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	<updated>2026-11-03T20:21:58Z</updated>
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		<id>http://dyrdex.com/index.php?title=Paladin&amp;diff=4921</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Paladin&amp;diff=4921"/>
		<updated>2026-10-28T13:12:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Paladin Paladin]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dwarf, Human, Elf, Half-Elf.&lt;br /&gt;
**Race Recommendation: Any. I like Dwarf which gets higher base hp, and the &#039;patch&#039; skill to repair equipment in the field.&lt;br /&gt;
*&#039;&#039;&#039;Alpha Attack:&#039;&#039;&#039; Shieldbash&lt;br /&gt;
**Requires you to be the primary mob target (i.e. tanking). Damage based on stats (Str + Wis). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level:&#039;&#039;&#039; 15 - 19&lt;br /&gt;
**Prestige 16 - 21&lt;br /&gt;
*&#039;&#039;&#039;MN Gained per Level:&#039;&#039;&#039; 2 - 7&lt;br /&gt;
**Prestige: 3 - 9&lt;br /&gt;
*&#039;&#039;&#039;Average Hitpoints:&#039;&#039;&#039; (non-prestige) Should be 17, they tend to come in a little over that around 17.5&lt;br /&gt;
**Avg 17:    863&lt;br /&gt;
**Avg 17.5:  887&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Paladin Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||25||18||22||20||20||20||20&lt;br /&gt;
|-&lt;br /&gt;
|Knight||26||18||22||20||20||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Bludgeons - &amp;quot;Crushing, Pounding&amp;quot;&lt;br /&gt;
**Long Blades - &amp;quot;Slicing, Slashing&amp;quot;&lt;br /&gt;
**Polearms - &amp;quot;Hacking, Thrusting, Raking&amp;quot;&lt;br /&gt;
**Paladins get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Shieldbash||Skill)||Wisdom||None||None||None||None||None||Wear a shield||Must be Tanking&lt;br /&gt;
|}&lt;br /&gt;
*Shieldbash is a skill attack that is based on your Wisdom, requires you to be wearing a shield (duh) and requires you to be the primary target of the mob&#039;s attack (i.e. Tanking). As such, it&#039;s tough to run mobs that change tanks frequently on a pally because once they switch you&#039;re left with your thumb up your ass doing nothing, trying to rescue the new tank to resume tanking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Paladins can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
***Wearing a two-handed weapon requires not wearing a shield, so Paladins will lose their ability to Shieldbash.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. Note that while not-tanking, the Paladin will not be able to shieldbash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhanced Damage||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|1||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||Dodge||75||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|20||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||4th Attack||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||5th Attack||49||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||95&lt;br /&gt;
|-&lt;br /&gt;
|8||Aggressive||95&lt;br /&gt;
|-&lt;br /&gt;
|14||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|23||Defensive||70&lt;br /&gt;
|-&lt;br /&gt;
|46||Berserk||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||spurn||85||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|15||punt||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|19||lunge||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||punch||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||tzadkiels touch||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|43||shieldbash||90||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||rescue||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|49||shieldblock||50||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; A lot of these could fall under the Buffs or Utility Skills sections, or here, but I think it makes sense to highlight them here.&lt;br /&gt;
**Bethsaidean Touch is &#039;cure blind&#039;&lt;br /&gt;
**Expurgation is &#039;cure poison&#039;&lt;br /&gt;
**Dispel Evil I have never used in my life and have no idea what it does&lt;br /&gt;
**Fortify is highly unlikely to be used, but, technically falls in this category&lt;br /&gt;
**Righteous stand is a Group Buff, but also listing here as its a common Pally combat function&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|12||float||not walk||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||invis||invisibility||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||armor||-20 AC||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|5||bless||-6 Sv Spell, +6 HR||fighting&lt;br /&gt;
|-&lt;br /&gt;
|7||detect poison||Show poison flag||60||standing&lt;br /&gt;
|-&lt;br /&gt;
|9||detect hidden||Show hide flag||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|22||breath of heaven||aqua breath||85||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||benefic aura||Protection||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||crusade||Group +10% healing||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||sacral divinity||Sanctuary||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|42||divine armor||-60AC, +5 R:UNHLY, +15 R:DRAIN||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||righteous stand||25% Damage Reduction||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||fountain of faith||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||vitality||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|5||continual light||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||bethsaidean touch||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|10||aid||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|13||expurgation||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|13||hezekiahs cure||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|14||refuge||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||dispel evil||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|16||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|18||remove curse||85||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|27||bind wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|39||fortify||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|45||tend||90||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Vitality: Heal (self) 24-32hp&lt;br /&gt;
**Bind Wounds: Heal (others) 24-27hp&lt;br /&gt;
**Hezekiah&#039;s Cure: Heal (any) 80hp&lt;br /&gt;
**Tend: Heal (any) 100hp&lt;br /&gt;
**Bethsaidean Touch: Cure Blind&lt;br /&gt;
**Expurgation: Cure Poison&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Paladin EQ]]&lt;br /&gt;
&lt;br /&gt;
Shieldbash (primary alpha attack for avatars) is based on Wis, so dress to max Wis first and foremost. Then HP. After that, AC is probably most important, along with additional stats that impact fighting in general (Con, Dex, Lck).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Align:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paladins must be Devout or they lose access to some skills/spells. &lt;br /&gt;
&lt;br /&gt;
*Neut/Evil align Paladins lose access to the following:&lt;br /&gt;
**Feast of faith&lt;br /&gt;
**Fountain of faith&lt;br /&gt;
**Vitality&lt;br /&gt;
**Bethsaidean touch&lt;br /&gt;
**Solomonic invocation&lt;br /&gt;
**Expurgation&lt;br /&gt;
**Hezekiahs cure&lt;br /&gt;
**Refuge&lt;br /&gt;
**Dispel evil&lt;br /&gt;
**Breath of heaven&lt;br /&gt;
**Bind wounds&lt;br /&gt;
**Benefic aura&lt;br /&gt;
**Crusade&lt;br /&gt;
**Sacral divinity&lt;br /&gt;
**Fortify&lt;br /&gt;
**Tzadkiels touch&lt;br /&gt;
**Divine armor&lt;br /&gt;
**Tend&lt;br /&gt;
**Righteous stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically all the spells for a Pally, so neut/evil pallys become just a straight fighter tank with basically no special sauce.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor|The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobs &amp;amp; Runs:&#039;&#039;&#039; &lt;br /&gt;
*Paladin&#039;s are great for solo killing of a ton of lowbie or entry level AV mobs. Great gear-fetcher for lowbies and basic av equipment. &lt;br /&gt;
*Pally&#039;s need to be the primary target of a mob to shieldbash, so mobs which change tanks render Pal&#039;s useless in a group (unless they rescue the new tank to resume tank position)&lt;br /&gt;
*Rescue tactics are possible, so two Pal&#039;s can share tanking. &lt;br /&gt;
**Only downside is the guy who isn&#039;t tanking is worthless, since they can&#039;t shieldbash, so in this case the 2 Pal rescue tanks would be strictly limited to ONLY healing, rescuing, tanking, repeating.&lt;br /&gt;
*Pally can solo Justice, tank Beholder, and other mobs like that where you just need 1 tank to focus on tanking the whole time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to not use a Paladin:&#039;&#039;&#039; &lt;br /&gt;
**If the mob changes tanks, it&#039;s likely not worth your time to try to tank on a pally and keep rescuing the &#039;new tank&#039; so you can shieldbash again, you will waste time and dps doing that so better to just use chars that can both tank and hit. &lt;br /&gt;
**Mob align might matter, if its a dev mob that progs devout, or if the mob has the &#039;defense against devout&#039; spell affect (protection for evils). &lt;br /&gt;
**Warriors/Rangers get higher Dex, which helps Dodge/etc land more. Rogue Genre chars get 25 dex which is even better, plus get things like tumble in addition to dodge. Ultimately if you need to avoid more melee hits then something with higher dex should be considered. Paladins do eat the majority of melee - and they can take it, but only to a point. Something that is more agile may allow you to avoid more damage and get more hits in while tanking.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
A paladin is a brick shit house. They can walk into mobs and stand there and shrug off most the impact. &lt;br /&gt;
&lt;br /&gt;
I use mine mostly for non-runs, when I need to go fetch some lowbie gear or basic av gear where I know the mob is a grind, I&#039;ll throw a Pally in there and let him tough it out. &lt;br /&gt;
&lt;br /&gt;
What they suck at is navigation - they don&#039;t get scry or scan or track or anything like that. Walking around or leading a group through some tricky paths can be annoying.&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Paladin| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
A Paladin may prestige into a Knight&lt;br /&gt;
&lt;br /&gt;
*Knight:&lt;br /&gt;
**Max Str 26&lt;br /&gt;
***Max carry weight 1100 while at 26 str.&lt;br /&gt;
**Slightly faster shieldbash.&lt;br /&gt;
&lt;br /&gt;
There are undoubtably more &#039;under the hood&#039; improvements for them, but not any hard-facts I know of. Overall, my knight is definitely a bit more stout than when he was a regular Pally. The faster shieldbash is only slight, not major.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=LaChte&amp;diff=4920</id>
		<title>LaChte</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=LaChte&amp;diff=4920"/>
		<updated>2026-10-26T17:40:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Location &amp;amp; Naos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Characteristics=&lt;br /&gt;
*&#039;&#039;&#039;Theme:&#039;&#039;&#039; Chaos&lt;br /&gt;
*&#039;&#039;&#039;Prefers:&#039;&#039;&#039; Evil/Neut&lt;br /&gt;
*&#039;&#039;&#039;Despises:&#039;&#039;&#039; Dwarves&lt;br /&gt;
*&#039;&#039;&#039;Opposition:&#039;&#039;&#039; [[Bron&#039;trel]] &amp;amp; The Brotherhood&lt;br /&gt;
&lt;br /&gt;
=Benefits=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Deity&lt;br /&gt;
!Sigil Stat (+1)&lt;br /&gt;
!Max Favor Resist&lt;br /&gt;
!Max Favor Affect&lt;br /&gt;
!Mid Favor Affect&lt;br /&gt;
!Low Favor Affect&lt;br /&gt;
!Sigil Rename&lt;br /&gt;
!Super Sigil&lt;br /&gt;
!Extra Crap&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||Dex||Drain||DetInvis||DetTraps||?||maelstrom of chaos|| ?||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Favor=&lt;br /&gt;
*&#039;&#039;&#039;Gain Favor:&#039;&#039;&#039; Kill, Kill Dwarves, Thievery, Dig Up Corpses&lt;br /&gt;
*&#039;&#039;&#039;Lose Favor:&#039;&#039;&#039; Sac Corpses, Flee&lt;br /&gt;
&lt;br /&gt;
LaChte is a fairly traditional god in terms of favoring, I found no &#039;super fast&#039; route, but he does have a few options. I need to test and compare each more, but so far: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;1.&#039;&#039;&#039; Kill Dwarves (do not sacrifice their corpses). &lt;br /&gt;
**Dwarven Catacombs &amp;amp; The Kingdom of Juargon are good areas for this. &lt;br /&gt;
**I&#039;m not 100% sure how the &#039;kill X&#039; mechanic works, as it seeeemmmssss like it may actually be more properly &#039;fight X&#039; and actually work based on time duration fighting the mob. You can go one-shot a bunch of dwarves and not gain much favor, but if you remove your weapons/gear and actually allow a fight to roll along for awhile your favor will go up. So, I suspect the route here is actually based on time fighting and not quantity killed, perhaps.&lt;br /&gt;
*&#039;&#039;&#039;2.&#039;&#039;&#039; Thievery.&lt;br /&gt;
**I need to test this, perhaps pick-lock and/or steal provide an easy way to favor up. &lt;br /&gt;
*&#039;&#039;&#039;3.&#039;&#039;&#039; Dig Up Corpses&lt;br /&gt;
**I tested this a fair bit and got nearly nowhere. It was slow as balls and I think the least advantageous method to gain favor with him.&lt;br /&gt;
&lt;br /&gt;
=Location &amp;amp; Naos=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||The Ancient City of Aurora||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;#2 s;enter;n;#2 w;s;d;u;enter;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||Barrik&#039;s Keep||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open u;u;open n;#6 n;sw;open n;#2 n;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Shadowport||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#6 s;w;s;#3 w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;e;se;s;#2 u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*You can visit LaChte from Aurora (easier) or way north via Barrik&#039;s Keep.&lt;br /&gt;
*The final rooms in the path to him (&amp;quot;The Unimaginable&amp;quot; and &amp;quot;The Unthinkable&amp;quot;) are maze-like and shift their exits each repop.&lt;br /&gt;
*In the room where dirs above end, &amp;quot;The Unknown&amp;quot;, there is a &#039;bronze portal&#039; object that is slightly interesting. It may purely be thematic or may be functional, more research needed. &lt;br /&gt;
**Can &#039;exam portal&#039; and &#039;exam latch&#039; to check it out&lt;br /&gt;
&lt;br /&gt;
=Naos Notes=&lt;br /&gt;
&#039;&#039;&#039;Shadowport Naos:&#039;&#039;&#039;&lt;br /&gt;
*Ridick, the false prophet, is here. &lt;br /&gt;
*Is aggro toward Bron&#039;trel devoted characters.&lt;br /&gt;
*No reaction to LaChte devoted chars, other than this entry social:&lt;br /&gt;
 Ridick, the false prophet hisses spitefully at you through bared teeth.&lt;br /&gt;
*To undevoted chars he occasionally does this: &lt;br /&gt;
 Ridick, the false prophet grins at you and says, &#039;Chicken?&#039;&lt;br /&gt;
*No speech progs found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworld Naos:&#039;&#039;&#039;&lt;br /&gt;
*There is nothing and nobody here, it&#039;s an empty room. &lt;br /&gt;
*On a Bron&#039;Trel devoted char, you do get this room echo upon entry and your favor with Bron&#039;trel drops a level with each entry.&lt;br /&gt;
 You are suddenly struck by the realization that this is not a&lt;br /&gt;
 place that you should have ventured into...&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find any other progs. &lt;br /&gt;
&lt;br /&gt;
=Priest=&lt;br /&gt;
&#039;&#039;&#039;The Harum-Scarum&#039;&#039;&#039; aka The true Chirus aka The Mimic Mob&lt;br /&gt;
&lt;br /&gt;
Help File: HARUM-SCARUM, ENTITY&lt;br /&gt;
&lt;br /&gt;
This is by far the most interesting of the deity priests to me. Has a good bit of interaction/programming. Seems intriguing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; priest, chirus, anp  (also &#039;harum&#039; works for exam/look, but not &#039;where&#039;)&lt;br /&gt;
&lt;br /&gt;
*These are mimics. They will appear in room as a copy of a mob, another player, or yourself.&lt;br /&gt;
*When mimic&#039;ing yourself or another player, you can discern the mimic via several means: &lt;br /&gt;
**They will NOT have prefixes like (Invis)(Hide)(Sneak) in front of their name.&lt;br /&gt;
**They will NOT have shields listed after their name (if you are config -shields and would see [Sanc] after player description&lt;br /&gt;
**They will have an extraneous space after their name and before their title.&lt;br /&gt;
*When mimic&#039;ing another mob, its harder to spot them:&lt;br /&gt;
**You will not be able to look/exam the mob&#039;s name&lt;br /&gt;
**You must exam/look one of the keywords above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems this is either a form of LaChte himself, or his Priest named &amp;quot;The True Chirus&amp;quot; or &amp;quot;The Answer&amp;quot; from the below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Room Desc: &#039;&#039;&#039;&lt;br /&gt;
Here he is mimic&#039;ing my character Blenwood,  as viewed from a third character. &lt;br /&gt;
&lt;br /&gt;
The top line is my character, the bottom is the mimic, as denoted by the lack of the [Sanc] and extraneous space after the name: &lt;br /&gt;
 Blenwood is hovering here. [Sanc]&lt;br /&gt;
 Blenwood  is hovering here.&lt;br /&gt;
&lt;br /&gt;
If he is mimic&#039;ing another mob, he&#039;s harder to spot and will look exactly like a regular mob. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Desc: &#039;&#039;&#039;&lt;br /&gt;
Regardless of what he appears as in the room, you can only use his keywords to exam/look at him: &lt;br /&gt;
&lt;br /&gt;
 exam chirus&lt;br /&gt;
 There is something odd about the look of this one....&lt;br /&gt;
 &lt;br /&gt;
 FAKE is in perfect health.       (Where the FAKE will be whoever he is mimicing at the time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually - if there are no other things for him to mimic, his descriptions will start to show up as &amp;quot;The Answer&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
There is something odd about the look of this one....&lt;br /&gt;
&lt;br /&gt;
The Answer is in perfect health.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Answer floats east.&lt;br /&gt;
You follow The Answer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, once another mob is present, he&#039;ll switch to mimic&#039;ing that, and you won&#039;t see him as &amp;quot;The Answer&amp;quot; any more. This lines up with some descriptions found in &#039;help harum-scarum&#039; that outline they have trouble maintaining their shapeshifting form for long and will eventually revert to their true form. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speech Progs&#039;&#039;&#039;&lt;br /&gt;
He always does this one, no matter who you are devoted to: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You say &#039;chirus&#039;&lt;br /&gt;
The true Chirus gasps in astonishment.&lt;br /&gt;
The true Chirus exclaims &#039;Foul is this deed, indeed!&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progs on non-LaChte/non-Bron&#039;Trel devoted characters:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This was on an A&#039;enari char:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You say &#039;naos&#039;&lt;br /&gt;
The Answer says &#039;lies within yourself PLAYER! Look and you shall find it....&#039;&lt;br /&gt;
The Answer throws back his head and cackles with insane glee!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progs on a LaChte devoted char:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He shows up as &amp;quot;The Dark God, LaChte&amp;quot; to LaChte devoted chars: &lt;br /&gt;
&lt;br /&gt;
 (Upon room entry)&lt;br /&gt;
 The Dark God, LaChte grins evilly at you.  Hmmm.  Better keep your distance.&lt;br /&gt;
&lt;br /&gt;
 You say &#039;naos&#039;&lt;br /&gt;
 The Dark God, LaChte says &#039;I care not for your visit Daleus.&#039;&lt;br /&gt;
&lt;br /&gt;
 The Dark God, LaChte floats south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Pretty sure the mimic is mimic&#039;ing LaChte just to fuck with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progs on a Bron&#039;Trel devoted char:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: He will immediately aggro you, and appears as &amp;quot;Brother Bobby&amp;quot; (Impersonating a priest of Bron&#039;Trel (help brotherhood))&lt;br /&gt;
&lt;br /&gt;
 Brother Bobby exclaims &#039;You are a disgrace to the Brotherhood, Blenwood!&#039;&lt;br /&gt;
 You dodge Brother Bobby&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
B: You can then change his appearance by saing &#039;naos&#039; or &#039;bron&#039;trel&#039; to make him appear as &amp;quot;The true Chirus&amp;quot; or &amp;quot;The God, Bron&#039;trel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say &#039;naos&#039;&lt;br /&gt;
 The God, Bron&#039;trel says &#039;Ask and you shall receive Blenwood..just ask....&#039;&lt;br /&gt;
&lt;br /&gt;
 You say &#039;chirus&#039;&lt;br /&gt;
 The true Chirus gasps in astonishment.&lt;br /&gt;
 The true Chirus exclaims &#039;Foul is this deed, indeed!&#039;&lt;br /&gt;
&lt;br /&gt;
In all cases (Bobby/Chirus/Bron&#039;trel) MSDP sends the new name, but only typical keywords like &#039;anp&#039; work to view/exam him, so its definitely still the same mob and not something new being trans&#039;d in.&lt;br /&gt;
&lt;br /&gt;
Killing him still yields nothing - regardless of his appearance at the time of death: &lt;br /&gt;
&lt;br /&gt;
 The true Chirus is DEAD!!&lt;br /&gt;
 The true Chirus cackles gleefully at you.  Better keep your distance from him.&lt;br /&gt;
 POOOOOOOOF!&lt;br /&gt;
&lt;br /&gt;
 Brother Bobby is DEAD!!                                                                                                │&lt;br /&gt;
 Brother Bobby cackles gleefully at you.  Better keep your distance from him.                                           │&lt;br /&gt;
 POOOOOOOOF!  &lt;br /&gt;
&lt;br /&gt;
 The God, Bron&#039;trel is DEAD!!&lt;br /&gt;
 The God, Bron&#039;trel cackles gleefully at you.  Better keep your distance from him.&lt;br /&gt;
 POOOOOOOOF!&lt;br /&gt;
 &lt;br /&gt;
And in all cases he transports you over to Asgard Nexus maze:&lt;br /&gt;
 The Empyreal Wasteland&lt;br /&gt;
&lt;br /&gt;
Note that he transports you upon death, causing the &#039;You see no corpse here&#039; message, but his corpse does exist on the floor where you kill him, though there will only be a few coins in it: &lt;br /&gt;
&lt;br /&gt;
 The corpse of (Brother Bobby|The true Chirus|The God, Bron&#039;trel) fills the air with a foul stench.&lt;br /&gt;
&lt;br /&gt;
 The corpse of (Brother Bobby|The true Chirus|The God, Bron&#039;trel) holds:&lt;br /&gt;
     5360 gold coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; wtf is a &amp;quot;chirus&amp;quot;? The word doesn&#039;t come up in google, etc. Is it a homebrewed conjugation of Chimera, Chi-rus? no clue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dyr&#039;s Hot Take=&lt;br /&gt;
&lt;br /&gt;
Shrug. I really like the flavor here but I don&#039;t find much function. &lt;br /&gt;
&lt;br /&gt;
One of only 2 deities that gives resist Drain, so that&#039;s something (The other is [[Sh&#039;Vath]]). &lt;br /&gt;
&lt;br /&gt;
Really the most interesting part here is the Harum-Scarum mimic mob. Seems like someone really put some work into the programming there, and yet they - like all priests - seem to do nothing. This one is the most interactive so I was hoping to maybe figure out more &#039;to do&#039; with them, but no luck so far. &lt;br /&gt;
&lt;br /&gt;
I dunno, evil&#039;s should probably should just devote to Vl&#039;aresch instead. This is similar but with longer re-favoring time? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Deity_Directions&amp;diff=4919</id>
		<title>Deity Directions</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Deity_Directions&amp;diff=4919"/>
		<updated>2026-10-26T17:40:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* LaChte */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Each deity has 2 or 3 locations in the game where you can devote to them:&lt;br /&gt;
**The Deity themselves&lt;br /&gt;
**Two Naos (temples)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To date, all of the information about Deities I could find online confuses the actual Deity physical location vs. their Naos. I have clarified all of that below. All of these locations are effectively already known and mapped on Rodpedia, they just aren&#039;t listed correct in terms of Deity vs. Naos. &lt;br /&gt;
&lt;br /&gt;
In all cases where an area is mentioned, you should find something on that area map from Rodpedia for that deity.&lt;br /&gt;
&lt;br /&gt;
=Deity &amp;amp; Naos Locations Table=&lt;br /&gt;
&lt;br /&gt;
Deity rooms themselves are all in the &#039;Asgard Nexus&#039; area, so I have listed the connecting area(s) to their rooms below.&lt;br /&gt;
&lt;br /&gt;
Primary area connections listed first. Secondary connections listed in parenthesis. Details in each deities linked section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Deity&lt;br /&gt;
!Deity Themselves (Connecting Areas)&lt;br /&gt;
!Naos Room Title&lt;br /&gt;
!Naos #1&lt;br /&gt;
!Naos #2&lt;br /&gt;
|-&lt;br /&gt;
|[[#A&#039;enari|A&#039;enari]]||Pixie Forest (King&#039;s Castle, Elemental Canyon)||Holy Naos of Goodness||Emerald Hills||Town of Solace&lt;br /&gt;
|-&lt;br /&gt;
|[[#Vl&#039;aresch|Vl&#039;aresch]]||Forest of Tears (Sesuadra&#039;s Rift)||Holy Naos of Malignancy||Dragon Cult||Tower of Despair&lt;br /&gt;
|-&lt;br /&gt;
|[[#Bron&#039;Trel|Bron&#039;Trel]]||Scourge of Time||The Holy Naos of Order||Forgotten Woods||The Keep of Mahn-Tor&lt;br /&gt;
|-&lt;br /&gt;
|[[#LaChte|LaChte]]||Aurora (Barrik&#039;s Keep)||The Holy Naos of Chaos||Shadowport||Otherland&lt;br /&gt;
|-&lt;br /&gt;
|[[#Z&#039;hyal|Z&#039;hyal]]||Barren Peaks (NP,SR,MR,VE,T&amp;amp;C) &#039;&#039;&#039;**&#039;&#039;&#039;||The Holy Naos of Sunlight and Fire||Dunhill||Dragon Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[#Gre&#039;Vos|Gre-Vos]]||Ashen Forest (GY,MoD,SG,SMR,RC) &#039;&#039;&#039;**&#039;&#039;&#039;||The Holy Naos of Starshine and Moonlight||Wyvern&#039;s Tower||Dragon Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mak&#039;kor|Mak&#039;kor]]||Realm of Worship||The Naos of Demons||Unholy Grounds||  ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Bael|Bael]]||Underworld||The Holy Naos of the Dead||Thul Ab&#039;hara|| ?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sarane|Sarane]]||Tower of Enlightenment||The Holy Naos to Sarane||The Shire||Ashen Forest/Forgotten Woods&lt;br /&gt;
|-&lt;br /&gt;
|[[#Wirawyth|Wirawyth]]||Morgul Vale||The Holy Naos of Battle and Honor||Dwarven Catacombes|| ?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Esthathius|Esthathius]]||Crystalmir Lake||The Holy Naos of Neutrality||Coral Depths|| ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Kardis|Kardis]]||Sea of Sorrows || The Holy Naos of Sorrow and Devastation||Thalos || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Adendra|Adendra]]||The Astral Plane||The Shrouded Naos of Faith||Old Marsh||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Shivvan|Shivvan]]||Shai&#039;Ghool||The Holy Naos of Iniquity||Abattoir Asylum||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sh&#039;Vath|Sh&#039;Vath]]||The Warehouse||The Holy Naos of Purity||Tull Manor||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Ghordohl|Ghordohl]]||Blasted Lands||The Holy Naos to Wealth and Affluence||Revelation City||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Keltas|Keltas]]||Moria||The Decrepit Naos of Poverty||Cursed Lands||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Kalerd|Kalerd]]||Great Eastern Desert||Holy Naos of Light and Summer||Azure Sea||Kontaur&lt;br /&gt;
|-&lt;br /&gt;
|[[#Tirebaen|Tirebaen]]||Otherland||Holy Naos of the Winter God||Ockwater Fens||Otherland&lt;br /&gt;
|-&lt;br /&gt;
|[[#Cawyn|Cawyn]]||Olympus||The Holy Naos of Raging Storms||Lack Tich&#039;Pyga||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sil-Galith|Sil-Galith]]||Moria||The Holy Naos of the Mountain||Mithril Hall||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Masefi|Masefi]]||Blood Sea (Hurricane Island)||The Holy Naos of Wind and Air||Treetops &amp;amp; Canopy||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;**&#039;&#039;&#039; Z&#039;hyal &amp;amp; Gre&#039;Vos have many connections which open/close based on time of day (night/day).&lt;br /&gt;
&lt;br /&gt;
=Directions=&lt;br /&gt;
&lt;br /&gt;
==A&#039;enari==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|A&#039;enari||Pixie Forest||#8 e;ne;ne;ne;#3 e;ne;e;ne;#2 e;#5 n;sw;nw;w;#4 n;enter;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|A&#039;enari||King&#039;s Castle||#8 e;se;se;s;se;se;se;se;ne;ne;e;ne;ne;e;#2 s;sw;s;se;s;se;#2 e;ne;ne;e;open nw;nw;w;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Emerald Hills|| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#3 ne;#5 e;ne;e;n;ne;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Town of Solace || nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;nw;nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#4 n;#4 e;n&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit:&#039;&#039;&#039; From A&#039;enari it is just a few steps away to exit into Elemental Canyon:&lt;br /&gt;
 e;sw;s;open w;w&lt;br /&gt;
&lt;br /&gt;
(I haven&#039;t figured out the keyword to get IN to her from Elemental Canyon yet, but it would be essentially: &lt;br /&gt;
 #8 w;sw;s;#2 sw;s;w;se;s;se;#3 s;d;sw;#4 s;e;#2 u;e;u;nw;d; (then you would &amp;quot;open (east keyword)&amp;quot; to get to her)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The Pixie Forest path is the preferred (shortest/safest) route. &lt;br /&gt;
*The King&#039;s Castle route may encounter some little aggro mobs along the way.&lt;br /&gt;
*The exit to Elemental Canyon makes for a nice shortcut to the Southern Mountains region.&lt;br /&gt;
**For example, its shorter to run to Pixie Forest, enter the A&#039;enari section, and exit into EC than walking straight to EC.&lt;br /&gt;
*NPC Father Drevlan is at the Emerald Hills Naos, and Juvdal is at the Solace Naos. Neither really &#039;do&#039; anything it seems&lt;br /&gt;
**(Father Drevlan is the kickoff point for the Cleric Genre quest of course, but, that&#039;s unrelated to deities/devotion).&lt;br /&gt;
&lt;br /&gt;
==Vl&#039;aresch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Vl&#039;aresch||Forest of Tears (Sesuadra&#039;s Rift)||#9 w;nw;#2 w;nw;w;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;sw;#13 w;n;cauldron;s;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Dragon Cult||#4 s;e;n;say idolizer of dragons;#2 n;d;#2 w;n;open e;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Tower of Despair|| (See Notes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Easier directions to remember are the Rodpedia quoted &amp;quot;#42 w;#7 n;cauldron;s;w&amp;quot; however this has a high chance of hitting mobs in the forest and is 52 moves in total. &lt;br /&gt;
**My path follows the Western Trade Route to reduce chances of hitting mobs in the forest, and is 46 moves. &lt;br /&gt;
*Py&#039;ratai, the priest, is at the Dragon Cult naos. Vorzhevis, the disciple, is at the ToD Naos. Neither do anything.&lt;br /&gt;
*The 2nd Naos in ToD I have only reached via teleport.&lt;br /&gt;
**It has a (seemingly) one-way exit south to the room with The Evil Priestess.&lt;br /&gt;
**The entrance to the naos may be north from Evil Priestess using a keyword I haven&#039;t tried, elsewhere in ToD, or the realms at large.&lt;br /&gt;
**Directions to the room that the Naos exit&#039;s south into (The High Priestess room) are below, if you want to check for a north exit there. I&#039;ve had no luck. &lt;br /&gt;
 #8 s;#2 w;#3 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;s;se;s;#3 sw;u;se;sw;s;sw;s;sw;w;#3 u;#2 n;u; (kill lich or flee until west); w;u;n;e;w;#2 n;e (evil priestess is aggro here)&lt;br /&gt;
&lt;br /&gt;
==Bron&#039;Trel==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Bron&#039;Trel||Scourge of Time||#8 u;n;unlock n;open n;n;  (track Malsangre);say back in time;  #3 e;open n;#2 n;#2 e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1 ||Forgotten Woods|| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;#2 e;se;e;ne;e;se;ne;#4 n;nw;n;nw;#2 n;nw;ne;n;#2 ne;#3 n;u;nw;#2 w;nw;w;#2 nw;#2 w;nw;sw;d;e;d;#2 sw;d;e;se;e;se;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||The Keep of Mahn-Tor||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw;#2 s;se;s;w&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The path to Naos #1 is a bit of a circuitous route, however it avoids potential aggro mobs along the way and should be 100% safe.&lt;br /&gt;
*Croden, a priest, is at the Mahn-Tor naos. Does nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a room in King&#039;s Castle called &amp;quot;A small chapel of Bron&#039;trel&amp;quot; in which there is &amp;quot;A priest of Bron&#039;trel&amp;quot; however these appear to be unrelated to the real Naos and roaming priest. This just seems like a thematic room in the castle, as its not in Asgard Nexus, and the 2 real Naos are definitively known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LaChte==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||The Ancient City of Aurora||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;#2 s;enter;n;#2 w;s;d;u;enter;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||Barrik&#039;s Keep||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open u;u;open n;#6 n;sw;open n;#2 n;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Shadowport||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#6 s;w;s;#3 w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;e;se;s;#2 u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*In the room where dirs above end, &amp;quot;The Unknown&amp;quot;, there is a &#039;bronze portal&#039; object that is slightly interesting. It may purely be thematic or may be functional, more research needed. &lt;br /&gt;
**Can &#039;exam portal&#039; and &#039;exam latch&#039; to check it out&lt;br /&gt;
&lt;br /&gt;
==Z&#039;hyal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Time Open&lt;br /&gt;
!Time Close&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Barren Peaks|| - || - ||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Northern Plains|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Valley of the Elves|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Treetop &amp;amp; Canopy|| 6am ||7pm||#9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Shattered Refuge||6am || 7pm||#11 s;w;s;w;#2 s;u;n;give 500 coin troll;s;ne;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||The Mire||6am||7pm||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Dunhill||6am ||7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Dragon Tower||6am||7pm|| Play the entire Dragon Tower area up to outside Tiamat&#039;s room. Go east.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;** - Note:&#039;&#039;&#039; The final &#039;up&#039; in most paths to her is a room that forces you to land, so that &#039;up&#039; requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed. &lt;br /&gt;
*Just keep retrying to go up, then go sw, e to her. &lt;br /&gt;
*Also note that the path through the Treetops avoids this land/climb room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entrance:&#039;&#039;&#039; The Barren Peaks path is always open, at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit:&#039;&#039;&#039; The Barren Peaks location is also the exit from Z&#039;hyal and creates a nice shortcut from all of the other entrances to there. &lt;br /&gt;
*From the other area entrances, after you go &#039;up&#039; at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.&lt;br /&gt;
**Note that going down there puts you into the &amp;quot;Where Power and Sorcery Collide&amp;quot; maze, visible on the Rodpedia Barren Peaks area map.&lt;br /&gt;
**The path to/from Z&#039;hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter)&lt;br /&gt;
**If you end up lost in that maze, just scry for either an up exit (to Z&#039;yhal) then go up/down and #2 sw to exit, or, scry for &amp;quot;Strange Encounters&amp;quot; which is the non-maze room in BP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Naos #2: Go east from this Naos to exit to right outside the Naos room again.&lt;br /&gt;
&lt;br /&gt;
==Gre&#039;Vos==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Time Open&lt;br /&gt;
!Time Close&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Ashen Forest||-||-||#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#4 n;u;n;u&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Shadow Grove||8pm||4am||#8 n;nw;w;ne;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||The Graveyard||8pm||1pm||#9 w;sw;#4 w;s;sw;#2 w;#2 s;sw;s;#3 w;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Moutains of Desolation||8pm||4am||#8 e;#2 se;s;#3 se;e;ne;e;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||SMR||8pm||4am||#13 s;#2 e;#2 u;w;s;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Revelation City||8pm||4am||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#3 n;w;#2 n;w;w (see notes)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Wyvern&#039;s Tower||8pm||4am||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Dragon Tower||8pm||4am||Play the entire Dragon Tower area up to outside Tiamat&#039;s room. Go west.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entrance:&#039;&#039;&#039; The Ashen Forest entrance to Gre&#039;Vos is always open, at all times. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exit:&#039;&#039;&#039; From Gre&#039;Vos you can exit back into Ashen Forest (at the same place you can enter, dirs above)&lt;br /&gt;
**This creates a great shortcut from his many entrances over to Ashen Forest.&lt;br /&gt;
**In all of the above dirs to Gre&#039;vos - afer the &#039;leave&#039; move, you just go down to exit to Ashen Forest&lt;br /&gt;
 d;s;d (From Grevos himself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Rev City Location: &lt;br /&gt;
**Have scry before going here&lt;br /&gt;
**At the end of that path you&#039;ll be in a small maze&lt;br /&gt;
***Scry for &#039;The Stone of Silence&#039;, move there, and &#039;enter&#039;, #3 n to Gre&#039;Vos&lt;br /&gt;
****If you don&#039;t see it, drop 1 coin, move to unmarked room then scry for it again, if you still don&#039;t see it repeat the same once more.&lt;br /&gt;
&lt;br /&gt;
*Naos #1 - Go north from the Naos to exit to right outside the Naos room again.&lt;br /&gt;
*Naos #2 - Go west from the Naos to exit to right outside the Naos room again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mak&#039;kor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Mak&#039;kor||Realm of Worship||#8 s;#2 w;say story;#2 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;ne;n;ne;#5 n; open n; (DANGER! DANGER!) #2 n;e;#2 n;e;se &lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Unholy Grounds||nw;#2 w;#4 n;e;look painting;s;#4 e;#3 s;#2 se;sw;s;e;s;w;#4 s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Realm of Worship is a no-recall, no-supplicate, area at the point I&#039;ve flagged &amp;quot;DANGER!&amp;quot;. If you don&#039;t know what you&#039;re doing, avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bael==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Bael||Underworld||#9 w;sw;#4 w;s;sw;#5 w;sw;#4 w;#3 s;e;s;e;s;d;s;give 50k coin wicorith;#2 s (into maze)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Thul Ab&#039;hara||#13 s;#2 e;#2 u;e;#3 se;d;s;#2 se;#4 s;#3 se;sw;s;#2 sw;w;#2 sw;nw;#2 d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The Underworld path ends up in a small maze that is not very hard to navigate. Bael is usually just 1 or 2 moves from the entrance, scry for &amp;quot;The Bone Chamber&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sarane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sarane||Tower of Enlightenment||#52 w;c portal hanged;enter;#3 e;u;portal;u;n&lt;br /&gt;
|-&lt;br /&gt;
|Sarane||Tower of Enlightenment||#7 w;nw;n;#3 nw;n;#3 nw;ne;#3 n;nw;#4 n;nw;n;ne;nw;#2 n;#5 ne;#4 e;u;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw;#3 n;(get key, open n)(#8 n;e;#4 u;portal;u;n)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||The Shire||#9 w;nw;#2 w;nw;#3 n;#2 w;#4 n;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Ashen Forest/Forgotten Woods||#6 n;#2 e;n;#3 ne;se;e;se;e;nw;#2 n;#2 ne;w;#2 nw;e;n;se&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Tower of Enlightenment&lt;br /&gt;
**Most people portal to the Hanged Man here, so I&#039;ve listed that option first.&lt;br /&gt;
**If you do the full walking dirs, you&#039;ll have to kill the tower guardian guy for the key.&lt;br /&gt;
*Naos #2: This room connects Ashen Forest to Forgotten Woods. It&#039;s kinda near Ocean Keep and Nevermore and creates a quick link between.&lt;br /&gt;
**There is a hidden south exit from the Naos which leads into one of the shacks in Ashen Forest very near to Ocean Keep. &lt;br /&gt;
**This is bi-directional, and you can go from the shack north to the Naos as well.&lt;br /&gt;
&lt;br /&gt;
==Wirawyth==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Wirawyth || Morgul Vale || #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;n;ne;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (65 steps)&lt;br /&gt;
|-&lt;br /&gt;
|Wirawyth || Morgul Vale || nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e   (87 steps)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1 || Dwarven Catacombs||#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;#2 e;s;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2 || ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Be something that can doorbash her door open (not sure if pick/broach works, didn&#039;t try)&lt;br /&gt;
*I listed 2 options to get to Morgul Vale, they&#039;re about the same but the first is slightly shorter.&lt;br /&gt;
&lt;br /&gt;
==Estathius==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Estathius||Crystalmir Lake||nw;w;w;n;n;n;n;e;look painting;open n;n;#28 w;#2 s;w;sw;#2 s;#4 w;#2 nw;#3 w;#5 sw;n;d;#3 w;d; (NAVIGATE MAZE); #2u;ne;se;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Coral Depths||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;ne;#3 e;s;se;open n;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach her:&lt;br /&gt;
**Have aqua breath and go to Crystalmir Lake, enter the &amp;quot;Underwater&amp;quot; Maze&lt;br /&gt;
**Scry/scan for a room with an &#039;up&#039; exit to &amp;quot;A Funnel of Water&amp;quot;&lt;br /&gt;
**Follow dirs from there (#2u;ne;se;w)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kardis==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Kardis||Sea of Sorrows||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;s;sw;#2 s;w;sw;d;e;se;d;u;sw;s;w;d;se;d;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Thalos||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adendra==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Adendra||Astral Plane || #8 u;n;unlock n;n -&amp;gt; Exploring -&amp;gt; Roaming -&amp;gt; Wandering -&amp;gt; Lost -&amp;gt; Travelling -&amp;gt; Traversing -&amp;gt; Deep Within -&amp;gt; up to &amp;quot;The Mist Alliance&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Old Marsh||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach her: &lt;br /&gt;
**If you don&#039;t already have &#039;a pearl wand&#039; to unlock the Astral Gate, kill the gate keeper. &lt;br /&gt;
**Once inside, scry for the different section room titles and follow the progression above.&lt;br /&gt;
***If at some point you can skip a section go ahead and do that.&lt;br /&gt;
**Inside &amp;quot;Deep Within the Astral Plane&amp;quot; look for the up exit to &amp;quot;The Mist Alliance&amp;quot;, that&#039;s her room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shivvan==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Shivvan||Shai&#039;Ghool||#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#2 n;e;ne; (n; Navigate Maze - DANGER - See Below) ; e;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Abattoir Asylum||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s; scry for &amp;quot;Afloat on the ocean&amp;quot;;e;steal key glasswalker;unlock n;open n;n;#4 w;se&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Shivvan:&lt;br /&gt;
**The Shai&#039;Ghool maze if filled with shadow trolls who will fuck your day up. Scry/Scan and avoid at all costs. &lt;br /&gt;
**Scry/Scan for the room &amp;quot;At the Edge of the Blackened Forest&amp;quot; and go there.&lt;br /&gt;
**From there, just follow the path - e;ne;w to Shivvan&lt;br /&gt;
*To reach Naos #1&lt;br /&gt;
**Bring a thief to steal the key from Glasswalker&lt;br /&gt;
&lt;br /&gt;
If you want to devote to Shivvan, the Abattoir Asylum location is the much safer of the two options and relatively easy to get to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sh&#039;Vath==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sh-Vath||The Warehouse||#4 w;n;n;open sw;sw;open s;s;open s;#2 s;#5 w;#4 s;#2 u;e;enter;nw;n;u;se&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Tullfuhrzky Manor||nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;#2 n;e;#2 n;e;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not much to report here. This is a very convenient and &#039;safe&#039; deity/naos to reach. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ghordohl==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Ghordohl||Blasted Lands||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Scan for &amp;quot;Entrance to the Blasted Lands&amp;quot; &amp;amp; go there) See notes.&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Revelation City||#6 n;#6 e;se;e;#2 ne;e;nw;#2 n;#2 ne;w;#2 nw;#3 n;ne;n;nw;#3 n;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#2 n;open n;n;w;#2 n;e;open s;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To reach Ghordohl&lt;br /&gt;
**Get into &amp;quot;The Blasted Lands&amp;quot; maze and &#039;track feris&#039;&lt;br /&gt;
**Once you reach a non-maze room (&amp;quot;The Oasis&amp;quot; with &#039;Exits: north south&#039;) he is n;ne;e;u&lt;br /&gt;
&lt;br /&gt;
==Keltas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Keltas||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;#2 w;sw;#2 w;u;n;d;w;#2 sw;d;n;sw&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Cursed Lands||nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;#2 n;#2 w;nw&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*There are some other rooms that appear to be related to Keltas, but what purpose they serve I have no idea. &lt;br /&gt;
**In Ocean Keep, in the northeast corner of the woods behind the mansion, you can enter two rooms that refer to Keltas&lt;br /&gt;
***Room titles &amp;quot;The Homestead&amp;quot; and &amp;quot;A Table for Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kalerd==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Kalerd||Great Eastern Desert||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Navigate Maze to &amp;quot;The wind-swept ledge&amp;quot;) ; open crevice; s;sw;w;#3 n;e;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||The Azure Sea||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Kontaur||#26 w;#9 s;d;s;e;open trapdoor;d;#2 w;#2 s;e;s;#2 e;s;e;s;w&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Kalerd&lt;br /&gt;
**Scan/Scry in the &#039;Great Eastern Desert&#039; to find &amp;quot;The wind-swept ledge&amp;quot; and move there. &lt;br /&gt;
**Some days this seems easier/harder than others&lt;br /&gt;
**If you want to walk back out, when you hit a dead end the exit keyword is &#039;leave&#039; to get back through the crevice to the wind-swept ledge.&lt;br /&gt;
*The Azure Sea Naos&lt;br /&gt;
**This is very close to Coral Depths, and the easiest location to visit.&lt;br /&gt;
&lt;br /&gt;
==Tirebaen==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw;look;sw;look;n;look;nw;look;sw;look;ne;look;s;enter;nw;sw (must be devoted to Tirebaen)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice:&lt;br /&gt;
***If you ARE devoted to Tirebaen, upon entering the &amp;quot;Maze of Ice&#039; a room echo will guide you.&lt;br /&gt;
***Path is static, the so above dirs should work, but if not you just &#039;look&#039; in each room and there will only be one exit, move and look and move and look.&lt;br /&gt;
***IF you are NOT devoted to Tirebaen, the maze seems impassable and you&#039;ll end up in a room who&#039;s exits all loop back to itself (can recall). &lt;br /&gt;
*Naos #2 in Otherland is above &amp;quot;The Ledge of Life&amp;quot; which will randomly kick you off to your death. I made it more times than naught, so it&#039;s not bad, but just a heads up you might die going here.&lt;br /&gt;
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze of Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To reach Tirebaen, just past the &#039;open kirre&#039; exit, you enter the Maze of Ice. &lt;br /&gt;
&lt;br /&gt;
On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo: &lt;br /&gt;
 The multitude of columns spin crazily, then settle into a clearly&lt;br /&gt;
 marked path, like the presence of a God wiped away all confusion..&lt;br /&gt;
&lt;br /&gt;
If you &#039;look&#039; again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can. &lt;br /&gt;
&lt;br /&gt;
If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room. &lt;br /&gt;
&lt;br /&gt;
Eventually you will enter a room with this in it:&lt;br /&gt;
 (Glowing) Doors open from the center of a pillar and lead to another world.&lt;br /&gt;
&lt;br /&gt;
Do &#039;enter&#039; to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw)&lt;br /&gt;
&lt;br /&gt;
You can also exit out from Tirebaen&#039;s Mansion, which puts you back at where you did &#039;open kirre&#039; before the Maze.&lt;br /&gt;
&lt;br /&gt;
==Cawyn==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Cawyn || Olympus || #8 u;n;unlock north;open north;track juna;say Will you take me to Olympus?;#7 n;u;open u;u;open u;#3 u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Lake Tich&#039;Pyga||#7 w;nw;n;#3 nw;n;#2 nw;ne;n;e;#2 n;#2 ne;n;#2 ne;s &lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ??? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Cawyn: Have &#039;a pearl wand&#039; to unlock/open the gate to the Astral Plane, or kill the Astral Guardian to get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sil-Galith==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sil-Galith||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Mithril Hall||#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;ne;nw;#2 w;sw;#3 s;#2 se;sw;#2 u;w;nw;#4 w;#2 n;e;#2 n;w;d;#2 e;open mountain;#4 n;e;#3 n;#2 e;n;#2 w;d;e;#2 s;#2 e;d;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ???||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
*Both are very easy to get to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Masefi==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Masefi||Blood Sea (Hurricane Island)||#53 w;(scry/scan for &amp;quot;Adrift on the Open Seas&amp;quot; and move there);d;u;d;#3 u;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1|| Treetops &amp;amp; Canopy||#9 w;sw;#4 w;s;sw;#13 w;u;#5 w;n;#2 w;#6 n;e;#2 n;w;u;e;s;e;#8 s;#3 e;u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Masefi:&lt;br /&gt;
**Have Hide or you&#039;ll fight the crab on Hurricane Island.&lt;br /&gt;
**Recall is Masefi&#039;s room (other rooms on Hurricane Island are no-recall)&lt;br /&gt;
**For programming, here is a completely static speedwalk that eliminates the scan/scry requirement in the above dirs:&lt;br /&gt;
 nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;#2 nw;#2 d;n;u;d;e;nw;#3 u;ne&lt;br /&gt;
*To reach Naos #1:&lt;br /&gt;
**Have Hide or you&#039;ll fight stuff in Treetops.&lt;br /&gt;
**To exit Naos #1, go down. &lt;br /&gt;
***The other exits also lead back down into upper Canopy, but slightly east/west of where you went &#039;up&#039; to the Naos, so create confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grishnakh==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Grishnakh|| - || - (Deity does not exist in game)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1|| Mount Krozloy || #2 ne;#2 n;tell tagetarle I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Grishnakh doesn&#039;t himself exist in the game. There is only a single-naos, inside the Half-Orc hometown. &lt;br /&gt;
&lt;br /&gt;
==Tempus==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Likeness|| Northern Plains || nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos|| The Village of Tar&#039;pa Cithm (Barb only) || From Barb Recall: w;#2 n;nw;w;n;nw;#4 n&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Tempus himself doesn&#039;t technically exist in the game. &lt;br /&gt;
**There is a &#039;Likeness of Tempus&#039; in Northern Plains that&#039;s basssiccaaalllllyyy him, but not really. &lt;br /&gt;
**He will cast sanctuary on you if you visit at &#039;loved&#039; favor. &lt;br /&gt;
*For Barbs, there&#039;s a shrine inside the village (northernmost room) that functions as a Naos. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[:Category:Deities | Deity Pages]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Armor_Class&amp;diff=4918</id>
		<title>Armor Class</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Armor_Class&amp;diff=4918"/>
		<updated>2026-10-22T02:03:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Slot Multiplier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*Armor Class (AC) is displayed in &#039;score&#039; as well as served by MSDP.&lt;br /&gt;
*AC is a negative value. The more negative the better. &lt;br /&gt;
*AC is primarily consulted in relation to &#039;&#039;&#039;melee attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical Basis in D&amp;amp;D&#039;&#039;&#039;&lt;br /&gt;
*Armor Class in SMAUG 1.8 is based on older D&amp;amp;D editions that used the &amp;quot;To Hit Armor Class 0&amp;quot; (THAC0) approach. &lt;br /&gt;
**Realms source code has variables for &amp;quot;thac_00&amp;quot; and &amp;quot;thac_32&amp;quot; specially, so while I am sure the exact implementation differs, the premise of the system is likely similar.&lt;br /&gt;
**See: https://dungeonsdragons.fandom.com/wiki/THAC0&lt;br /&gt;
*I&#039;m not going to reverse engineer how this works mechanically, the point is it&#039;s like D&amp;amp;D so make some assumptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item AC vs. Player AC vs. Affects AC vs. Mob AC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Item AC:&lt;br /&gt;
**Each item has it&#039;s own AC, displayed in &#039;identify&#039; output as: &amp;quot;Armor class is ## of ##.&amp;quot;&lt;br /&gt;
***This number defines how many hits the item can take before it scraps.&lt;br /&gt;
***Repairing the item resets this back to its max.&lt;br /&gt;
***Acid attacks may &#039;etch&#039; the equipment, reducing its max AC. Not repairable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player AC:&lt;br /&gt;
**The sum of all your Item AC&#039;s. Except not really, there&#039;s one caveat:&lt;br /&gt;
***The calculation depends on the wearable location of the item. Some are summed, some are negated, some receive a multiplier. (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Affects AC:&lt;br /&gt;
**Some items also have &amp;quot;Affects AC by -##&amp;quot; as one of their attributes&lt;br /&gt;
**This number is added to your Player AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mob AC:&lt;br /&gt;
**A mob has its own inherent &#039;naked&#039; AC (think of this as their skin)&lt;br /&gt;
**A mob may be wearing equipment that increases AC (just like players wearing equipment)&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
*Melee attacks compare Hitroll against AC to determine if a melee attack hits/misses.&lt;br /&gt;
**It is believed that 1 HR of attack equals 10AC of defense. (10 hr vs. 100 ac would be a tie)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not reallllllly going to dig into this. But, let&#039;s just make up a super simple example that miiiiiight be how it works? &lt;br /&gt;
&lt;br /&gt;
Let&#039;s just call HR &#039;hit&#039; and AC &#039;defend&#039;, and ignore the negative value of ac, and divide AC by 10 since 1 hr = 10ac: &lt;br /&gt;
 Player: 100 hit, 100 defend  (-1000 ac)&lt;br /&gt;
    Mob:  99 hit,  50 defend  (-500 ac)&lt;br /&gt;
&lt;br /&gt;
So, if we hit for &amp;quot;100&amp;quot;, we&#039;re going to succeed, because the mob can only defend &amp;quot;50&amp;quot; really. &lt;br /&gt;
&lt;br /&gt;
If the mob hits for &amp;quot;99&amp;quot;, they&#039;re going to miss, because we can defend &amp;quot;100&amp;quot; (we have &amp;quot;1&amp;quot; or actually 10ac to spare)&lt;br /&gt;
&lt;br /&gt;
I think in short that&#039;s the spirit of things, and it&#039;s probably sufficient to leave it there for a rudimentary understanding of how AC/HR work together. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge/Parry Factors&#039;&#039;&#039;&lt;br /&gt;
Just for clarity, wanted to also mention that Dodge/Parry type stuff can also obfuscate HR/AC outcomes: &lt;br /&gt;
&lt;br /&gt;
#The Hitroll happens first and if it doesn&#039;t beat AC then the damage value is set to 0. &lt;br /&gt;
#Buttttttt Parry/Dodge/etc are still processed. If they succeed, the text changes to that relevant &#039;you parry&#039; messaging, etc. &lt;br /&gt;
#If Parry/Dodge fail, then the text &amp;quot;your attack misses&amp;quot; is displayed&lt;br /&gt;
&lt;br /&gt;
Thus, a HR/AC &amp;quot;miss&amp;quot; can end up being displayed as a Parry/Dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Code vs. Current Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One major caveat here is that it is known that historically, Mob AC was limited to a max -300 (So 30 HR would always &#039;hit&#039;)&lt;br /&gt;
&lt;br /&gt;
Newer SMAUG code however can set Mob AC to -1000, things are different now. (So 100 HR to always &#039;hit&#039;)&lt;br /&gt;
&lt;br /&gt;
So, because of the change in Mob AC, there kinda has to be a corresponding change in HR. To hit newer mobs, more HR would be needed. But then you would smack the shit out of the older mobs. Essentially..... its a power creep problem. This seems to be an issue that I&#039;m sure the admins have mitigated in various ways, but its something to be aware of. This is likely why we see newer equipment seldom offering HR, or even including negative HR, to keep those hitroll values low to try to rein this in a bit. Additionally, I&#039;m sure most mobs simply have other &#039;workarounds&#039; coded to ensure melee damage misses most of the time (immunities, progs, probably other programmatic solutions).&lt;br /&gt;
&lt;br /&gt;
=Lowbie Display=&lt;br /&gt;
Until level 25, a player does not know their exact AC, instead only seeing a brief description based on the value as seen in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! AC &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| -201 and lower ||	that of an avatar&lt;br /&gt;
|-&lt;br /&gt;
| -101 to -200 ||	the envy of emperors&lt;br /&gt;
|-&lt;br /&gt;
| -81 to -100 	||the envy of dukes&lt;br /&gt;
|-&lt;br /&gt;
| -61 to -80|| 	the envy of barons&lt;br /&gt;
|-&lt;br /&gt;
| -41 to -60 ||	the envy of knights&lt;br /&gt;
|-&lt;br /&gt;
| -21 to -40|| 	excellently crafted&lt;br /&gt;
|-&lt;br /&gt;
| -11 to -20 ||	the envy of squires&lt;br /&gt;
|-&lt;br /&gt;
| -1 to -10 	||well crafted&lt;br /&gt;
|-&lt;br /&gt;
| +9 to 0|| 	moderately crafted&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +10|| 	that of a knave&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +20|| 	scant protection&lt;br /&gt;
|-&lt;br /&gt;
| +54 to +40 ||	of poor quality&lt;br /&gt;
|-&lt;br /&gt;
| +79 to +55 	||shabby and threadbare&lt;br /&gt;
|-&lt;br /&gt;
| +100 to +80|| 	improper for adventure&lt;br /&gt;
|-&lt;br /&gt;
| +101 and higher ||	the rags of a beggar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Slot Multiplier=&lt;br /&gt;
From &#039;help ac&#039; we are told that where a piece of equipment is worn also impacts its functional Armor Class: &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Items worn on extremities or wielded will not have any effect on the wearer&#039;s AC&amp;quot;&lt;br /&gt;
 &amp;quot;Key locations (Body, Legs, Head) will multiply the item&#039;s AC by 2 or 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Worn Location &lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example Item AC&lt;br /&gt;
! Example Applied AC&lt;br /&gt;
|-&lt;br /&gt;
|Light || x 0 || 10 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Finger||		- || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Neck	||	- || 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Body	||	x 3|| 10 || &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Head	||	x 2|| 10 || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Legs 	||	x 2|| 10 || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|About	||	x 2|| 10 || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Waist	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Wrist	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Shield	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Hold	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Weapon	||	x 0|| 10 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ear      ||       x 0|| 10 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eye        ||    || 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Back||		|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Face	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|Ankle	||	|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Deity_Directions&amp;diff=4917</id>
		<title>Deity Directions</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Deity_Directions&amp;diff=4917"/>
		<updated>2026-10-21T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Tirebaen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Each deity has 2 or 3 locations in the game where you can devote to them:&lt;br /&gt;
**The Deity themselves&lt;br /&gt;
**Two Naos (temples)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To date, all of the information about Deities I could find online confuses the actual Deity physical location vs. their Naos. I have clarified all of that below. All of these locations are effectively already known and mapped on Rodpedia, they just aren&#039;t listed correct in terms of Deity vs. Naos. &lt;br /&gt;
&lt;br /&gt;
In all cases where an area is mentioned, you should find something on that area map from Rodpedia for that deity.&lt;br /&gt;
&lt;br /&gt;
=Deity &amp;amp; Naos Locations Table=&lt;br /&gt;
&lt;br /&gt;
Deity rooms themselves are all in the &#039;Asgard Nexus&#039; area, so I have listed the connecting area(s) to their rooms below.&lt;br /&gt;
&lt;br /&gt;
Primary area connections listed first. Secondary connections listed in parenthesis. Details in each deities linked section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Deity&lt;br /&gt;
!Deity Themselves (Connecting Areas)&lt;br /&gt;
!Naos Room Title&lt;br /&gt;
!Naos #1&lt;br /&gt;
!Naos #2&lt;br /&gt;
|-&lt;br /&gt;
|[[#A&#039;enari|A&#039;enari]]||Pixie Forest (King&#039;s Castle, Elemental Canyon)||Holy Naos of Goodness||Emerald Hills||Town of Solace&lt;br /&gt;
|-&lt;br /&gt;
|[[#Vl&#039;aresch|Vl&#039;aresch]]||Forest of Tears (Sesuadra&#039;s Rift)||Holy Naos of Malignancy||Dragon Cult||Tower of Despair&lt;br /&gt;
|-&lt;br /&gt;
|[[#Bron&#039;Trel|Bron&#039;Trel]]||Scourge of Time||The Holy Naos of Order||Forgotten Woods||The Keep of Mahn-Tor&lt;br /&gt;
|-&lt;br /&gt;
|[[#LaChte|LaChte]]||Aurora (Barrik&#039;s Keep)||The Holy Naos of Chaos||Shadowport||Otherland&lt;br /&gt;
|-&lt;br /&gt;
|[[#Z&#039;hyal|Z&#039;hyal]]||Barren Peaks (NP,SR,MR,VE,T&amp;amp;C) &#039;&#039;&#039;**&#039;&#039;&#039;||The Holy Naos of Sunlight and Fire||Dunhill||Dragon Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[#Gre&#039;Vos|Gre-Vos]]||Ashen Forest (GY,MoD,SG,SMR,RC) &#039;&#039;&#039;**&#039;&#039;&#039;||The Holy Naos of Starshine and Moonlight||Wyvern&#039;s Tower||Dragon Tower&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mak&#039;kor|Mak&#039;kor]]||Realm of Worship||The Naos of Demons||Unholy Grounds||  ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Bael|Bael]]||Underworld||The Holy Naos of the Dead||Thul Ab&#039;hara|| ?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sarane|Sarane]]||Tower of Enlightenment||The Holy Naos to Sarane||The Shire||Ashen Forest/Forgotten Woods&lt;br /&gt;
|-&lt;br /&gt;
|[[#Wirawyth|Wirawyth]]||Morgul Vale||The Holy Naos of Battle and Honor||Dwarven Catacombes|| ?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Esthathius|Esthathius]]||Crystalmir Lake||The Holy Naos of Neutrality||Coral Depths|| ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Kardis|Kardis]]||Sea of Sorrows || The Holy Naos of Sorrow and Devastation||Thalos || ? &lt;br /&gt;
|-&lt;br /&gt;
|[[#Adendra|Adendra]]||The Astral Plane||The Shrouded Naos of Faith||Old Marsh||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Shivvan|Shivvan]]||Shai&#039;Ghool||The Holy Naos of Iniquity||Abattoir Asylum||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sh&#039;Vath|Sh&#039;Vath]]||The Warehouse||The Holy Naos of Purity||Tull Manor||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Ghordohl|Ghordohl]]||Blasted Lands||The Holy Naos to Wealth and Affluence||Revelation City||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Keltas|Keltas]]||Moria||The Decrepit Naos of Poverty||Cursed Lands||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Kalerd|Kalerd]]||Great Eastern Desert||Holy Naos of Light and Summer||Azure Sea||Kontaur&lt;br /&gt;
|-&lt;br /&gt;
|[[#Tirebaen|Tirebaen]]||Otherland||Holy Naos of the Winter God||Ockwater Fens||Otherland&lt;br /&gt;
|-&lt;br /&gt;
|[[#Cawyn|Cawyn]]||Olympus||The Holy Naos of Raging Storms||Lack Tich&#039;Pyga||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sil-Galith|Sil-Galith]]||Moria||The Holy Naos of the Mountain||Mithril Hall||?&lt;br /&gt;
|-&lt;br /&gt;
|[[#Masefi|Masefi]]||Blood Sea (Hurricane Island)||The Holy Naos of Wind and Air||Treetops &amp;amp; Canopy||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;**&#039;&#039;&#039; Z&#039;hyal &amp;amp; Gre&#039;Vos have many connections which open/close based on time of day (night/day).&lt;br /&gt;
&lt;br /&gt;
=Directions=&lt;br /&gt;
&lt;br /&gt;
==A&#039;enari==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|A&#039;enari||Pixie Forest||#8 e;ne;ne;ne;#3 e;ne;e;ne;#2 e;#5 n;sw;nw;w;#4 n;enter;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|A&#039;enari||King&#039;s Castle||#8 e;se;se;s;se;se;se;se;ne;ne;e;ne;ne;e;#2 s;sw;s;se;s;se;#2 e;ne;ne;e;open nw;nw;w;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Emerald Hills|| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#3 ne;#5 e;ne;e;n;ne;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Town of Solace || nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;nw;nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#4 n;#4 e;n&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit:&#039;&#039;&#039; From A&#039;enari it is just a few steps away to exit into Elemental Canyon:&lt;br /&gt;
 e;sw;s;open w;w&lt;br /&gt;
&lt;br /&gt;
(I haven&#039;t figured out the keyword to get IN to her from Elemental Canyon yet, but it would be essentially: &lt;br /&gt;
 #8 w;sw;s;#2 sw;s;w;se;s;se;#3 s;d;sw;#4 s;e;#2 u;e;u;nw;d; (then you would &amp;quot;open (east keyword)&amp;quot; to get to her)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The Pixie Forest path is the preferred (shortest/safest) route. &lt;br /&gt;
*The King&#039;s Castle route may encounter some little aggro mobs along the way.&lt;br /&gt;
*The exit to Elemental Canyon makes for a nice shortcut to the Southern Mountains region.&lt;br /&gt;
**For example, its shorter to run to Pixie Forest, enter the A&#039;enari section, and exit into EC than walking straight to EC.&lt;br /&gt;
*NPC Father Drevlan is at the Emerald Hills Naos, and Juvdal is at the Solace Naos. Neither really &#039;do&#039; anything it seems&lt;br /&gt;
**(Father Drevlan is the kickoff point for the Cleric Genre quest of course, but, that&#039;s unrelated to deities/devotion).&lt;br /&gt;
&lt;br /&gt;
==Vl&#039;aresch==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Vl&#039;aresch||Forest of Tears (Sesuadra&#039;s Rift)||#9 w;nw;#2 w;nw;w;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;sw;#13 w;n;cauldron;s;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Dragon Cult||#4 s;e;n;say idolizer of dragons;#2 n;d;#2 w;n;open e;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Tower of Despair|| (See Notes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Easier directions to remember are the Rodpedia quoted &amp;quot;#42 w;#7 n;cauldron;s;w&amp;quot; however this has a high chance of hitting mobs in the forest and is 52 moves in total. &lt;br /&gt;
**My path follows the Western Trade Route to reduce chances of hitting mobs in the forest, and is 46 moves. &lt;br /&gt;
*Py&#039;ratai, the priest, is at the Dragon Cult naos. Vorzhevis, the disciple, is at the ToD Naos. Neither do anything.&lt;br /&gt;
*The 2nd Naos in ToD I have only reached via teleport.&lt;br /&gt;
**It has a (seemingly) one-way exit south to the room with The Evil Priestess.&lt;br /&gt;
**The entrance to the naos may be north from Evil Priestess using a keyword I haven&#039;t tried, elsewhere in ToD, or the realms at large.&lt;br /&gt;
**Directions to the room that the Naos exit&#039;s south into (The High Priestess room) are below, if you want to check for a north exit there. I&#039;ve had no luck. &lt;br /&gt;
 #8 s;#2 w;#3 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;s;se;s;#3 sw;u;se;sw;s;sw;s;sw;w;#3 u;#2 n;u; (kill lich or flee until west); w;u;n;e;w;#2 n;e (evil priestess is aggro here)&lt;br /&gt;
&lt;br /&gt;
==Bron&#039;Trel==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Bron&#039;Trel||Scourge of Time||#8 u;n;unlock n;open n;n;  (track Malsangre);say back in time;  #3 e;open n;#2 n;#2 e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1 ||Forgotten Woods|| #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;#2 e;se;e;ne;e;se;ne;#4 n;nw;n;nw;#2 n;nw;ne;n;#2 ne;#3 n;u;nw;#2 w;nw;w;#2 nw;#2 w;nw;sw;d;e;d;#2 sw;d;e;se;e;se;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||The Keep of Mahn-Tor||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw;#2 s;se;s;w&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The path to Naos #1 is a bit of a circuitous route, however it avoids potential aggro mobs along the way and should be 100% safe.&lt;br /&gt;
*Croden, a priest, is at the Mahn-Tor naos. Does nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a room in King&#039;s Castle called &amp;quot;A small chapel of Bron&#039;trel&amp;quot; in which there is &amp;quot;A priest of Bron&#039;trel&amp;quot; however these appear to be unrelated to the real Naos and roaming priest. This just seems like a thematic room in the castle, as its not in Asgard Nexus, and the 2 real Naos are definitively known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LaChte==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||The Ancient City of Aurora||#7 w;sw;s;w;#2 sw;s;#2 w;#2 sw;#2 w;sw;s;nw;#4 w;#5 s;d;#2 s;e;u;enter;n;#2 w;s;d;u;enter;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|LaChte||Barrik&#039;s Keep||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open u;u;open n;#6 n;sw;open n;#2 n;scry for &amp;quot;The Unimaginable&amp;quot;, scry for &amp;quot;The Unthinkable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Shadowport||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#6 s;w;s;#3 w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;e;se;s;#2 u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*In the room where dirs above end, &amp;quot;The Unknown&amp;quot;, there is a &#039;bronze portal&#039; object that is slightly interesting. It may purely be thematic or may be functional, more research needed. &lt;br /&gt;
**Can &#039;exam portal&#039; and &#039;exam latch&#039; to check it out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z&#039;hyal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Time Open&lt;br /&gt;
!Time Close&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Barren Peaks|| - || - ||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Northern Plains|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Valley of the Elves|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Treetop &amp;amp; Canopy|| 6am ||7pm||#9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||Shattered Refuge||6am || 7pm||#11 s;w;s;w;#2 s;u;n;give 500 coin troll;s;ne;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Z&#039;hyal||The Mire||6am||7pm||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u&#039;&#039;&#039;**&#039;&#039;&#039;;sw;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Dunhill||6am ||7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Dragon Tower||6am||7pm|| Play the entire Dragon Tower area up to outside Tiamat&#039;s room. Go east.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;** - Note:&#039;&#039;&#039; The final &#039;up&#039; in most paths to her is a room that forces you to land, so that &#039;up&#039; requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed. &lt;br /&gt;
*Just keep retrying to go up, then go sw, e to her. &lt;br /&gt;
*Also note that the path through the Treetops avoids this land/climb room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entrance:&#039;&#039;&#039; The Barren Peaks path is always open, at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit:&#039;&#039;&#039; The Barren Peaks location is also the exit from Z&#039;hyal and creates a nice shortcut from all of the other entrances to there. &lt;br /&gt;
*From the other area entrances, after you go &#039;up&#039; at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.&lt;br /&gt;
**Note that going down there puts you into the &amp;quot;Where Power and Sorcery Collide&amp;quot; maze, visible on the Rodpedia Barren Peaks area map.&lt;br /&gt;
**The path to/from Z&#039;hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter)&lt;br /&gt;
**If you end up lost in that maze, just scry for either an up exit (to Z&#039;yhal) then go up/down and #2 sw to exit, or, scry for &amp;quot;Strange Encounters&amp;quot; which is the non-maze room in BP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Naos #2: Go east from this Naos to exit to right outside the Naos room again.&lt;br /&gt;
&lt;br /&gt;
==Gre&#039;Vos==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Time Open&lt;br /&gt;
!Time Close&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Ashen Forest||-||-||#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#4 n;u;n;u&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Shadow Grove||8pm||4am||#8 n;nw;w;ne;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||The Graveyard||8pm||1pm||#9 w;sw;#4 w;s;sw;#2 w;#2 s;sw;s;#3 w;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Moutains of Desolation||8pm||4am||#8 e;#2 se;s;#3 se;e;ne;e;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||SMR||8pm||4am||#13 s;#2 e;#2 u;w;s;leave;#2 n&lt;br /&gt;
|-&lt;br /&gt;
|Gre&#039;Vos||Revelation City||8pm||4am||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#3 n;w;#2 n;w;w (see notes)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Wyvern&#039;s Tower||8pm||4am||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;sw;#3 w;ne;e;ne;n;nw;#3 n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Dragon Tower||8pm||4am||Play the entire Dragon Tower area up to outside Tiamat&#039;s room. Go west.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entrance:&#039;&#039;&#039; The Ashen Forest entrance to Gre&#039;Vos is always open, at all times. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exit:&#039;&#039;&#039; From Gre&#039;Vos you can exit back into Ashen Forest (at the same place you can enter, dirs above)&lt;br /&gt;
**This creates a great shortcut from his many entrances over to Ashen Forest.&lt;br /&gt;
**In all of the above dirs to Gre&#039;vos - afer the &#039;leave&#039; move, you just go down to exit to Ashen Forest&lt;br /&gt;
 d;s;d (From Grevos himself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Rev City Location: &lt;br /&gt;
**Have scry before going here&lt;br /&gt;
**At the end of that path you&#039;ll be in a small maze&lt;br /&gt;
***Scry for &#039;The Stone of Silence&#039;, move there, and &#039;enter&#039;, #3 n to Gre&#039;Vos&lt;br /&gt;
****If you don&#039;t see it, drop 1 coin, move to unmarked room then scry for it again, if you still don&#039;t see it repeat the same once more.&lt;br /&gt;
&lt;br /&gt;
*Naos #1 - Go north from the Naos to exit to right outside the Naos room again.&lt;br /&gt;
*Naos #2 - Go west from the Naos to exit to right outside the Naos room again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mak&#039;kor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Mak&#039;kor||Realm of Worship||#8 s;#2 w;say story;#2 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;ne;n;ne;#5 n; open n; (DANGER! DANGER!) #2 n;e;#2 n;e;se &lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Unholy Grounds||nw;#2 w;#4 n;e;look painting;s;#4 e;#3 s;#2 se;sw;s;e;s;w;#4 s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Realm of Worship is a no-recall, no-supplicate, area at the point I&#039;ve flagged &amp;quot;DANGER!&amp;quot;. If you don&#039;t know what you&#039;re doing, avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bael==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Bael||Underworld||#9 w;sw;#4 w;s;sw;#5 w;sw;#4 w;#3 s;e;s;e;s;d;s;give 50k coin wicorith;#2 s (into maze)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Thul Ab&#039;hara||#13 s;#2 e;#2 u;e;#3 se;d;s;#2 se;#4 s;#3 se;sw;s;#2 sw;w;#2 sw;nw;#2 d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The Underworld path ends up in a small maze that is not very hard to navigate. Bael is usually just 1 or 2 moves from the entrance, scry for &amp;quot;The Bone Chamber&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sarane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sarane||Tower of Enlightenment||#52 w;c portal hanged;enter;#3 e;u;portal;u;n&lt;br /&gt;
|-&lt;br /&gt;
|Sarane||Tower of Enlightenment||#7 w;nw;n;#3 nw;n;#3 nw;ne;#3 n;nw;#4 n;nw;n;ne;nw;#2 n;#5 ne;#4 e;u;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw;#3 n;(get key, open n)(#8 n;e;#4 u;portal;u;n)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||The Shire||#9 w;nw;#2 w;nw;#3 n;#2 w;#4 n;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Ashen Forest/Forgotten Woods||#6 n;#2 e;n;#3 ne;se;e;se;e;nw;#2 n;#2 ne;w;#2 nw;e;n;se&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Tower of Enlightenment&lt;br /&gt;
**Most people portal to the Hanged Man here, so I&#039;ve listed that option first.&lt;br /&gt;
**If you do the full walking dirs, you&#039;ll have to kill the tower guardian guy for the key.&lt;br /&gt;
*Naos #2: This room connects Ashen Forest to Forgotten Woods. It&#039;s kinda near Ocean Keep and Nevermore and creates a quick link between.&lt;br /&gt;
**There is a hidden south exit from the Naos which leads into one of the shacks in Ashen Forest very near to Ocean Keep. &lt;br /&gt;
**This is bi-directional, and you can go from the shack north to the Naos as well.&lt;br /&gt;
&lt;br /&gt;
==Wirawyth==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Wirawyth || Morgul Vale || #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;n;ne;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (65 steps)&lt;br /&gt;
|-&lt;br /&gt;
|Wirawyth || Morgul Vale || nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e   (87 steps)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1 || Dwarven Catacombs||#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;#2 e;s;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2 || ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Be something that can doorbash her door open (not sure if pick/broach works, didn&#039;t try)&lt;br /&gt;
*I listed 2 options to get to Morgul Vale, they&#039;re about the same but the first is slightly shorter.&lt;br /&gt;
&lt;br /&gt;
==Estathius==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Estathius||Crystalmir Lake||nw;w;w;n;n;n;n;e;look painting;open n;n;#28 w;#2 s;w;sw;#2 s;#4 w;#2 nw;#3 w;#5 sw;n;d;#3 w;d; (NAVIGATE MAZE); #2u;ne;se;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Coral Depths||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;ne;#3 e;s;se;open n;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach her:&lt;br /&gt;
**Have aqua breath and go to Crystalmir Lake, enter the &amp;quot;Underwater&amp;quot; Maze&lt;br /&gt;
**Scry/scan for a room with an &#039;up&#039; exit to &amp;quot;A Funnel of Water&amp;quot;&lt;br /&gt;
**Follow dirs from there (#2u;ne;se;w)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kardis==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Kardis||Sea of Sorrows||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;s;sw;#2 s;w;sw;d;e;se;d;u;sw;s;w;d;se;d;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Thalos||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adendra==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Adendra||Astral Plane || #8 u;n;unlock n;n -&amp;gt; Exploring -&amp;gt; Roaming -&amp;gt; Wandering -&amp;gt; Lost -&amp;gt; Travelling -&amp;gt; Traversing -&amp;gt; Deep Within -&amp;gt; up to &amp;quot;The Mist Alliance&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Old Marsh||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;e;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach her: &lt;br /&gt;
**If you don&#039;t already have &#039;a pearl wand&#039; to unlock the Astral Gate, kill the gate keeper. &lt;br /&gt;
**Once inside, scry for the different section room titles and follow the progression above.&lt;br /&gt;
***If at some point you can skip a section go ahead and do that.&lt;br /&gt;
**Inside &amp;quot;Deep Within the Astral Plane&amp;quot; look for the up exit to &amp;quot;The Mist Alliance&amp;quot;, that&#039;s her room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shivvan==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Shivvan||Shai&#039;Ghool||#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#2 n;e;ne; (n; Navigate Maze - DANGER - See Below) ; e;ne;w&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Abattoir Asylum||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s; scry for &amp;quot;Afloat on the ocean&amp;quot;;e;steal key glasswalker;unlock n;open n;n;#4 w;se&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Shivvan:&lt;br /&gt;
**The Shai&#039;Ghool maze if filled with shadow trolls who will fuck your day up. Scry/Scan and avoid at all costs. &lt;br /&gt;
**Scry/Scan for the room &amp;quot;At the Edge of the Blackened Forest&amp;quot; and go there.&lt;br /&gt;
**From there, just follow the path - e;ne;w to Shivvan&lt;br /&gt;
*To reach Naos #1&lt;br /&gt;
**Bring a thief to steal the key from Glasswalker&lt;br /&gt;
&lt;br /&gt;
If you want to devote to Shivvan, the Abattoir Asylum location is the much safer of the two options and relatively easy to get to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sh&#039;Vath==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sh-Vath||The Warehouse||#4 w;n;n;open sw;sw;open s;s;open s;#2 s;#5 w;#4 s;#2 u;e;enter;nw;n;u;se&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Tullfuhrzky Manor||nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;#2 n;e;#2 n;e;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not much to report here. This is a very convenient and &#039;safe&#039; deity/naos to reach. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ghordohl==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Ghordohl||Blasted Lands||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Scan for &amp;quot;Entrance to the Blasted Lands&amp;quot; &amp;amp; go there) See notes.&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Revelation City||#6 n;#6 e;se;e;#2 ne;e;nw;#2 n;#2 ne;w;#2 nw;#3 n;ne;n;nw;#3 n;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#2 n;open n;n;w;#2 n;e;open s;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To reach Ghordohl&lt;br /&gt;
**Get into &amp;quot;The Blasted Lands&amp;quot; maze and &#039;track feris&#039;&lt;br /&gt;
**Once you reach a non-maze room (&amp;quot;The Oasis&amp;quot; with &#039;Exits: north south&#039;) he is n;ne;e;u&lt;br /&gt;
&lt;br /&gt;
==Keltas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Keltas||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;#2 w;sw;#2 w;u;n;d;w;#2 sw;d;n;sw&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Cursed Lands||nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;#2 n;#2 w;nw&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*There are some other rooms that appear to be related to Keltas, but what purpose they serve I have no idea. &lt;br /&gt;
**In Ocean Keep, in the northeast corner of the woods behind the mansion, you can enter two rooms that refer to Keltas&lt;br /&gt;
***Room titles &amp;quot;The Homestead&amp;quot; and &amp;quot;A Table for Two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kalerd==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Kalerd||Great Eastern Desert||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Navigate Maze to &amp;quot;The wind-swept ledge&amp;quot;) ; open crevice; s;sw;w;#3 n;e;s&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||The Azure Sea||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Kontaur||#26 w;#9 s;d;s;e;open trapdoor;d;#2 w;#2 s;e;s;#2 e;s;e;s;w&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Kalerd&lt;br /&gt;
**Scan/Scry in the &#039;Great Eastern Desert&#039; to find &amp;quot;The wind-swept ledge&amp;quot; and move there. &lt;br /&gt;
**Some days this seems easier/harder than others&lt;br /&gt;
**If you want to walk back out, when you hit a dead end the exit keyword is &#039;leave&#039; to get back through the crevice to the wind-swept ledge.&lt;br /&gt;
*The Azure Sea Naos&lt;br /&gt;
**This is very close to Coral Depths, and the easiest location to visit.&lt;br /&gt;
&lt;br /&gt;
==Tirebaen==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw;look;sw;look;n;look;nw;look;sw;look;ne;look;s;enter;nw;sw (must be devoted to Tirebaen)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice:&lt;br /&gt;
***If you ARE devoted to Tirebaen, upon entering the &amp;quot;Maze of Ice&#039; a room echo will guide you.&lt;br /&gt;
***Path is static, the so above dirs should work, but if not you just &#039;look&#039; in each room and there will only be one exit, move and look and move and look.&lt;br /&gt;
***IF you are NOT devoted to Tirebaen, the maze seems impassable and you&#039;ll end up in a room who&#039;s exits all loop back to itself (can recall). &lt;br /&gt;
*Naos #2 in Otherland is above &amp;quot;The Ledge of Life&amp;quot; which will randomly kick you off to your death. I made it more times than naught, so it&#039;s not bad, but just a heads up you might die going here.&lt;br /&gt;
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze of Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To reach Tirebaen, just past the &#039;open kirre&#039; exit, you enter the Maze of Ice. &lt;br /&gt;
&lt;br /&gt;
On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo: &lt;br /&gt;
 The multitude of columns spin crazily, then settle into a clearly&lt;br /&gt;
 marked path, like the presence of a God wiped away all confusion..&lt;br /&gt;
&lt;br /&gt;
If you &#039;look&#039; again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can. &lt;br /&gt;
&lt;br /&gt;
If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room. &lt;br /&gt;
&lt;br /&gt;
Eventually you will enter a room with this in it:&lt;br /&gt;
 (Glowing) Doors open from the center of a pillar and lead to another world.&lt;br /&gt;
&lt;br /&gt;
Do &#039;enter&#039; to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw)&lt;br /&gt;
&lt;br /&gt;
You can also exit out from Tirebaen&#039;s Mansion, which puts you back at where you did &#039;open kirre&#039; before the Maze.&lt;br /&gt;
&lt;br /&gt;
==Cawyn==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Cawyn || Olympus || #8 u;n;unlock north;open north;track juna;say Will you take me to Olympus?;#7 n;u;open u;u;open u;#3 u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Lake Tich&#039;Pyga||#7 w;nw;n;#3 nw;n;#2 nw;ne;n;e;#2 n;#2 ne;n;#2 ne;s &lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ??? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Cawyn: Have &#039;a pearl wand&#039; to unlock/open the gate to the Astral Plane, or kill the Astral Guardian to get one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sil-Galith==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Sil-Galith||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Mithril Hall||#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;ne;nw;#2 w;sw;#3 s;#2 se;sw;#2 u;w;nw;#4 w;#2 n;e;#2 n;w;d;#2 e;open mountain;#4 n;e;#3 n;#2 e;n;#2 w;d;e;#2 s;#2 e;d;e&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ???||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
*Both are very easy to get to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Masefi==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Masefi||Blood Sea (Hurricane Island)||#53 w;(scry/scan for &amp;quot;Adrift on the Open Seas&amp;quot; and move there);d;u;d;#3 u;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1|| Treetops &amp;amp; Canopy||#9 w;sw;#4 w;s;sw;#13 w;u;#5 w;n;#2 w;#6 n;e;#2 n;w;u;e;s;e;#8 s;#3 e;u&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Masefi:&lt;br /&gt;
**Have Hide or you&#039;ll fight the crab on Hurricane Island.&lt;br /&gt;
**Recall is Masefi&#039;s room (other rooms on Hurricane Island are no-recall)&lt;br /&gt;
**For programming, here is a completely static speedwalk that eliminates the scan/scry requirement in the above dirs:&lt;br /&gt;
 nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;#2 nw;#2 d;n;u;d;e;nw;#3 u;ne&lt;br /&gt;
*To reach Naos #1:&lt;br /&gt;
**Have Hide or you&#039;ll fight stuff in Treetops.&lt;br /&gt;
**To exit Naos #1, go down. &lt;br /&gt;
***The other exits also lead back down into upper Canopy, but slightly east/west of where you went &#039;up&#039; to the Naos, so create confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grishnakh==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Grishnakh|| - || - (Deity does not exist in game)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1|| Mount Krozloy || #2 ne;#2 n;tell tagetarle I seek the solace of the caves;w;se;#4 e;ne;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2|| - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Grishnakh doesn&#039;t himself exist in the game. There is only a single-naos, inside the Half-Orc hometown. &lt;br /&gt;
&lt;br /&gt;
==Tempus==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Likeness|| Northern Plains || nw;#2 w;#4 n;e;look painting;op n;n;#28 w;#2 s;#4 e;ne;n&lt;br /&gt;
|-&lt;br /&gt;
|Naos|| The Village of Tar&#039;pa Cithm (Barb only) || From Barb Recall: w;#2 n;nw;w;n;nw;#4 n&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Tempus himself doesn&#039;t technically exist in the game. &lt;br /&gt;
**There is a &#039;Likeness of Tempus&#039; in Northern Plains that&#039;s basssiccaaalllllyyy him, but not really. &lt;br /&gt;
**He will cast sanctuary on you if you visit at &#039;loved&#039; favor. &lt;br /&gt;
*For Barbs, there&#039;s a shrine inside the village (northernmost room) that functions as a Naos. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[:Category:Deities | Deity Pages]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Tirebaen&amp;diff=4916</id>
		<title>Tirebaen</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Tirebaen&amp;diff=4916"/>
		<updated>2026-10-21T22:37:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Location &amp;amp; Naos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Characteristics=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Theme:&#039;&#039;&#039; Winter&lt;br /&gt;
*&#039;&#039;&#039;Prefers:&#039;&#039;&#039; Vampires&lt;br /&gt;
*&#039;&#039;&#039;Despises:&#039;&#039;&#039; (none)&lt;br /&gt;
*&#039;&#039;&#039;Opposition:&#039;&#039;&#039; [[Kalerd]] and the Priest of Summer&lt;br /&gt;
&lt;br /&gt;
=Benefits=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Deity&lt;br /&gt;
!Sigil Stat (+1)&lt;br /&gt;
!Max Favor Resist&lt;br /&gt;
!Max Favor Affect&lt;br /&gt;
!Mid Favor Affect&lt;br /&gt;
!Low Favor Affect&lt;br /&gt;
!Sigil Rename&lt;br /&gt;
!Super Sigil&lt;br /&gt;
!Extra Crap&lt;br /&gt;
|-&lt;br /&gt;
|Tirebaen||Con||Cold||Fly||Hide||DetMagic||ice crystals||EverWinter||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Favor=&lt;br /&gt;
*&#039;&#039;&#039;Gain Favor:&#039;&#039;&#039; Kill, Sac Corpses, Use Magic, Backstab/Circle&lt;br /&gt;
*&#039;&#039;&#039;Lose Favor:&#039;&#039;&#039; Kill Vampires, Flee&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t done any testing of the favor methods to rank them yet.&lt;br /&gt;
&lt;br /&gt;
*Free Favor Level:&lt;br /&gt;
**At both of his Naos, there is a tureen which you can &#039;look tureen&#039; to gain 1 favor level. 30-40 minute cooldown before you can use it again.&lt;br /&gt;
***If you are a vampire, you can also &#039;drink tureen&#039; (which contains blood) for 1 additional favor level (however it also poisons you). Similar cooldown. &lt;br /&gt;
**Note you cannot visit both naos to get two favor levels, using the tureen at either Naos tags you it seems, so you can only do this once per cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From &#039;help tirebaen&#039;:&lt;br /&gt;
 Death and sacrifice in his name are the best way to appease his chilling wrath.&lt;br /&gt;
&lt;br /&gt;
So - sure sounds like the good ol kill and sac corpses is your best bet. Ugh.&lt;br /&gt;
&lt;br /&gt;
The Thievery mention seems to pertain to backstab/circle (and not &#039;pick lock&#039;)&lt;br /&gt;
&lt;br /&gt;
The magic usage seems to apply to both offensive and defensive, but given mana cost seems unlikely to be the best/fastest route. More testing required here however, might be some tricks.&lt;br /&gt;
&lt;br /&gt;
=Location &amp;amp; Naos=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Destination&lt;br /&gt;
!Connecting Area&lt;br /&gt;
!Directions&lt;br /&gt;
|-&lt;br /&gt;
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw;look;sw;look;n;look;nw;look;sw;look;ne;look;s;enter;nw;sw (must be devoted to Tirebaen)&lt;br /&gt;
|-&lt;br /&gt;
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne&lt;br /&gt;
|-&lt;br /&gt;
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice, just after &#039;open kirre&#039;.&lt;br /&gt;
**If you ARE devoted to Tirebaen, upon entering the &amp;quot;Maze of Ice&#039; a room echo will guide you, enter a room and then &#039;look&#039; again and you&#039;ll only see 1 exit. &lt;br /&gt;
***The path is static, the speedwalk above should work.&lt;br /&gt;
**IF you are NOT devoted to Tirebaen, the maze seems impassable and you&#039;ll end up in a room who&#039;s exits all loop back to itself (can recall). &lt;br /&gt;
*Naos #2 in Otherland is above &amp;quot;The Ledge of Life&amp;quot; which will randomly kick you off to your death. I made it more times than naught, so it&#039;s not bad, but just a heads up you might die going here.&lt;br /&gt;
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Maze of Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To reach Tirebaen, just past the &#039;open kirre&#039; exit, you enter the Maze of Ice. &lt;br /&gt;
&lt;br /&gt;
On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo: &lt;br /&gt;
 The multitude of columns spin crazily, then settle into a clearly&lt;br /&gt;
 marked path, like the presence of a God wiped away all confusion..&lt;br /&gt;
&lt;br /&gt;
If you &#039;look&#039; again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can. &lt;br /&gt;
&lt;br /&gt;
If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room. &lt;br /&gt;
&lt;br /&gt;
Eventually you will enter a room with this in it:&lt;br /&gt;
 (Glowing) Doors open from the center of a pillar and lead to another world.&lt;br /&gt;
&lt;br /&gt;
Do &#039;enter&#039; to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw)&lt;br /&gt;
&lt;br /&gt;
You can also exit out from Tirebaen&#039;s Mansion, which puts you back at where you did &#039;open kirre&#039; before the Maze.&lt;br /&gt;
&lt;br /&gt;
=Naos Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Priest=&lt;br /&gt;
&#039;&#039;&#039;The Priest of Winter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help File: &#039;WINTER PRIESTS&#039; &#039;PRIESTS OF WINTER&#039; &lt;br /&gt;
&lt;br /&gt;
Room desc:&lt;br /&gt;
 A frigid blast of air heralds the arrival of this priest.&lt;br /&gt;
 Priest of Winter is shrouded in flowing shadow and light.&lt;br /&gt;
 Priest of Winter is ensphered by shards of glistening ice.&lt;br /&gt;
&lt;br /&gt;
Long desc:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This being is made up of mostly ice. Either that, or it is a human covered&lt;br /&gt;
in a layer of ice, so much does it resemble an iceberg. It is one of the&lt;br /&gt;
extremely elusive priests of Tirebaen, and it is guaranteed that where ever&lt;br /&gt;
it is, it is sure to become a cold, cold day.&lt;br /&gt;
&lt;br /&gt;
Priest of Winter is in perfect health.&lt;br /&gt;
&lt;br /&gt;
Priest of Winter is using:&lt;br /&gt;
&amp;lt;used as light&amp;gt;      EverWinter&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    shards of glistening ice&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that EverWinter is just the super-sigil of Tirebaen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progs for Undevoted Chars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Room Entry: &lt;br /&gt;
 Priest of Winter says &#039;Seek out the frozen Naos Raleus. It is your only chance.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;naos&#039;&lt;br /&gt;
 Priest of Winter says &#039;I will not lead you to what you should find yourself, Raleus.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progs for Tirebaen Devoted chars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Room Entry: &lt;br /&gt;
 A gift in the form of a frigid blast of air greets you.&lt;br /&gt;
&lt;br /&gt;
You say &#039;naos&#039;&lt;br /&gt;
 Priest of Winter says &#039;You seek what you should already know, Raleus.&#039;&lt;br /&gt;
 Priest of Winter frowns.&lt;br /&gt;
&lt;br /&gt;
=Dyr&#039;s Hot Take=&lt;br /&gt;
&lt;br /&gt;
So far nothing special here, basic old deity, basic old favor method. The tureen thing for 1 free level is not super useful. &lt;br /&gt;
&lt;br /&gt;
Unless testing his &#039;use magic&#039; to favor method yields super easy results, Tirebaen falls under the category of &amp;quot;too much pain to favor&amp;quot; for me. &lt;br /&gt;
&lt;br /&gt;
Curious about the narrative of Tirebaen vs. Kalerd (Winter vs. Summer) and their priests, and if there are any other progs on them for potential interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Useful_Items&amp;diff=4915</id>
		<title>Useful Items</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Useful_Items&amp;diff=4915"/>
		<updated>2026-10-18T01:37:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Useful Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is aimed at lowbies and newcomers and provides a list of useful items they should be aware of: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Useful Equipment=&lt;br /&gt;
&lt;br /&gt;
Low level gear that can get you some useful spells:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Area&lt;br /&gt;
!Mob&lt;br /&gt;
|-&lt;br /&gt;
|a multifaceted diamond earring || 1 || Float || Sunless Sea (newbie area). Searchable.&lt;br /&gt;
|-&lt;br /&gt;
|a Faerie Trefoil || 1 || Detect Invis || Dunhill || Area Pop&lt;br /&gt;
|-&lt;br /&gt;
|a woolen blanket || 2 || Detect Hidden || Isle of Monkeys || Capt. Eldyr&lt;br /&gt;
|-&lt;br /&gt;
|black cloak || 3 || Sneak || The Sentinel || Redec&lt;br /&gt;
|-&lt;br /&gt;
|a brightly coloured kite||5||Fly||Darkhaven Art Gallery: Meadow Painting|| the happy little girl&lt;br /&gt;
|-&lt;br /&gt;
|a frilly blue pinafore || 7 || Hide || Lake of Tich&#039;Pyga || Molly O&#039;Hare&lt;br /&gt;
|-&lt;br /&gt;
|a grey wool robe || 8 || Hide || Ezard&#039;s Fields || Tahla&lt;br /&gt;
|-&lt;br /&gt;
|a tiny forest green cap || 14 || Sneak || Dunhill || Brownie&lt;br /&gt;
|-&lt;br /&gt;
|a reef wraith vial || 17 || Detect Hidden/Invis || Ocean Keep || a reef wraith&lt;br /&gt;
|-&lt;br /&gt;
|an osprey feather || 25 || Fly || Lake of Tich&#039;Pyga || an osprey&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Useful Items=&lt;br /&gt;
&lt;br /&gt;
Low level items that can get you some helpful spells: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Area&lt;br /&gt;
!Mob&lt;br /&gt;
|-&lt;br /&gt;
|a scroll of detect invisibility||5||detect invis||Darkhaven|| Poshir&#039;s Scrolls&lt;br /&gt;
|-&lt;br /&gt;
|a gnome concoction||5||Sanctuary||Shattered Refuge||A Scientist&lt;br /&gt;
|-&lt;br /&gt;
|an icicle staff||5||Create Spring||Darkhaven Town Hall|| Roichlen (ground floor)&lt;br /&gt;
|-&lt;br /&gt;
|a rounded, flag stone || 4 || Stone Skin || Shattered Refuge || a gnome child&lt;br /&gt;
|-&lt;br /&gt;
|a fang filled with venom || 8 || Poison || Tull Manor || Python&lt;br /&gt;
|-&lt;br /&gt;
|a glowing beaker of liquid || 9 || Bless, Refresh, Cure Critical || Shattered Refuge || an assistant&lt;br /&gt;
|-&lt;br /&gt;
|a vial of fizz || 10 || Ogre might || Shattered Refuge || a gnome guard&lt;br /&gt;
|-&lt;br /&gt;
||a tablet of effervescence || 11 || Aquabreath || Coral Depths || Coral Depths Beach Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|a phial of darkness || 17 || Protection, Detect Invis, Infravision || Tower of Zenothir || A creature of darkness&lt;br /&gt;
|-&lt;br /&gt;
|a flask of gutbuster || 25 || Cure Poison, Remove Curse, Heal || Mithril Hall || a battlerager&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Dragon Cult, there is a Candy shop that is useful to know about once you are level 15-25 or higher: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Candy&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
|-&lt;br /&gt;
|Dragon candy||24||dragon wit, create fire&lt;br /&gt;
|-&lt;br /&gt;
|Beholder candy||18||detect hidden, detect invis, detect magic&lt;br /&gt;
|-&lt;br /&gt;
|Death candy||18||sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|Lich candy ||18||poison... don&#039;t eat this one..&lt;br /&gt;
|-&lt;br /&gt;
|Troll candy||18||cure light x2&lt;br /&gt;
|-&lt;br /&gt;
|Vampire candy||17||energy drain x3 - this is used to make your align evil&lt;br /&gt;
|-&lt;br /&gt;
|Zombie candy||16||teleport - will send you to a random location&lt;br /&gt;
|-&lt;br /&gt;
|Ogre candy||14||ogre might, stone skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc Items=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smokeable Mana:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on a lowbie mana-user class, blue (mana) potions from Darkhaven can pose 2 problems: &lt;br /&gt;
#They are heavier than other potions (weight 2)&lt;br /&gt;
#They are expensive&lt;br /&gt;
&lt;br /&gt;
*To address the weight issue:&lt;br /&gt;
**If you go to your Race&#039;s hometown they sell their own mana pots that are weight 1.&lt;br /&gt;
**If you get into a Guild, all Guild&#039;s sell their own Mana Potions that are also weight 1. &lt;br /&gt;
&lt;br /&gt;
The real issue is the cost. A good alternative is to smoke &#039;a nip of nooracht&#039; instead. I suggest setting up an alias to pack your pipe, light it, and take some drags to replenish mana rather than quaffing mana pots at low levels. See https://rodpedia.realmsofdespair.info/wiki/A_nip_of_Nooracht&lt;br /&gt;
&lt;br /&gt;
This is somewhat &#039;more annoying&#039; than quaffing potions, but, it can save you a ton of money. Set up some aliases/triggers/macros in your client to make pipe smoking more convenient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tagerte&#039;s Conveyances:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For characters under Level 25 this store &amp;lt;code&amp;gt;#3 s, #3 e, n&amp;lt;/code&amp;gt; from DH[] sells transportation tickets to 17 different areas, including a free recall scroll. Simply &#039;buy &amp;lt;area&amp;gt;&#039; to be sent to the area, and &#039;recite return&#039; to recall back to DH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skeleton Key:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a quest available inside Darkhaven Art Gallery which will get you a Skeleton Key to the Darkhaven Gates. It is tagged to your player specifically, and is a permanent key item that saves when you log out. &lt;br /&gt;
&lt;br /&gt;
This quest has 4 stages that are available at level 10-20, 20-30, 30-40, and 40-50. Completing each stage gets you a key modification that unlocks 1 more gate. So, at level 10, you can get the key and it will open 1 gate for example. Every 10 levels you can do another task to modify that key so it unlocks another gate. Complete all 4 tasks and your key unlocks all 4 DH gates.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, go &amp;lt;code&amp;gt;#4 s;w;n;n;give 5k coin recep; un n; op n; n;open w;w&amp;lt;/code&amp;gt; to meet Damian&lt;br /&gt;
&lt;br /&gt;
I won&#039;t spoil how to complete this quest here, but it&#039;s fairly easy to follow Damian&#039;s clues and is worth doing if you find the locked DH gates an annoyance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=User:Admin&amp;diff=4914</id>
		<title>User:Admin</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=User:Admin&amp;diff=4914"/>
		<updated>2026-10-17T19:26:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[notepad]]&lt;br /&gt;
&lt;br /&gt;
[[Teleport]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Notepad&amp;diff=4913</id>
		<title>Notepad</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Notepad&amp;diff=4913"/>
		<updated>2026-10-17T19:19:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4912</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4912"/>
		<updated>2026-10-12T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Body Part Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
==Utility Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5||Word of Recall||90%||resting||&lt;br /&gt;
|-&lt;br /&gt;
|8||Wine Invocation||95%||standing||Convert water into wine&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|11||Gremlin||95%||fighting (evasive)||Summons gremin (kill to fix align toward evil)&lt;br /&gt;
|-&lt;br /&gt;
|14||Rid Toxins||65%||fighting (defensive)|| Cure Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Pentagram||95%||fighting (aggressive)|| Create Magic Object &lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|22||Psionic Blast||80%||non-combat||Mana drain&lt;br /&gt;
|-&lt;br /&gt;
|23||Identify||90%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|24||Dehydrate||95%||sitting||Empty Stomach &lt;br /&gt;
|-&lt;br /&gt;
|26||Nightmare||95%||fighting||Send tells to sleeping player&lt;br /&gt;
|-&lt;br /&gt;
|29||Pass Door||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|30||Locate Object||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|33||Infernal Node||95%||fighting (defensive)||Teleport&lt;br /&gt;
|-&lt;br /&gt;
|35||Dispel Magic||95%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|37||Famish||95%||standing||Empty Stomach&lt;br /&gt;
|-&lt;br /&gt;
|38||Know Alignment||95%||fighting (defensive)||&lt;br /&gt;
|-&lt;br /&gt;
|39||Denigate||95%||standing||Remove Glowing item attribute&lt;br /&gt;
|-&lt;br /&gt;
|43||Desecrate||80%||fighting (defensive)||Poison food/water&lt;br /&gt;
|-&lt;br /&gt;
|45||Infuscate||95%||standing||Enchant Weapon (Neph Only)&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utility Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1||Create Fire||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||Charnis Disengulf||95%||fighting||Extinguish created fire||&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|15||Trance||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|17||Veiled Steps||95%||Hide + Sneak&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||short/long-blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|23||Animate Dead||60%||fighting (defensive)||Bring a corpse to life&lt;br /&gt;
|-&lt;br /&gt;
|40||Scan||60%||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Body Part Magic=&lt;br /&gt;
&lt;br /&gt;
Nephs have a whole &amp;quot;sub-package&amp;quot; of corpse and body-part related stuff: &lt;br /&gt;
&lt;br /&gt;
The idea here is to use mob corpses and body parts as key items to do magical stuff. Some mobs are programmed to potentially drop a body part on the ground when they die. Each mob that is set up to do that is also programmed regarding which specific body parts they may drop, so different mobs may drop different things. Both corpses and body parts rot and poof after a few minutes. &lt;br /&gt;
&lt;br /&gt;
First, you can use &amp;quot;lingering decay&amp;quot; to prevent corpses from rotting immediately so you have longer to work with it. &lt;br /&gt;
&lt;br /&gt;
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof. &lt;br /&gt;
&lt;br /&gt;
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it)&lt;br /&gt;
&lt;br /&gt;
With those, you can cast a few special spells below. &lt;br /&gt;
&lt;br /&gt;
You can also cut a skinmask off any corpse at any time, unrelated to the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Information&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||Hack a specific body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||Cut face-wear from corpse||Blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4911</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4911"/>
		<updated>2026-10-12T18:40:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Body Part Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
==Utility Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5||Word of Recall||90%||resting||&lt;br /&gt;
|-&lt;br /&gt;
|8||Wine Invocation||95%||standing||Convert water into wine&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|11||Gremlin||95%||fighting (evasive)||Summons gremin (kill to fix align toward evil)&lt;br /&gt;
|-&lt;br /&gt;
|14||Rid Toxins||65%||fighting (defensive)|| Cure Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Pentagram||95%||fighting (aggressive)|| Create Magic Object &lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|22||Psionic Blast||80%||non-combat||Mana drain&lt;br /&gt;
|-&lt;br /&gt;
|23||Identify||90%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|24||Dehydrate||95%||sitting||Empty Stomach &lt;br /&gt;
|-&lt;br /&gt;
|26||Nightmare||95%||fighting||Send tells to sleeping player&lt;br /&gt;
|-&lt;br /&gt;
|29||Pass Door||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|30||Locate Object||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|33||Infernal Node||95%||fighting (defensive)||Teleport&lt;br /&gt;
|-&lt;br /&gt;
|35||Dispel Magic||95%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|37||Famish||95%||standing||Empty Stomach&lt;br /&gt;
|-&lt;br /&gt;
|38||Know Alignment||95%||fighting (defensive)||&lt;br /&gt;
|-&lt;br /&gt;
|39||Denigate||95%||standing||Remove Glowing item attribute&lt;br /&gt;
|-&lt;br /&gt;
|43||Desecrate||80%||fighting (defensive)||Poison food/water&lt;br /&gt;
|-&lt;br /&gt;
|45||Infuscate||95%||standing||Enchant Weapon (Neph Only)&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utility Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1||Create Fire||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||Charnis Disengulf||95%||fighting||Extinguish created fire||&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|15||Trance||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|17||Veiled Steps||95%||Hide + Sneak&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||short/long-blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|23||Animate Dead||60%||fighting (defensive)||Bring a corpse to life&lt;br /&gt;
|-&lt;br /&gt;
|40||Scan||60%||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Body Part Magic=&lt;br /&gt;
&lt;br /&gt;
Nephs have a whole &amp;quot;sub-package&amp;quot; of corpse and body-part related stuff: &lt;br /&gt;
&lt;br /&gt;
The idea here is to use mob corpses and body parts as key items to do magical stuff. Some mobs are programmed to potentially drop a body part on the ground when they die. Each mob that is set up to do that is also programmed regarding which specific body parts they may drop, so different mobs may drop different things. Both corpses and body parts rot and poof after a few minutes. &lt;br /&gt;
&lt;br /&gt;
First, you can use &amp;quot;lingering decay&amp;quot; to prevent corpses from rotting immediately so you have longer to work with it. &lt;br /&gt;
&lt;br /&gt;
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof. &lt;br /&gt;
&lt;br /&gt;
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it)&lt;br /&gt;
&lt;br /&gt;
With those, you can cast a few special spells below. &lt;br /&gt;
&lt;br /&gt;
You can also cut a skinmask off any corpse at any time, unrelated to the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Information&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a specific body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||Blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4910</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4910"/>
		<updated>2026-10-12T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Body Part Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
==Utility Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5||Word of Recall||90%||resting||&lt;br /&gt;
|-&lt;br /&gt;
|8||Wine Invocation||95%||standing||Convert water into wine&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|11||Gremlin||95%||fighting (evasive)||Summons gremin (kill to fix align toward evil)&lt;br /&gt;
|-&lt;br /&gt;
|14||Rid Toxins||65%||fighting (defensive)|| Cure Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Pentagram||95%||fighting (aggressive)|| Create Magic Object &lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|22||Psionic Blast||80%||non-combat||Mana drain&lt;br /&gt;
|-&lt;br /&gt;
|23||Identify||90%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|24||Dehydrate||95%||sitting||Empty Stomach &lt;br /&gt;
|-&lt;br /&gt;
|26||Nightmare||95%||fighting||Send tells to sleeping player&lt;br /&gt;
|-&lt;br /&gt;
|29||Pass Door||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|30||Locate Object||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|33||Infernal Node||95%||fighting (defensive)||Teleport&lt;br /&gt;
|-&lt;br /&gt;
|35||Dispel Magic||95%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|37||Famish||95%||standing||Empty Stomach&lt;br /&gt;
|-&lt;br /&gt;
|38||Know Alignment||95%||fighting (defensive)||&lt;br /&gt;
|-&lt;br /&gt;
|39||Denigate||95%||standing||Remove Glowing item attribute&lt;br /&gt;
|-&lt;br /&gt;
|43||Desecrate||80%||fighting (defensive)||Poison food/water&lt;br /&gt;
|-&lt;br /&gt;
|45||Infuscate||95%||standing||Enchant Weapon (Neph Only)&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utility Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1||Create Fire||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||Charnis Disengulf||95%||fighting||Extinguish created fire||&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|15||Trance||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|17||Veiled Steps||95%||Hide + Sneak&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||short/long-blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|23||Animate Dead||60%||fighting (defensive)||Bring a corpse to life&lt;br /&gt;
|-&lt;br /&gt;
|40||Scan||60%||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Body Part Magic=&lt;br /&gt;
&lt;br /&gt;
Nephs have a whole &amp;quot;sub-package&amp;quot; of corpse and body-part related stuff: &lt;br /&gt;
&lt;br /&gt;
The idea here is to use mob corpses and body parts as key items to do magical stuff. Mobs sometimes leave a body part behind on the ground when they die - it&#039;s random which part they leave (each mob is programmed to do this, or not, and if so programmed which body parts they may leave behind). Both corpses and body parts rot and poof after a few minutes. &lt;br /&gt;
&lt;br /&gt;
So, the first tactic is to use &amp;quot;lingering decay&amp;quot; to prevent corpses from rotting immediately so you have longer to work with it. &lt;br /&gt;
&lt;br /&gt;
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof. &lt;br /&gt;
&lt;br /&gt;
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it!)&lt;br /&gt;
&lt;br /&gt;
With those, you can cast a few special spells below. &lt;br /&gt;
&lt;br /&gt;
You can also cut a skinmask off any corpse at any time, unrelated to the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Information&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a specific body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||Blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4909</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4909"/>
		<updated>2026-10-12T18:37:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Utility Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
==Utility Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5||Word of Recall||90%||resting||&lt;br /&gt;
|-&lt;br /&gt;
|8||Wine Invocation||95%||standing||Convert water into wine&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|11||Gremlin||95%||fighting (evasive)||Summons gremin (kill to fix align toward evil)&lt;br /&gt;
|-&lt;br /&gt;
|14||Rid Toxins||65%||fighting (defensive)|| Cure Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Pentagram||95%||fighting (aggressive)|| Create Magic Object &lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|22||Psionic Blast||80%||non-combat||Mana drain&lt;br /&gt;
|-&lt;br /&gt;
|23||Identify||90%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|24||Dehydrate||95%||sitting||Empty Stomach &lt;br /&gt;
|-&lt;br /&gt;
|26||Nightmare||95%||fighting||Send tells to sleeping player&lt;br /&gt;
|-&lt;br /&gt;
|29||Pass Door||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|30||Locate Object||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|33||Infernal Node||95%||fighting (defensive)||Teleport&lt;br /&gt;
|-&lt;br /&gt;
|35||Dispel Magic||95%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|37||Famish||95%||standing||Empty Stomach&lt;br /&gt;
|-&lt;br /&gt;
|38||Know Alignment||95%||fighting (defensive)||&lt;br /&gt;
|-&lt;br /&gt;
|39||Denigate||95%||standing||Remove Glowing item attribute&lt;br /&gt;
|-&lt;br /&gt;
|43||Desecrate||80%||fighting (defensive)||Poison food/water&lt;br /&gt;
|-&lt;br /&gt;
|45||Infuscate||95%||standing||Enchant Weapon (Neph Only)&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utility Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1||Create Fire||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||Charnis Disengulf||95%||fighting||Extinguish created fire||&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|15||Trance||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|17||Veiled Steps||95%||Hide + Sneak&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||short/long-blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|23||Animate Dead||60%||fighting (defensive)||Bring a corpse to life&lt;br /&gt;
|-&lt;br /&gt;
|40||Scan||60%||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Body Part Magic=&lt;br /&gt;
&lt;br /&gt;
Since so much of the Neph&#039;s abilities have to do with corpse parts and whatnot, I thought I&#039;d give it a section to clarify. &lt;br /&gt;
&lt;br /&gt;
The idea here is to use mob corpses and body parts as key items to do magical stuff. Mobs sometimes leave a body part behind on the ground when they die - it&#039;s random which part they leave (each mob is programmed to do this, or not, and if so programmed which body parts they may leave behind). Both corpses and body parts rot and poof after a few minutes. &lt;br /&gt;
&lt;br /&gt;
So, the first tactic is to use &amp;quot;lingering decay&amp;quot; to prevent corpses from rotting immediately so you have longer to work with it. &lt;br /&gt;
&lt;br /&gt;
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof. &lt;br /&gt;
&lt;br /&gt;
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it!)&lt;br /&gt;
&lt;br /&gt;
With those, you can cast a few special spells below. &lt;br /&gt;
&lt;br /&gt;
You can also cut a skinmask off any corpse at any time, unrelated to the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Information&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a specific body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||Blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4908</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4908"/>
		<updated>2026-10-12T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
==Utility Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5||Word of Recall||90%||resting||&lt;br /&gt;
|-&lt;br /&gt;
|8||Wine Invocation||95%||standing||Convert water into wine&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|11||Gremlin||95%||fighting (evasive)||Summons gremin (kill to fix align toward evil)&lt;br /&gt;
|-&lt;br /&gt;
|14||Rid Toxins||65%||fighting (defensive)|| Cure Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Pentagram||95%||fighting (aggressive)|| Create Magic Object &lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|22||Psionic Blast||80%||non-combat||Mana drain&lt;br /&gt;
|-&lt;br /&gt;
|23||Identify||90%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|24||Dehydrate||95%||sitting||Empty Stomach &lt;br /&gt;
|-&lt;br /&gt;
|26||Nightmare||95%||fighting||Send tells to sleeping player&lt;br /&gt;
|-&lt;br /&gt;
|29||Pass Door||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|30||Locate Object||80%||fighting (evasive)||&lt;br /&gt;
|-&lt;br /&gt;
|33||Infernal Node||95%||fighting (defensive)||Teleport&lt;br /&gt;
|-&lt;br /&gt;
|35||Dispel Magic||95%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|37||Famish||95%||standing||Empty Stomach&lt;br /&gt;
|-&lt;br /&gt;
|38||Know Alignment||95%||fighting (defensive)||&lt;br /&gt;
|-&lt;br /&gt;
|39||Denigate||95%||standing||Remove Glowing item attribute&lt;br /&gt;
|-&lt;br /&gt;
|43||Desecrate||80%||fighting (defensive)||Poison food/water&lt;br /&gt;
|-&lt;br /&gt;
|45||Infuscate||95%||standing||Enchant Weapon (Neph Only)&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utility Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1||Create Fire||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|9||Charnis Disengulf||95%||fighting||Extinguish created fire||&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|15||Trance||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|17||Veiled Steps||95%||Hide + Sneak&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||short/long-blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|23||Animate Dead||60%||fighting (defensive)||Bring a corpse to life&lt;br /&gt;
|-&lt;br /&gt;
|40||Scan||60%||standing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Body Part Magic=&lt;br /&gt;
&lt;br /&gt;
Since so much of the Neph&#039;s abilities have to do with corpse parts and whatnot, I thought I&#039;d give it a section to clarify. &lt;br /&gt;
&lt;br /&gt;
The idea here is to use mob corpses and body parts as key items to do magical stuff. Mobs sometimes leave a body part behind on the ground when they die - it&#039;s random which part they leave (each mob is programmed to do this, or not, and if so programmed which body parts they may leave behind). Both corpses and body parts rot and poof after a few minutes. &lt;br /&gt;
&lt;br /&gt;
So, the first tactic is to use &amp;quot;lingering decay&amp;quot; to prevent corpses from rotting immediately so you have longer to work with it. &lt;br /&gt;
&lt;br /&gt;
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof. &lt;br /&gt;
&lt;br /&gt;
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it!)&lt;br /&gt;
&lt;br /&gt;
With those, you can cast a few special spells below. &lt;br /&gt;
&lt;br /&gt;
You can also cut a skinmask off any corpse at any time, unrelated to the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Information&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|8||Lingering Decay||95%||fighting (evasive)||Slows down corpse rot&lt;br /&gt;
|-&lt;br /&gt;
|10||Embalm||95%||Preserve mob body part||Embalming Fluid&lt;br /&gt;
|-&lt;br /&gt;
|18||Harvest||95%||standing||Hack a specific body part from a corpse&lt;br /&gt;
|-&lt;br /&gt;
|18||Seduction||80%||fighting (defensive)|| Charm || Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|19||Skinmask||95%||any||Cut face-wear from corpse||Blade weapon&lt;br /&gt;
|-&lt;br /&gt;
|49||Possess||80%||fighting (evasive)||Become a mob||Harvested Heart&lt;br /&gt;
|-&lt;br /&gt;
|50||Pestilence||95%||fighting (evasive)||Summon Locusts||Pixie Wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4907</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4907"/>
		<updated>2026-10-12T18:02:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs=&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4906</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4906"/>
		<updated>2026-10-12T18:02:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs &amp;amp; Debuffs&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4905</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4905"/>
		<updated>2026-10-12T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uppers and Downers=&lt;br /&gt;
=Buffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debuffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4904</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4904"/>
		<updated>2026-10-12T18:00:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debuffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind||Harvested Eyeball&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4903</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4903"/>
		<updated>2026-10-12T17:59:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debuffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4902</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4902"/>
		<updated>2026-10-12T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debuffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to go cast these on myself in the arena to see exactly wtf some of them do. &lt;br /&gt;
&lt;br /&gt;
Some are also attacks, so I should note that. &lt;br /&gt;
&lt;br /&gt;
Some require a pentagram, so I should note that.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4901</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4901"/>
		<updated>2026-10-12T16:09:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Debuffs=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Execrate||95%||fighting|| Curse (-HR, suscept Poison)&lt;br /&gt;
|-&lt;br /&gt;
|5||Venomous Touch||60%||standing|| Poison&lt;br /&gt;
|-&lt;br /&gt;
|16||Plague||95%||fighting (evasive)|| Blind, Drain, Damage&lt;br /&gt;
|-&lt;br /&gt;
|19||Occular Explosium||95%||standing||Suscept Blind&lt;br /&gt;
|-&lt;br /&gt;
|25||Sleep||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|26||Chains of Agony||95%||fighting|| -Dex&lt;br /&gt;
|-&lt;br /&gt;
|28||Kleshas||95%||fighting|| +2 to all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|29||Fatigue||95%||fighting|| Suscept Sleep&lt;br /&gt;
|-&lt;br /&gt;
|30||Blasphemy||90%||fighting (defensive)|| Curse (-Luck), Damage&lt;br /&gt;
|-&lt;br /&gt;
|31||Enervate||95%||fighting|| -1 Lck, -2 Str&lt;br /&gt;
|-&lt;br /&gt;
|33||Feebleness||80%||fighting|| Suscept Drain&lt;br /&gt;
|-&lt;br /&gt;
|38||Aggravate Wounds||95%||standing||Ongoing damage after 50% mob health remaining&lt;br /&gt;
|-&lt;br /&gt;
|44||Mental Anguish||95%||fighting (evasive)||+6 to Save vs. Poison/Paralysis, also -Int, -Wis.&lt;br /&gt;
|-&lt;br /&gt;
|46||Zidros Wrath||60%||standing|| Suscept Fire/Acid&lt;br /&gt;
|-&lt;br /&gt;
|47||Petrification||95%||sitting||Suscept Paralysis &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4900</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4900"/>
		<updated>2026-10-12T15:59:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Buffs &amp;amp; Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Affects&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4899</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4899"/>
		<updated>2026-10-12T15:58:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Buffs &amp;amp; Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|4||Detect Poison||95%||standing||&lt;br /&gt;
|-&lt;br /&gt;
|4||Infravision||90%||fighting||&lt;br /&gt;
|-&lt;br /&gt;
|6||Mind Fortress||95%||Int +1, Save vs Spell -6&lt;br /&gt;
|-&lt;br /&gt;
|7||Fade||95$||fighting (evasive)||Cannot be astral&#039;d to or farsight&#039;d&lt;br /&gt;
|-&lt;br /&gt;
|9||Mystic Awareness||95%||fighting||Scry&lt;br /&gt;
|-&lt;br /&gt;
|12||Demonic Aura||95%||fighting (aggressive)||Resist Fire/Poison 10%&lt;br /&gt;
|-&lt;br /&gt;
|12||Flesh Armor||90%||standing||AC -50&lt;br /&gt;
|-&lt;br /&gt;
|13||Might of the Fiend||95%||fighting||Str +2, Dex -1&lt;br /&gt;
|-&lt;br /&gt;
|14||Demonskin||90%||fighting (evasive)||Resist Slash 10%&lt;br /&gt;
|-&lt;br /&gt;
|14||Detect Hidden||75%||fighting (berserk)||&lt;br /&gt;
|-&lt;br /&gt;
|20||Reveal||95%||standing||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|21||Quickening||95%||fighting (defensive)||Dex +2, Dodge +12&lt;br /&gt;
|-&lt;br /&gt;
|27||Levitate||95%||standing||Float&lt;br /&gt;
|-&lt;br /&gt;
|32||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Hellskin||95%||standing||Resist Magic/Fire 10%&lt;br /&gt;
|-&lt;br /&gt;
|48||Shadowform||95%||fighting (evasive)||Resist NonMagic 10%&lt;br /&gt;
|-&lt;br /&gt;
|49||Nefarious Pact||95%||standing||Group resists alignment change towards devout&lt;br /&gt;
|-&lt;br /&gt;
|49||Deathsphere||95%||fighting (evasive)||Like an elemental shield. Has a cooldown before re-use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4898</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4898"/>
		<updated>2026-10-12T15:45:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Buffs &amp;amp; Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4897</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4897"/>
		<updated>2026-10-12T15:44:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Actives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Attack Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4896</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4896"/>
		<updated>2026-10-12T15:44:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Actives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4895</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4895"/>
		<updated>2026-10-12T15:44:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Actives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4894</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4894"/>
		<updated>2026-10-12T15:38:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Actives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|6||Disruption||95%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|14||Nihil||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|30||Umbral Spear||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|36||Hand of Chaos||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|41||Acid Blast||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|48||Sands of Hades||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|50||Qlippothic Shift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Nephandi also get one additional attack basked on their Race:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racial Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Race&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|49||Drow||Hellstones||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Gith||Stream of Darkness||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||Pixie||Wings of Fury||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Human||Malfean Lash||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Dragonborn||Wyld Fyre||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Tiefling||Hellish Rebuke||95%||fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4893</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4893"/>
		<updated>2026-10-12T15:21:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Combat Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|11||Anaesth||95%||any&lt;br /&gt;
|-&lt;br /&gt;
|13||Second Attack||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|34||Dodge||60%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||Third Attack||40%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Anaesth is like Parry/Tumble/Dodge/etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%||any&lt;br /&gt;
|-&lt;br /&gt;
|2||Aggressive Style||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|6||Evasive Style||90%||any&lt;br /&gt;
|-&lt;br /&gt;
|11||Berserk Style||40%||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|22||Defensive Style||60%||any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4892</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4892"/>
		<updated>2026-10-12T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Buffs &amp;amp; Debuffs|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4891</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4891"/>
		<updated>2026-10-12T14:06:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of [[#Spelldowns|Spelldowns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Thief&amp;diff=4890</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Thief&amp;diff=4890"/>
		<updated>2026-10-12T14:05:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Thief Thief]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Rogue]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Elf, Half-Ogre, Half-Orc, Half-Troll, Halfling, Human, Pixie, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Historically, H-Orc/Ogre/Troll so they can wear like one specific piece of eq to min/max DR. Which was always kinda silly and kinda still is. These days with prestige options you might want to consider something that can prestige as a Thief-Whatever. See [[Prestige_Info_Tables#Thief_Multiclass |Here]]&lt;br /&gt;
*&#039;&#039;&#039;Alpha Attack:&#039;&#039;&#039; Circle&lt;br /&gt;
**Martial weapon attack, requires short-blade, requires initiative vs. mob (see below)&lt;br /&gt;
**Damage based on DR (uncapped) (there is also some eq that gives a bonus to circle damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level:&#039;&#039;&#039; 12 - 17  (avg 14.5)&lt;br /&gt;
**Prestige: 13 - 19&lt;br /&gt;
*&#039;&#039;&#039;Average Hitpoints:&#039;&#039;&#039; (non-prestige) You&#039;ll approach an average of 14.5 hp/level, if you end up at 14 or 15 you&#039;ll be a tad low/high to the overall average:&lt;br /&gt;
**Avg 14:   716&lt;br /&gt;
**Avg 14.5: 740&lt;br /&gt;
**Avg 15:   765&lt;br /&gt;
&lt;br /&gt;
In my experience I usually land in the 720-740 range.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Charisma&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Thief Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Thief||20||20||18||25||20||22||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Stats:&#039;&#039;&#039; Dex 18, Str 16+, Luck 16+. &lt;br /&gt;
&lt;br /&gt;
An argument could be made for training Con over Luck too. (Luck is involved in circle&#039;s hit rate, and has been traditionally maxed as much as possible, however in testing it over several hundred circles it honestly doesn&#039;t seem to make a major observable difference anyways). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short-blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Thieves get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Circle||Skill||DR Based||Weapon Based||Weapon Based||Weapon Based||Weapon Based||No||&amp;quot;Not Distracted&amp;quot;||Piercing Weapon|| 4-bars&lt;br /&gt;
|}&lt;br /&gt;
*Circle scales with DR and is uncapped. It is traditionally considered the strongest hit in the game because of this.&lt;br /&gt;
*Circle&#039;s damage type, and a mobs [[RIS]] to it, is based on your weapon being Magic or NonMagic&lt;br /&gt;
**Note that circle requires a piercing weapon but is NOT &#039;piercing damage&#039; as one might think.&lt;br /&gt;
*The concept of &#039;distracted&#039; means that you must have &amp;quot;priority&amp;quot; in the fight over the mob. &lt;br /&gt;
**If the mob is aggro, it has priority and you cannot circle (unless others rescue you and you re-attack freely)&lt;br /&gt;
**If the mob is non-aggro, and someone dies, you will lose circle (unless rescued, or the mob switches tanks)&lt;br /&gt;
**If you flee, and the mob chases you and aggro&#039;s you, you will lose circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This mechanic is a bit tricky to figure out how it works behind the scenes in code. The old SMAUG 1.8 code seems to gate circle behind the requirement that the number of &#039;fighters&#039; is 2 or more:  &lt;br /&gt;
     if ( victim-&amp;gt;num_fighting &amp;lt; 2 )&lt;br /&gt;
    {&lt;br /&gt;
    act( AT_PLAIN, &amp;quot;You can&#039;t circle around them without a distraction.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
After much discussion with Claude about the fight.c file, neither of us really understand how this works in current realms code. &lt;br /&gt;
&lt;br /&gt;
EITHER the code above from SMAUG 1.8 is just different (and gates circle to fights with 2 fighters attacking a mob -- which DOES make thematic sense really: one guy fights and &#039;distracts&#039; the mob while the other &#039;circles around&#039; the mob to stab it in the back) &lt;br /&gt;
&lt;br /&gt;
OR  the code is just trickier and links to other functions to adjust that num_fighting for this purpose, and probably others. It could be counting the player AND the mob to equal 2 and permit circle for example. That may only happen when player attacks mob, and not when mob attacks player, thus permitting circle only when the player initiates combat. When people die/flee/rescue, the fight may be stopped/restarted with the mob aggro&#039;ing and thus hitting the same scenario as a regular aggro mob and locking out circle. I think something of this nature is what happening, butttt i&#039;m too lazy to install claude cli and have it run through the entire source code to figure it out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Backstab: Very strong attack to initiate combat&lt;br /&gt;
**Only valid for initial hit, cannot be used once in combat&lt;br /&gt;
**Only valid if mob is in perfect health&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||dodge||95%||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|10||second attack||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|33||third attack||70%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|37||grip||35%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|44||enhanced damage||70%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||tumble||95%||fighting (aggresive)&lt;br /&gt;
|-&lt;br /&gt;
|47||fourth attack||30%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||aggressive style||80%&lt;br /&gt;
|-&lt;br /&gt;
|1||defensive style||95%&lt;br /&gt;
|-&lt;br /&gt;
|1||standard style||85%&lt;br /&gt;
|-&lt;br /&gt;
|2||evasive style||95%&lt;br /&gt;
|-&lt;br /&gt;
|33||berserk style||45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||backstab||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|9||jab||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|10||swipe||85%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||knee||70%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|19||spinkick||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||gouge||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|21||leap||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||headbutt||60%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|25||circle||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|25||vault||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||punch||50%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|10||disarm||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|40||dual-wield||85%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|35||falcon sight||detect hidden||80%||standing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thieves receive no DeBuff spells (they do get &#039;disarm&#039; skill, which is kinda a debuff)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|1||hide||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||pick lock||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||sneak||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|1||steal||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|4||peek||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|7||scan||90%||standing&lt;br /&gt;
|-&lt;br /&gt;
|15||track||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||detrap||90%||sitting&lt;br /&gt;
|-&lt;br /&gt;
|18||aid||70%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|27||poison weapon||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|32||estimate||95%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usuals: cook, climb, dig, mount, search&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
Thieves &#039;circle&#039; alpha-attack is based on DR, thieves dress to max DR above all else. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Fairly uncommon, difficult to achieve high DR as a new player&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; The most popular align for thieves, unlocks high DR equipment pieces &lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; The easiest align to dress a thief for, will achieve decently high DR &lt;br /&gt;
**Subject to mobs having &#039;protection&#039; spell reducing damage by 1/4. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039; &lt;br /&gt;
*Rogue Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/Guise_of_the_Falcon Guise of the Falcon]&lt;br /&gt;
**Rewards&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/The_black_ring_mail_spaulders_of_the_Falcon The black ring mail spaulders of the Falcon]&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/The_black_ring_mail_greaves_of_the_Falcon The black ring mail greaves of the Falcon]&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/The_black_leather_boots_of_the_Falcon The black leather boots of the Falcon]&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/The_Mask_of_the_Master_Rogue The Mask of the Master Rogue]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
*Thieves (Rogues in general) pick locks, steal, and can peek into a mobs inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thieves were the defacto run character for years, and they can still do that, but also many mobs have anti-circle progs to block them out. There are ample runs a thief can participate in, too many to list.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Thieves are the boomers of realms. For years and years they were the &#039;best&#039; character since circle is uncapped and scales with DR, they hit the hardest and having high dex (25) makes them great hitters. &lt;br /&gt;
&lt;br /&gt;
These days, with Prestige options, there are plenty of characters that can be used for various runs, there are only a few left where you would really want/need to bring a Thief. &lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, they&#039;re boring. They get no magic, no fun skills, they just hit. Circle has long lag (4 bars), so its basically a game of circling.... waiting to see how much damage you eat.... quaff to full, circle again..... repeat until you die of old age. There is not much more to them.&lt;br /&gt;
&lt;br /&gt;
Thieves are needed a full places just to pick locks, detrap, etc. At this point that&#039;s basically the only time I use mine. (I was primarily a Thief for like the first 15 years I played, turns out that was a horrible idea, and I find all the other classes vastly more fun now).&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*[[Prestige_Info_Tables#Thief-Multiclass|Thief-Multiclass Options]]:&lt;br /&gt;
**Thieves can cross with: Warrior, Cleric, Druid, Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige options do make thieves more versatile than their old boomer versions. However, many people with &#039;old&#039; thief characters will be races that cannot multi with the magic caster classes, for example a Half-Orc thief can only become a Thi-War because Half-Orcs cannot be Mages, Clerics, or Druids. &lt;br /&gt;
&lt;br /&gt;
Thief-Warrior just adds some additional beef, which is cool, but its mostly invisible auto-stuff that you don&#039;t really get to use, you just &amp;quot;are&amp;quot; better. &lt;br /&gt;
&lt;br /&gt;
Thief-Druid is pretty sick, and probably the best one. Get useful spells, makes thieves much more independent adventurers.&lt;br /&gt;
&lt;br /&gt;
Thief-Mage and Thief-Cleric are both fine, I don&#039;t really know anyone in love with either, but they&#039;re fine. Crossing with Druid kinda gives you similar stuff but a longer list of spells so, not sure what going thi-mag or thi-cle gives you that would really be &#039;worth it&#039; comparatively.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Barbarian&amp;diff=4889</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Barbarian&amp;diff=4889"/>
		<updated>2026-10-12T14:04:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Barbarian Barbarian]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP Gain:&#039;&#039;&#039; &lt;br /&gt;
**Prestige: &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Barbarian Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian||25||18||20||20||22||20||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Mechanics&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Rend||Skill||Constitution||Non-Magic?||?||?||?||None||Bare-Handed||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Rend is a physical attack skill. You must not be wearing weapons. &lt;br /&gt;
**As such, barbs will fight bare-handed most of the time, which means you don&#039;t get the additional stats/affects of weapons, but which does mean that you don&#039;t have to worry about mobs who are immune to the magic/non-magic damage of weapons, or being disarmed. &lt;br /&gt;
**It&#039;s damage is just based on Con and is capped by your max con (22). It does not scale beyond max con the same way damage reduction does.&lt;br /&gt;
*I don&#039;t know what type of damage rend does, like non-magic maybe, but it may no-type (similar to gash). I don&#039;t believe there are any [[RIS]] that impact rend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skill &amp;amp; Gameplay=&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment Info &amp;amp; Examples: [[Barb EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the Fighter genre, &lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Barbarian| Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
Barbarians cannot Prestige&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4888</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4888"/>
		<updated>2026-10-12T14:03:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || I Dunno || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Ranger&amp;diff=4887</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Ranger&amp;diff=4887"/>
		<updated>2026-10-12T14:02:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Ranger Ranger]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; [[Fighter]]&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.&lt;br /&gt;
**Race Recommendation: Any. I like Dwarf which gets higher base hp, and the &#039;patch&#039; skill to repair equipment in the field.&lt;br /&gt;
*&#039;&#039;&#039;Alpha Attack:&#039;&#039;&#039; Gash&lt;br /&gt;
**Requires clawing weapon (talonous arms). Is neither physical nor magical. Based on Stats (Str + Wis).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level:&#039;&#039;&#039; 15 - 19 per level&lt;br /&gt;
**Prestige: 16 - 21&lt;br /&gt;
*&#039;&#039;&#039;MN Gained per Level:&#039;&#039;&#039; 2 - 7&lt;br /&gt;
**Prestige:  3-9&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Average Hitpoints:&#039;&#039;&#039; (non-prestige) Average should be 17, and I seem to always land right about there, +/- .2. &lt;br /&gt;
**Avg 17 :   863&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Strength&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Wisdom  (Dexterity*)&lt;br /&gt;
**Ranger skill &#039;mercuria&#039; raises max dex to 22, effectively serving as an additional secondary stat when applied.&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||25||20||22||22||20||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Hunter||26||20||22||22||20||18||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shown as if &#039;mercuria&#039; is applied&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Talonous Arms - &amp;quot;Clawing&amp;quot;&lt;br /&gt;
**Missile Weapons - (Bows)&lt;br /&gt;
**Rangers get &amp;quot;Two-Handed&amp;quot; and &amp;quot;Dual Wield&amp;quot; weapon skills &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Mechanics&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Gash||Skill (Mana Based)||Str+Wis||Other*||None||None||None||No|| Clawing weapon||Causes mob &#039;bleed&#039; after 50% health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Gash seems to be kinda between a skill and a spell - it seems like they coded a spell attack into a skill attack, and this makes gash a bit unique. &lt;br /&gt;
**It is not a magical attack (although it requires mana to use...), but its kinda also not a physical attack either as its damage is neither magic nor non-magic.&lt;br /&gt;
**As such, it will land against mobs who are immune/resistant magic/non-magic damage type. &lt;br /&gt;
*Overall - it tends to land on many mobs because of this. If a mob can&#039;t be hit will typical spells, gash will probably land, if the mob can&#039;t be hit with magic/non-magic weapons (or both) gash will probably land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
**Two-Handed Weapons&lt;br /&gt;
***Rangers can wear two-handed swords, such as the long sword &amp;quot;Nasr, Claymore of Sovereignty&amp;quot;.&lt;br /&gt;
**Missile Weapons&lt;br /&gt;
***Rangers can use a bow to fire arrows at a mob. This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.&lt;br /&gt;
**Rescue&lt;br /&gt;
***In combat, rescue makes the rescuer the tank (primary target of the mob). Two characters rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|23||2nd Attack||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|23||Parry||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|24||Dodge||85||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|30||3rd Attack||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|30||Enhanced Damage||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|32||Grip||75||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|40||4th Attack||70||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard||90&lt;br /&gt;
|-&lt;br /&gt;
|12||Evasive||70&lt;br /&gt;
|-&lt;br /&gt;
|20||Aggressive||90&lt;br /&gt;
|-&lt;br /&gt;
|25||Berserk||55&lt;br /&gt;
|-&lt;br /&gt;
|28||Defensive||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||strike||95||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|3||kick||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|12||swipe||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|15||cuff||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||elbow||80||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|20||punt||75||fighting&lt;br /&gt;
|-&lt;br /&gt;
|20||shoulder||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||roundhouse||65||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|42||punch||60||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|47||wasp talon||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|50||gash||95||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Wasp Talon also poisons the mob&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||rescue||95||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|23||disarm||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||impair defense||+?? AC ||fighting&lt;br /&gt;
|-&lt;br /&gt;
|49||optometrum||95||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Opto is &#039;cure blind&#039;&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; DeBuffs==&lt;br /&gt;
Rangers get a small set of self-buffs and debuffs: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|16||Camoflage||Hide &amp;amp; Sneak ||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|18||Forest Prayer||-7 SaveVsRod, -7 SaveVsSpell, +7 HR||80||standing&lt;br /&gt;
|-&lt;br /&gt;
|29||Heighten Defense||-18 AC||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|30||Ursine Brawn||+1 Str, +1 DR||90||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|31||Mercuria||Increase Max Dex to 22||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Feline Grace||+1 Dex||80||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|39||Granite Skin||-33 AC||80||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|43||Falcon Sight||Detect Hidden/Traps||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|49||Optometrum||Cure Blind||95||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Lucidity||Pass Door||80||fighting&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
**Feline Grace will replace &#039;slink&#039; if applied. This is a downgrade as slink is +2 Dex, Feline only +1. Feline is only useful if you do NOT have slink and cannot get it.&lt;br /&gt;
**Ursine Brawn will replace &amp;quot;ogre might&amp;quot; if applied. This replaces ogre&#039;s +2 Str into Ursine&#039;s +1Str +1DR.&lt;br /&gt;
**Forest Prayer will replace &#039;bless&#039; if applied. This is an upgrade, and adds an additional -7 Save vs. Rod on top of the usual bless affects (-7 Sv Spell, +7 HR).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|37||Impair Defense||+?? AC ||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|40||Blindness||duh||65||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Woodland Harmony||Suscept Sleep||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|48||Sleep||zzZzz||95||standing&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Impair Defense is an AC debuff (+ AC) but I&#039;m not sure how much&lt;br /&gt;
**Wasp Talon could technically go onto this list, as it also induces poison on the mob.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|5||fashion torch||95||resting&lt;br /&gt;
|-&lt;br /&gt;
|6||track||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||collect tinder||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|8||gather wood||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|10||kindle fire||70||standing&lt;br /&gt;
|-&lt;br /&gt;
|11||scan||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||aid||90||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||cure poison||85||fighting (defensive)&lt;br /&gt;
|-&lt;br /&gt;
|18||herbal infusion||85||standing&lt;br /&gt;
|-&lt;br /&gt;
|20||fletch||95||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|20||snare||90||standing&lt;br /&gt;
|-&lt;br /&gt;
|21||refresh||60||fighting&lt;br /&gt;
|-&lt;br /&gt;
|24||identify||75||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|32||create spring||90||fighting&lt;br /&gt;
|-&lt;br /&gt;
|35||continual light||90||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|35||pick lock||95||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||mend wounds||85||fighting&lt;br /&gt;
|-&lt;br /&gt;
|41||detrap||90||sitting&lt;br /&gt;
|-&lt;br /&gt;
|44||call familiar||75||standing&lt;br /&gt;
|-&lt;br /&gt;
|45||word of recall||90||resting&lt;br /&gt;
|-&lt;br /&gt;
|48||regeneration||80||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||locate object||90||fighting (evasive)&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
**Gather Wood &amp;amp; Collect Tinder are the prerequisite for doing Kindle Fire&lt;br /&gt;
**Herbal Infusion &amp;amp; Mend Wounds:&lt;br /&gt;
***Herbal is a 28hp heal, Mend is a 23hp heal. I have no idea why, and you&#039;ll never use them so it doesn&#039;t matter.&lt;br /&gt;
**Regeneration is a 13 round 7-8hp heal (90-100hp total), with a cooldown period before re-use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search, forage (find food), extract moisture (refill drinkcon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archers: Fletching &amp;amp; Missile Weapons=&lt;br /&gt;
&lt;br /&gt;
Rangers are the only class to get Missile Weapons proficiency. Missile Weapons are bows.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
To fire a bow, you need arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to fletch arrows:&#039;&#039;&#039; You&#039;ll need wood and flint in order to craft an arrow.&lt;br /&gt;
#Use the &#039;gather wood&#039; skill in an outdoor room to obtain &amp;quot;a stack of wood&amp;quot;&lt;br /&gt;
#Purchase &#039;a piece of flint&#039; from Fhalie in Wyvern&#039;s Tower (in the woods north of the area entrance)&lt;br /&gt;
#With both required items in your inventory do &#039;fletch&#039; to create an arrow.&lt;br /&gt;
&lt;br /&gt;
One piece of wood will be used to craft several arrows. One flint equals one arrow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How many arrows do I need?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A lot. Usually somewhere between 300-600 for the AV mobs you can drop with arrows.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ll need to spend a bit of time crafting a bulk of arrows. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How can I automate fletching?&#039;&#039;&#039;&lt;br /&gt;
Here&#039;s just about the dumbest method:&lt;br /&gt;
&lt;br /&gt;
Go to Fhalie in Wyvern&#039;s Tower. Buy like 400 flints. Go outside his shop and empty the shop bags onto the ground so you have 400 flints on the ground.&lt;br /&gt;
&lt;br /&gt;
Stand there and spam 20x &#039;gather wood&#039;. Once complete, drop all the wood you got on the ground. Repeat until you have like 50-80 wood on the ground. &lt;br /&gt;
&lt;br /&gt;
Create these triggers in your client:  &lt;br /&gt;
 #TRIGGER {You fashion an arrow from a crude piece of flint.} {put arrow CONTAINER; get flint; fletch};&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {You attempt to make an arrow, but fail miserably.} (get flint; fletch}&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {A stack of wood glows briefly, then disappears in a puff of smoke from your hands!}{get wood}&lt;br /&gt;
&lt;br /&gt;
Get wood. Get Flint. Fletch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it, that&#039;ll run till you run out of flints or wood or your container is full.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
If you are using a standard item container, then you will need to get arrows out from the container into your inventory in order to fire them. &lt;br /&gt;
&lt;br /&gt;
To fire, &#039;fire DIRECTION TARGET&#039; &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 get arrow CONTAINER&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a quiver item, then you do not need to remove arrows from the quiver and hold them in your inventory to fire, you can just directly use the &#039;fire&#039; command and will automatically use an arrow from your quiver. &lt;br /&gt;
&lt;br /&gt;
There are several quivers around the game, but most are very small. The useful one is from Glimwinkle&#039;s Windmill, and is a pop from the Bishop on the Chessboard, and holds 400 arrows.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 #19 fire north yeti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different bows have different distances they can fire, some can only fire 1 room away, some can fire 2.&lt;br /&gt;
&lt;br /&gt;
Bows eventually break.&lt;br /&gt;
&lt;br /&gt;
The bow from Midway is the best bow in the game. (Midway is a carnival area only opened by Immortals occasionally). When its open, go load up on bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Firing an arrow does the damage of the arrow itself, plus your DamRoll.&lt;br /&gt;
&lt;br /&gt;
After hitting a mob with an arrow it will begin moving towards you. When it enters your room it will attack you. &lt;br /&gt;
&lt;br /&gt;
However, mobs cannot chase you beyond their programmed area boundaries, or through rooms flagged &#039;nomob&#039;, or into rooms with a tunnel limit which are filled to that tunnel limit.&lt;br /&gt;
&lt;br /&gt;
Note that mobs can detect you in such rooms, they just cannot ENTER those rooms.&lt;br /&gt;
&lt;br /&gt;
Therefore, the strategy with missile weapons is to fire at a mob and immediately move your character to some room the mob cannot enter. At that point, the mob is still locked onto you and basically clawing at your doorstep, will not wander off, but also cannot enter your room. So he is effectively locked up, and you can fire arrows straight into his face. &lt;br /&gt;
&lt;br /&gt;
Example: The Yeti wanders the Northern Plains. Ping him with an arrow and high tail it down to the southern border with Barren Peaks. Do a lot of scanning along the way to keep an eye on the Yeti chasing you a few rooms behind you! Once he&#039;s close to you, step 1 room out of Northern Plains into Barren Peaks. Scry/Scan to make sure the Yeti is there on the border still pursuing you. He cannot cross that boundary. Fire Away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that some mobs can be outright killed with arrows, others should be ALMOST killed with arrows but then KB&#039;d with another character, others can only be somewhat hurt with arrows before they heal. So, archer tactics do vary by mob and range from full kills to just doing an initial phase of injury to the mob.&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
Ranger&#039;s &#039;gash&#039; is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devout:&#039;&#039;&#039; Easy to equip, the defacto standard alignment for Rangers.&lt;br /&gt;
*&#039;&#039;&#039;Neut:&#039;&#039;&#039; No real &#039;need&#039; to be neut with a Ranger that I know of.&lt;br /&gt;
*&#039;&#039;&#039;Evil:&#039;&#039;&#039; More difficult to equip, but just as nice as devout if you can do it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info &amp;amp; Examples:&#039;&#039;&#039; [[Ranger EQ]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
*Ranger Only Quest: [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods]&lt;br /&gt;
**Rewards:&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Quiet_murmurs_of_the_wood Quiet murmurs of the wood]  (ranger only ear equipment)&lt;br /&gt;
***[https://rodpedia.realmsofdespair.info/wiki/Feral_rage Feral Rage] (skill)&lt;br /&gt;
*Fighter Genre Quest: [https://rodpedia.realmsofdespair.info/wiki/The_Dragonlord%27s_Battle_Armor The Dragonlord&#039;s Battle Armor]&lt;br /&gt;
**Rewards on above link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rangers (especially Hunters) are able to run most typical mobs, since gash lands on almost anything. There&#039;s a wide variety of stuff you can run with a Ranger. &lt;br /&gt;
&lt;br /&gt;
Rangers (along with Druids) are the required class to kill the Timbermaw Magnoth in The Wilds, which yields some very nice gear.&lt;br /&gt;
&lt;br /&gt;
Archer tactics can be used on mobs like the Yeti, Jaeric, Rez, Longinus, and most notably are crucial for Yamata-No-Orochi in Edo, all of which drop useful items.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Note that because of &#039;mercuria&#039; Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers &amp;gt; warriors, but - counter-points: You don&#039;t get &#039;fifth attack&#039;, your &#039;fourth attack&#039; is less adept, and you don&#039;t get &#039;stun&#039;, so warriors are technically better at melee-damage and would be more fit for a mob where you rely on melee to do the damage. The gimmicks &#039;stun&#039; and &#039;missile weapons&#039; both work on about the same number of mobs, so those kinda outweigh each other. Ultimately you&#039;ll need both.&lt;br /&gt;
&lt;br /&gt;
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter gives a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. &lt;br /&gt;
&lt;br /&gt;
I consider Rangers somewhat of a &amp;quot;jack-of-all-trades master of none&amp;quot; situation. Rangers (non-prestige) are average tanks, average hitters, average explorers. In fact, they can kinda suck compared to other &amp;quot;high damage output&amp;quot; chars. Prestige into Hunter makes them a significantly better hitter, the prestige skills cascade &amp;amp; indomitable are fantastic, and overall Hunters are a much more usable char compared to a non-prestige Ranger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger Rodpedia Page]&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039;:&lt;br /&gt;
**Max Str raised to 26.&lt;br /&gt;
***Max carry weight 1100.&lt;br /&gt;
***Stronger &#039;Gash&#039; (since it is Str+Wis based)&lt;br /&gt;
**Gash is also faster, and less mana cost.&lt;br /&gt;
**Can fletch arrows faster&lt;br /&gt;
**New Skills: &lt;br /&gt;
***&#039;&#039;&#039;Cascade:&#039;&#039;&#039; melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.&lt;br /&gt;
***&#039;&#039;&#039;Indomitable:&#039;&#039;&#039; immune to stun/bash&lt;br /&gt;
***&#039;&#039;&#039;Pursue:&#039;&#039;&#039; Similar to hunt, auto-track-move-track-move... to mob.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4886</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4886"/>
		<updated>2026-10-12T14:02:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| Spell || Unknown (DR?) || Energy || Energy || Ethereal Shield || Ethereal Funnel || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4885</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4885"/>
		<updated>2026-10-12T14:00:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Qlippothic Shift|| None || Spell || Energy || Ethereal Shield || Ethereal Funnel || No &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4884</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4884"/>
		<updated>2026-10-12T14:00:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Short Blades - &amp;quot;Piercing, Stabbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!Damage Type&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|[[Nephandi]]||Qlippothic Shift|| None || Spell || Energy || Ethereal Shield || Ethereal Funnel || No &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4883</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4883"/>
		<updated>2026-10-12T12:51:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Dragonborn, Drow, Human, Pixie, Tiefling&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 11 - 13&lt;br /&gt;
**Prestige: 12 - 15&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level 12&lt;br /&gt;
**Avg: Should be around 618  (30 + (49 * 12))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Nephs must cast &#039;pentagram&#039; to create &#039;an infernal pentagram&#039; this is required to cast most of their spells&lt;br /&gt;
**They also require the use of body parts collected from dead mobs to cast several spells, noted below.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi&amp;diff=4882</id>
		<title>Nephandi</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi&amp;diff=4882"/>
		<updated>2026-10-12T12:38:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Nephandi Nephandi]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: &lt;br /&gt;
**Prestige:&lt;br /&gt;
*Average Hitpionts:&lt;br /&gt;
**Avg:&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Intelligence&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Dexterity&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Luck&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Nephandi Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Nephandi||20||25||20||22||20||20||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Alpha Attacks&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
Rangers receive no self-buff skills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Affects&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Thief EQ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&#039;&#039;&#039;Quests:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Nephandi_EQ&amp;diff=4881</id>
		<title>Nephandi EQ</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Nephandi_EQ&amp;diff=4881"/>
		<updated>2026-10-12T12:36:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;=Example= &amp;lt;pre&amp;gt; &amp;lt;used as light&amp;gt;      (Red Aura) Shifting black flames &amp;lt;worn on finger&amp;gt;     (Glowing) ring of the Ice Witch &amp;lt;worn on finger&amp;gt;     (Glowing) the Ring of Wizardry &amp;lt;worn around neck&amp;gt;   the Ancient Pendant of Vengeance and Retribution &amp;lt;worn around neck&amp;gt;   (Red Aura) Collar of Abyssal Servitude &amp;lt;worn on body&amp;gt;       the Dragonhide Breastplate &amp;lt;worn on head&amp;gt;       Infernal Obedience &amp;lt;worn on legs&amp;gt;       the Blackened Legplates of the Daemon Lord &amp;lt;worn on feet&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Example=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;used as light&amp;gt;      (Red Aura) Shifting black flames&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) ring of the Ice Witch&lt;br /&gt;
&amp;lt;worn on finger&amp;gt;     (Glowing) the Ring of Wizardry&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   the Ancient Pendant of Vengeance and Retribution&lt;br /&gt;
&amp;lt;worn around neck&amp;gt;   (Red Aura) Collar of Abyssal Servitude&lt;br /&gt;
&amp;lt;worn on body&amp;gt;       the Dragonhide Breastplate&lt;br /&gt;
&amp;lt;worn on head&amp;gt;       Infernal Obedience&lt;br /&gt;
&amp;lt;worn on legs&amp;gt;       the Blackened Legplates of the Daemon Lord&lt;br /&gt;
&amp;lt;worn on feet&amp;gt;       blackened drow boots&lt;br /&gt;
&amp;lt;worn on hands&amp;gt;      (Red Aura) (Humming) the Bloodied Claws of the Demon Trickster&lt;br /&gt;
&amp;lt;worn on arms&amp;gt;       (Red Aura) the Brand of Eternal Subjugation&lt;br /&gt;
&amp;lt;worn as shield&amp;gt;     Blackstorm Shield&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) the Myrddraal&#039;s black cloak&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Red Aura) A shroud of darkness&lt;br /&gt;
&amp;lt;worn about body&amp;gt;    (Glowing) an infernal pentagram&lt;br /&gt;
&amp;lt;worn about waist&amp;gt;   (Glowing) the Ice Girth&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  sleeve of legerdemain&lt;br /&gt;
&amp;lt;worn around wrist&amp;gt;  a pair of golden bracers&lt;br /&gt;
&amp;lt;wielded&amp;gt;            (Blackened) (Glowing) Dagger of Entwined Hearts&lt;br /&gt;
&amp;lt;held&amp;gt;               (Red Aura) Nightmares Unleashed&lt;br /&gt;
&amp;lt;worn on ears&amp;gt;       (Red Aura) Demonic Whispers&lt;br /&gt;
&amp;lt;worn on eyes&amp;gt;       Eye of the Raven&lt;br /&gt;
&amp;lt;worn on back&amp;gt;       the Charred Hide of the Daemon Lord&lt;br /&gt;
&amp;lt;worn over face&amp;gt;     the Ancient Mask of the Infernal Goddess&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  a blue, glassy chain&lt;br /&gt;
&amp;lt;worn around ankle&amp;gt;  the stone band of the golem&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4880</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4880"/>
		<updated>2026-10-12T01:25:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something). Augs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
Augs have some nice gear that is pretty aug-specific that you&#039;ll need to get some friends to run for (not necessary WITH augs, but for the gear). Working to get your guy all that good aug gear can be fun, or frustrating. If you can find some friends to help most of those runs are not hard really, and can be fun to go figure out and work on. Here&#039;s a brief list of the more aug-specific gear you&#039;ll be working towards: &lt;br /&gt;
&lt;br /&gt;
Longinus - Ziggurat - Timelessness, Immortal Light (Archer run)&lt;br /&gt;
Zharr&#039;mak - Salburg - sandals of the messenger and sash of prophetic knowledge&lt;br /&gt;
Anasia Pye - La Chute - the mantle of [good omens / ill portents], a twist in time, sleeve of legerdemain&lt;br /&gt;
&lt;br /&gt;
Most Aug&#039;s will be devout I think, but really not for any reason. Evil Aug&#039;s are also cool and pretty easy to dress, you can basically wear like 85% the same gear and just swap a few pieces to change align. So, go whichever way you want based on which eq you think you can actually get.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; As part of the Sorcerer genre, they can do the [https://rodpedia.realmsofdespair.info/wiki/Magus_Armor Magus Armor] equipment set quest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too), detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4879</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4879"/>
		<updated>2026-10-12T01:24:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something). Augs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
Augs have some nice gear that is pretty aug-specific that you&#039;ll need to get some friends to run for (not necessary WITH augs, but for the gear). Working to get your guy all that good aug gear can be fun, or frustrating. If you can find some friends to help most of those runs are not hard really, and can be fun to go figure out and work on. Here&#039;s a brief list of the more aug-specific gear you&#039;ll be working towards: &lt;br /&gt;
&lt;br /&gt;
Longinus - Ziggurat - Timelessness, Immortal Light (Archer run)&lt;br /&gt;
Zharr&#039;mak - Salburg - sandals of the messenger and sash of prophetic knowledge&lt;br /&gt;
Anasia Pye - La Chute - the mantle of [good omens / ill portents], a twist in time, sleeve of legerdemain&lt;br /&gt;
&lt;br /&gt;
Most Aug&#039;s will be devout I think, but really not for any reason. Evil Aug&#039;s are also cool and pretty easy to dress, you can basically wear like 85% the same gear and just swap a few pieces to change align. So, go whichever way you want based on which eq you think you can actually get.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; As part of the Sorcerer genre, they can do the [[https://rodpedia.realmsofdespair.info/wiki/Magus_Armor Magus Armor] equipment set quest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too), detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4878</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4878"/>
		<updated>2026-10-12T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something). Augs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
Augs have some nice gear that is pretty aug-specific that you&#039;ll need to get some friends to run for (not necessary WITH augs, but for the gear). Working to get your guy all that good aug gear can be fun, or frustrating. If you can find some friends to help most of those runs are not hard really, and can be fun to go figure out and work on. Here&#039;s a brief list of the more aug-specific gear you&#039;ll be working towards: &lt;br /&gt;
&lt;br /&gt;
Longinus - Ziggurat - Timelessness, Immortal Light (Archer run)&lt;br /&gt;
Zharr&#039;mak - Salburg - sandals of the messenger and sash of prophetic knowledge&lt;br /&gt;
Anasia Pye - La Chute - the mantle of [good omens / ill portents], a twist in time, sleeve of legerdemain&lt;br /&gt;
&lt;br /&gt;
Most Aug&#039;s will be devout I think, but really not for any reason. Evil Aug&#039;s are also cool and pretty easy to dress, you can basically wear like 85% the same gear and just swap a few pieces to change align. So, go whichever way you want based on which eq you think you can actually get.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; As part of the Sorcerer genre, they can do the [[https://rodpedia.realmsofdespair.info/wiki/Magus_Armor|Magus Armor] equipment set quest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too), detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4877</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4877"/>
		<updated>2026-10-12T01:18:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Equipment &amp;amp; Align */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something). Augs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
Augs have some nice gear that is pretty aug-specific that you&#039;ll need to get some friends to run for (not necessary WITH augs, but for the gear). Working to get your guy all that good aug gear can be fun, or frustrating. If you can find some friends to help most of those runs are not hard really, and can be fun to go figure out and work on. Here&#039;s a brief list of the more aug-specific gear you&#039;ll be working towards: &lt;br /&gt;
&lt;br /&gt;
Longinus - Ziggurat - Timelessness, Immortal Light (Archer run)&lt;br /&gt;
Zharr&#039;mak - Salburg - sandals of the messenger and sash of prophetic knowledge&lt;br /&gt;
Anasia Pye - La Chute - the mantle of [good omens / ill portents], a twist in time, sleeve of legerdemain&lt;br /&gt;
&lt;br /&gt;
Most Aug&#039;s will be devout I think, but really not for any reason. Evil Aug&#039;s are also cool and pretty easy to dress, you can basically wear like 85% the same gear and just swap a few pieces to change align. So, go whichever way you want based on which eq you think you can actually get.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too), detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4876</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4876"/>
		<updated>2026-10-12T01:11:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. &lt;br /&gt;
&lt;br /&gt;
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too), detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4875</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4875"/>
		<updated>2026-10-12T01:10:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. &lt;br /&gt;
&lt;br /&gt;
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
They do have some other nice perks. Helical Flow (astral walk) is of course convenient. Third Eye is a key skill that you can learn to use and abuse if you put your mind to it. They get all the useful functional utilities like scry (discern is a cool variant as well that lets you &#039;consider&#039; a mob in an adjacent room too, detects, identify, invis, etc, etc, so they&#039;re pretty good at walking around exploring, winging it in the wild. Wow that might be the name of my next album. Sums up my entire life story actually.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4874</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4874"/>
		<updated>2026-10-12T01:07:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. &lt;br /&gt;
&lt;br /&gt;
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;br /&gt;
&lt;br /&gt;
A Harbinger is really a nice step up from regular Augurer. The speed of spiral is even faster which is fucking insane and you can really output some real damage. They don&#039;t get anything else really, so, its just that faster spiral and it definitely makes them a beast as a hitter if you pump hp (and maybe spend all the glory you got to prestige on extra hp).&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4873</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4873"/>
		<updated>2026-10-12T01:05:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. &lt;br /&gt;
&lt;br /&gt;
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
Ehhhh they&#039;re cool but I don&#039;t use my much. If you like the thematic elements, go for it. Spiral+Coil is super solid, they&#039;re just a bit flimsy if you have to eat any damage really. For me, I kinda put them in the same class a Fathomers - both are fine, both are valid choices for a lot of runs, but..... if you have a big dread or hunter those are probably better in most cases.&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://dyrdex.com/index.php?title=Augurer&amp;diff=4872</id>
		<title>Augurer</title>
		<link rel="alternate" type="text/html" href="http://dyrdex.com/index.php?title=Augurer&amp;diff=4872"/>
		<updated>2026-10-12T01:03:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
*&#039;&#039;&#039;Rodpedia:&#039;&#039;&#039; [https://rodpedia.realmsofdespair.info/wiki/Augurer Augurer]&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Races:&#039;&#039;&#039; Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling&lt;br /&gt;
**Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.&lt;br /&gt;
*&#039;&#039;&#039;HP Gained per Level: 13-18&lt;br /&gt;
**Prestige: 14-20&lt;br /&gt;
*Average Hitpoints: Non-prestige average hp/level should be 15.571&lt;br /&gt;
**Avg: Should be around 793     (30 + (49*15.571))&lt;br /&gt;
*&#039;&#039;&#039;Magic Object:&#039;&#039;&#039; Aug&#039;s must cast the &#039;crystallize&#039; spell to create a magic crystal that is required to cast most of their spells. &lt;br /&gt;
**Those get consumed fairly quickly while fighting so you&#039;ll always have a pile on you. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*&#039;&#039;&#039;Primary:&#039;&#039;&#039; Wisdom&lt;br /&gt;
*&#039;&#039;&#039;Secondary:&#039;&#039;&#039; Luck&lt;br /&gt;
*&#039;&#039;&#039;Deficient:&#039;&#039;&#039; Dexterity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Max Augurer Stats&lt;br /&gt;
!CLASS&lt;br /&gt;
!Str&lt;br /&gt;
!Int&lt;br /&gt;
!Wis&lt;br /&gt;
!Dex&lt;br /&gt;
!Con&lt;br /&gt;
!Cha&lt;br /&gt;
!Lck&lt;br /&gt;
|-&lt;br /&gt;
|Augurer||20||20||25||18||20||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Harbinger||20||20||26||18||20||20||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.&lt;br /&gt;
&lt;br /&gt;
=Fighting=&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; (95% Adept)&lt;br /&gt;
**Flexible Arms - &amp;quot;Whipping, Flailing&amp;quot;&lt;br /&gt;
**Augurers get &amp;quot;Dual Wield&amp;quot; weapon skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Alpha Attack&lt;br /&gt;
!Attack&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Modifier&lt;br /&gt;
!RIS Type&lt;br /&gt;
!Resist&lt;br /&gt;
!Suscept&lt;br /&gt;
!Saving Throw&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Lag&lt;br /&gt;
|-&lt;br /&gt;
|Spiral Blast || Spell||HP||None||None||None||None||None||1/2 bar&lt;br /&gt;
|}&lt;br /&gt;
*Spiral Blast is tied to your current hp, the more hp, the more damage&lt;br /&gt;
*Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Coil of Flame&#039;&#039;&#039;&lt;br /&gt;
**Coil is an AoE attack that will hit all mobs in the room&lt;br /&gt;
**Coil is a fire-based attack (RIS fire)&lt;br /&gt;
**Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over&lt;br /&gt;
***Regular Augs can cast coil then 13 spirals before they have to re-coil&lt;br /&gt;
***Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil&lt;br /&gt;
&lt;br /&gt;
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:&lt;br /&gt;
 The coil of flame evaporates as the spell runs its course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Passives==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|15||Second Attack||60%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Enhanced Damage||75%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|22||Parry||95%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|31||Third Attack||66%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|41||Fourth Attack||40%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Combat Styles&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
|-&lt;br /&gt;
|1||Evasive Style||90%&lt;br /&gt;
|-&lt;br /&gt;
|1||Standard Style||70%&lt;br /&gt;
|-&lt;br /&gt;
|1||Aggressive Style||60%&lt;br /&gt;
|-&lt;br /&gt;
|4||Defensive Style||85%&lt;br /&gt;
|-&lt;br /&gt;
|40||Berserk Style||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Actives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Shocking Grasp||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|10||Psychic Surge||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|28||Scorching Surge||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|43||Coil of Flame||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|44||Backlash||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|46||Spiral blast||95%||fighting (aggressive)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Combat Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Strike||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|4||Kick||90%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|9||Cuff||90%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|17||Spurn||80%||fighting (berserk) &lt;br /&gt;
|-&lt;br /&gt;
|14||Rescue||50%||fighting (berserk) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buffs &amp;amp; Debuffs==&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|20||Inner Warmth||90%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|40||Fireshield||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|49||Spirit Chain||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|50||Herald Death||75%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DeBuffs&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Spell&lt;br /&gt;
!Effect&lt;br /&gt;
!Max %&lt;br /&gt;
!Min Position&lt;br /&gt;
|-&lt;br /&gt;
|7||Weaken|| Str -3 || 80% || fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|18||Sleep|| ZzzZzzz|| 85% || standing&lt;br /&gt;
|-&lt;br /&gt;
|19||Caustic touch||Poison||90%||fighting (berserk)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Utilities=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
!Translation&lt;br /&gt;
|-&lt;br /&gt;
|11||Float||95%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|12||Invis||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|13||Forecasting||95%||fighting (defensive)||Detect Invis&lt;br /&gt;
|-&lt;br /&gt;
|13||Dispel Magic||75%||fighting&lt;br /&gt;
|-&lt;br /&gt;
|13||Remove Invis||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|14||Balm of Time||95%||standing||Cure Serious&lt;br /&gt;
|-&lt;br /&gt;
|14||Midas Touch||95%||fighting (evasive)&lt;br /&gt;
|-&lt;br /&gt;
|16||Divination ||90%||fighting (evasive)||Identify&lt;br /&gt;
|-&lt;br /&gt;
|18||Detect Hidden||95%||fighting (berserk)&lt;br /&gt;
|-&lt;br /&gt;
|19||Foreshadow||95%||standing||Scry&lt;br /&gt;
|-&lt;br /&gt;
|24||Word of Recall||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|25||Second sight||85%||standing||Locate Object&lt;br /&gt;
|-&lt;br /&gt;
|29||Nostrum||95%||fighting (aggressive)||Heal&lt;br /&gt;
|-&lt;br /&gt;
|33||Third Eye||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|36||Prescient sight||85%||standing||Farsight&lt;br /&gt;
|-&lt;br /&gt;
|42||Helical flow||85%||fighting (defensive)||Astral Walk&lt;br /&gt;
|-&lt;br /&gt;
|47||Seek passage||95%||fighting||Pass Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Utility Skills&lt;br /&gt;
!Level&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Adept&lt;br /&gt;
!MinPos&lt;br /&gt;
|-&lt;br /&gt;
|2||Discern||95%||standing&lt;br /&gt;
|-&lt;br /&gt;
|3||Scan||85%||standing&lt;br /&gt;
|-&lt;br /&gt;
|12||Meditate||95%||resting&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|16||Aid||90%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|17||Hide||75%||standing&lt;br /&gt;
|-&lt;br /&gt;
|35||Dual-Wield||80%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|37||Two-Handed||50%||fighting (aggressive)&lt;br /&gt;
|-&lt;br /&gt;
|38||Swap||65%||resting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Standard shit: cook, dig, mount, search, climb, etc....&lt;br /&gt;
&lt;br /&gt;
=Equipment &amp;amp; Align=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Info:&#039;&#039;&#039; [[Augurer EQ]]&lt;br /&gt;
&lt;br /&gt;
Augs should just pump hp hp and more hp to maximize spiral blast damage. &lt;br /&gt;
&lt;br /&gt;
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devs can easily be either Devout or Evil, your pick!&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
*&#039;&#039;&#039;Quests:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runs:&#039;&#039;&#039; Aug&#039;s are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag&lt;br /&gt;
* Mob doesn&#039;t change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.&lt;br /&gt;
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.&lt;br /&gt;
* Mob is resistant to fire damage and Coil of Flame lands.&lt;br /&gt;
* You want very fast damage output, without huge attack lag so you can heal if you need to. &lt;br /&gt;
&lt;br /&gt;
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I&#039;m not sure. &lt;br /&gt;
&lt;br /&gt;
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog&#039;s Watchdog.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prestige=&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>