Saving Throws: Revision history

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18 July 2025

17 July 2025

9 July 2025

8 July 2025

  • curprev 12:2212:22, 8 July 2025Admin talk contribs 5,697 bytes +108 No edit summary
  • curprev 12:1712:17, 8 July 2025Admin talk contribs 5,589 bytes +5,589 Created page with "This is pretty much straight out of D&D, so should be fairly obvious to most players. The idea is when certain spells are cast, there is no 'hit or miss' chance, they are simply going to happen, but you then have a dice roll for a chance of saving your own ass from the majority of the damage. =Successful Saving Throw Results= Upon a successful save, damage is modified - not entirely prevented. Typically, per D&D, it is reduced by 1/2, 1/4, etc, and that appears to..."