blood points every time.&lt;br /&gt;
&lt;br /&gt;
=== Multi-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.&lt;br /&gt;
&lt;br /&gt;
*Skills/Spells from the primary class are auto-adepted each level to full. You do NOT need to &amp;quot;re-learn&amp;quot; those.&lt;br /&gt;
*Skills/Spells from the secondary class must be adepted as per usual (and take longer than usual)&lt;br /&gt;
&lt;br /&gt;
*There is a list of multi-class accessible skills/spells in &#039;help prestige4&#039;. &lt;br /&gt;
**If the secondary class would typically learn one of those, you will learn it on your prestige multi-class. &lt;br /&gt;
***For example, if you&#039;re a Warrior, and you multi with a Cleric, Clerics learn &#039;sanctuary&#039;, and its on the list, so you can learn sanctuary. &lt;br /&gt;
&lt;br /&gt;
*Multi Skills/Spells learned thanks to your secondary class have a max adept percentage at 80% of the secondary class&#039;s native adept percentage.&lt;br /&gt;
**For example, a War-Cleric will get sanctuary. Cleric&#039;s learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%&lt;br /&gt;
*If BOTH classes have a skill or spell, whichever class has the higher percentage &#039;wins&#039;, and that value is the new limit for that skill or spell.&lt;br /&gt;
**For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid&#039;s rescue will adept to 95%.&lt;br /&gt;
&lt;br /&gt;
*Mage path spells, and Cleric pantheon spells, are not included for prestigers.&lt;br /&gt;
**Cleric align-based spells DO still apply. You learn both heal &amp;amp; necromantic touch, but your ability to cast each is based on your align dev/evil.&lt;br /&gt;
&lt;br /&gt;
*Mage-X prestige&#039;s get a special perk of increased self-stat-buff spells. They&#039;re +6 instead of the usual +3.&lt;br /&gt;
&lt;br /&gt;
===Multi-Class Skills/Spells Table===&lt;br /&gt;
Here&#039;s a table showing what you learn from multi&#039;ing with each Class, and to what percentage adeptness that class adepts that.&lt;br /&gt;
&lt;br /&gt;
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)&lt;br /&gt;
&lt;br /&gt;
This is just a quick overview, to see EXACTLY  what &#039;you get&#039; please see [[Prestige Info Tables]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Multi-Class Skills &amp;amp; Adeptness&lt;br /&gt;
!colspan=3 | X-Cleric&lt;br /&gt;
!colspan=3 | X-Thief&lt;br /&gt;
!colspan=3 | X-Warrior&lt;br /&gt;
!colspan=3 | X-Mage&lt;br /&gt;
!colspan=3 | X-Druid&lt;br /&gt;
|-&lt;br /&gt;
|aid||95||||aid||70||||aid||80||||berserk style||45||||aid||95&lt;br /&gt;
|-&lt;br /&gt;
|armor||95||||backstab||95||||berserk style||95||||black fist||95||||berserk style||45&lt;br /&gt;
|-&lt;br /&gt;
|berserk style||20||||berserk style||45||||blitz||80||||caustic fount||95||||create food||95&lt;br /&gt;
|-&lt;br /&gt;
|bless||95||||circle||95||||disarm||85||||continual light||95||||create spring||95&lt;br /&gt;
|-&lt;br /&gt;
|continual light||95||||disarm||90||||dodge||70||||create spring||95||||disarm||95&lt;br /&gt;
|-&lt;br /&gt;
|create food||95||||dodge||95||||doorbash||85||||fireshield||95||||dodge||95&lt;br /&gt;
|-&lt;br /&gt;
|create spring||95||||dual wield||85||||dual wield||85||||float||95||||dorn nadur||90&lt;br /&gt;
|-&lt;br /&gt;
|dodge||50||||gouge||95||||grip||90||||fly||95||||earthquake||95&lt;br /&gt;
|-&lt;br /&gt;
|fireshield||95||||grip||35||||kick||85||||ice blast||95||||fire breath||95&lt;br /&gt;
|-&lt;br /&gt;
|float||90||||hide||85||||lunge||90||||invis||95||||fireshield||95&lt;br /&gt;
|-&lt;br /&gt;
|fly||95||||scan||90||||parry||85||||second attack||45||||float||95&lt;br /&gt;
|-&lt;br /&gt;
|heal||95||||second attack||90||||punt||95||||slink||95||||fly||95&lt;br /&gt;
|-&lt;br /&gt;
|necromantic touch||95||||sneak||95||||rescue||80||||third attack||30||||forage||70&lt;br /&gt;
|-&lt;br /&gt;
|prayer||95||||third attack||70||||scan||60||||track||85||||hide||95&lt;br /&gt;
|-&lt;br /&gt;
|rescue||20||||track||85||||second attack||95||||magic missile|| 95||||invis||95&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary||95|| || ||||||shoulder||90||||||||||cure blindness||95&lt;br /&gt;
|-&lt;br /&gt;
|second attack||50|| ||||||||smash||95||||||||||cure poison||95&lt;br /&gt;
|-&lt;br /&gt;
|third attack||40|| ||||||||stun||85||||||||||kick||95&lt;br /&gt;
|-&lt;br /&gt;
|true sight||95|| || ||||||third attack||95||||||||||meditate||95&lt;br /&gt;
|-&lt;br /&gt;
|word of recall||95||||||||||track||85||||||||||sanctuary||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||parry||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||rescue||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||scan||60&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||second attack||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||heal||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||sneak||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||continual light||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||third attack||90&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||track||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||word of recall||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stupid Druid spell name translations:&lt;br /&gt;
**cure blindness = ioc dall&lt;br /&gt;
**cure poison = Ioc puinsean&lt;br /&gt;
**sanctuary = nadur dion&lt;br /&gt;
**heal = slainte&lt;br /&gt;
**continual light = starlight&lt;br /&gt;
&lt;br /&gt;
=Damage Comparisons=&lt;br /&gt;
&lt;br /&gt;
I have a lot of data on different attack values, however I don&#039;t have a lot of comparison between prestige vs. non-prestige unfortunately (it&#039;s basically all prestige data). The one comparison I have however is on Ranger/Hunter Gash, which displays the advantage of the increased relevant stat to the gash attack (Gash is based on Wis+Str. Hunters have 26 Str). This is based on testing about 100 Gash&#039;s in the arena PvP, damage values may differ vs. Mobs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
!Average&lt;br /&gt;
!DPS&lt;br /&gt;
!Damroll&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||141||173||157||85||92|| Max str/wis. &lt;br /&gt;
|-&lt;br /&gt;
|Ranger||84||101||92||50||93|| Max str/wis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In general, all attacks are simply better. If not, defenses are better, allowing for less healing and more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
In practice, 2 Dreads can kill things 2 Vamps struggle much more to kill, etc.&lt;br /&gt;
&lt;br /&gt;
Attack/wait-time speeds are decreased for some attacks/classes so even if the attack isn&#039;t necessarily stronger you are launching more of them more frequently. The Harbingers being able to launch 17 spirals before Coil of Flame expires compared to a regular Aug&#039;s 13 spirals is a nice gain. Plus, since Spiral damage is HP based, your increased prestige HP base will raise that level as well. More damage per hit and more hits overall: Double Whammy.&lt;br /&gt;
&lt;br /&gt;
=Leveling Tips=&lt;br /&gt;
&lt;br /&gt;
Leveling a prestige character fucking blows:&lt;br /&gt;
&lt;br /&gt;
*MUST be ip-1 game-wide while leveling or drastically reduced xp. &lt;br /&gt;
*XP needed per level is jacked way way way up&lt;br /&gt;
*XP gain pet hit is jacked way way way down. About 1/7th the usual rate of xp gain per hit.&lt;br /&gt;
*Your kill buffer filling up with too many kills of a mob will drop xp down 0, entirely 0 xp per hit or kill.&lt;br /&gt;
&lt;br /&gt;
Advice: &lt;br /&gt;
&lt;br /&gt;
*Get a fucking life and quit this bullshit game.&lt;br /&gt;
*Be ip1. Clear your kill buffer every level to start, then twice per level, and by the end after every &#039;round&#039; of mobs you go and kill.&lt;br /&gt;
**I may be paranoid, but I clear it with 25 UNIQUE mobs. &lt;br /&gt;
*Melee damage gains far more xp than the other attacks/spells. Just sit there, do nothing, and heal as needed.&lt;br /&gt;
**Max your HR as much as possible to land as many melee hits as possible.&lt;br /&gt;
**Max your DR as much as possible to land as much damage per melee hit as possible.&lt;br /&gt;
**This applies to non-prestige leveling too btw, but really needs to be followed for prestige leveling.&lt;br /&gt;
*Classes that get enhanced damage and 2nd/3rd/4th attack early on go much faster than those that do not. &lt;br /&gt;
*Finding all the lowbie quests that give xp rewards is helpful (Town Hall, etc)&lt;br /&gt;
&lt;br /&gt;
Grind your face off. &lt;br /&gt;
&lt;br /&gt;
So far for me Knight and Hunter were the fastest. Dread sucks at first but then speeds up. Thief-Warrior is by far the worst. Absolutely awful the entire time start to finish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Prestige ==&lt;br /&gt;
&lt;br /&gt;
===Glory &amp;amp; Gold Cost===&lt;br /&gt;
See help prestige3. &lt;br /&gt;
&lt;br /&gt;
In my mind, it usually behooves you to get as much glory as your patience can stand. The minimum 300/2bil price tag is both expensive in gold and also leaves you with a tiny 300 glory to play with, which you can&#039;t do all that much with. In my mind, I have no rush to prestige stuff usually, and would rather have at least 750 glory to play with. Once in a blue moon I&#039;ll blow the 2bil and do it at 300 glory, but, I likely have more gold than newer players and can do that. &lt;br /&gt;
&lt;br /&gt;
If you are struggling with the gold cost, just keep glorying. Gold is stupid anyways. If you do need help getting SOME gold, my advice is to find 2/3 buddies and figure out a run for a decent item, then farm it, stockpile loot, and sell the shit out of it. Farming Mithril Hall or CD is way slower. There&#039;s solo things you can do if you have the means, farming edo dragon teeth and selling amulets is quite lucrative. I should write a page on profitable things for newbs to run.&lt;br /&gt;
&lt;br /&gt;
===Scrippe===&lt;br /&gt;
&lt;br /&gt;
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zmud/Tintin:&#039;&#039;&#039; #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w&lt;br /&gt;
 &#039;&#039;&#039;Mush:&#039;&#039;&#039; #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w&lt;br /&gt;
&lt;br /&gt;
In her room, execute the command &#039;&#039;&#039;prestige&#039;&#039;&#039;. She will provide you a scrippe with your name and the word &amp;quot;prestige&amp;quot; embossed.&lt;br /&gt;
&lt;br /&gt;
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.&lt;br /&gt;
&lt;br /&gt;
After you have obtained that scrippe, and once you are ready to pull the trigger &#039;&#039;&#039;remove all your gear and empty your inventory&#039;&#039;&#039; and it may be wise to &#039;&#039;&#039;eat and drink (and maybe rest for a tick)&#039;&#039;&#039; so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.&lt;br /&gt;
&lt;br /&gt;
Finally, contact a level 60 imm and tell them you&#039;d like to prestige your character.&lt;br /&gt;
&lt;br /&gt;
=Closing Thoughts &amp;amp; Opinions=&lt;br /&gt;
&lt;br /&gt;
Any prestige character is significantly &amp;quot;better&amp;quot; than the non-prestige version. In my experience, the little things do matter. &lt;br /&gt;
&lt;br /&gt;
*Increasing stats by 1 does make a big difference. Having 26 of a stat makes whatever that is super good. 26 dex chars barely catch melee damage and don&#039;t drop potions, 26 wis/int chars seem to succeed is casting spells all the time. Whatever is going on in the game code I dunno, but the minor stat changes matter, as evidenced by:&lt;br /&gt;
**26 int vamps made grasp game breaking and had to be nerfed (news 1149)&lt;br /&gt;
**26 wis druids made dorn game breaking and had to be nerfed (news 1171)&lt;br /&gt;
**26 str hunters gash is much stronger (because gash is Wis+Str based)&lt;br /&gt;
&lt;br /&gt;
So, all of the single-class prestige types are &amp;quot;just better&amp;quot; at being that class than the non-prestige version. &lt;br /&gt;
&lt;br /&gt;
And, the multi-class prestige types can try interesting things to experiment with changing different stats based on who they cross-class with, raising their deficient stat, or secondary stat, or with clerics/druids essentially achieving the same stat bonus as the single-class prestige by raising prime stat to 26 and still also gaining cross-class skills. There&#039;s a lot of combo&#039;s out there, an each seems to have some nice perks. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Small changes make big impacts&lt;br /&gt;
&lt;br /&gt;
*The multi-class skills list doesn&#039;t look that impressive, but again its the less-fancy skills that make a decent impact&lt;br /&gt;
**Adding parry/dodge/etc skills to characters who don&#039;t typically have them makes a big difference: &lt;br /&gt;
***A Mage moving to a Mag-War gaining parry and dodge drastically reduces melee damage taken.&lt;br /&gt;
**Increasing 2nd/3rd/4th attack percentages is very helpful. &lt;br /&gt;
***A Mage moving to a Mag-War increases 2nd and 3rd attack from 45% and 30% both to 95%. More than double your melee damage attempts.&lt;br /&gt;
***In conjunction with the above parry/dodge benefit, you&#039;ve entirely flipped the script on the Mage&#039;s melee fighting capability.&lt;br /&gt;
**Automatic skills are worthwhile and add up quickly, even if you don&#039;t get to &#039;play with them&#039; yourself really.&lt;br /&gt;
***A Thief moving to a Thi-War adds Parry, sees grip move from 30% to 90%, 2nd atk 90% -&amp;gt; 95%, 3rd atk 70% -&amp;gt; 95%. &lt;br /&gt;
**Functional &amp;quot;utility&amp;quot; skills are nice and make gameplay easier, get you out of jams. Increase suriveability.&lt;br /&gt;
***Gaining things like rescue, scan, track, and of course sanc/nadur dion, cure blind/poison, elemental shields, etc, are all fucking nice to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting there&#039;s a bunch of other ways prestige is game breaking that will eventually be nerfed too once people figure it out, because mostly none of this prestige stuff is super well beta tested. Edmond showed up one day and built it out in about 2 weeks then bailed. He had some people in various orders testing in on the build port for a week, some tweaks were made, then he shoved it onto the production server and let it fly. This is not some crack team of nerd game developers, its some dude who rushed this in, and his 3 buddies have to deal with the fallout now. Unsurprisingly, the grasp/dorn issues were huge and required adjustment, I&#039;m certain there will be others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Here&#039;s my own 2 cents on some of the different prestige options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t experimented with the multi-class prestige options much yet. But here&#039;s what I got so far:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thi-War:&#039;&#039;&#039; Functionally better, but not much &amp;quot;fun&amp;quot;&lt;br /&gt;
**Definitely hardier than a regular thief, but, not many features to actually mess with. Gets Rescue, which is nice. And Doorbash. Shrug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dru-Cle:&#039;&#039;&#039; A badass motherfucker who ain&#039;t takin shit from nobody&lt;br /&gt;
**Definitely my favorite. The killer combo here is obtaining all the +dorn and lower dorn cost gear that&#039;s out there (Graaj/Tolsmir), and then tacking on the 26 wis from the prestige status. The stuff obtained from the cleric skills list isn&#039;t really big, druids already can do most of that stuff, but, that 26 wis and whatever other secret sauce prestige adds (speed?) makes him far better than my regular druids.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-Dru:&#039;&#039;&#039; Maybe my best tank?&lt;br /&gt;
**I have this guy devoted to Sarane for House Arcana Eviae path (the tanky/fighty cleric path skills), which makes a great combo with the prestige status. Guy is a brick shit house. The Druid stuff adds a huge quantity of useful spells to fix everything that&#039;s annoying about regular Clerics. He can fucking hide/sneak/scan/track, he can rescue at 95% instead of 20%, all his 2nd/3rd/4th atk percentages are way better. The combo of that stuff with the cleric devotion path spells like Greater Sanctuary (60% damage reduction), indurate, indignation, conviction, defense against undead, lightshield, divine power, and of course visage of the deity make this dude super solid. The Cleric devotion path stuff makes clerics decent tanks, but the Cle-Dru prestige stuff makes them vastly more functional and capable of a lot more gameplay. Easier to use, less restrictions, nice. I might do a Cle-War later to really focus on the tank element, that would be even better, though less good for walking around exploring and shit like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some builds my friends have that I get the gist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-War:&#039;&#039;&#039; Probably the best route to take to build a cleric tank really. Get all the fighty stuff, parry, melee atk %&#039;s, grip, etc. &lt;br /&gt;
*&#039;&#039;&#039;Mag-Cle:&#039;&#039;&#039; Sick of walking around 2 spell bots? Get by with 1. Mage buffs plus sanc, who&#039;s against that? Great for Immob mages.&lt;br /&gt;
*&#039;&#039;&#039;Thi-Dru:&#039;&#039;&#039; Adding magic to thieves is super useful: sanc, invis, cure blind/poison, create spring, PLUS parry and increased melee %&#039;s. &lt;br /&gt;
*&#039;&#039;&#039;War-XXX:&#039;&#039;&#039; Warriors themselves fucking suck, so, prestige it with anything to maybe get more use out of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the single-prestige classes, I have Dread, Knight, Hunter, will soon have my Fatty prestiged into a Bucc. Honestly not much to say about these other than &amp;quot;yea they&#039;re better&amp;quot;. If you have one, why would you use the regular version? You wouldn&#039;t. So, I&#039;m currently focusing on these because I kind of think that over time people may figure out new multi-class ideas for certain purposes/runs and I&#039;ll let that play out for awhile before committing to what I build there. But, these single-class guys aren&#039;t going anywhere, and really the end-game is now to have all these classes prestiged into their superman forms. So, mays well get that done first. They&#039;re all strong.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread:&#039;&#039;&#039; having 26 dex makes them almost unhittable for certain mobs. Grasp is fast and strong. Feed to full is money.&lt;br /&gt;
*&#039;&#039;&#039;Knight:&#039;&#039;&#039; is huge and just laughs as things slam against him and bounce off.&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; is wayyyy fucking nicer than Ranger and can actually kill things now, plus cascade is kickass for certain applications. &lt;br /&gt;
*&#039;&#039;&#039;Bucc:&#039;&#039;&#039; The new skills suck really, but Bucc is still pretty sick (especially if you have all the +gong equipment from IC/Pete). I use this as my questor and he romps Destre quest mobs at 8% mob life per gong. &lt;br /&gt;
*&#039;&#039;&#039;Harb:&#039;&#039;&#039; The speed of spiral is sick. He&#039;s a super good quest char too. I don&#039;t naturally use my Augs a ton, so not a lot more to say, he is better though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4604</id>
		<title>Prestige Info</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Prestige_Info&amp;diff=4604"/>
		<updated>2026-03-04T01:47:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass). &lt;br /&gt;
&lt;br /&gt;
=Prestige Types=&lt;br /&gt;
&lt;br /&gt;
There are two types of prestige characters. Some classes can multi-class with another, some can only upgrade at their existing class. &lt;br /&gt;
&lt;br /&gt;
*These &amp;quot;classic&amp;quot; classes can become multi-class with one another (only) (i.e. Cleric-Druid, or Mage-Thief, etc)&lt;br /&gt;
**Your original class will be your &amp;quot;primary class&amp;quot; while your added class we will call your &amp;quot;secondary class&amp;quot;. &lt;br /&gt;
***Cleric&lt;br /&gt;
***Druid&lt;br /&gt;
***Mage&lt;br /&gt;
***Thief&lt;br /&gt;
***Warrior&lt;br /&gt;
&lt;br /&gt;
*These classes just become upgraded. They get a new fancy name and greater powers in their own class. (they cannot multi-class).&lt;br /&gt;
**Augurer  --&amp;gt;  Harbinger&lt;br /&gt;
**Fathomer --&amp;gt;  Buccaneer&lt;br /&gt;
**Nephandi --&amp;gt;  Infernalist&lt;br /&gt;
**Paladin  --&amp;gt;  Knight&lt;br /&gt;
**Ranger   --&amp;gt;  Hunter&lt;br /&gt;
**Vampire  --&amp;gt;  Dread Vampire&lt;br /&gt;
&lt;br /&gt;
Current Distribution of Prestige Characters: Here is what people have chosen as of March 2026: &lt;br /&gt;
[[Prestige 2026.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Race Restrictions==&lt;br /&gt;
*For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.&lt;br /&gt;
**For example, a Half-Ogre Thief cannot become a Thi-Mag/Dru/Cle because Half-Ogres simply cannot be those classes. He could only become Thi-War&lt;br /&gt;
&lt;br /&gt;
Below is a table of which races can be which classes. This is slightly confusing, so for clarity there is more information on [[Prestige Info Tables]] for each specific multi-class option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align: center&amp;quot; | Possible race/class combinations:&lt;br /&gt;
|-&lt;br /&gt;
! !!Dragonborn !! Drow !! Dwarf !! Elf !! Gith !! Gnome !! Half-Elf !! Half-Ogre !! Half-Orc !! Half-Troll !! Halfling !! Human !! Pixie !! Sea-elf !! Tiefling&lt;br /&gt;
|-&lt;br /&gt;
|Cleric|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || &lt;br /&gt;
|-&lt;br /&gt;
|Druid|| || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Mage||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || || || || ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Thief|| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|Warrior||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;|   || ||style=&amp;quot;background: green; text-align: center&amp;quot;|  ||style=&amp;quot;background: green; text-align: center&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment= &lt;br /&gt;
*For multi-class prestige:&lt;br /&gt;
**The primary class determines what equipment you can wear. If you&#039;re a Thi-Mag, you have to wear Thief/Rogue compatible eq. Not Mage stuff.&lt;br /&gt;
&lt;br /&gt;
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at &amp;quot;some point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(There&#039;s a few items I know about currently, so there are probably more out there already)&lt;br /&gt;
&lt;br /&gt;
Look for this to be fully implemented soon, circa 2065!&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
Prestige characters get several bonuses, including a max stat increase, hp/mana/moves increases, and skills/spells increases. Some get brand new skills/spells, and some have increased speed/wait-time or damage of their existing skills/spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Bonus==&lt;br /&gt;
*For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:&lt;br /&gt;
 Dread Vampire: 26 Dex&lt;br /&gt;
 Buccaneer:     26 Dex&lt;br /&gt;
 Knight:        26 Str&lt;br /&gt;
 Hunter:        26 Str&lt;br /&gt;
 Harbinger:     26 Lck&lt;br /&gt;
 Infernalist:   26 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For multi-class prestige characters, you get a +1 to the max of the prime stat of the secondary class. &lt;br /&gt;
**For example, a Thi-War: Str is the Warrior&#039;s prime stat. So Thi-War can have 21 Str.&lt;br /&gt;
**For example, a Mag-Thi: Dex is the Thief&#039;s prime stat. So Mag-Thi can have 21 Dex.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Secondary Class&#039;&#039;&#039;   &#039;&#039;&#039;Increased max stat on the prestige character:&#039;&#039;&#039;&lt;br /&gt;
           Thief:  Dex&lt;br /&gt;
         Warrior:  Str&lt;br /&gt;
            Mage:  Int&lt;br /&gt;
          Cleric:  Wis&lt;br /&gt;
           Druid:  Wis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Higher stats do have concrete advantages, though not all of these are obvious to detect. Here are some known quantities: &lt;br /&gt;
*26 Dex = Impossible to fumble potions. &lt;br /&gt;
*+1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).&lt;br /&gt;
*+1 Str = Rangers &#039;gash&#039; attach is STR+WIS based, and hits much harder with 26 Str.&lt;br /&gt;
*26 Int = Grasp was Int based, and was brutal at 26 int. Got nerfed. (news 1149)&lt;br /&gt;
*26 Wis = Dorn was Wis based, and this was fucking ammazzzzing. Got nerfed. (news 1171)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class&#039;s prime/secondary/deficient stats, which can be interesting to think about. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Stats per Multi-Class&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||18||25||20||22||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Cle||20||20||&#039;&#039;&#039;19&#039;&#039;&#039;||25||20||22||20|| +1 Wis (Thieves deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||18||25||20||22||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||25||18||20||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20|| +1 Dex (Warriors secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Mag||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||22||20||20||20|| +1 Int (Warriors deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|-&lt;br /&gt;
|War-Dru||25||18||&#039;&#039;&#039;21&#039;&#039;&#039;||22||20||20||20|| +1 Wis&lt;br /&gt;
|- &lt;br /&gt;
|Mag-Thi||18||25||22||&#039;&#039;&#039;21&#039;&#039;&#039;||20||20||20|| +1 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Mag-War||&#039;&#039;&#039;19&#039;&#039;&#039;||25||22||20||20||20||20|| +1 Str (Mages deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Cle||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||18||25||&#039;&#039;&#039;23&#039;&#039;&#039;||20||20||20||20|| +1 Wis (Mages secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-War||&#039;&#039;&#039;21&#039;&#039;&#039;||22||25||18||20||20||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Thi||20||22||25||&#039;&#039;&#039;19&#039;&#039;&#039;||20||20||20|| +1 Dex (Clerics deficient stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Mag||20||&#039;&#039;&#039;23&#039;&#039;&#039;||25||18||20||20||20|| +1 Int (Clerics secondary stat)&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||20||22||&#039;&#039;&#039;26&#039;&#039;&#039;||18||20||20||20|| +1 Wis (Clerics &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||20||20||&#039;&#039;&#039;26&#039;&#039;&#039;||20||22||18||20|| +1 Wis (Druids &#039;&#039;&#039;primary&#039;&#039;&#039; stat)&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Mag||20||&#039;&#039;&#039;21&#039;&#039;&#039;||25||20||22||18||20|| +1 Int&lt;br /&gt;
|-&lt;br /&gt;
|Dru-War||&#039;&#039;&#039;21&#039;&#039;&#039;||20||25||20||22||18||20|| +1 Str&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Thi||20||20||25||&#039;&#039;&#039;21&#039;&#039;&#039;||22||18||20|| +1 Dex&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.&lt;br /&gt;
&lt;br /&gt;
==HP Bonus==&lt;br /&gt;
&lt;br /&gt;
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.&lt;br /&gt;
&lt;br /&gt;
*Prestige characters have their starting hp at level 1 doubled compared to normal new chars of that race/class.&lt;br /&gt;
**The equation is: (20 +/- {race/class modifiers}) x 2 = starting hp at level 1.&lt;br /&gt;
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal&#039;s prestige command.&lt;br /&gt;
&lt;br /&gt;
This leaves you at Level 5 with a higher base than a standard level 5 character.&lt;br /&gt;
&lt;br /&gt;
(No bonuses to starting mana or movement outside of racial modifiers.)&lt;br /&gt;
&lt;br /&gt;
===HP Gains per Level===&lt;br /&gt;
&lt;br /&gt;
Gains for multi-class characters are based on primary class, not affected by secondary.&lt;br /&gt;
&lt;br /&gt;
While prestige leveling, your class&#039;s min hp gain is +1 from usual, and your max hp gain is +2 from usual.&lt;br /&gt;
&lt;br /&gt;
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|+ HP/Mana Gains by Class&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Class&lt;br /&gt;
! colspan=6 | Regular&lt;br /&gt;
! colspan=6 | Prestige&lt;br /&gt;
|-&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
! HP min&lt;br /&gt;
! HP max&lt;br /&gt;
! rng&lt;br /&gt;
! Mana min&lt;br /&gt;
! Mana max&lt;br /&gt;
! rng&lt;br /&gt;
|-&lt;br /&gt;
! Augurer&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Druid&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Fathomer&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Mage&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 10 &lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 3 &lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Nephandi&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Paladin&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Ranger&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Thief&lt;br /&gt;
| 12&lt;br /&gt;
| 17&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| 5&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a &lt;br /&gt;
| 16&lt;br /&gt;
| 21&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total HP Gains===&lt;br /&gt;
&lt;br /&gt;
My rule of thumb is that you basically get between 4-6 &amp;quot;Free&amp;quot; additional levels worth of hp gains. I usually hit my &amp;quot;old base&amp;quot; around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that&#039;s 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Classic Vs Prestige HP Bases at AV&lt;br /&gt;
!CLASS&lt;br /&gt;
!Race&lt;br /&gt;
!Original HP&lt;br /&gt;
!Prestige HP&lt;br /&gt;
!Average Gain per Level&lt;br /&gt;
!Total HP Gain&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Human||687||802||15.55||115hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Gith||693||813||15.91||120hp&lt;br /&gt;
|-&lt;br /&gt;
|Bucc||Sea-Elf|| ? || 771 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||630||714||13.91||84hp&lt;br /&gt;
|-&lt;br /&gt;
|Cle-Dru||Human||617||706||13.59||89hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith ||790 || 840 || -- ||50hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||848|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||793||874||17.2||101hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||H-Orc||785||857|| -- || 72hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||853|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ?||854|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||857|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith||765||858||16.53||93hp&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||860|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||861|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||?|| ? ||866|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Dread||Gith|| ? ||868|| --||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf||837||892||17.46||55hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||||912||17.93||&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Elf||803||909||17.93||106hp&lt;br /&gt;
|-&lt;br /&gt;
|Dru-Cle||Sea-Elf|| ? ||909|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Tiefling||772||855||16.63||83hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Dwarf|| ? ||850|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| ? || 751 ||818||16||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb|| Dwarf || 733||840||16.5||107hp&lt;br /&gt;
|-&lt;br /&gt;
|Harb||Elf||726||828||16.2||102hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Lizardman||852||915||17.77||63hp&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Pixie|| ? || 937 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||939|| 18.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||Dwarf|| ? ||925|| 18.1||&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Dragonborn||611||686||12.93||75hp&lt;br /&gt;
|-&lt;br /&gt;
|Infern||Gith||559||678||--||119hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Elf||875||955||18.75||80hp&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 963 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Knight||Dwarf|| ? || 962 || -- || &lt;br /&gt;
|-&lt;br /&gt;
|Mag-Thi||Elf||559||626||12.04||67hp&lt;br /&gt;
|-&lt;br /&gt;
|Mag-Dru||Pixie|| ? || 631 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-War||H-Ogre|| ? || 802|| -- ||&lt;br /&gt;
|-&lt;br /&gt;
|Thi-Dru||H-Elf||||825||16.3||&lt;br /&gt;
|-&lt;br /&gt;
|War-Cle||Drow||845||919||17.89||74hp&lt;br /&gt;
|-&lt;br /&gt;
|War-Thi||H-Orc||861||931||--||70hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana/Moves Bonus==&lt;br /&gt;
&lt;br /&gt;
You do gain additional mana/moves similar to hp. Same story basically. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s some gains on mana I have data points on: &lt;br /&gt;
&lt;br /&gt;
 Buccaneer:   +94  mn&lt;br /&gt;
 Infernalist: +67  mn&lt;br /&gt;
 Infernalist: +75  mn &lt;br /&gt;
 Knight:      +50  mn&lt;br /&gt;
 Harbinger:   +50  mn&lt;br /&gt;
 Cle-Dru:     +81  mn&lt;br /&gt;
 Dru-Cle:     +62  mn&lt;br /&gt;
 Mag-Thi:     +59  mn&lt;br /&gt;
&lt;br /&gt;
==Skill/Spell Bonus==&lt;br /&gt;
&lt;br /&gt;
=== Single-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
While leveling all skills/spells are auto-adepted to full each level. You do NOT have to &amp;quot;re-learn&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
For any &#039;New Skills&#039; listed below, also see the help file for each of those for official documentation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039;: &lt;br /&gt;
**Faster Spiral: Can spiral 17 times between coils, compared to a regular Augurer&#039;s 13 spirals&lt;br /&gt;
**Spiral costs 11 mana instead of 15&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;: &lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)&lt;br /&gt;
**Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere (22 vs 30), rummage  (3 vs 5).&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Retreat:&#039;&#039;&#039; Flee to the last room you were in (directional flee).&lt;br /&gt;
***&#039;&#039;&#039;Terrorize:&#039;&#039;&#039; Force mob to flee if significantly lesser level/experience.&lt;br /&gt;
***&#039;&#039;&#039;Tactics of the Sea:&#039;&#039;&#039; A short lived (15 rds) resistance/saves buff:&lt;br /&gt;
             [tactics of ;+030 R: ACID;   13 rds]    [tactics of ;+020 R:MAGIC;   13 rds]&lt;br /&gt;
             [tactics of ;+025 R:DRAIN;   13 rds]    [tactics of ;+020 R:UNHLY;   13 rds]&lt;br /&gt;
             [tactics of ;+015 R: HOLY;   13 rds]    [tactics of ;+025 R:BLUNT;   13 rds]&lt;br /&gt;
             [tactics of ;+020 R: PRCE;   13 rds]    [tactics of ;+025 R:SLASH;   13 rds]&lt;br /&gt;
             [tactics of ;+010 R:ENRGY;   13 rds]    [tactics of ;+010 R: ELEC;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R: COLD;   13 rds]    [tactics of ;+030 R: FIRE;   13 rds]&lt;br /&gt;
             [tactics of ;+030 R:NOMGC;   13 rds]    [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV SPLL;   13 rds]    [tactics of ;-006 SV BRTH;   13 rds]&lt;br /&gt;
             [tactics of ;-007 SV PARA;   13 rds]    [tactics of ;-006 SV POI;    13 rds]&lt;br /&gt;
             [tactics of ;-004 SV ROD;    13 rds]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernalist&#039;&#039;&#039;: &lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Void Infusion:&#039;&#039;&#039; Stat buffs. The lower your stats when you cast it, the greater the buffs.&lt;br /&gt;
***&#039;&#039;&#039;Shared Agony:&#039;&#039;&#039; Resist a % of incoming damage and return it to mob as attack damage.&lt;br /&gt;
***&#039;&#039;&#039;Enslaved Summoning:&#039;&#039;&#039; Summon berserk-style gremlin to fight with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Faster, cheaper, Gash&lt;br /&gt;
**Stronger Gash while at 26 str.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Vampire&#039;&#039;&#039;:&lt;br /&gt;
**Impossible to fumble potions while at 26 dex.&lt;br /&gt;
**Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)&lt;br /&gt;
**Mistwalk works during daytime and night.&lt;br /&gt;
**No blood loss during the day.&lt;br /&gt;
**Stronger potence (Max +6 dr, based on hp).&lt;br /&gt;
**Blood cost reduction for all spells to 1 bp.&lt;br /&gt;
**Feed restores ALL blood points every time.&lt;br /&gt;
&lt;br /&gt;
=== Multi-class bonuses ===&lt;br /&gt;
&lt;br /&gt;
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.&lt;br /&gt;
&lt;br /&gt;
*Skills/Spells from the primary class are auto-adepted each level to full. You do NOT need to &amp;quot;re-learn&amp;quot; those.&lt;br /&gt;
*Skills/Spells from the secondary class must be adepted as per usual (and take longer than usual)&lt;br /&gt;
&lt;br /&gt;
*There is a list of multi-class accessible skills/spells in &#039;help prestige4&#039;. &lt;br /&gt;
**If the secondary class would typically learn one of those, you will learn it on your prestige multi-class. &lt;br /&gt;
***For example, if you&#039;re a Warrior, and you multi with a Cleric, Clerics learn &#039;sanctuary&#039;, and its on the list, so you can learn sanctuary. &lt;br /&gt;
&lt;br /&gt;
*Multi Skills/Spells learned thanks to your secondary class have a max adept percentage at 80% of the secondary class&#039;s native adept percentage.&lt;br /&gt;
**For example, a War-Cleric will get sanctuary. Cleric&#039;s learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%&lt;br /&gt;
*If BOTH classes have a skill or spell, whichever class has the higher percentage &#039;wins&#039;, and that value is the new limit for that skill or spell.&lt;br /&gt;
**For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid&#039;s rescue will adept to 95%.&lt;br /&gt;
&lt;br /&gt;
*Mage path spells, and Cleric pantheon spells, are not included for prestigers.&lt;br /&gt;
**Cleric align-based spells DO still apply. You learn both heal &amp;amp; necromantic touch, but your ability to cast each is based on your align dev/evil.&lt;br /&gt;
&lt;br /&gt;
*Mage-X prestige&#039;s get a special perk of increased self-stat-buff spells. They&#039;re +6 instead of the usual +3.&lt;br /&gt;
&lt;br /&gt;
===Multi-Class Skills/Spells Table===&lt;br /&gt;
Here&#039;s a table showing what you learn from multi&#039;ing with each Class, and to what percentage adeptness that class adepts that.&lt;br /&gt;
&lt;br /&gt;
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)&lt;br /&gt;
&lt;br /&gt;
This is just a quick overview, to see EXACTLY  what &#039;you get&#039; please see [[Prestige Info Tables]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Multi-Class Skills &amp;amp; Adeptness&lt;br /&gt;
!colspan=3 | X-Cleric&lt;br /&gt;
!colspan=3 | X-Thief&lt;br /&gt;
!colspan=3 | X-Warrior&lt;br /&gt;
!colspan=3 | X-Mage&lt;br /&gt;
!colspan=3 | X-Druid&lt;br /&gt;
|-&lt;br /&gt;
|aid||95||||aid||70||||aid||80||||berserk style||45||||aid||95&lt;br /&gt;
|-&lt;br /&gt;
|armor||95||||backstab||95||||berserk style||95||||black fist||95||||berserk style||45&lt;br /&gt;
|-&lt;br /&gt;
|berserk style||20||||berserk style||45||||blitz||80||||caustic fount||95||||create food||95&lt;br /&gt;
|-&lt;br /&gt;
|bless||95||||circle||95||||disarm||85||||continual light||95||||create spring||95&lt;br /&gt;
|-&lt;br /&gt;
|continual light||95||||disarm||90||||dodge||70||||create spring||95||||disarm||95&lt;br /&gt;
|-&lt;br /&gt;
|create food||95||||dodge||95||||doorbash||85||||fireshield||95||||dodge||95&lt;br /&gt;
|-&lt;br /&gt;
|create spring||95||||dual wield||85||||dual wield||85||||float||95||||dorn nadur||90&lt;br /&gt;
|-&lt;br /&gt;
|dodge||50||||gouge||95||||grip||90||||fly||95||||earthquake||95&lt;br /&gt;
|-&lt;br /&gt;
|fireshield||95||||grip||35||||kick||85||||ice blast||95||||fire breath||95&lt;br /&gt;
|-&lt;br /&gt;
|float||90||||hide||85||||lunge||90||||invis||95||||fireshield||95&lt;br /&gt;
|-&lt;br /&gt;
|fly||95||||scan||90||||parry||85||||second attack||45||||float||95&lt;br /&gt;
|-&lt;br /&gt;
|heal||95||||second attack||90||||punt||95||||slink||95||||fly||95&lt;br /&gt;
|-&lt;br /&gt;
|necromantic touch||95||||sneak||95||||rescue||80||||third attack||30||||forage||70&lt;br /&gt;
|-&lt;br /&gt;
|prayer||95||||third attack||70||||scan||60||||track||85||||hide||95&lt;br /&gt;
|-&lt;br /&gt;
|rescue||20||||track||85||||second attack||95||||magic missile|| 95||||invis||95&lt;br /&gt;
|-&lt;br /&gt;
|sanctuary||95|| || ||||||shoulder||90||||||||||cure blindness||95&lt;br /&gt;
|-&lt;br /&gt;
|second attack||50|| ||||||||smash||95||||||||||cure poison||95&lt;br /&gt;
|-&lt;br /&gt;
|third attack||40|| ||||||||stun||85||||||||||kick||95&lt;br /&gt;
|-&lt;br /&gt;
|true sight||95|| || ||||||third attack||95||||||||||meditate||95&lt;br /&gt;
|-&lt;br /&gt;
|word of recall||95||||||||||track||85||||||||||sanctuary||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||parry||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||rescue||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||scan||60&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||second attack||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||heal||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||sneak||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||continual light||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||third attack||90&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||track||95&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||||||word of recall||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stupid Druid spell name translations:&lt;br /&gt;
**cure blindness = ioc dall&lt;br /&gt;
**cure poison = Ioc puinsean&lt;br /&gt;
**sanctuary = nadur dion&lt;br /&gt;
**heal = slainte&lt;br /&gt;
**continual light = starlight&lt;br /&gt;
&lt;br /&gt;
=Damage Comparisons=&lt;br /&gt;
&lt;br /&gt;
I have a lot of data on different attack values, however I don&#039;t have a lot of comparison between prestige vs. non-prestige unfortunately (it&#039;s basically all prestige data). The one comparison I have however is on Ranger/Hunter Gash, which displays the advantage of the increased relevant stat to the gash attack (Gash is based on Wis+Str. Hunters have 26 Str). This is based on testing about 100 Gash&#039;s in the arena PvP, damage values may differ vs. Mobs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
!Average&lt;br /&gt;
!DPS&lt;br /&gt;
!Damroll&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||141||173||157||85||92|| Max str/wis. &lt;br /&gt;
|-&lt;br /&gt;
|Ranger||84||101||92||50||93|| Max str/wis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In general, all attacks are simply better. If not, defenses are better, allowing for less healing and more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
In practice, 2 Dreads can kill things 2 Vamps struggle much more to kill, etc.&lt;br /&gt;
&lt;br /&gt;
Attack/wait-time speeds are decreased for some attacks/classes so even if the attack isn&#039;t necessarily stronger you are launching more of them more frequently. The Harbingers being able to launch 17 spirals before Coil of Flame expires compared to a regular Aug&#039;s 13 spirals is a nice gain. Plus, since Spiral damage is HP based, your increased prestige HP base will raise that level as well. More damage per hit and more hits overall: Double Whammy.&lt;br /&gt;
&lt;br /&gt;
=Leveling Tips=&lt;br /&gt;
&lt;br /&gt;
Leveling a prestige character fucking blows:&lt;br /&gt;
&lt;br /&gt;
*MUST be ip-1 game-wide while leveling or drastically reduced xp. &lt;br /&gt;
*XP needed per level is jacked way way way up&lt;br /&gt;
*XP gain pet hit is jacked way way way down. About 1/7th the usual rate of xp gain per hit.&lt;br /&gt;
*Your kill buffer filling up with too many kills of a mob will drop xp down 0, entirely 0 xp per hit or kill.&lt;br /&gt;
&lt;br /&gt;
Advice: &lt;br /&gt;
&lt;br /&gt;
*Get a fucking life and quit this bullshit game.&lt;br /&gt;
*Be ip1. Clear your kill buffer every level to start, then twice per level, and by the end after every &#039;round&#039; of mobs you go and kill.&lt;br /&gt;
**I may be paranoid, but I clear it with 25 UNIQUE mobs. &lt;br /&gt;
*Melee damage gains far more xp than the other attacks/spells. Just sit there, do nothing, and heal as needed.&lt;br /&gt;
**Max your HR as much as possible to land as many melee hits as possible.&lt;br /&gt;
**Max your DR as much as possible to land as much damage per melee hit as possible.&lt;br /&gt;
**This applies to non-prestige leveling too btw, but really needs to be followed for prestige leveling.&lt;br /&gt;
*Classes that get enhanced damage and 2nd/3rd/4th attack early on go much faster than those that do not. &lt;br /&gt;
*Finding all the lowbie quests that give xp rewards is helpful (Town Hall, etc)&lt;br /&gt;
&lt;br /&gt;
Grind your face off. &lt;br /&gt;
&lt;br /&gt;
So far for me Knight and Hunter were the fastest. Dread sucks at first but then speeds up. Thief-Warrior is by far the worst. Absolutely awful the entire time start to finish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Prestige ==&lt;br /&gt;
&lt;br /&gt;
===Glory &amp;amp; Gold Cost===&lt;br /&gt;
See help prestige3. &lt;br /&gt;
&lt;br /&gt;
In my mind, it usually behooves you to get as much glory as your patience can stand. The minimum 300/2bil price tag is both expensive in gold and also leaves you with a tiny 300 glory to play with, which you can&#039;t do all that much with. In my mind, I have no rush to prestige stuff usually, and would rather have at least 750 glory to play with. Once in a blue moon I&#039;ll blow the 2bil and do it at 300 glory, but, I likely have more gold than newer players and can do that. &lt;br /&gt;
&lt;br /&gt;
If you are struggling with the gold cost, just keep glorying. Gold is stupid anyways. If you do need help getting SOME gold, my advice is to find 2/3 buddies and figure out a run for a decent item, then farm it, stockpile loot, and sell the shit out of it. Farming Mithril Hall or CD is way slower. There&#039;s solo things you can do if you have the means, farming edo dragon teeth and selling amulets is quite lucrative. I should write a page on profitable things for newbs to run.&lt;br /&gt;
&lt;br /&gt;
===Scrippe===&lt;br /&gt;
&lt;br /&gt;
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zmud/Tintin:&#039;&#039;&#039; #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w&lt;br /&gt;
 &#039;&#039;&#039;Mush:&#039;&#039;&#039; #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w&lt;br /&gt;
&lt;br /&gt;
In her room, execute the command &#039;&#039;&#039;prestige&#039;&#039;&#039;. She will provide you a scrippe with your name and the word &amp;quot;prestige&amp;quot; embossed.&lt;br /&gt;
&lt;br /&gt;
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.&lt;br /&gt;
&lt;br /&gt;
After you have obtained that scrippe, and once you are ready to pull the trigger &#039;&#039;&#039;remove all your gear and empty your inventory&#039;&#039;&#039; and it may be wise to &#039;&#039;&#039;eat and drink (and maybe rest for a tick)&#039;&#039;&#039; so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.&lt;br /&gt;
&lt;br /&gt;
Finally, contact a level 60 imm and tell them you&#039;d like to prestige your character.&lt;br /&gt;
&lt;br /&gt;
=Closing Thoughts &amp;amp; Opinions=&lt;br /&gt;
&lt;br /&gt;
Any prestige character is significantly &amp;quot;better&amp;quot; than the non-prestige version. In my experience, the little things do matter. &lt;br /&gt;
&lt;br /&gt;
*Increasing stats by 1 does make a big difference. Having 26 of a stat makes whatever that is super good. 26 dex chars barely catch melee damage and don&#039;t drop potions, 26 wis/int chars seem to succeed is casting spells all the time. Whatever is going on in the game code I dunno, but the minor stat changes matter, as evidenced by:&lt;br /&gt;
**26 int vamps made grasp game breaking and had to be nerfed (news 1149)&lt;br /&gt;
**26 wis druids made dorn game breaking and had to be nerfed (news 1171)&lt;br /&gt;
**26 str hunters gash is much stronger (because gash is Wis+Str based)&lt;br /&gt;
&lt;br /&gt;
So, all of the single-class prestige types are &amp;quot;just better&amp;quot; at being that class than the non-prestige version. &lt;br /&gt;
&lt;br /&gt;
And, the multi-class prestige types can try interesting things to experiment with changing different stats based on who they cross-class with, raising their deficient stat, or secondary stat, or with clerics/druids essentially achieving the same stat bonus as the single-class prestige by raising prime stat to 26 and still also gaining cross-class skills. There&#039;s a lot of combo&#039;s out there, an each seems to have some nice perks. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Small changes make big impacts&lt;br /&gt;
&lt;br /&gt;
*The multi-class skills list doesn&#039;t look that impressive, but again its the less-fancy skills that make a decent impact&lt;br /&gt;
**Adding parry/dodge/etc skills to characters who don&#039;t typically have them makes a big difference: &lt;br /&gt;
***A Mage moving to a Mag-War gaining parry and dodge drastically reduces melee damage taken.&lt;br /&gt;
**Increasing 2nd/3rd/4th attack percentages is very helpful. &lt;br /&gt;
***A Mage moving to a Mag-War increases 2nd and 3rd attack from 45% and 30% both to 95%. More than double your melee damage attempts.&lt;br /&gt;
***In conjunction with the above parry/dodge benefit, you&#039;ve entirely flipped the script on the Mage&#039;s melee fighting capability.&lt;br /&gt;
**Automatic skills are worthwhile and add up quickly, even if you don&#039;t get to &#039;play with them&#039; yourself really.&lt;br /&gt;
***A Thief moving to a Thi-War adds Parry, sees grip move from 30% to 90%, 2nd atk 90% -&amp;gt; 95%, 3rd atk 70% -&amp;gt; 95%. &lt;br /&gt;
**Functional &amp;quot;utility&amp;quot; skills are nice and make gameplay easier, get you out of jams. Increase suriveability.&lt;br /&gt;
***Gaining things like rescue, scan, track, and of course sanc/nadur dion, cure blind/poison, elemental shields, etc, are all fucking nice to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting there&#039;s a bunch of other ways prestige is game breaking that will eventually be nerfed too once people figure it out, because mostly none of this prestige stuff is super well beta tested. Edmond showed up one day and built it out in about 2 weeks then bailed. He had some people in various orders testing in on the build port for a week, some tweaks were made, then he shoved it onto the production server and let it fly. This is not some crack team of nerd game developers, its some dude who rushed this in, and his 3 buddies have to deal with the fallout now. Unsurprisingly, the grasp/dorn issues were huge and required adjustment, I&#039;m certain there will be others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Here&#039;s my own 2 cents on some of the different prestige options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t experimented with the multi-class prestige options much yet. But here&#039;s what I got so far:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thi-War:&#039;&#039;&#039; Functionally better, but not much &amp;quot;fun&amp;quot;&lt;br /&gt;
**Definitely hardier than a regular thief, but, not many features to actually mess with. Gets Rescue, which is nice. And Doorbash. Shrug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dru-Cle:&#039;&#039;&#039; A badass motherfucker who ain&#039;t takin shit from nobody&lt;br /&gt;
**Definitely my favorite. The killer combo here is obtaining all the +dorn and lower dorn cost gear that&#039;s out there (Graaj/Tolsmir), and then tacking on the 26 wis from the prestige status. The stuff obtained from the cleric skills list isn&#039;t really big, druids already can do most of that stuff, but, that 26 wis and whatever other secret sauce prestige adds (speed?) makes him far better than my regular druids.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-Dru:&#039;&#039;&#039; Maybe my best tank?&lt;br /&gt;
**I have this guy devoted to Sarane for House Arcana Eviae path (the tanky/fighty cleric path skills), which makes a great combo with the prestige status. Guy is a brick shit house. The Druid stuff adds a huge quantity of useful spells to fix everything that&#039;s annoying about regular Clerics. He can fucking hide/sneak/scan/track, he can rescue at 95% instead of 20%, all his 2nd/3rd/4th atk percentages are way better. The combo of that stuff with the cleric devotion path spells like Greater Sanctuary (60% damage reduction), indurate, indignation, conviction, defense against undead, lightshield, divine power, and of course visage of the deity make this dude super solid. The Cleric devotion path stuff makes clerics decent tanks, but the Cle-Dru prestige stuff makes them vastly more functional and capable of a lot more gameplay. Easier to use, less restrictions, nice. I might do a Cle-War later to really focus on the tank element, that would be even better, though less good for walking around exploring and shit like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some builds my friends have that I get the gist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cle-War:&#039;&#039;&#039; Probably the best route to take to build a cleric tank really. Get all the fighty stuff, parry, melee atk %&#039;s, grip, etc. &lt;br /&gt;
*&#039;&#039;&#039;Mag-Cle:&#039;&#039;&#039; Sick of walking around 2 spell bots? Get by with 1. Mage buffs plus sanc, who&#039;s against that? Great for Immob mages.&lt;br /&gt;
*&#039;&#039;&#039;Thi-Dru:&#039;&#039;&#039; Adding magic to thieves is super useful: sanc, invis, cure blind/poison, create spring, PLUS parry and increased melee %&#039;s. &lt;br /&gt;
*&#039;&#039;&#039;War-XXX:&#039;&#039;&#039; Warriors themselves fucking suck, so, prestige it with anything to maybe get more use out of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the single-prestige classes, I have Dread, Knight, Hunter, will soon have my Fatty prestiged into a Bucc. Honestly not much to say about these other than &amp;quot;yea they&#039;re better&amp;quot;. If you have one, why would you use the regular version? You wouldn&#039;t. So, I&#039;m currently focusing on these because I kind of think that over time people may figure out new multi-class ideas for certain purposes/runs and I&#039;ll let that play out for awhile before committing to what I build there. But, these single-class guys aren&#039;t going anywhere, and really the end-game is now to have all these classes prestiged into their superman forms. So, mays well get that done first. They&#039;re all strong.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread:&#039;&#039;&#039; having 26 dex makes them almost unhittable for certain mobs. Grasp is fast and strong. Feed to full is money.&lt;br /&gt;
*&#039;&#039;&#039;Knight:&#039;&#039;&#039; is huge and just laughs as things slam against him and bounce off.&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; is wayyyy fucking nicer than Ranger and can actually kill things now, plus cascade is kickass for certain applications. &lt;br /&gt;
*&#039;&#039;&#039;Bucc:&#039;&#039;&#039; The new skills suck really, but Bucc is still pretty sick (especially if you have all the +gong equipment from IC/Pete). I use this as my questor and he romps Destre quest mobs at 8% mob life per gong. &lt;br /&gt;
*&#039;&#039;&#039;Harb:&#039;&#039;&#039; The speed of spiral is sick. He&#039;s a super good quest char too. I don&#039;t naturally use my Augs a ton, so not a lot more to say, he is better though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=File:Prestige_2026.PNG&amp;diff=4603</id>
		<title>File:Prestige 2026.PNG</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=File:Prestige_2026.PNG&amp;diff=4603"/>
		<updated>2026-03-04T01:44:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4602</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4602"/>
		<updated>2026-03-02T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Which Class to Use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which Class to Use?=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn&#039;t put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq&#039;d than others. &lt;br /&gt;
&lt;br /&gt;
Some general things of note between fighter classes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stat Differences:&#039;&#039;&#039;&lt;br /&gt;
**Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc. &lt;br /&gt;
*&#039;&#039;&#039;Passive Combat Skill Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers don&#039;t get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms. &lt;br /&gt;
**Rangers have the highest &#039;rescue&#039; adeptness&lt;br /&gt;
**Barbs have the best adept percentages of all the passive skills listed above.&lt;br /&gt;
*&#039;&#039;&#039;General Differences:&#039;&#039;&#039;&lt;br /&gt;
**Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!&lt;br /&gt;
**Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.&lt;br /&gt;
**Paladins suck at navigation, no track/scan - make sure you know the way to the mob!&lt;br /&gt;
*&#039;&#039;&#039;Gear Differences:&#039;&#039;&#039;&lt;br /&gt;
**Mobs that require certain weapon types will dictate what class you may want to use&lt;br /&gt;
***Ranger&#039;s gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither. &lt;br /&gt;
***Barbs typically don&#039;t wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.&lt;br /&gt;
**Smash Arms (warrior) make a huge difference, without them you&#039;re kinda meh&lt;br /&gt;
**Hunter prestige make a huge difference to gash damage, as a regular Ranger you&#039;re kinda meh&lt;br /&gt;
**Crufifier&#039;s make a large impact to gash mana cost, without them you&#039;ll have to stock more mana&#039;s, less heals. &lt;br /&gt;
*&#039;&#039;&#039;Gameplay Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers get a lot of &#039;survival&#039; based skills/spells, and some buffs. More magical conveniences.&lt;br /&gt;
**Warriors &amp;amp; Rangers get a lot more navigation based skills than Pally/Barb.&lt;br /&gt;
**Pally&#039;s will have huge HP and AC, get some nice spells, but overall the meat of the character is in its hp/gear build, and not skills/spells.&lt;br /&gt;
**Barbs not wielding a weapon will cause you to eat more melee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dyr&#039;s Hot Take:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One way to think about fighters is existing along a spectrum where one extreme I will call &amp;quot;high metrics&amp;quot; and the other is &amp;quot;high gameplay&amp;quot;, but lemme explain what I mean by that more clearly. It&#039;s just my own way of looking at things, and I&#039;m sure someone will read this and say I&#039;m a dumbass, but i&#039;m sure they&#039;ve already said that multiple times by the time they&#039;ve read to this point on my site so why not reinforce their opinions more: &lt;br /&gt;
&lt;br /&gt;
It seems like some fighters are really more based in boosting up all the usual character metrics, this is usually gear-based character improvement, and they&#039;ll end up with really high metrics - things like HP/AC/DR/etc. Those classes also tend to not have a lot of super useful skills/spells. A Paladin is (to me) the king of those - he&#039;ll wear gear that gives him super high HP and AC, decent DR, and its easy to max a lot of their stats, buttttt they get very little &#039;gameplay&#039; mechanics, their alpha attack requires them to tank, they get no combat gimmick stuff, and they lack a lot of &#039;basic&#039; navigation and survival stuff. They do get some buffs/cures, but not a ton. They&#039;re 90% gear and 10% skills/spells. &lt;br /&gt;
&lt;br /&gt;
Conversely, a Ranger exists on the other end of the spectrum. A ranger is going to come out and wear gear that really isn&#039;t that great, the difference between a shittily dressed ranger and a really well dressed ranger isn&#039;t actually that huge in terms of HP/AC/etc. Their strength comes more from the gameplay elements - they are more versatile and more self-reliant. They can navigate around with skills really well, they can create springs and fires and get useful buff spells and cures, their attack hits most things, they can act as rescue tanks, and they get the &#039;missile weapons&#039; gimmick. You get a lot of gameplay, and can have a more diverse experience with them exploring, fighting as a hitter, or as a tank, or rescuer, or whatever you wanna do - but they also just aren&#039;t that &amp;quot;strong&amp;quot; in terms of hard metrics. They&#039;re like 90% skills/spells and 10% gear based. &lt;br /&gt;
&lt;br /&gt;
That said, of course this isn&#039;t REALLY true, each class is just its own thing. Sometimes I go out to fetch something with my Ranger cuz he seems more apt for that, but then maybe there&#039;s a fight that&#039;s kinda hard for him so I run in a Pally and just let him do the dirty work. But sometimes maybe my Pally is getting beat to shit and its actually better to use the Ranger for the higher dex, cure blind, gash hitting when other weapons don&#039;t, etc. So take this all with a grain of salt I&#039;m kinda just trying to outline that the variation in fighters tends to be that slope between &amp;quot;you&#039;re a big ol meat shield heavy hitter&amp;quot; and &amp;quot;you can actually do some stuff, and maybe hit less hard&amp;quot; and to each his own on where and when to use which class. In MOST cases, anything will work, but in terms of what you think is fun gameplay, this is something I thought newbs might want to have a bit of sight upon as they decide what characters to make first.&lt;br /&gt;
&lt;br /&gt;
To me, that spectrum would go (from gear based to skill based): Paladin, Warrior, Barbarian, Ranger&lt;br /&gt;
&lt;br /&gt;
Just an idea anyway, use whatever you think is fun!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4601</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4601"/>
		<updated>2026-03-02T20:12:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Which Class to Use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which Class to Use?=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn&#039;t put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq&#039;d than others. &lt;br /&gt;
&lt;br /&gt;
Some general things of note between fighter classes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stat Differences:&#039;&#039;&#039;&lt;br /&gt;
**Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc. &lt;br /&gt;
*&#039;&#039;&#039;Passive Combat Skill Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers don&#039;t get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms. &lt;br /&gt;
**Rangers have the highest &#039;rescue&#039; adeptness&lt;br /&gt;
**Barbs have the best adept percentages of all the passive skills listed above.&lt;br /&gt;
*&#039;&#039;&#039;General Differences:&#039;&#039;&#039;&lt;br /&gt;
**Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!&lt;br /&gt;
**Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.&lt;br /&gt;
**Paladins suck at navigation, no track/scan - make sure you know the way to the mob!&lt;br /&gt;
*&#039;&#039;&#039;Gear Differences:&#039;&#039;&#039;&lt;br /&gt;
**Mobs that require certain weapon types will dictate what class you may want to use&lt;br /&gt;
***Ranger&#039;s gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither. &lt;br /&gt;
***Barbs typically don&#039;t wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.&lt;br /&gt;
**Smash Arms (warrior) make a huge difference, without them you&#039;re kinda meh&lt;br /&gt;
**Hunter prestige make a huge difference to gash damage, as a regular Ranger you&#039;re kinda meh&lt;br /&gt;
**Crufifier&#039;s make a large impact to gash mana cost, without them you&#039;ll have to stock more mana&#039;s, less heals. &lt;br /&gt;
*&#039;&#039;&#039;Gameplay Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers get a lot of &#039;survival&#039; based skills/spells, and some buffs. More magical conveniences.&lt;br /&gt;
**Warriors &amp;amp; Rangers get a lot more navigation based skills than Pally/Barb.&lt;br /&gt;
**Pally&#039;s will have huge HP and AC, get some nice spells, but overall the meat of the character is in its hp/gear build, and not skills/spells.&lt;br /&gt;
**Barbs not wielding a weapon will cause you to eat more melee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dyr&#039;s Hot Take:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One way to think about fighters is existing along a spectrum where one extreme I will call &amp;quot;high metrics&amp;quot; and the other is &amp;quot;high gameplay&amp;quot;, but lemme explain what I mean by that more clearly. It&#039;s just my own way of looking at things, and I&#039;m sure someone will read this and say I&#039;m a dumbass, but i&#039;m sure they&#039;ve already said that multiple times by the time they&#039;ve read to this point on my site so why not reinforce their opinions more: &lt;br /&gt;
&lt;br /&gt;
It seems like some fighters are really more based in boosting up all the usual character metrics, this is usually gear-based character improvement, and they&#039;ll end up with really high metrics - things like HP/AC/DR/etc. Those classes also tend to not have a lot of super useful skills/spells. A Paladin is (to me) the king of those - he&#039;ll wear gear that gives him super high HP and AC, decent DR, and its easy to max a lot of their stats, buttttt they get very little &#039;gameplay&#039; mechanics, their alpha attack requires them to tank, they get no combat gimmick stuff, and they lack a lot of &#039;basic&#039; navigation and survival stuff. They do get some buffs/cures, but not a ton. They&#039;re 90% gear and 10% skills/spells. &lt;br /&gt;
&lt;br /&gt;
Conversely, a Ranger exists on the other end of the spectrum. A ranger is going to come out and wear gear that really isn&#039;t that great, the difference between a shittily dressed ranger and a really well dressed ranger isn&#039;t actually that huge in terms of HP/AC/etc. Their strength comes more from the gameplay elements - they are more versatile and more self-reliant. They can navigate around with skills really well, they can create springs and fires and get useful buff spells and cures, their attack hits most things, they can act as rescue tanks, and they get the &#039;missile weapons&#039; gimmick. You get a lot of gameplay, and can have a more diverse experience with them exploring, fighting as a hitter, or as a tank, or rescuer, or whatever you wanna do - but they also just aren&#039;t that &amp;quot;strong&amp;quot; in terms of hard metrics. They&#039;re like 85% skills and 15% gear based. &lt;br /&gt;
&lt;br /&gt;
That said, of course this isn&#039;t REALLY true, each class is just its own thing. Sometimes I go out to fetch something with my Ranger cuz he seems more apt for that, but then maybe there&#039;s a fight that&#039;s kinda hard for him so I run in a Pally and just let him do the dirty work. But sometimes maybe my Pally is getting beat to shit and its actually better to use the Ranger for the higher dex, cure blind, gash hitting when other weapons don&#039;t, etc. So take this all with a grain of salt I&#039;m kinda just trying to outline that the variation in fighters tends to be that slope between &amp;quot;you&#039;re a big ol meat shield heavy hitter&amp;quot; and &amp;quot;you can actually do some stuff, and maybe hit less hard&amp;quot; and to each his own on where and when to use which class. In MOST cases, anything will work, but in terms of what you think is fun gameplay, this is something I thought newbs might want to have a bit of sight upon as they decide what characters to make first.&lt;br /&gt;
&lt;br /&gt;
To me, that spectrum would go (from gear based to skill based): Paladin, Warrior, Barbarian, Ranger&lt;br /&gt;
&lt;br /&gt;
Just an idea anyway, use whatever you think is fun!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4600</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4600"/>
		<updated>2026-03-02T20:12:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Which Class to Use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which Class to Use?=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn&#039;t put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq&#039;d than others. &lt;br /&gt;
&lt;br /&gt;
Some general things of note between fighter classes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stat Differences:&#039;&#039;&#039;&lt;br /&gt;
**Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc. =&lt;br /&gt;
*&#039;&#039;&#039;Passive Combat Skill Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers don&#039;t get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms. &lt;br /&gt;
**Rangers have the highest &#039;rescue&#039; adeptness&lt;br /&gt;
**Barbs have the best adept percentages of all the passive skills listed above.&lt;br /&gt;
*&#039;&#039;&#039;General Differences:&#039;&#039;&#039;&lt;br /&gt;
**Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!&lt;br /&gt;
**Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.&lt;br /&gt;
**Paladins suck at navigation, no track/scan - make sure you know the way to the mob!&lt;br /&gt;
*&#039;&#039;&#039;Gear Differences:&#039;&#039;&#039;&lt;br /&gt;
**Mobs that require certain weapon types will dictate what class you may want to use&lt;br /&gt;
***Ranger&#039;s gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither. &lt;br /&gt;
***Barbs typically don&#039;t wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.&lt;br /&gt;
**Smash Arms (warrior) make a huge difference, without them you&#039;re kinda meh&lt;br /&gt;
**Hunter prestige make a huge difference to gash damage, as a regular Ranger you&#039;re kinda meh&lt;br /&gt;
**Crufifier&#039;s make a large impact to gash mana cost, without them you&#039;ll have to stock more mana&#039;s, less heals. &lt;br /&gt;
*&#039;&#039;&#039;Gameplay Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers get a lot of &#039;survival&#039; based skills/spells, and some buffs. More magical conveniences.&lt;br /&gt;
**Warriors &amp;amp; Rangers get a lot more navigation based skills than Pally/Barb.&lt;br /&gt;
**Pally&#039;s will have huge HP and AC, get some nice spells, but overall the meat of the character is in its hp/gear build, and not skills/spells.&lt;br /&gt;
**Barbs not wielding a weapon will cause you to eat more melee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dyr&#039;s Hot Take:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One way to think about fighters is existing along a spectrum where one extreme I will call &amp;quot;high metrics&amp;quot; and the other is &amp;quot;high gameplay&amp;quot;, but lemme explain what I mean by that more clearly. It&#039;s just my own way of looking at things, and I&#039;m sure someone will read this and say I&#039;m a dumbass, but i&#039;m sure they&#039;ve already said that multiple times by the time they&#039;ve read to this point on my site so why not reinforce their opinions more: &lt;br /&gt;
&lt;br /&gt;
It seems like some fighters are really more based in boosting up all the usual character metrics, this is usually gear-based character improvement, and they&#039;ll end up with really high metrics - things like HP/AC/DR/etc. Those classes also tend to not have a lot of super useful skills/spells. A Paladin is (to me) the king of those - he&#039;ll wear gear that gives him super high HP and AC, decent DR, and its easy to max a lot of their stats, buttttt they get very little &#039;gameplay&#039; mechanics, their alpha attack requires them to tank, they get no combat gimmick stuff, and they lack a lot of &#039;basic&#039; navigation and survival stuff. They do get some buffs/cures, but not a ton. They&#039;re 90% gear and 10% skills/spells. &lt;br /&gt;
&lt;br /&gt;
Conversely, a Ranger exists on the other end of the spectrum. A ranger is going to come out and wear gear that really isn&#039;t that great, the difference between a shittily dressed ranger and a really well dressed ranger isn&#039;t actually that huge in terms of HP/AC/etc. Their strength comes more from the gameplay elements - they are more versatile and more self-reliant. They can navigate around with skills really well, they can create springs and fires and get useful buff spells and cures, their attack hits most things, they can act as rescue tanks, and they get the &#039;missile weapons&#039; gimmick. You get a lot of gameplay, and can have a more diverse experience with them exploring, fighting as a hitter, or as a tank, or rescuer, or whatever you wanna do - but they also just aren&#039;t that &amp;quot;strong&amp;quot; in terms of hard metrics. They&#039;re like 85% skills and 15% gear based. &lt;br /&gt;
&lt;br /&gt;
That said, of course this isn&#039;t REALLY true, each class is just its own thing. Sometimes I go out to fetch something with my Ranger cuz he seems more apt for that, but then maybe there&#039;s a fight that&#039;s kinda hard for him so I run in a Pally and just let him do the dirty work. But sometimes maybe my Pally is getting beat to shit and its actually better to use the Ranger for the higher dex, cure blind, gash hitting when other weapons don&#039;t, etc. So take this all with a grain of salt I&#039;m kinda just trying to outline that the variation in fighters tends to be that slope between &amp;quot;you&#039;re a big ol meat shield heavy hitter&amp;quot; and &amp;quot;you can actually do some stuff, and maybe hit less hard&amp;quot; and to each his own on where and when to use which class. In MOST cases, anything will work, but in terms of what you think is fun gameplay, this is something I thought newbs might want to have a bit of sight upon as they decide what characters to make first.&lt;br /&gt;
&lt;br /&gt;
To me, that spectrum would go (from gear based to skill based): Paladin, Warrior, Barbarian, Ranger&lt;br /&gt;
&lt;br /&gt;
Just an idea anyway, use whatever you think is fun!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4599</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4599"/>
		<updated>2026-03-02T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Which Class to Use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which Class to Use?=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... these days things are mostly equivalent and you can use whatever you want. I wouldn&#039;t put too much stress onto this unless the mob has a specific prog or you have one char that is far better eq&#039;d than others. &lt;br /&gt;
&lt;br /&gt;
Some general things of note between fighter classes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stat Differences:&#039;&#039;&#039;&lt;br /&gt;
**Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc. &lt;br /&gt;
*&#039;&#039;&#039;Passive Combat Skill Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers don&#039;t get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms. &lt;br /&gt;
*&#039;&#039;&#039;General Differences:&#039;&#039;&#039;&lt;br /&gt;
**Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!&lt;br /&gt;
**Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.&lt;br /&gt;
**Paladins suck at navigation, no track/scan - make sure you know the way to the mob!&lt;br /&gt;
*&#039;&#039;&#039;Gear Differences:&#039;&#039;&#039;&lt;br /&gt;
**Mobs that require certain weapon types will dictate what class you may want to use&lt;br /&gt;
***Ranger&#039;s gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither. &lt;br /&gt;
***Barbs typically don&#039;t wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.&lt;br /&gt;
**Smash Arms (warrior) make a huge difference, without them you&#039;re kinda meh&lt;br /&gt;
**Hunter prestige make a huge difference to gash damage, as a regular Ranger you&#039;re kinda meh&lt;br /&gt;
**Crufifier&#039;s make a large impact to gash mana cost, without them you&#039;ll have to stock more mana&#039;s, less heals. &lt;br /&gt;
*&#039;&#039;&#039;Gameplay Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers get a lot of &#039;survival&#039; based skills/spells, and some buffs. More magical conveniences.&lt;br /&gt;
**Warriors &amp;amp; Rangers get a lot more navigation based skills than Pally/Barb.&lt;br /&gt;
**Pally&#039;s get some nice buffs, cures, and have high HP and AC, but are limited in ability otherwise.&lt;br /&gt;
**Barbs not wielding a weapon will cause you to eat more melee&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4598</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4598"/>
		<updated>2026-03-02T19:45:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which Class to Use?=&lt;br /&gt;
&lt;br /&gt;
This day in age, things are mostly equivalant and you can use whatever you want. I wouldn&#039;t put too much stress onto this. &lt;br /&gt;
&lt;br /&gt;
If a mob has a certain prog/limitation, then that will obviously dictate what you use. Otherwise... try whatever. &lt;br /&gt;
&lt;br /&gt;
Some general things of note between fighter classes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stat Differences:&#039;&#039;&#039;&lt;br /&gt;
**Warriors/Rangers get higher dex. That can held avoid melee damage, quaff more efficiently, etc. &lt;br /&gt;
*&#039;&#039;&#039;Passive Combat Skill Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers don&#039;t get 5th attack, and have a lower Enhanced Damage and Grip amounts. Less melee, less damage, more disarms. &lt;br /&gt;
*&#039;&#039;&#039;General Differences:&#039;&#039;&#039;&lt;br /&gt;
**Barbs cannot style down below Standard, so make sure you can take the heat at Standard or greater!&lt;br /&gt;
**Paladins must be tanking in order to shieldbash, mobs that switch tanks can be a problem.&lt;br /&gt;
**Paladins suck at navigation, no track/scan - make sure you know the way to the mob!&lt;br /&gt;
*&#039;&#039;&#039;Gear Differences:&#039;&#039;&#039;&lt;br /&gt;
**Mobs that require certain weapon types will dictate what class you may want to use&lt;br /&gt;
***Ranger&#039;s gash skill will evade most mobs that require magic/nonmagic weapon damage, since gash is neither. &lt;br /&gt;
***Barbs typically don&#039;t wield weapons, so negate a frequently disarming mob or mob that requires magic/nonmagic weapons.&lt;br /&gt;
**Smash Arms (warrior) make a huge difference, without them you&#039;re kinda meh&lt;br /&gt;
**Hunter prestige make a huge difference to gash damage, as a regular Ranger you&#039;re kinda meh&lt;br /&gt;
**Crufifier&#039;s make a large impact to gash mana cost, without them you&#039;ll have to stock more mana&#039;s, less heals. &lt;br /&gt;
*&#039;&#039;&#039;Gameplay Differences:&#039;&#039;&#039;&lt;br /&gt;
**Rangers get a lot of &#039;survival&#039; based skills/spells, and some buffs. More magical conveniences.&lt;br /&gt;
**Warriors &amp;amp; Rangers get a lot more navigation based skills than Pally/Barb.&lt;br /&gt;
**Pally&#039;s get some nice buffs, cures, and have high HP and AC, but are limited in ability otherwise.&lt;br /&gt;
**Barbs not wielding a weapon will cause you to eat more melee&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4597</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4597"/>
		<updated>2026-03-02T19:31:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Genre &amp;amp; Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter|Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4596</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4596"/>
		<updated>2026-03-02T19:31:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Genre &amp;amp; Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fighter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Fighter Genre Comparison]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4595</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4595"/>
		<updated>2026-02-26T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Equipment Sales &amp;amp; Pricing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fighter |Fighter Genre]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84 TRILLION in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000&amp;diff=4594</id>
		<title>Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000&amp;diff=4594"/>
		<updated>2026-02-26T20:55:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Stuff to kinda give a shit about */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There&#039;s a lot of stuff to learn in this game. You need to read EVERYTHING in the game, go slow, check rodpedia, read help files, etc. &lt;br /&gt;
 BUT WHO WANTS TO DO THAT? &lt;br /&gt;
&lt;br /&gt;
My advice is to give NO shits and just dive in and power through to at least like level 10, then you&#039;ll have an easier time fucking about and learning wtf is going on, maps, areas, how to level, skills/spells, all that jazz without dying so much. This page gives you the direct commands to dive in head first slappin your own ass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Pages:&#039;&#039;&#039;&lt;br /&gt;
*Questions ABOUT the game? What type of game is it? What will you be doing? See [[General Game Facts for Newbs]]&lt;br /&gt;
*[[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Update:&#039;&#039;&#039; This guide gave too many shits! I&#039;ve condensing it down EVENNN FURRTHERRRRRRRR&lt;br /&gt;
&lt;br /&gt;
=Step 1: Character Creation=&lt;br /&gt;
*I&#039;m making the calls here, you don&#039;t even know wtf you&#039;re doing so trust me. Seriously. When you connect to the game, pick one of these: &lt;br /&gt;
 Paladin (dwarf)       &lt;br /&gt;
&lt;br /&gt;
 Cleric (gnome)&lt;br /&gt;
&lt;br /&gt;
If you think you give a shit read [[Class Info]] and [[Race Info]]. Pally and Cleric are the easist. You&#039;ll need to make a ton of characters so your first one doesn&#039;t matter honestly, just pick whatever you want and get into it. Don&#039;t overthink it.&lt;br /&gt;
&lt;br /&gt;
=Step 2: Sunless Sea (entry area)=&lt;br /&gt;
*&#039;&#039;&#039;Set Stats:&#039;&#039;&#039; Train your stats however you want. See [[Stats]] if you give a shit. Max str/con at least. Then wis/dex.&lt;br /&gt;
 stat  (display current stats)&lt;br /&gt;
&lt;br /&gt;
 train str 3  (adds 3 to your str base stat - should raise to 18)&lt;br /&gt;
 train con 5  (same as above)&lt;br /&gt;
 train wis 3&lt;br /&gt;
 train dex 3&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Set Name:&#039;&#039;&#039; You can try to set a real name if an immortal is on, or use &#039;name random&#039; to get pre-auth&#039;d names.&lt;br /&gt;
**Once your name is authed or you&#039;ve picked a random one, just copy/paste this shit:&lt;br /&gt;
 help start;experienced;get all sac;wear all;up;say I desire to walk the lighted path of the peaceful;nw;pull cord&lt;br /&gt;
&lt;br /&gt;
=Step 2: Get Gear=&lt;br /&gt;
*Go all east and sit there for a minute until you transport to a new room where a statue yells at you. &lt;br /&gt;
*Then go &#039;down&#039; and then go into each of the 4 directions and kill everything in sight, do &#039;wear all&#039; after each. &lt;br /&gt;
*Once those are all dead, from the central room punch this in:&lt;br /&gt;
 d;n;n;w;kill dragonsnak;#20 strike;&lt;br /&gt;
&lt;br /&gt;
*Once that thing&#039;s dead, do &#039;wear all&#039; again. Then jam this whole fucker through: &lt;br /&gt;
 open u;u;op e;e;drop sac;u;e;buy dragonskin;buy 5 meat;w;n;w;w;w;s;s;w;w;w;n;buy 5 recall;e;buy 20 maroon;s;e;e;n;n;#6 n;#3 nw;w;n;#3 e;#3 n;w;vis;buy chest;empty 1.shop chest;empty 2.shop chest;empty 3.shop chest;put dragonskin chest;drop shop;drop shop;drop shop;get recall chest;recite recall;s;fprompt &amp;amp;Y%h/%Hhp &amp;amp;C%m/%Mmn &amp;amp;G%v/%Vmv &amp;amp;P%Xxp &amp;amp;c(%c) &amp;amp;w.:%L:.;prompt &amp;amp;Y%h/%Hhp &amp;amp;C%m/%Mmn &amp;amp;G%v/%Vmv &amp;amp;P%Xxp;exa chest;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it, you&#039;re ready to go. &lt;br /&gt;
**To view your inventory type &amp;quot;i&amp;quot; (short for.. &amp;quot;inventory&amp;quot;)&lt;br /&gt;
**To view your equipment type &amp;quot;garb&amp;quot; or &amp;quot;sur&amp;quot; (short for &amp;quot;survey&amp;quot; - its &amp;quot;garb&amp;quot; but adds in the condition of your gear)&lt;br /&gt;
**To view the contents of your chest type &amp;quot;exa chest&amp;quot; (short for &amp;quot;examine chest&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s how you use your shit. (Make aliases in your client)&lt;br /&gt;
   heal:  q maroon chest&lt;br /&gt;
 recall:  get rec chest;recite rec&lt;br /&gt;
    eat:  get meat chest;eat meat&lt;br /&gt;
  drink:  get drag chest;drink drag;put drag chest&lt;br /&gt;
&lt;br /&gt;
*Your main &amp;quot;hit&amp;quot; when fighting is &#039;strike&#039; for now. Jam that a bunch when fighting. Heal when needed.&lt;br /&gt;
&lt;br /&gt;
=Step 3: Orientation=&lt;br /&gt;
 Type &#039;help map&#039;&lt;br /&gt;
&lt;br /&gt;
*You are currently at Darkhaven Square. The dead center of the main town and basically the whole game.&lt;br /&gt;
**Feel free to explore this space now if you&#039;d like, you&#039;ll want to know it well. Know where to buy potions and recalls.&lt;br /&gt;
&lt;br /&gt;
=Step 4: Go Grind=&lt;br /&gt;
&lt;br /&gt;
*Walk this path, but do it one step at a time cuz shit will jump you. Kill that shit and keep going:&lt;br /&gt;
 #9 s;w;#3 s;#4 w;nw;w;w;n&lt;br /&gt;
&lt;br /&gt;
*You&#039;re now here: [[https://rodpedia.realmsofdespair.info/wiki/Shattered_Refuge Shattered Refuge]]&lt;br /&gt;
**In the section just south of &amp;quot;The Receptionist&amp;quot; (in the nw portion of that map)&lt;br /&gt;
&lt;br /&gt;
*Explore around there and kill all the Assistant Scientists (first) then the Scientists (second)&lt;br /&gt;
**When you kill a Scientist, get this potion from their corpse, you need them: &lt;br /&gt;
 get concoct cor;put conco chest&lt;br /&gt;
&lt;br /&gt;
*When you get your first one, do &amp;lt;code&amp;gt;quaff conc&amp;lt;/code&amp;gt;&lt;br /&gt;
**This gives you the &#039;sanctuary&#039; spell (reduces damage by 50%). Always have this on when fighting.&lt;br /&gt;
**Type &#039;score&#039; or &#039;affects&#039; to view your current spells.&lt;br /&gt;
&lt;br /&gt;
=Step 4: Learn how to fight=&lt;br /&gt;
*Enter &#039;strike&#039; to see how the additional attacks work. &lt;br /&gt;
**You&#039;ll see your &#039;wait-state&#039; bar in the prompt tick up when you use strike and you have to wait for that to clear before you can take another action&lt;br /&gt;
&lt;br /&gt;
*Type &#039;score&#039; or &#039;affect&#039; to observe your current spells. &lt;br /&gt;
**Make damn sure you have &#039;sanctuary&#039; it halves the damage you take. If you don&#039;t have it on, quaff one of those concoctions you get off the Scientists&lt;br /&gt;
**If you see the yellow message &amp;quot;The luminous aura about your body fades away.&amp;quot; then sanctuary has just expired. ReDo it.&lt;br /&gt;
*When your spells starts expiring, recall and get new spells in DH&lt;br /&gt;
**Either ne or nw of square and say &#039;all&#039; and hope some player has bots running&lt;br /&gt;
**Return #3 e; s; d to Academy to get Blessing of Thoric basic buff spells&lt;br /&gt;
**You can buy additional stat increasing potions right near there, at #3 e;s;e from the square, if you want.&lt;br /&gt;
&lt;br /&gt;
All you gotta do is keep resetting to get new spells, restock heals, and then return to Shattered Refuge and grind it the fuck out to level 5 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK that&#039;s it you&#039;re up and running. So now here&#039;s some shit you should actually know:&lt;br /&gt;
&lt;br /&gt;
=Stuff to kinda give a shit about=&lt;br /&gt;
&lt;br /&gt;
This ENTIRREEEE game is based upon two mechanics: The attack/command wait-state, and drinking potions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The wait-state&#039;&#039;&#039; is the bars in your fighting prompt. You can&#039;t do shit until those resolve back to nothing.&lt;br /&gt;
**As melee combat rolls, interject your own hits (strike/kick/etc), wait for waitstate to clear. Heal if needed. Repeat.&lt;br /&gt;
*&#039;&#039;&#039;Healing&#039;&#039;&#039; You get full. To clear fullness you need to drink from a magic spring. Can get a staff for that at lvl 5:&lt;br /&gt;
**&#039;&#039;&#039;Spring Staffs:&#039;&#039;&#039; (From Darkhaven Square) &amp;lt;code&amp;gt;e;s;s;w;buy staff;put staff chest&amp;lt;/code&amp;gt;&lt;br /&gt;
***Nice to set an alias for that in your client:&lt;br /&gt;
****ALIAS {spring} {get staff chest;hold staff;brand staff;rem staff;put staff chest;wear guide}&lt;br /&gt;
&lt;br /&gt;
If you get in trouble, flee and quit. This will cause mobs to leave you alone when you log back in.&lt;br /&gt;
&lt;br /&gt;
Eat and drink when you get the messages about it. Don&#039;t overdo it or you can&#039;t quaff potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skills &amp;amp; Spells&#039;&#039;&#039;&#039; &lt;br /&gt;
**As you level up you gain shit. Type &amp;quot;prac&amp;quot; to see what you currently got&lt;br /&gt;
**Type &#039;slist&#039; to see what you gain at future level  (you can do level ranges like &#039;slist 10 20&#039; to reduce screen output)&lt;br /&gt;
&lt;br /&gt;
Each time you level, go here to learn the new shit, then try it a bunch to become more adept at it:&lt;br /&gt;
 recall;#3 e;d;n;e&lt;br /&gt;
 prac &#039;thing name&#039;&lt;br /&gt;
&lt;br /&gt;
(note that you should use single quotes around any skill/spell names longer than 1 word, like &#039;standard style&#039; or &#039;breath of farts&#039; or whatever)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
If you die under level 10 you keep all your shit, which is nice. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll spawn inside Notre Dame in Darkhaven. To get back to Darkhaven Square:&lt;br /&gt;
 #5 s;#2 e;se&lt;br /&gt;
&lt;br /&gt;
You do lose any spells that were affecting you, so go get those again.&lt;br /&gt;
&lt;br /&gt;
===Deities===&lt;br /&gt;
After level 10, if you die all your shit stays in the corpse. So, you want a deity.&lt;br /&gt;
&lt;br /&gt;
This will allow you to &#039;supplicate corpse&#039; if you die. (Your deity just brings you your corpse)&lt;br /&gt;
&lt;br /&gt;
This requires having &amp;quot;favor&amp;quot; with the deity, there are 2 deities that offer super easy favor that you want to use: &lt;br /&gt;
&lt;br /&gt;
*For Devout characters: https://rodpedia.realmsofdespair.info/wiki/A%27enari&lt;br /&gt;
*For Evil characters: https://rodpedia.realmsofdespair.info/wiki/Vl%27aresch&lt;br /&gt;
**Go to the deity and use the command &#039;devote deity&#039;. &lt;br /&gt;
&lt;br /&gt;
To gain favor, simply visit them and walk in/out/in/out/in/out of their room until your favor is at &amp;quot;praised&amp;quot;. &lt;br /&gt;
*Type &#039;score&#039; to view your favor&lt;br /&gt;
&lt;br /&gt;
If you die, &#039;supplicate corpse&#039; and get all your stuff, then go refavor.&lt;br /&gt;
&lt;br /&gt;
=Step 5 - Leveling Spots=&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of areas to explore, but most aren&#039;t worth it. You can always rely on these areas as a basis: &lt;br /&gt;
&lt;br /&gt;
*Level   2-6: Shattered Refuge: assistant scientists and scientists&lt;br /&gt;
*Level  6-20: Coral Depths: eels/lampreys at first. Then crab guards. Then Young Merman and Little Mermaids.&lt;br /&gt;
*Level 15-28: Spectrum painting in Darkhaven Art Gallery&lt;br /&gt;
*Level 28-50: Temple of the Moon, Darkhaven Art Gallery, (ask people at this point)&lt;br /&gt;
&lt;br /&gt;
See here for all of the Area pages with directions and maps:&lt;br /&gt;
 https://rodpedia.realmsofdespair.info/wiki/Category:Areas&lt;br /&gt;
&lt;br /&gt;
===Leveling Notes===&lt;br /&gt;
&lt;br /&gt;
1. Monitor how many potions/recall you have (exa chest) and recall and buy more potions when you need. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Potion shop:&#039;&#039;&#039; #2 s;#2 w;n        (On Market Street - &amp;quot;2&amp;quot; in &#039;help map&#039; diagram)&lt;br /&gt;
**Buy the highest level pots you can. Violets are full heals (100hp) at level 10. Don&#039;t buy blues, those are mana.&lt;br /&gt;
**You can buy 50 at a time, for example: buy 50 purple;empty shop chest;drop shop&lt;br /&gt;
*&#039;&#039;&#039;Recall shop:&#039;&#039;&#039; West of the potion shop, if you need more of those, same deal.&lt;br /&gt;
&lt;br /&gt;
2. As you level, you&#039;ll learn some new skills/spells. You learn those back inside the academy. &lt;br /&gt;
* #3 e;s;d;n;e   &lt;br /&gt;
**Type &#039;prac&#039; to view your list and do: practice &#039;skill name&#039; to learn.&lt;br /&gt;
**Type &#039;slist&#039; to view your fullll list for all 50 levels (can do &#039;slist 2 10&#039; for just those levels)&lt;br /&gt;
&lt;br /&gt;
=Step 6 - What next?=&lt;br /&gt;
&lt;br /&gt;
So at some point you&#039;ll be leveled up a bit and want to actually &#039;play the game&#039; more properly. &lt;br /&gt;
&lt;br /&gt;
*Next step would be to learn some equipment and improve yourself.&lt;br /&gt;
**I have some sortable eq tables available here that I use a good bit: [[Lowbie Eq]]&lt;br /&gt;
***Search for those on rodpedia, go to those areas and try to find the gear.&lt;br /&gt;
&lt;br /&gt;
*Get a better weapon!&lt;br /&gt;
**Class weapon progression info coming soon.&lt;br /&gt;
&lt;br /&gt;
*I&#039;d suggest trying to stock up well and heading into &#039;&#039;&#039;The Sentinel&#039;&#039;&#039; for some good gear.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a Cleric, at level 14 you&#039;ll need to change your align to evil and start using mana potions to cast necromantic touch&lt;br /&gt;
**Kill happy nice people in Shattered Refuge to turn evil&lt;br /&gt;
**Buy some Mana potions or Herbs to smoke. See the note about Smokeable Mana on [[Useful Items]] page.&lt;br /&gt;
**Necro your face off and marvel at your power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to add a list of &#039;shit to do as a lowbie&#039; here at some point, can send me ideas if you got em dyrdex @ gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000&amp;diff=4593</id>
		<title>Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_No_Shit%27s_Given_Power_Quick_Start_Guide_9000&amp;diff=4593"/>
		<updated>2026-02-26T20:50:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Step 1: Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There&#039;s a lot of stuff to learn in this game. You need to read EVERYTHING in the game, go slow, check rodpedia, read help files, etc. &lt;br /&gt;
 BUT WHO WANTS TO DO THAT? &lt;br /&gt;
&lt;br /&gt;
My advice is to give NO shits and just dive in and power through to at least like level 10, then you&#039;ll have an easier time fucking about and learning wtf is going on, maps, areas, how to level, skills/spells, all that jazz without dying so much. This page gives you the direct commands to dive in head first slappin your own ass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Pages:&#039;&#039;&#039;&lt;br /&gt;
*Questions ABOUT the game? What type of game is it? What will you be doing? See [[General Game Facts for Newbs]]&lt;br /&gt;
*[[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Update:&#039;&#039;&#039; This guide gave too many shits! I&#039;ve condensing it down EVENNN FURRTHERRRRRRRR&lt;br /&gt;
&lt;br /&gt;
=Step 1: Character Creation=&lt;br /&gt;
*I&#039;m making the calls here, you don&#039;t even know wtf you&#039;re doing so trust me. Seriously. When you connect to the game, pick one of these: &lt;br /&gt;
 Paladin (dwarf)       &lt;br /&gt;
&lt;br /&gt;
 Cleric (gnome)&lt;br /&gt;
&lt;br /&gt;
If you think you give a shit read [[Class Info]] and [[Race Info]]. Pally and Cleric are the easist. You&#039;ll need to make a ton of characters so your first one doesn&#039;t matter honestly, just pick whatever you want and get into it. Don&#039;t overthink it.&lt;br /&gt;
&lt;br /&gt;
=Step 2: Sunless Sea (entry area)=&lt;br /&gt;
*&#039;&#039;&#039;Set Stats:&#039;&#039;&#039; Train your stats however you want. See [[Stats]] if you give a shit. Max str/con at least. Then wis/dex.&lt;br /&gt;
 stat  (display current stats)&lt;br /&gt;
&lt;br /&gt;
 train str 3  (adds 3 to your str base stat - should raise to 18)&lt;br /&gt;
 train con 5  (same as above)&lt;br /&gt;
 train wis 3&lt;br /&gt;
 train dex 3&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Set Name:&#039;&#039;&#039; You can try to set a real name if an immortal is on, or use &#039;name random&#039; to get pre-auth&#039;d names.&lt;br /&gt;
**Once your name is authed or you&#039;ve picked a random one, just copy/paste this shit:&lt;br /&gt;
 help start;experienced;get all sac;wear all;up;say I desire to walk the lighted path of the peaceful;nw;pull cord&lt;br /&gt;
&lt;br /&gt;
=Step 2: Get Gear=&lt;br /&gt;
*Go all east and sit there for a minute until you transport to a new room where a statue yells at you. &lt;br /&gt;
*Then go &#039;down&#039; and then go into each of the 4 directions and kill everything in sight, do &#039;wear all&#039; after each. &lt;br /&gt;
*Once those are all dead, from the central room punch this in:&lt;br /&gt;
 d;n;n;w;kill dragonsnak;#20 strike;&lt;br /&gt;
&lt;br /&gt;
*Once that thing&#039;s dead, do &#039;wear all&#039; again. Then jam this whole fucker through: &lt;br /&gt;
 open u;u;op e;e;drop sac;u;e;buy dragonskin;buy 5 meat;w;n;w;w;w;s;s;w;w;w;n;buy 5 recall;e;buy 20 maroon;s;e;e;n;n;#6 n;#3 nw;w;n;#3 e;#3 n;w;vis;buy chest;empty 1.shop chest;empty 2.shop chest;empty 3.shop chest;put dragonskin chest;drop shop;drop shop;drop shop;get recall chest;recite recall;s;fprompt &amp;amp;Y%h/%Hhp &amp;amp;C%m/%Mmn &amp;amp;G%v/%Vmv &amp;amp;P%Xxp &amp;amp;c(%c) &amp;amp;w.:%L:.;prompt &amp;amp;Y%h/%Hhp &amp;amp;C%m/%Mmn &amp;amp;G%v/%Vmv &amp;amp;P%Xxp;exa chest;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*That&#039;s it, you&#039;re ready to go. &lt;br /&gt;
**To view your inventory type &amp;quot;i&amp;quot; (short for.. &amp;quot;inventory&amp;quot;)&lt;br /&gt;
**To view your equipment type &amp;quot;garb&amp;quot; or &amp;quot;sur&amp;quot; (short for &amp;quot;survey&amp;quot; - its &amp;quot;garb&amp;quot; but adds in the condition of your gear)&lt;br /&gt;
**To view the contents of your chest type &amp;quot;exa chest&amp;quot; (short for &amp;quot;examine chest&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*Here&#039;s how you use your shit. (Make aliases in your client)&lt;br /&gt;
   heal:  q maroon chest&lt;br /&gt;
 recall:  get rec chest;recite rec&lt;br /&gt;
    eat:  get meat chest;eat meat&lt;br /&gt;
  drink:  get drag chest;drink drag;put drag chest&lt;br /&gt;
&lt;br /&gt;
*Your main &amp;quot;hit&amp;quot; when fighting is &#039;strike&#039; for now. Jam that a bunch when fighting. Heal when needed.&lt;br /&gt;
&lt;br /&gt;
=Step 3: Orientation=&lt;br /&gt;
 Type &#039;help map&#039;&lt;br /&gt;
&lt;br /&gt;
*You are currently at Darkhaven Square. The dead center of the main town and basically the whole game.&lt;br /&gt;
**Feel free to explore this space now if you&#039;d like, you&#039;ll want to know it well. Know where to buy potions and recalls.&lt;br /&gt;
&lt;br /&gt;
=Step 4: Go Grind=&lt;br /&gt;
&lt;br /&gt;
*Walk this path, but do it one step at a time cuz shit will jump you. Kill that shit and keep going:&lt;br /&gt;
 #9 s;w;#3 s;#4 w;nw;w;w;n&lt;br /&gt;
&lt;br /&gt;
*You&#039;re now here: [[https://rodpedia.realmsofdespair.info/wiki/Shattered_Refuge Shattered Refuge]]&lt;br /&gt;
**In the section just south of &amp;quot;The Receptionist&amp;quot; (in the nw portion of that map)&lt;br /&gt;
&lt;br /&gt;
*Explore around there and kill all the Assistant Scientists (first) then the Scientists (second)&lt;br /&gt;
**When you kill a Scientist, get this potion from their corpse, you need them: &lt;br /&gt;
 get concoct cor;put conco chest&lt;br /&gt;
&lt;br /&gt;
*When you get your first one, do &amp;lt;code&amp;gt;quaff conc&amp;lt;/code&amp;gt;&lt;br /&gt;
**This gives you the &#039;sanctuary&#039; spell (reduces damage by 50%). Always have this on when fighting.&lt;br /&gt;
**Type &#039;score&#039; or &#039;affects&#039; to view your current spells.&lt;br /&gt;
&lt;br /&gt;
=Step 4: Learn how to fight=&lt;br /&gt;
*Enter &#039;strike&#039; to see how the additional attacks work. &lt;br /&gt;
**You&#039;ll see your &#039;wait-state&#039; bar in the prompt tick up when you use strike and you have to wait for that to clear before you can take another action&lt;br /&gt;
&lt;br /&gt;
*Type &#039;score&#039; or &#039;affect&#039; to observe your current spells. &lt;br /&gt;
**Make damn sure you have &#039;sanctuary&#039; it halves the damage you take. If you don&#039;t have it on, quaff one of those concoctions you get off the Scientists&lt;br /&gt;
**If you see the yellow message &amp;quot;The luminous aura about your body fades away.&amp;quot; then sanctuary has just expired. ReDo it.&lt;br /&gt;
*When your spells starts expiring, recall and get new spells in DH&lt;br /&gt;
**Either ne or nw of square and say &#039;all&#039; and hope some player has bots running&lt;br /&gt;
**Return #3 e; s; d to Academy to get Blessing of Thoric basic buff spells&lt;br /&gt;
**You can buy additional stat increasing potions right near there, at #3 e;s;e from the square, if you want.&lt;br /&gt;
&lt;br /&gt;
All you gotta do is keep resetting to get new spells, restock heals, and then return to Shattered Refuge and grind it the fuck out to level 5 or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK that&#039;s it you&#039;re up and running. So now here&#039;s some shit you should actually know:&lt;br /&gt;
&lt;br /&gt;
=Stuff to kinda give a shit about=&lt;br /&gt;
&lt;br /&gt;
This ENTIRREEEE game is based upon two mechanics: The attack/command wait-state, and drinking potions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The wait-state&#039;&#039;&#039; is the bars in your fighting prompt. You can&#039;t do shit until those resolve back to nothing.&lt;br /&gt;
**As melee combat rolls, interject your own hits (strike/kick/etc), wait for waitstate to clear. Heal if needed. Repeat.&lt;br /&gt;
*&#039;&#039;&#039;Healing&#039;&#039;&#039; You get full. To clear fullness you need to drink from a magic spring. Can get a staff for that at lvl 5:&lt;br /&gt;
**&#039;&#039;&#039;Spring Staffs:&#039;&#039;&#039; (From Darkhaven Square) &amp;lt;code&amp;gt;e;s;s;w;buy staff;put staff chest&amp;lt;/code&amp;gt;&lt;br /&gt;
***Nice to set an alias for that in your client:&lt;br /&gt;
****ALIAS {spring} {get staff chest;hold staff;brand staff;rem staff;put staff chest;wear guide}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get in trouble, flee and quit. This will cause mobs to leave you alone when you log back in.&lt;br /&gt;
&lt;br /&gt;
Eat and drink when you get the messages about it. Don&#039;t overdo it or you can&#039;t quaff potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
If you die under level 10 you keep all your shit, which is nice. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll spawn inside Notre Dame in Darkhaven. To get back to Darkhaven Square:&lt;br /&gt;
 #5 s;#2 e;se&lt;br /&gt;
&lt;br /&gt;
You do lose any spells that were affecting you, so go get those again.&lt;br /&gt;
&lt;br /&gt;
===Deities===&lt;br /&gt;
After level 10, if you die all your shit stays in the corpse. So, you want a deity.&lt;br /&gt;
&lt;br /&gt;
This will allow you to &#039;supplicate corpse&#039; if you die. (Your deity just brings you your corpse)&lt;br /&gt;
&lt;br /&gt;
This requires having &amp;quot;favor&amp;quot; with the deity, there are 2 deities that offer super easy favor that you want to use: &lt;br /&gt;
&lt;br /&gt;
*For Devout characters: https://rodpedia.realmsofdespair.info/wiki/A%27enari&lt;br /&gt;
*For Evil characters: https://rodpedia.realmsofdespair.info/wiki/Vl%27aresch&lt;br /&gt;
**Go to the deity and use the command &#039;devote deity&#039;. &lt;br /&gt;
&lt;br /&gt;
To gain favor, simply visit them and walk in/out/in/out/in/out of their room until your favor is at &amp;quot;praised&amp;quot;. &lt;br /&gt;
*Type &#039;score&#039; to view your favor&lt;br /&gt;
&lt;br /&gt;
If you die, &#039;supplicate corpse&#039; and get all your stuff, then go refavor.&lt;br /&gt;
&lt;br /&gt;
=Step 5 - Leveling Spots=&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of areas to explore, but most aren&#039;t worth it. You can always rely on these areas as a basis: &lt;br /&gt;
&lt;br /&gt;
*Level   2-6: Shattered Refuge: assistant scientists and scientists&lt;br /&gt;
*Level  6-20: Coral Depths: eels/lampreys at first. Then crab guards. Then Young Merman and Little Mermaids.&lt;br /&gt;
*Level 15-28: Spectrum painting in Darkhaven Art Gallery&lt;br /&gt;
*Level 28-50: Temple of the Moon, Darkhaven Art Gallery, (ask people at this point)&lt;br /&gt;
&lt;br /&gt;
See here for all of the Area pages with directions and maps:&lt;br /&gt;
 https://rodpedia.realmsofdespair.info/wiki/Category:Areas&lt;br /&gt;
&lt;br /&gt;
===Leveling Notes===&lt;br /&gt;
&lt;br /&gt;
1. Monitor how many potions/recall you have (exa chest) and recall and buy more potions when you need. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Potion shop:&#039;&#039;&#039; #2 s;#2 w;n        (On Market Street - &amp;quot;2&amp;quot; in &#039;help map&#039; diagram)&lt;br /&gt;
**Buy the highest level pots you can. Violets are full heals (100hp) at level 10. Don&#039;t buy blues, those are mana.&lt;br /&gt;
**You can buy 50 at a time, for example: buy 50 purple;empty shop chest;drop shop&lt;br /&gt;
*&#039;&#039;&#039;Recall shop:&#039;&#039;&#039; West of the potion shop, if you need more of those, same deal.&lt;br /&gt;
&lt;br /&gt;
2. As you level, you&#039;ll learn some new skills/spells. You learn those back inside the academy. &lt;br /&gt;
* #3 e;s;d;n;e   &lt;br /&gt;
**Type &#039;prac&#039; to view your list and do: practice &#039;skill name&#039; to learn.&lt;br /&gt;
**Type &#039;slist&#039; to view your fullll list for all 50 levels (can do &#039;slist 2 10&#039; for just those levels)&lt;br /&gt;
&lt;br /&gt;
=Step 6 - What next?=&lt;br /&gt;
&lt;br /&gt;
So at some point you&#039;ll be leveled up a bit and want to actually &#039;play the game&#039; more properly. &lt;br /&gt;
&lt;br /&gt;
*Next step would be to learn some equipment and improve yourself.&lt;br /&gt;
**I have some sortable eq tables available here that I use a good bit: [[Lowbie Eq]]&lt;br /&gt;
***Search for those on rodpedia, go to those areas and try to find the gear.&lt;br /&gt;
&lt;br /&gt;
*Get a better weapon!&lt;br /&gt;
**Class weapon progression info coming soon.&lt;br /&gt;
&lt;br /&gt;
*I&#039;d suggest trying to stock up well and heading into &#039;&#039;&#039;The Sentinel&#039;&#039;&#039; for some good gear.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a Cleric, at level 14 you&#039;ll need to change your align to evil and start using mana potions to cast necromantic touch&lt;br /&gt;
**Kill happy nice people in Shattered Refuge to turn evil&lt;br /&gt;
**Buy some Mana potions or Herbs to smoke. See the note about Smokeable Mana on [[Useful Items]] page.&lt;br /&gt;
**Necro your face off and marvel at your power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to add a list of &#039;shit to do as a lowbie&#039; here at some point, can send me ideas if you got em dyrdex @ gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4592</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4592"/>
		<updated>2026-02-26T20:49:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Class Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
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This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Genre &amp;amp; Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fighter |Fighter Genre]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84,000,000,000 in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4591</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4591"/>
		<updated>2026-02-26T20:47:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. &lt;br /&gt;
***Damage is based on Str+Wis. &lt;br /&gt;
***Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
I consider Rangers somewhat of a &amp;quot;jack-of-all-trades master of none&amp;quot; situation. Rangers (non-prestige) are average tanks, average hitters, average explorers. In fact, they can kinda suck compared to other &amp;quot;high damage output&amp;quot; chars. Prestige into Hunter makes them a significantly better hitter, the prestige skills cascade &amp;amp; indomitable are fantastic, and overall Hunters are a much more usable char compared to a non-prestige Ranger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4590</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4590"/>
		<updated>2026-02-26T20:47:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. &lt;br /&gt;
***Damage is based on Str+Wis. &lt;br /&gt;
***Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
I consider Rangers somewhat of a &amp;quot;jack-of-all-trades master of none&amp;quot; situation. Rangers (non-prestige) are average tanks, average hitters, average explorers. In fact, they can kinda suck compared to other &amp;quot;high damage output&amp;quot; chars. Prestige into Hunter makes them a significantly better hitter, the prestige skill indomitable is fantastic, and overall Hunters are a much more usable char compared to a non-prestige Ranger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4589</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4589"/>
		<updated>2026-02-26T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. &lt;br /&gt;
***Damage is based on Str+Wis. &lt;br /&gt;
***Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
I consider Rangers somewhat of a &amp;quot;jack-of-all-trades master of none&amp;quot; situation. Rangers (non-prestige) are average tanks, average hitters, average explorers. In fact, they can kinda suck compared to other &amp;quot;high damage output&amp;quot; chars. Prestige into Hunter makes them a significantly better hitter and much more viable for large scale usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4588</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4588"/>
		<updated>2026-02-26T20:43:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. &lt;br /&gt;
***Damage is based on Str+Wis. &lt;br /&gt;
***Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4587</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4587"/>
		<updated>2026-02-26T20:42:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Damage based on current WIS&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobs &amp;amp; Runs:&#039;&#039;&#039; &lt;br /&gt;
*Paladin&#039;s are great for solo killing of a ton of lowbie or entry level AV mobs. Great gear-fetcher for lowbies and basic av equipment. &lt;br /&gt;
*Pally&#039;s need to be the primary target of a mob to shieldbash, so mobs which change tanks render Pal&#039;s useless in a group (unless they rescue the new tank to resume tank position)&lt;br /&gt;
*Rescue tactics are possible, so two Pal&#039;s can share tanking. &lt;br /&gt;
**Only downside is the guy who isn&#039;t tanking is worthless, since they can&#039;t shieldbash, so in this case the 2 Pal rescue tanks would be strictly limited to ONLY healing, rescuing, tanking, repeating.&lt;br /&gt;
*Pally can solo Justice, tank Beholder, and other mobs like that where you just need 1 tank to focus on tanking the whole time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to not use a Paladin:&#039;&#039;&#039; &lt;br /&gt;
**If the mob changes tanks, it&#039;s likely not worth your time to try to tank on a pally and keep rescuing the &#039;new tank&#039; so you can shieldbash again, you will waste time and dps doing that so better to just use chars that can both tank and hit. &lt;br /&gt;
**Mob align might matter, if its a dev mob that progs devout, or if the mob has the &#039;defense against devout&#039; spell affect (protection for evils). &lt;br /&gt;
**Warriors/Rangers get higher Dex, which helps Dodge/etc land more. Rogue Genre chars get 25 dex which is even better, plus get things like tumble in addition to dodge. Ultimately if you need to avoid more melee hits then something with higher dex should be considered. Paladins do eat the majority of melee - and they can take it, but only to a point. Something that is more agile may allow you to avoid more damage and get more hits in while tanking.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
A paladin is a brick shit house. They can walk into mobs and stand there and shrug off most the impact. &lt;br /&gt;
&lt;br /&gt;
I use mine mostly for non-runs, when I need to go fetch some lowbie gear or basic av gear where I know the mob is a grind, I&#039;ll throw a Pally in there and let him tough it out. &lt;br /&gt;
&lt;br /&gt;
What they suck at is navigation - they don&#039;t get scry or scan or track or anything like that. Walking around or leading a group through some tricky paths can be annoying.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
A Paladin may prestige into a Knight&lt;br /&gt;
&lt;br /&gt;
*Knight:&lt;br /&gt;
**Max Str 26&lt;br /&gt;
***Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
There are undoubtably more &#039;under the hood&#039; improvements for them, but not any hard-facts I know of. Overall, my knight is definitely a bit more stout than when he was a regular Pally. The faster shieldbash is only slight, not major.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4586</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4586"/>
		<updated>2026-02-26T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobs &amp;amp; Runs:&#039;&#039;&#039; &lt;br /&gt;
*Paladin&#039;s are great for solo killing of a ton of lowbie or entry level AV mobs. Great gear-fetcher for lowbies and basic av equipment. &lt;br /&gt;
*Pally&#039;s need to be the primary target of a mob to shieldbash, so mobs which change tanks render Pal&#039;s useless in a group (unless they rescue the new tank to resume tank position)&lt;br /&gt;
*Rescue tactics are possible, so two Pal&#039;s can share tanking. &lt;br /&gt;
**Only downside is the guy who isn&#039;t tanking is worthless, since they can&#039;t shieldbash, so in this case the 2 Pal rescue tanks would be strictly limited to ONLY healing, rescuing, tanking, repeating.&lt;br /&gt;
*Pally can solo Justice, tank Beholder, and other mobs like that where you just need 1 tank to focus on tanking the whole time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to not use a Paladin:&#039;&#039;&#039; &lt;br /&gt;
**If the mob changes tanks, it&#039;s likely not worth your time to try to tank on a pally and keep rescuing the &#039;new tank&#039; so you can shieldbash again, you will waste time and dps doing that so better to just use chars that can both tank and hit. &lt;br /&gt;
**Mob align might matter, if its a dev mob that progs devout, or if the mob has the &#039;defense against devout&#039; spell affect (protection for evils). &lt;br /&gt;
**Warriors/Rangers get higher Dex, which helps Dodge/etc land more. Rogue Genre chars get 25 dex which is even better, plus get things like tumble in addition to dodge. Ultimately if you need to avoid more melee hits then something with higher dex should be considered. Paladins do eat the majority of melee - and they can take it, but only to a point. Something that is more agile may allow you to avoid more damage and get more hits in while tanking.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
A paladin is a brick shit house. They can walk into mobs and stand there and shrug off most the impact. &lt;br /&gt;
&lt;br /&gt;
I use mine mostly for non-runs, when I need to go fetch some lowbie gear or basic av gear where I know the mob is a grind, I&#039;ll throw a Pally in there and let him tough it out. &lt;br /&gt;
&lt;br /&gt;
What they suck at is navigation - they don&#039;t get scry or scan or track or anything like that. Walking around or leading a group through some tricky paths can be annoying.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
A Paladin may prestige into a Knight&lt;br /&gt;
&lt;br /&gt;
*Knight:&lt;br /&gt;
**Max Str 26&lt;br /&gt;
***Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
There are undoubtably more &#039;under the hood&#039; improvements for them, but not any hard-facts I know of. Overall, my knight is definitely a bit more stout than when he was a regular Pally. The faster shieldbash is only slight, not major.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4585</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4585"/>
		<updated>2026-02-26T20:17:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobs &amp;amp; Runs:&#039;&#039;&#039; &lt;br /&gt;
*Paladin&#039;s are great for solo killing of a ton of lowbie or entry level AV mobs. Great gear-fetcher for lowbies and basic av equipment. &lt;br /&gt;
*Pally&#039;s need to be the primary target of a mob to shieldbash, so mobs which change tanks render Pal&#039;s useless in a group (unless they rescue the new tank to resume tank position)&lt;br /&gt;
*Rescue tactics are possible, so two Pal&#039;s can share tanking. &lt;br /&gt;
**Only downside is the guy who isn&#039;t tanking is worthless, since they can&#039;t shieldbash, so in this case the 2 Pal rescue tanks would be strictly limited to ONLY healing, rescuing, tanking, repeating.&lt;br /&gt;
*Pally can solo Justice, tank Beholder, and other mobs like that where you just need 1 tank to focus on tanking the whole time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to not use a Paladin:&#039;&#039;&#039; &lt;br /&gt;
**If the mob changes tanks, it&#039;s likely not worth your time to try to tank on a pally and keep rescuing the &#039;new tank&#039; so you can shieldbash again, you will waste time and dps doing that so better to just use chars that can both tank and hit. &lt;br /&gt;
**Mob align might matter, if its a dev mob that progs devout, or if the mob has the &#039;defense against devout&#039; spell affect (protection for evils). &lt;br /&gt;
**Warriors/Rangers get higher Dex, which helps Dodge/etc land more. Rogue Genre chars get 25 dex which is even better, plus get things like tumble in addition to dodge. Ultimately if you need to avoid more melee hits then something with higher dex should be considered. Paladins do eat the majority of melee - and they can take it, but only to a point. Something that is more agile may allow you to avoid more damage and get more hits in while tanking.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
A paladin is a brick shit house. They can walk into mobs and stand there and shrug off most the impact. &lt;br /&gt;
&lt;br /&gt;
I use mine mostly for non-runs, when I need to go fetch some lowbie gear or basic av gear where I know the mob is a grind, I&#039;ll throw a Pally in there and let him tough it out. &lt;br /&gt;
&lt;br /&gt;
What they suck at is navigation - they don&#039;t get scry or scan or track or anything like that. Walking around or leading a group through some tricky paths can be annoying.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4584</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4584"/>
		<updated>2026-02-26T20:04:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobs &amp;amp; Runs:&#039;&#039;&#039; &lt;br /&gt;
*Paladin&#039;s are great for solo killing of a ton of lowbie or entry level AV mobs. Great gear-fetcher for lowbies and basic av equipment. &lt;br /&gt;
*Pally&#039;s need to be the primary target of a mob to shieldbash, so mobs which change tanks render Pal&#039;s useless in a group (unless they rescue the new tank to resume tank position)&lt;br /&gt;
*Rescue tactics are possible, so two Pal&#039;s can share tanking. &lt;br /&gt;
**Only downside is the guy who isn&#039;t tanking is worthless, since they can&#039;t shieldbash, so in this case the 2 Pal rescue tanks would be strictly limited to ONLY healing, rescuing, tanking, repeating.&lt;br /&gt;
*Pally can solo Justice, tank Beholder, and other mobs like that where you just need 1 tank to focus on tanking the whole time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to not use a Paladin:&#039;&#039;&#039; &lt;br /&gt;
**If the mob changes tanks, it&#039;s likely not worth your time to try to tank on a pally and keep rescuing the &#039;new tank&#039; so you can shieldbash again, you will waste time and dps doing that so better to just use chars that can both tank and hit. &lt;br /&gt;
**Mob align might matter, if its a dev mob that progs devout, or if the mob has the &#039;defense against devout&#039; spell affect (protection for evils). &lt;br /&gt;
**Warriors/Rangers get higher Dex, which helps Dodge/etc land more. Rogue Genre chars get 25 dex which is even better, plus get things like tumble in addition to dodge. Ultimately if you need to avoid more melee hits then something with higher dex should be considered. Paladins do eat the majority of melee - and they can take it, but only to a point. Something that is more agile may allow you to avoid more damage and get more hits in while tanking.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4583</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4583"/>
		<updated>2026-02-26T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4582</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4582"/>
		<updated>2026-02-26T19:47:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Equipment &amp;amp; Align */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4581</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4581"/>
		<updated>2026-02-26T19:46:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Equipment &amp;amp; Align */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Ward of divinity&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior&amp;diff=4580</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior&amp;diff=4580"/>
		<updated>2026-02-26T19:38:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Equipment &amp;amp; Align */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow, Sea-Elf, Dragonborn.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level&lt;br /&gt;
**Prestige: 16 - 21 per level&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: 18 str 16 dex 16 luck 12 wis&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||25||18||20||22||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slashing,  Slicing&amp;quot;&lt;br /&gt;
**Pugilism - &amp;quot;Blasting, Hitting, Suction, Biting&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Warriors get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Two-Handed Weapons: &lt;br /&gt;
***Warriors commonly wield the two-handed long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;. (aka &amp;quot;nasr warr&amp;quot;)&lt;br /&gt;
***Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing. &lt;br /&gt;
**Stun&lt;br /&gt;
***The &#039;stun&#039; skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds. &lt;br /&gt;
**Smash&lt;br /&gt;
***The &#039;smash&#039; skill is warriors primary alpha attack. While initially rather weak, the item [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force| Brutal Force] significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Dodge||70||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|23||3rd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||4th Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|42||5th Attack||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|25||Grip||90||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggresive||95&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|2||Defensive||95&lt;br /&gt;
|-&lt;br /&gt;
|2||Evasive||95&lt;br /&gt;
|-&lt;br /&gt;
|35||Berserk||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||kick||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|18||elbow||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||shoulder||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||jab||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|22||lunge||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||headbutt||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||roundhouse||70||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|28||blitz||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|28||uppercut||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||bash||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||pummel||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|45||smash||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|48||stun||85||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|4||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|20||disarm||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|50||block||55||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|50||intimidate||95||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Intimidate is a reward for the [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight Solace&#039;s Plight Quest]&lt;br /&gt;
**It is a CHA based debuff that worsens an opponent&#039;s armor class, hitroll, susceptibility to nonmagic, and susceptibility to charm.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|8||doorbash||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||track||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|46||scan||60||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search.&lt;br /&gt;
&lt;br /&gt;
=Stun Tactics=&lt;br /&gt;
&lt;br /&gt;
There are not really any tactics with stun, its just a regular combat attack you launch in combat. &lt;br /&gt;
&lt;br /&gt;
*Stun inflicts the Paralysis status for about 4 rounds. &lt;br /&gt;
**While stunned, the mob has no attacks, no parry/dodge/etc passive skills. All of your passive melee hits will land, as well as all combat attacks.&lt;br /&gt;
**In older SMAUG code, stun success is based on comparing player&#039;s Str + Dex vs victim&#039;s Str + Dex, this likely is still the case. &lt;br /&gt;
*Stun expends movement points to use. When you are out of moves, you can no longer stun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it. Not much to it. Limited use cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Warrior EQ]]&lt;br /&gt;
&lt;br /&gt;
Typically Warriors would dress for high HP as their priority. AC and DR would both be raised as much as possible secondarily. Make sure to keep Str &amp;amp; Dex maxed. Finally raise Lck as much as possible. &lt;br /&gt;
&lt;br /&gt;
*Devout: Easy to equip, the defacto standard alignment for Warriors.&lt;br /&gt;
*Neut: Limited application, though there is gear for it out there. No real &#039;need&#039; to be neut with a warrior that I know of.&lt;br /&gt;
*Evil: More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
*Warrior Quest: [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight  Solace&#039;s Plight]&lt;br /&gt;
**Rewards: [https://rodpedia.realmsofdespair.info/wiki/Intimidate| Intimidate skill ] and [https://rodpedia.realmsofdespair.info/wiki/Dragonspawn_gauntlets Dragonspawn Gauntlets]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
Warriors are a character that gets more and more useful as you develop them: &lt;br /&gt;
*Warriors who have obtained [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force Brutal Force] (aka &#039;smash arms&#039;) are much more well suited for dealing damage. &lt;br /&gt;
*Warriors who have prestiged gain a lot of oomph as well. &lt;br /&gt;
&lt;br /&gt;
The combinations of smash arms, prestige, and nasr, can make warriors very viable class for a lot or runs.&lt;br /&gt;
&lt;br /&gt;
Warrior are commonly used for things where Nasr lands. I can&#039;t think of any specific runs right now.... shows how much I use my warrior. Colossal Humanoid! There&#039;s one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stuns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stun tactics work on things like the chessmen in Glimwinkles, and a bunch of others I currently forget.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
Warriors do not get many fun/interesting skills, and zero spells. Their primary gameplay involves wielding a Nasr and letting it chew through mobs. For significant runs, rescue tactics are useful. Stun is useful although very limited in its application, mostly used for small mobs en route to larger ones, or basic eq gathering. As a &#039;first character&#039; you won&#039;t be doing much &#039;fun&#039; at all, just basic fighting. &lt;br /&gt;
&lt;br /&gt;
The equipment Brutal Force is almost a requirement for use of a Warrior as an alpha attacker, otherwise Smash is rather lackluster. Brutal Force increased Smash + Nasr is very nice now, and opens up more range of application for Warriors. &lt;br /&gt;
&lt;br /&gt;
As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, Warrior&#039;s heavily overlap with Rangers, aside from the &#039;stun&#039; gimmick attack. See [[Fighter]] for a comparison within the genre.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*[[Prestige_Info_Tables#Warrior-Multiclass|Warrior-Multiclass Options]]:&lt;br /&gt;
**Warrior&#039;s can cross with: Thief, Cleric, Druid, Mage&lt;br /&gt;
&lt;br /&gt;
Prestige warriors are stronger/faster thanks to the general prestige upgrades, and gain a variety of magic/skills from any of the secondary classes.&lt;br /&gt;
&lt;br /&gt;
The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4579</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4579"/>
		<updated>2026-02-26T15:32:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fletching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4578"/>
		<updated>2026-01-26T01:35:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Auction Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fighter]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84,000,000,000 in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2026 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4577</id>
		<title>Dyrdex&#039;s Disgruntled Realms Notes</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Dyrdex%27s_Disgruntled_Realms_Notes&amp;diff=4577"/>
		<updated>2026-01-26T01:31:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Auction Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RoD ascii.png|left|450px]]&lt;br /&gt;
[[File:Wizard.png|right|thumb|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This website is about an old beat game that you shouldn&#039;t play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What info do you want to see here? Let me know&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Common Eq Tables=&lt;br /&gt;
&lt;br /&gt;
The best resource for finding gear is the Ascendere database available [https://ascendere.site/wiki/index.php/Database_-_Public_Release HERE]&lt;br /&gt;
&lt;br /&gt;
These pages below are really just intended for &#039;quick reference&#039; when you&#039;re at a bar talking to your buddy and want to remember how much DR a Lifebane has or whatever.&lt;br /&gt;
&lt;br /&gt;
 [[Lowbie Eq]]&lt;br /&gt;
 [[Common Av EQ]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Stuff=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Guides &amp;amp; Equipment Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [[Basic AV Gear]]&lt;br /&gt;
&lt;br /&gt;
 [[Paladin EQ]]&lt;br /&gt;
 [[Ranger EQ]]&lt;br /&gt;
 [[Barb EQ]]&lt;br /&gt;
 [[Thief EQ]]&lt;br /&gt;
 [[Fathomer EQ]]&lt;br /&gt;
 [[Augurer EQ]]&lt;br /&gt;
 [[Cleric EQ]]&lt;br /&gt;
 [[Vampire EQ]]&lt;br /&gt;
 [[Druid EQ]]&lt;br /&gt;
&lt;br /&gt;
*TO DO:&lt;br /&gt;
 [[Warrior EQ]]&lt;br /&gt;
 [[Mage EQ]]&lt;br /&gt;
 [[Neph EQ]]&lt;br /&gt;
&lt;br /&gt;
=Game Information=&lt;br /&gt;
&lt;br /&gt;
 [[Class Info]]&lt;br /&gt;
 [[Race Info]]&lt;br /&gt;
 [[Prestige Info]]&lt;br /&gt;
 [[Prestige Info Tables]]&lt;br /&gt;
 [[Stats]]&lt;br /&gt;
 [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
 [[Armor Class]]&lt;br /&gt;
 [[Saving Throws]]&lt;br /&gt;
 [[Resistances]]&lt;br /&gt;
 [[Alpha Attacks]]&lt;br /&gt;
&lt;br /&gt;
 [[Useful Items]]&lt;br /&gt;
 [[Useful Knowledge]]&lt;br /&gt;
&lt;br /&gt;
 [[Death]]&lt;br /&gt;
 [[Deities]]&lt;br /&gt;
 [[:Category:Deities |Deity Pages]]&lt;br /&gt;
 [[Deity Directions]]&lt;br /&gt;
 [[Deity MegaTable]]&lt;br /&gt;
 [[Priests]]&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:14%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fighter]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
**[[Warrior EQ]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
**[[Ranger EQ]]&lt;br /&gt;
**[[Ranger#Buffs_&amp;amp;_DeBuffs | Ranger Buffs]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
**[[Barbarian EQ]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
**[[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Fathomer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Sorcerer&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Augurer]]&lt;br /&gt;
* [[Nephandi]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;  style=&amp;quot;width:7%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:105%;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Lists==&lt;br /&gt;
&lt;br /&gt;
 [[Standard Buffs &amp;amp; Tankset Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Mage Spells]]&lt;br /&gt;
 [[Mage Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Cleric Spells]]&lt;br /&gt;
 [[Cleric Path Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Druid Spells]]&lt;br /&gt;
 [[Neph Spells]]&lt;br /&gt;
 [[Aug Spells]]&lt;br /&gt;
 [[Paladin Spells]]&lt;br /&gt;
 [[Ranger Buffs]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
 [[Directions]]&lt;br /&gt;
 [[Speedwalks]]&lt;br /&gt;
&lt;br /&gt;
==New Player Guides==&lt;br /&gt;
Here&#039;s 2 walkthroughs to get you into the game, geared up, and ready to roll.&lt;br /&gt;
&lt;br /&gt;
The first is for those who just wanna dive right in and learn what&#039;s happening later, the second for those who like to know what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
 [[Dyrdex&#039;s No Shit&#039;s Given Power Quick Start Guide 9000]]&lt;br /&gt;
 [[Slow Start Guide]]&lt;br /&gt;
&lt;br /&gt;
Here are some very general pages for entirely new players who want more info on what type of game this is:&lt;br /&gt;
 [[General Game Facts for Newbs]]&lt;br /&gt;
 [[Newb Frequent Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some ideas for people who already &#039;get it&#039; that might point you to new things and ideas:&lt;br /&gt;
&lt;br /&gt;
 [[Not So Newb Guide]]&lt;br /&gt;
 [[Newb Stuff To Do]]&lt;br /&gt;
 [[Mud Client Ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Crap==&lt;br /&gt;
 [[Hedge Maze]]&lt;br /&gt;
 [[Dragon Gloves/Helm]]&lt;br /&gt;
 [[List of Areas]]&lt;br /&gt;
&lt;br /&gt;
=Equipment Sales &amp;amp; Pricing=&lt;br /&gt;
&lt;br /&gt;
I run Aen the sales bot and sell gear for myself and anyone who knows me. &lt;br /&gt;
&lt;br /&gt;
 AEN: The most trusted name in bot sales &amp;amp; service! Over $84,000,000,000 in satisfied sales!&lt;br /&gt;
&lt;br /&gt;
A few notes on Aen:&lt;br /&gt;
*Sellers set their own prices. Some price high, some price low, its up to them. &lt;br /&gt;
*I collect a 2% tax on every sale, with a cap of 10m. All proceeds go to my order to fund potion stocking.&lt;br /&gt;
**I make no personal gold from selling other people&#039;s gear. When I sell my own gear, I still pay the tax to the order on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I log as much data as possible in an effort to document actual prices for gear, which players can refer to:&lt;br /&gt;
&lt;br /&gt;
 [[2021 Shop Log]]&lt;br /&gt;
 [[2022 Shop Log]]&lt;br /&gt;
 [[2023 Shop Log]]&lt;br /&gt;
 [[2024 Shop Log]]&lt;br /&gt;
 [[2025 Shop Log]]&lt;br /&gt;
&lt;br /&gt;
==Auction Logs==&lt;br /&gt;
*Aen also captures completed sales on the Auction channel: &lt;br /&gt;
**&#039;&#039;&#039;This year:&#039;&#039;&#039; [[https://dyrdex.com/auction.txt 2025 Auction Log]]&lt;br /&gt;
**&#039;&#039;&#039;All Time (2020-2025):&#039;&#039;&#039; [[https://dyrdex.com/auction_alltime.html All Time Running Log]]&lt;br /&gt;
**&#039;&#039;&#039;Historical Years:&#039;&#039;&#039;&lt;br /&gt;
***[[https://dyrdex.com/auction2022.html 2020-2022 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2023.html 2023 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2024.html 2024 Auction Log]]&lt;br /&gt;
***[[https://dyrdex.com/auction2025.html 2025 Auction Log]]&lt;br /&gt;
&lt;br /&gt;
=Random Stuff=&lt;br /&gt;
&lt;br /&gt;
 [[Quest Info]]&lt;br /&gt;
&lt;br /&gt;
 [[Glory Rates]]&lt;br /&gt;
&lt;br /&gt;
 [[Tales of Despair]]&lt;br /&gt;
&lt;br /&gt;
 [[Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
 [[Pre-Shattering Realms]]&lt;br /&gt;
&lt;br /&gt;
=TinTin++ Stuff=&lt;br /&gt;
&lt;br /&gt;
*I&#039;m currently working on a basic shareable framework, it&#039;s not fully complete yet, but info here: &lt;br /&gt;
**[[TT5 documentation]]&lt;br /&gt;
&lt;br /&gt;
*[http://dyrdex.com/screenshots Screenshots] of my current tintin++ GUI.&lt;br /&gt;
**Please Note: My GUI module is NOT included in the above tt5 framework. You&#039;ll need to develop your own.&lt;br /&gt;
**[[GUI Tutorial]]&lt;br /&gt;
&lt;br /&gt;
*Code:&lt;br /&gt;
**[[MSDP Script]]&lt;br /&gt;
**[[Affects Sidebar]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4576</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4576"/>
		<updated>2026-01-24T22:43:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4575</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4575"/>
		<updated>2026-01-24T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Buffs &amp;amp; DeBuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4574</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4574"/>
		<updated>2026-01-24T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Buffs &amp;amp; DeBuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|float||&lt;br /&gt;
|-&lt;br /&gt;
|invis&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4573</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4573"/>
		<updated>2026-01-24T05:59:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4572</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4572"/>
		<updated>2026-01-24T05:56:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*Warrior&lt;br /&gt;
*Ranger&lt;br /&gt;
*Paladin&lt;br /&gt;
*Barbarian&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Style Comparisons&lt;br /&gt;
!CLASS&lt;br /&gt;
!Defensive&lt;br /&gt;
!Evasive&lt;br /&gt;
!Standard&lt;br /&gt;
!Aggressive&lt;br /&gt;
!Berserk&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||95||95||95||95||95&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||60||70||90||90||55&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||70||70||95||95||40&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||-||-||95||95||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Fighter&amp;diff=4571</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Fighter&amp;diff=4571"/>
		<updated>2026-01-24T05:53:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fighter Classes=&lt;br /&gt;
*Warrior&lt;br /&gt;
*Ranger&lt;br /&gt;
*Paladin&lt;br /&gt;
*Barbarian&lt;br /&gt;
&lt;br /&gt;
=Stat Comparison=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Max Fighter Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||25||18||20||22||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Comparison=&lt;br /&gt;
Weapons and shared combat skills comparison: &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Shared Skills:&lt;br /&gt;
!CLASS&lt;br /&gt;
!Weapons (95% Adept)&lt;br /&gt;
!2nd Atk&lt;br /&gt;
!3rd Atk&lt;br /&gt;
!4th Atk&lt;br /&gt;
!5th Atk&lt;br /&gt;
!Enhance Dmg&lt;br /&gt;
!Dodge&lt;br /&gt;
!Parry&lt;br /&gt;
!Grip&lt;br /&gt;
!Rescue&lt;br /&gt;
!Disarm&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||Bludgeons, Long Blades, Pugilism||95||95||90||85||95||70||85||90||80||85&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||Talonous Arms, (Missile Weapons)||95||90||70||-||75||85||90||75||95||90&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||Bludgeons, Long Blades, Polearms||95||90||75||49||90||75||90||95||80||-&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||Bludgeons, Long Blades, (Bare Handed)||95||95||95||85||95||80||85||95||80||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utility Comparison=&lt;br /&gt;
What is a &amp;quot;utility&amp;quot; spell/skill? &lt;br /&gt;
*Functional - &#039;does something&#039;&lt;br /&gt;
*Not a buff/debuff -- does not result in an affect being applied to player or mob&lt;br /&gt;
*Not an attack or a passive combat skill&lt;br /&gt;
&lt;br /&gt;
For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top. &lt;br /&gt;
&lt;br /&gt;
After those, each column just lists utilities of that class, without respect to the other classes/columns. &lt;br /&gt;
&lt;br /&gt;
I have also replaced &amp;quot;thematic names&amp;quot; with functional names here for clarity. (For example, I&#039;ve listed Paladin&#039;s &amp;quot;expurgation&amp;quot; as &#039;cure poison&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills/Spells:&lt;br /&gt;
!Warrior&lt;br /&gt;
!Ranger&lt;br /&gt;
!Paladin&lt;br /&gt;
!Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|track||track||-||track&lt;br /&gt;
|-&lt;br /&gt;
|scan||scan||-||scan&lt;br /&gt;
|-&lt;br /&gt;
|aid||aid||aid||-&lt;br /&gt;
|-&lt;br /&gt;
|doorbash||-||-||doorbash&lt;br /&gt;
|-&lt;br /&gt;
| - ||identify||identify||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||create spring||fountain of faith||dowse&lt;br /&gt;
|-&lt;br /&gt;
| - ||continual light||continual light||-&lt;br /&gt;
|-&lt;br /&gt;
| - ||cure poison||cure poison||- &lt;br /&gt;
|-&lt;br /&gt;
|||pick lock||cure blind||sharpen&lt;br /&gt;
|-&lt;br /&gt;
|||detrap||dispel evil||trance healup&lt;br /&gt;
|-&lt;br /&gt;
|||locate object||remove curse||skive&lt;br /&gt;
|-&lt;br /&gt;
|||word of recall||group recall||&lt;br /&gt;
|-&lt;br /&gt;
|||refresh||heal 30hp (self)||&lt;br /&gt;
|-&lt;br /&gt;
|||fashion torch||heal 25hp (others)||&lt;br /&gt;
|-&lt;br /&gt;
|||extract moisture||heal 80hp||&lt;br /&gt;
|-&lt;br /&gt;
|||call familiar||heal 100hp||&lt;br /&gt;
|-&lt;br /&gt;
|||snare||||&lt;br /&gt;
|-&lt;br /&gt;
|||fletch||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 25hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 35hp||||&lt;br /&gt;
|-&lt;br /&gt;
|||heal 8hp x 13rds||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4570</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4570"/>
		<updated>2026-01-24T05:52:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4569</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4569"/>
		<updated>2026-01-24T05:50:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Actives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4568</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4568"/>
		<updated>2026-01-24T05:38:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or arrows or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Warrior&amp;diff=4567</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Warrior&amp;diff=4567"/>
		<updated>2026-01-24T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow, Sea-Elf, Dragonborn.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level&lt;br /&gt;
**Prestige: 16 - 21 per level&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: 18 str 16 dex 16 luck 12 wis&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||25||18||20||22||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slashing,  Slicing&amp;quot;&lt;br /&gt;
**Pugilism - &amp;quot;Blasting, Hitting, Suction, Biting&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Warriors get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Two-Handed Weapons: &lt;br /&gt;
***Warriors commonly wield the two-handed long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;. (aka &amp;quot;nasr warr&amp;quot;)&lt;br /&gt;
***Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing. &lt;br /&gt;
**Stun&lt;br /&gt;
***The &#039;stun&#039; skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds. &lt;br /&gt;
**Smash&lt;br /&gt;
***The &#039;smash&#039; skill is warriors primary alpha attack. While initially rather weak, the item [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force| Brutal Force] significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Dodge||70||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|23||3rd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||4th Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|42||5th Attack||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|25||Grip||90||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggresive||95&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|2||Defensive||95&lt;br /&gt;
|-&lt;br /&gt;
|2||Evasive||95&lt;br /&gt;
|-&lt;br /&gt;
|35||Berserk||95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||kick||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|18||elbow||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||shoulder||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||jab||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|22||lunge||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||headbutt||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||roundhouse||70||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|28||blitz||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|28||uppercut||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||bash||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||pummel||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|45||smash||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|48||stun||85||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|4||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|20||disarm||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|50||block||55||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|50||intimidate||95||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Intimidate is a reward for the [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight Solace&#039;s Plight Quest]&lt;br /&gt;
**It is a CHA based debuff that worsens an opponent&#039;s armor class, hitroll, susceptibility to nonmagic, and susceptibility to charm.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|8||doorbash||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||track||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|46||scan||60||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search.&lt;br /&gt;
&lt;br /&gt;
=Stun Tactics=&lt;br /&gt;
&lt;br /&gt;
There are not really any tactics with stun, its just a regular combat attack you launch in combat. &lt;br /&gt;
&lt;br /&gt;
*Stun inflicts the Paralysis status for about 4 rounds. &lt;br /&gt;
**While stunned, the mob has no attacks, no parry/dodge/etc passive skills. All of your passive melee hits will land, as well as all combat attacks.&lt;br /&gt;
**In older SMAUG code, stun success is based on comparing player&#039;s Str + Dex vs victim&#039;s Str + Dex, this likely is still the case. &lt;br /&gt;
*Stun expends movement points to use. When you are out of moves, you can no longer stun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it. Not much to it. Limited use cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
Typically Warriors would dress for high HP as their priority. AC and DR would both be raised as much as possible secondarily. Make sure to keep Str &amp;amp; Dex maxed. Finally raise Lck as much as possible. &lt;br /&gt;
&lt;br /&gt;
*Devout: Easy to equip, the defacto standard alignment for Warriors.&lt;br /&gt;
*Neut: Limited application, though there is gear for it out there. No real &#039;need&#039; to be neut with a warrior that I know of.&lt;br /&gt;
*Evil: More difficult to equip, but just as nice as devout if you can do it. &lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Warrior EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
*Warrior Quest: [https://rodpedia.realmsofdespair.info/wiki/Solace%27s_Plight  Solace&#039;s Plight]&lt;br /&gt;
**Rewards: [https://rodpedia.realmsofdespair.info/wiki/Intimidate| Intimidate skill ] and [https://rodpedia.realmsofdespair.info/wiki/Dragonspawn_gauntlets Dragonspawn Gauntlets]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
Warriors are a character that gets more and more useful as you develop them: &lt;br /&gt;
*Warriors who have obtained [https://rodpedia.realmsofdespair.info/wiki/Brutal_Force Brutal Force] (aka &#039;smash arms&#039;) are much more well suited for dealing damage. &lt;br /&gt;
*Warriors who have prestiged gain a lot of oomph as well. &lt;br /&gt;
&lt;br /&gt;
The combinations of smash arms, prestige, and nasr, can make warriors very viable class for a lot or runs.&lt;br /&gt;
&lt;br /&gt;
Warrior are commonly used for things where Nasr lands. I can&#039;t think of any specific runs right now.... shows how much I use my warrior. Colossal Humanoid! There&#039;s one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stuns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stun tactics work on things like the chessmen in Glimwinkles, and a bunch of others I currently forget.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
Warriors do not get many fun/interesting skills, and zero spells. Their primary gameplay involves wielding a Nasr and letting it chew through mobs. For significant runs, rescue tactics are useful. Stun is useful although very limited in its application, mostly used for small mobs en route to larger ones, or basic eq gathering. As a &#039;first character&#039; you won&#039;t be doing much &#039;fun&#039; at all, just basic fighting. &lt;br /&gt;
&lt;br /&gt;
The equipment Brutal Force is almost a requirement for use of a Warrior as an alpha attacker, otherwise Smash is rather lackluster. Brutal Force increased Smash + Nasr is very nice now, and opens up more range of application for Warriors. &lt;br /&gt;
&lt;br /&gt;
As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, Warrior&#039;s heavily overlap with Rangers, aside from the &#039;stun&#039; gimmick attack. See [[Fighter]] for a comparison within the genre.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Warrior| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*[[Prestige_Info_Tables#Warrior-Multiclass|Warrior-Multiclass Options]]:&lt;br /&gt;
**Warrior&#039;s can cross with: Thief, Cleric, Druid, Mage&lt;br /&gt;
&lt;br /&gt;
Prestige warriors are stronger/faster thanks to the general prestige upgrades, and gain a variety of magic/skills from any of the secondary classes.&lt;br /&gt;
&lt;br /&gt;
The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4566</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4566"/>
		<updated>2026-01-24T05:36:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4565</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4565"/>
		<updated>2026-01-24T05:35:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4564</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4564"/>
		<updated>2026-01-24T05:28:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level  (Prestige: 16-21)&lt;br /&gt;
**Prestige: 2 - 7 per level   (Prestige 3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Warrior Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Shieldbash&lt;br /&gt;
***Your primary alpha attack.&lt;br /&gt;
***Requires wearing a shield.&lt;br /&gt;
***Requires being the primary combatant engaged with a mob (i.e. tanking)&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Knight Info&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4563</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4563"/>
		<updated>2026-01-24T05:28:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; 15 - 19 per level   (Prestige: 16-21)&lt;br /&gt;
*&#039;&#039;&#039;MN Gain:&#039;&#039;&#039; 2 - 7 per level     (Prestige:  3-9)&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Gash&lt;br /&gt;
***Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon. &lt;br /&gt;
***Causes mobs mobs to &#039;bleed&#039; once they reach 50% health, doing additional damage per round. &lt;br /&gt;
***Gash inflicts neither magic nor non-magic &#039;weapon type damage&#039; (based on your weapon) and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or arrows or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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