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| Realms tintin++ package by Dyrdex. I have no idea what I'm doing, this is my first foray into programming of any sort. Please forgive my terrible terrible coding!
| | This has all changed significantly. I'm now building a new version and will have documentation and a download coming soon. maybe. |
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| |
|
| =Get the files=
| | -mike |
| You can curl or wget this stuff. I update it too frequently to keep a tar.gz up there. Should probably switch to github.
| |
| http://dyrdex.com/tinrod/
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| | |
| =Setup=
| |
| ==Quick==
| |
| 1. Edit tinrod/main.tin
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|
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| *Check line 26: path to the tinrod directory on your system, relative to where you are when you launch tt++
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| #VARIABLE {script_dir} {tinrod}
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|
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| For me, the dir is at ~dyrdex/tinrod. If you have it buried, update {/path/to/tinrod} above.
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|
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| *Edit line 32 with your password where it says PASSWORD_HERE
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| #ALIAS {go %0} {#ses %0 realmsofdespair.com 4000;%0;PASSWORD_HERE;&& \x0D && #cr}
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| | |
| 2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this:
| |
| /path/to/tt++ /path/to/tinrod/main.tin
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| | |
| 3. Connect to the mud using the alias 'go CHARACTER'
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| go dyrdex
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| | |
| 4. Use the 'menu' alias to view the Main Menu. Set at least these minimum options (required for autofight)
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| pset lowbie - sets up your prompt
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| clearinv - 0's out inventory count variables
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| recalls THING - set's up 'recall' alias to find a recall and use it. Options are 'scroll' 'rune' or 'spell'.
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| springs potion - set's up your spring creation tool as the potions for that. (not 100% necessary to config this)
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| minhealth ### - where ### is the minimum hp you would drop to before you start healing)
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| hitis HITNAME - set's your hit variable, ex: hitis swat or hitis {c 'magic missile'}
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| manaoff - disables automatic mana potion quaffing for now.
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| | |
| 5. Setup your weapon keyword for use in Disarm trigger:
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| eqset a rusty machete
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| keyis machete
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| 6. Set your potion and item container variables, set your inventory counts.
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| | |
| If you're a lowbie, go to dh[] and do 'gojim' buy a chest. Use that because I have configs for it.
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| potcon my.chest (or my.sack or my.rune or whatever)
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| itemcon my.chest (as a lowbie, you probably have 1 container for both purposes, so set them identically)
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| --Have a recall of some sort on you, then run--
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| setinv
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| setinv (yes, run it twice the first time, after that just once will update counts if things get off)
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| 7. Save this configuration (this autosaves frequently anyways, but I like to explicitly save it the first time)
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| saveconf
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| | |
| You are now good to go. General gameplay workflow:
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| go dyrdex - logs in dyrdex
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| fighton - enables autofight
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| go on a killing spree. If you need to manually set the target use 'mobkey KEYWORD' or 'targ KEYWORD'.
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| If it thinks you need to drink, use 'potclear' to flush the variable and resume.
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| See below sections for way way more info on all of the above things.
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| | |
| ==Full==
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| 1. Edit tinrod/main.tin
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|
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| Edit line 26: path to the tinrod directory on your system (i.e. just 'tinrod' if you've got it at ~home/tinrod) and execute tt++ from ~home
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| Edit line 32 with your password where it says PASSWORD_HERE
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| | |
| 2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this:
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| /path/to/tt++ /path/to/tinrod/main.tin
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| | |
| 3. Connect to the mud using the alias 'go CHARNAME'
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| | |
| 4. Setup your character config.
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|
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| 4a: run 'menu' to see all configurable character options.
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| NOTE: After setting the 'affiliation' option (to 'ds' presumably) do 'reload'.
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| This loads in the current file, and prevents you from overwriting it with a blank one later.
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| 4b: set your containers and inventory counts by running 'setinv' TWICE (yes do it twice initially)
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| | |
| 5. Setup your equipment damage tracking (or at LEAST setup your weapon, as its required for the disarm trigger).
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| Run the following aliases:
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| 5a: eqon
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| 5b: (id a piece of equipment via any means)
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| 5c: keyis KEYWORD
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| 5d: (repeat id and keyis for every piece of eq)
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| 5e: eqoff
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|
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| 5f: NOTE: for lights and weapons you must manually enter the AC since its not present in 'identify' output.
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| After id'ing, do:
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| itemac 20 (for lights, and 12 for weapons).
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| 5g: acset
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| | |
| At this point you should be basically good to go. Most of the other features should 'just work'.
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| | |
| I guess, I need to tell you what all those features are....
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| | |
| =Features=
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| ==Quick View==
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| ====General Gamplay====
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| Auto re-search until success
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| Auto re-dig until success
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| Auto fighting style change until success (be sure you've practiced the style or it will fail infinitely)
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| Auto track-walk pursuit (trackgo MOB to begin, and stoptrack to stop preemptively)
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| Auto re-quaff dropped potions
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| Auto Save (saves every 500 seconds)
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| Anti-Void (thanks to auto-save sending a command every 500 seconds, this prevents you from disappearing into the void when idle)
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|
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| Auto-config saving for character and classes:
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| By default anything you do is saved to your character config either when you do it, or upon quit.
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| You can also choose to save new alises/triggers into a Class config if you want it shared among all chars of a given class:
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| Just use the alias 'classwrite' to enter into Class-config-writing mode.
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| Then use the alias 'charwrite' to return to Character-config-writing mode.
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| ====Speedwalking====
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| | |
| Script Location: /tinrod/scripts/dirs.tin
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| | |
| Aliases to walk from DH[] to numerous places exist and there is an in-program alias to search the file:
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| finddir fooplace
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| Example:
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| finddir moon
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| #NOP Temple of the Moon = tom
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| #ALIAS {gotom} {nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n};
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|
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| So, the alias to walk from dh[] to Temple of the Moon is 'gotom'. Run it at dh[] obviously.
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| I do not have Darkhaven gate unlocking built in yet, so you may run into the closed gate and get all fucked up.
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| ====Autofighting====
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| Script Location: /tinrod/scripts/autofight.tin
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| Aliases: fighton/fightoff toggles autofight on/off
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| pause/resume temporarily pauses or unpauses
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| potclear empties your stomach count for drinking spring
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| minhealth ### sets your min hp level
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| hitis HITNAME sets your preferred hit
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| mobkey KEYWORD saves the mob name and keyword into the mob db, for auto-targeting.
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| mobstat view the mob name/keyword db
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| Once enabled, when a fight begins you will see an echo about the auto-targeting of the mob.
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|
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| *If the mob is already in the db, you are shown what data was found.
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| *If the mob is not already in the db, you are prompted to enter its keyword:
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| mobkey KEYWORD
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|
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| The KEYWORD may be any portion of its name that work, as if you were just fighting manually.
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| Once you've entered the keyword, autofighting will proceed.
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|
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| If you do NOT enter the mobkey when prompted, autofight will not proceed, and you will die.
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| *If problems arise, it should echo you information. You can always type 'resume' to force it to retry.
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| *For lowbies, you will probably need to run potclear fairly frequently.
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| *The system reacts based on HIT/MISS messages of your primary attacks, thus:
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| '''The hit message MUST be setup or autofight won't loop.'''
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| **See the bottom of the autofight.tin script, and you'll see what I mean. Add in any other hit messages you may need.
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| ====Inventory Tracking====
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| | |
| Script Location: /tinrod/scripts/inv_vars.tin
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| | |
| The 'setinv' alias attempts to find a heal potion and a recall, and set's your $pot_con and $item_con variables accordingly.
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| *Because I keep potions in one containers, and all other items in another.
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| | |
| The gathered data is then displayed in your prompt. The 'setinv' alias with auto-locate and set everything IF you use supported stuff.
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| *See the full [[#Inventory_Tracking_2]] section below for more details
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| ====Other====
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| Other move advanced setups exist, see below, in short they are:
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| Equipment Damage Tracking
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| Auto-Restocking of items/potions for Dragonslayer members
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| Mob Name & Keyword Tracking
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| Specific Run scripting for some run mobs
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| Speech logging
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| Multi-session support
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| ==The Main Menu==
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| [[Image:Menu.png]]
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| Alias: menu
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|
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| Displays config options for your char.
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| All of the options for each settings are also shown, so for example:
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| Prompt: nomana pset <mana|nomn|blood|lowbie>
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| Means that you can set your prompt with the 'pset' alias followed by any of those 4 options (i.e. pset mana)
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| ===Player Config===
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| Name: Each character reads its own specific config from /tinrod/characters/..
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|
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| Class: All chars of a given Class read the shared Class config for the Class. How Classy.
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| Affliation: Only ds is really setup right now. ALWAYS do 'reload' if you set/change this option.
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|
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| Prompt: Currently, you've got mana, no-mana, blood, and lowbie. If you wanna change em, good luck, it's a bitch.
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| NOTE: the prompts also 'do' some important stuff as far as setting variables. So be careful mucking around.
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|
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| Bot Type: Currently 4 options: mage, cleric, immob, tank.
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| Bot Status: Botting is NOT enabled unless you do 'boton'
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|
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| The mage/cleric bots do what you think, but, those scripts also suck and are currently broken. Sorry!
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| The immob bot will just keep immo'ing whatever you hit with immob once.
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| The tank bot will, if you ALSO enable autofighting, only heal, and never hit. (so do both: boton;fighton)
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| ===Item Config===
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| Setup which items you prefer to use for recalls/springs/dispels/fly
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| ===Fight Config===
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| See Autofighting section below. Setup your autofight preferences.
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|
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| Note that Sanctuary on/off is now obsolete because autofighting enforces sanc to be ON while fighting.
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|
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| Truesight however is still up to you, so set 'trueon' if you want that.
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| ===Restock Config===
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| Only works with 'affiliation ds' characters at the moment. Set your stock quotas for the listed items.
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| ==Stuff in main.tin==
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| 1. Quick Connect/Reconnect, Saving of stuff to your configs.
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| 2. TinTin options
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| 3. Multi-Session control
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| 4. Speech Logging
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| 5. MSDP Support
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| 6. Inventory Tracking
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| 7. Gameplay options (trigger on/offs)
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| 8. Gameplay automation
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| 9. EQ Tracking
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| 10. Mob Tracking
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| 11. Run Scripting
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| ===Quick Connect===
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| Alias: go %0
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|
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| This is how you connect. Type 'go dyrdex' for example.
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| All your chars need to share the same password (which is hardcoded into main.tin line 32)
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| Alias: quit
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|
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| The word 'quit' is aliases to write out all your configs before actually quitting the mud.
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| This writes: character, class, affiliation, and mobs list to the appropriate configs upon quit.
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| Alias: saveconf
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|
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| This does the same thing as 'quit' but without quitting.
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| ===TinTin Config Options===
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| Nothing fancy here, just your basic tintin config options. Set as desired.
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| ===Multi-Session Config===
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| Alias: (shorthand) (session name)
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| Since tintin allows you to multi sessions in the background, these let you switch to, or send commands to, bg'd sessions quickly:
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| Since each session we open is named a character name, you can type that character to control that session.
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| We can then setup aliases to shorthand those session names even further.
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| Probably best to just look at this section of main.tin to understand this better
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| You'll want to setup a shorthand for each character.
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| So, for example, setting this up;
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| #ALIAS {dym} {#dymrex}
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| Allows me to control Dymrex, when he is 'backgrounded', by doing:
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| dym say hello
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| If you want to foreground Dymrex, just do:
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| dym
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| You can also setup quick connect aliases here to log groups/armies, etc.
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| Alias: groupall %0
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|
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| Allows you to have all your sessions follow %0 and has %0 group them.
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| Alias: regroup
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|
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| Does the same as groupall, but does it again.
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| === Speech Logging ===
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| Log: ~tinrod/speech_logging.tin
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| This needs work, but for now it just grabs certain channels/socials and logs them.
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| Open a second terminal and tail -f /path/to/tinrod/speech_logging.tin
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| Alias: savelog %0
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|
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| Will write out your entire buffer to a log file named %0.
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| NOTE: writes to your current working directory, not within the tinrod directory.
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| === MSDP Support ===
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| This *should* 'just work' automatically upon login at this point. If it doesn't, use this alias to 'start' it:
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| Alias: msdp_report
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| MSDP Var's Further detail. For use in your own scripting, call msdp stuff as follows:
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| All variable: $msdp_info
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| All variables + their values: $msdp_info[]
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| One thing: $msdp_info[THING] (note caps is required)
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|
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| For all affects: $msdp_info[AFFECTS]
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| For ONE affect: $msdp_info[AFFECTS][sanctuary]
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|
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| If you're unsure, play around with #showme $msdp_info[THING] and whatnot till you find what you need, or email me.
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| === Inventory Tracking ===
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| Script Location: /tinrod/scripts/inv_vars.tin
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| I identify a potion container and an item container and save those as variables because I keep things separate like that on my chars.
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| I track a select group of potions/items within those containers and adjust values as used/stocked.
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| Item count values are displayed in the prompt.
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| '''Aliases'''
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| Alias: clearinv
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| Clears inventory tracking values to 0.
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| Alias: setinv (also invset, because I can never remember which way it goes, so just setup both!)
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|
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| This uses 'finditem' to find a heal and a recall, and sets your container variables accordingly.
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| Then, it examines those containers to get counts on the things it tracks upon the sight of them.
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| Then the 'at sight' triggers are disabled so further examinations don't adjust levels anymore.
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|
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| The setinv/invset alias will only work with the supported things listed below.
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| If you are using a non-supported container, there are also manual controls to set these variables, listed below:
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| Alias: potcon %0
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| Sets your potions container to %0 (use the keyword for the object)
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| Alias: itemcon %0
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| Sets your item container to %0 (use the keyword for the object)
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|
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| Supported containers, potions, and items are:
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| Supported Containers:
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| Dragonslayer container
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| Gnomish crafted metal potion container
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| a pouch of purple cloth
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| Kahl's Green Dragonhide Pouch
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| a laundry basket
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| a hardened metal case
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| an extradimensional portal
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| a small birch chest
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| an old decaying basket
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| Supported Potions/Items:
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| Dragonslayer heals
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| Dragonslayer manas
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| Dragonslayer recall scrolls
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| a glowing violet potion
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| a tribal rune
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| a recall scroll
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| a create spring potion
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| a true sight potion
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| a sanctuary potion
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| a cure blindness potion
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| <pre>
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| Important to note that these counts get integrated into 2 other scripts/purposes.
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| 1. In the 'ds' affiliation script, there is a 'restock' alias. Set your preferred levels via the 'menu' alias options.
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| 2. Potion quaffing is tracked, and this used by the autofight script, so that you always drink spring after 8 potions (when fighting).
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| </pre>
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| === Gameplay Options ===
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| These are a bunch of things you might want to turn on/off here and there for whatever purposes.
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| Alias: teston / testoff
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|
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| This is for developing new stuff quickly. It reads in (or kills) whatever you have written in /tinrod/scripts/test_script.tin
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| Alias: eqon / eqoff
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|
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| Toggles the equipment tracking triggers. Turn on before id'ing gear. Turn off after. Explained above.
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| Alias: immobon / immoboff
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|
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| This will enable/disable re-immobilize triggers. This is actually redundant now because you can set this up elsewhere.
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| See the 'menu' options for Bot Type, set 'bot tank' then 'boton' and you get the same thing.
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| Alias: glasson / glassoff
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|
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| For Fathomer glasseye skill, redo upon expiration.
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| Alias: shieldson / shields off
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|
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| Upon expiration, request fresh e-shields from your mage bot. Adjust this for your own chars and bot aliases.
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| Alias: celeston / celestoff
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|
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| For cleric celestial might... I never use this, but did once for about 5 minutes so its setup.
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| === Gameplay Automation ===
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| This section contains a ton of misc stuff to auto-do-stuff in the game.
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| Auto-style/search/dig/fly/track/re-quaff-drops, etc.
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| Anti-Idle (auto-save every 500 seconds)
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| Aliases......Results:
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| supcor supplicate corpse, get all, wear all.
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| trackgo %0 track mob named %0 and automatically continue to track/move/track/move
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| stoptrack stop tracking
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| heal quaff 1 heal
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| heal4 quaff 4 heals
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| heale quaff 8 heals
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| blue quaff a ds orchid mana potion
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| blueup quaff orchids until mana is full
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| qtank quaff a tankset
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| drotank drop a tankset
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| shockstick use shockshield stick
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| cameo use iceshield cameo
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| firestick use fireshield staff
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| goneut use a pillow to get align back within +/- 80 of 0.
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|
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| Also various 'target setting' aliases, but this is pretty much taken care of automatically now by the mob tracking system.
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| But, in case you just wanna manually set your target variable, check out this section for options, there's a lot.
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|
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| Also Dh potion buying, if you have a potion buyer, just put a small birch chest on him and give him 1m.
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| === Equipment Damage Tracking ===
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| This has already been explained above, but, process is:
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| 1. eqon
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| 2. (id a piece of gear)
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| 3. keyis KEYWORD
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| (3a. IF light/weapon: itemac 20/12 respectively)
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| 4. eqoff
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| To view your current eq stats:
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| eqstat
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| To remove a piece of gear from the eq db:
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| remeq a weapon of striking (use the full name of the object)
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| To reset damage values to 0:
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| acset
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| To find a specific piece of gear only
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| itemfind %0 (case sensitive)
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| === Run Scripting ===
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| These are each kinda their own beast. For when general autofighting doesn't work well.
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| I would just suggest reading each one. They're not great yet, just all kinda 'in the works'.
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| <pre>
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| Bishop/Krakov are basically flee then healup scripts.
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| Collosus is kinda the same, very unfinished
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| Edo Dragon heads are useful for having your ranger snipe heads from above to aggro them.
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| Mithril Hall isn't totally automated, just some time saving stuff in there.
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| Seth sets up some stuff to track who is tanking and when he chills, but not anything else (like hitting).
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| </pre>
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| == AutoFight ==
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| Configurable via the options shown in 'menu'
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| Uses a 'minhealth' variable, under which you will heal up. Above which you will hit.
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| Without going into 'how it work' let's just get to 'how to use'
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| Gonna use these aliases:
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| hitis HITNAME
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| minhealth #####
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| manaoff or manaon
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| fighton / fightoff to enable/disable autofighting.
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| pause to totally pause this stuff
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| resume to restart
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|
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| So, first set those all up. Some notes on that:
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| A: For spells, do hitis {c 'vindur gong'} in curly brackets like that.
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| B: If your 'hit' uses mana, do 'manaon'. If it does not, go 'manaoff'.
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| C: If things get screwed up, just type 'pause' to pause the whole thing. Some conditions do this automatically.
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| D: Use 'resume' or 'potclear' to restart everything.
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| | |
| The logic follows as such:
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| If you have not already triggered this check, and
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| If the check has not failed for some reason already (meaning it would continue to fail infinitely), and
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| If the autofight system is not purposefully paused, and
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| If you aren't at 8 potions in the stomach, and
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| If you won't be blind once truesight expires, and
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| If you don't have a remainder of heals to quaff from a previous healup run, and
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| If you have the sanctuary spell (or sacral divinity, or holy sanctity), and
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| If your health is above the minhealth value you setup in your menu, and
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| If you are not configured as a tank (who doesn't hit), and
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| If you are not a vampire in need of blood, and
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| If you are not a mana user
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| Then Hit the Target, and re-run this check.
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| (If you ARE a mana user, and mana is under 200, then Hit the Target and sip 4 mana pots until within 200 of full mana.)
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| If any of those fail, rectify them, and recurse:
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|
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| If this check has already been fired: do nothing
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| If this check has already failed: echo alert, echo vars, disable autofighting.
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| If the system is paused, echo as such.
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| If you ARE at 8 potions: drink spring (if you can't find it, make one, if you can't make one, say 'no spring!')
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| If you WILL be blind when true runs, quaff cure blind now. (and if you fail, say 'blind' and pause the system until cured)
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| If you have remaindered heals to quaff, quaff them.
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| If you don't have sanc, quaff it (and if you fail, echo that, set an override, and recheck)
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| If your health isn't up to snuff, heal up to full, recheck.
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| If you are a tank, don't even hit, just pass all if-checks and then recurse and recheck. (never hit)
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| If you are a vamp with under 20 blood, feed, recheck.
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| If you are a mana user, and mana is under 200, sneak in 4 mana pots with each hit.
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|
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| Also: if you are EVER blinded in a fight:
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| The system is paused, you 'say blind' and upon that blindness expiring you will automatically quaff truesight and turn 'trueon'.
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| === Debugging ===
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| Currently there are debugging echo's built into the check which you will see if you enable this. This helps me develop it.
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| You can edit out all the #SHOWME lines to get rid of those, but be warned, it's a bitch to debug without them.
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| === Hit Support ===
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| The whole thing works based on your hit message triggering the recursion. So, ALLLL hit messages have to trigger that.
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| So far I have a lot, but not all setup. See the bottom of the tinrod/scripts/autofighting.tin file, it should be obvious what I mean.
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| If your autofight isn't working, or it only seems to fire 'once' make sure your hit message is setup in that file like all the others.
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| === Target Support ===
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| The AF script always hits a specific target. This data is pulled from the mob tracking system, so read on below:
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| === Mob Database ===
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| == Mob Tracking ==
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| Everytime you fight anything, you can capture the mob data from msdp and set a mob keyword.
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| Those keywords become the 'target' variable when autofighting is enabled.
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| If a mob is not already setup in the mob tracking db, you will be prompted to enter the keyword like this:
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| <pre>
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| Now Fighting: an octopus
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| Cannot Locate Mob Data: Capturing...
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| * * * * * Enter Mob Key: mobkey KEYWORD * * * * *
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| </pre>
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| Autofight will NOT proceed until you enter the mob's keyword with this alias:
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| mobkey %0 (i.e. mobkey demon)
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|
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| Note: upon entering the mobkey, autofighting is automatically restarted.
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| NOTE: DO NOT TYPE MOBKEY BEFORRREEE YOU (or your group) is ready to start the fight: Cuz you WILL $hit $target and start it.
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| To view the entire mob database:
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| Alias: mobstat
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|
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| Note: I also started saving a BUNCH of other mob data well, seems like it could be useful for future leveling purposes.
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| == Speedwalk ==
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| | |
| There's a ton of places already aliased for speedwalking, and a way to search for those too.
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| /tinrod/scripts/dirslist.tin
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| All speedwalking directions start from dh[]
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| All my speedwalk aliases are like goHERE
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| NOTE: Notice the difference between these two similar, but different aliases:
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| go HERE (attempts to connect to the mud as character name 'HERE')
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| gohere (attempts to speedwalk to 'HERE')
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| All the place names are shorthanded to my own liking. How would you know what I've setup? I'm glad you asked:
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| Alias: finddir %0
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|
| |
| Searchs dirs list for the shorthand code for the place you wanna go:
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| finddir tree
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|
| |
| #NOP Tree of Life = tol
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| #ALIAS {gotol} {#50 w;#5 s;#3 w};
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| You then know the shorthand for Tree of Life is 'tol' and can do 'gotol' or even consult the actual dirs if you're walking already
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| == Affiliation Config ==
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| | |
| I've only setup 'ds' so far, but you could do the same for guilds or barbs or pk.
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| | |
| Just sets up things relevant to headquarters, and our potion names. Mainly: restocking.
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| | |
| Use the 'menu' to set your stock values. Then go into donation room and do 'restock'. Done.
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| Also tracks recalls and auto-buys more when you are down to 1.
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| Also automatically says 'town' in the portal to town.
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| | |
| = Bugs =
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| | |
| Configuration Overwrite
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| Configs are loaded upon login, and written out upon quit.
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| If you log in/out too quickly, then you may 'quit' before anything was loaded.
| |
| Thus, you will write out empty config files. Most frequently happens with the affiliation config for some reason.
| |
| --OR--
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| After initially setting up a character. If you set the affiliation to ds, you MUST 'reload' to read in the current file.
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| Otherwise, when you quit, you try to write that class to that file, and, you write nothing cuz nothing was ever loaded.
| |
| Thus, you've wiped out the /affiliation/ds config.
| |
|
| |
| Short Version: Avoid very fast quit/log/quit. Wait for the echo showing file loads before quitting.
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|
| |
| BACKUP YOUR DATA: I keep a copy of the ds config, it seems to be the one I overwrite the most. Just recopy it into place again:
| |
| cp /tinrod/affiliations/ds.orig /tinrod/affiliations/ds
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| Make sure to 'reload' your chars before quitting them.
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|
| |
| Also highly suggest copying your characters/classes directories to .copy every once in awhile to keep a backup copy.
| |
| Copy files back into place as you accidentally wipe em out.
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| | |
| Autofight Failover
| |
| There can become a conflict between the 'fightcheck' and 'healup' aliases, since they each call the other.
| |
| If 'fightcheck' thinks it's time to heal, and 'healup' thinks its time to fight -- infinite loop, big problem.
| |
| This is failsafed to just alert and disable autofight, otherwise it crashes tintin completely.
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|
| |
| Why: Most likely the issue is that your minhealth value cannot be achieved.
| |
| (mostly: You removed eq and max hp is now lower than your minhealth value.)
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|
| |
| Solution: Always set minhealth to at LEAST 101 hp below your max hp. Also try to account for removed eq.
| |
| My suggested minhealth is -400 from max hp. Thats 4 quaffs, 1 round, half-stomach, works out well in testing.
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| | |
| Auto-Cure-Blind problem
| |
| For some reason right now this is broken for mana-characters. It works perfect for vamps for some reason... gotta debug more.
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| | |
| =Contact=
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| | |
| If anybody ever uses this, feel free to contact me at dyrdex@gmail.com about it.
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