Tierbaen: Difference between revisions

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=Favor=
=Favor=
*'''Gain Favor:''' Kill, Sac Corpses, Use Magic, Backstab/Circle
*'''Lose Favor:''' Kill Vampires, Flee
Haven't done any testing of the favor methods to rank them yet.


*Free Favor Level:
*Free Favor Level:
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**Note you cannot visit both naos to get two favor levels, using the tureen at either Naos tags you it seems, so you can only do this once per cooldown.
**Note you cannot visit both naos to get two favor levels, using the tureen at either Naos tags you it seems, so you can only do this once per cooldown.


*His help file lists the following:
**Death and sacrifice in his name are the best way to appease his chilling wrath.
**He approves of the use of thievery and of magic, both helpful to others and in the vanquishing of foes.
**Tirebaen shares his love of the darkness with vampires and frowns on their death.


So - sure sounds like Kill and sac corpses is your best bet.  
*From 'help tirebaen':
Death and sacrifice in his name are the best way to appease his chilling wrath.
 
So - sure sounds like the good ol kill and sac corpses is your best bet. Ugh.


The Thievery mention seems to pertain to backstab/circle
The Thievery mention seems to pertain to backstab/circle (and not 'pick lock')


The magic usage seems to apply to both offensive and defensive, but given mana cost seems unlikely to be the best/fastest route. More testing required here however, might be some tricks.
The magic usage seems to apply to both offensive and defensive, but given mana cost seems unlikely to be the best/fastest route. More testing required here however, might be some tricks.
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!Directions
!Directions
|-
|-
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; (Maze - See Below)
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw;sw;n;nw;sw;ne;s;enter;nw;sw (must be devoted to Tirebaen)
|-
|-
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne
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'''Notes:'''
'''Notes:'''
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice:
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice, just after 'open kirre'.
***If you ARE devoted to Tirebaen, upon entering the "Maze of Ice' a room echo will guide you.
**If you ARE devoted to Tirebaen, upon entering the "Maze of Ice' a room echo will guide you, enter a room and then 'look' again and you'll only see 1 exit.  
***Path may be static... today it was: nw;sw;n;nw;sw;ne;s;enter;nw;sw
***The path is static, the speedwalk above should work.
***IF you are NOT devoted to Tirebaen, the maze seems impassable and you'll end up in a room who's exits all loop back to itself (can recall).  
**IF you are NOT devoted to Tirebaen, the maze seems impassable and you'll end up in a room who's exits all loop back to itself (can recall).  
*Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
*Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.

Latest revision as of 03:08, 17 June 2025

Characteristics

  • Theme: Winter
  • Prefers: Vampires
  • Despises: (none)
  • Opposition: Kalerd and the Priest of Summer

Benefits

Deity Sigil Stat (+1) Max Favor Resist Max Favor Affect Mid Favor Affect Low Favor Affect Sigil Rename Super Sigil Extra Crap
Tirebaen Con Cold Fly Hide DetMagic ice crystals EverWinter


Favor

  • Gain Favor: Kill, Sac Corpses, Use Magic, Backstab/Circle
  • Lose Favor: Kill Vampires, Flee

Haven't done any testing of the favor methods to rank them yet.

  • Free Favor Level:
    • At both of this Naos, there is a tureen which you can 'look tureen' to gain 1 favor level. 30-40 minute cooldown before you can use it again.
      • If you are a vampire, you can also 'drink tureen' (which contains blood) for 1 additional favor level (however it also poisons you). Similar cooldown.
    • Note you cannot visit both naos to get two favor levels, using the tureen at either Naos tags you it seems, so you can only do this once per cooldown.


  • From 'help tirebaen':
Death and sacrifice in his name are the best way to appease his chilling wrath.

So - sure sounds like the good ol kill and sac corpses is your best bet. Ugh.

The Thievery mention seems to pertain to backstab/circle (and not 'pick lock')

The magic usage seems to apply to both offensive and defensive, but given mana cost seems unlikely to be the best/fastest route. More testing required here however, might be some tricks.

Location & Naos

Destination Connecting Area Directions
Tirebaen Otherland nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw;sw;n;nw;sw;ne;s;enter;nw;sw (must be devoted to Tirebaen)
Naos #1 Ockwater Fens #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne
Naos #2 Otherland nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)


Notes:

  • To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice, just after 'open kirre'.
    • If you ARE devoted to Tirebaen, upon entering the "Maze of Ice' a room echo will guide you, enter a room and then 'look' again and you'll only see 1 exit.
      • The path is static, the speedwalk above should work.
    • IF you are NOT devoted to Tirebaen, the maze seems impassable and you'll end up in a room who's exits all loop back to itself (can recall).
  • Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
  • Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.


The Maze of Ice

To reach Tirebaen, just past the 'open kirre' exit, you enter the Maze of Ice.

On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo:

The multitude of columns spin crazily, then settle into a clearly
marked path, like the presence of a God wiped away all confusion..

If you 'look' again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can.

If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room.

Eventually you will enter a room with this in it:

(Glowing) Doors open from the center of a pillar and lead to another world.

Do 'enter' to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw)

You can also exit out from Tirebaen's Mansion, which puts you back at where you did 'open kirre' before the Maze.

Naos Notes

Priest

The Priest of Winter

Help File: 'WINTER PRIESTS' 'PRIESTS OF WINTER'

Room desc:

A frigid blast of air heralds the arrival of this priest.
Priest of Winter is shrouded in flowing shadow and light.
Priest of Winter is ensphered by shards of glistening ice.

Long desc:

This being is made up of mostly ice. Either that, or it is a human covered
in a layer of ice, so much does it resemble an iceberg. It is one of the
extremely elusive priests of Tirebaen, and it is guaranteed that where ever
it is, it is sure to become a cold, cold day.

Priest of Winter is in perfect health.

Priest of Winter is using:
<used as light>      EverWinter
<worn about body>    shards of glistening ice

Note that EverWinter is just the super-sigil of Tirebaen

Progs for Undevoted Chars:

Room Entry:

Priest of Winter says 'Seek out the frozen Naos Raleus. It is your only chance.'

You say 'naos'

Priest of Winter says 'I will not lead you to what you should find yourself, Raleus.'


Progs for Tirebaen Devoted chars:

Room Entry:

A gift in the form of a frigid blast of air greets you.

You say 'naos'

Priest of Winter says 'You seek what you should already know, Raleus.'
Priest of Winter frowns.

Dyr's Hot Take

So far nothing special here, basic old deity, basic old favor method. The tureen thing for 1 free level is not super useful.

Unless testing his 'use magic' to favor method yields super easy results, Tirebaen falls under the category of "too much pain to favor" for me.

Curious about the narrative of Tirebaen vs. Kalerd (Winter vs. Summer) and their priests, and if there are any other progs on them for potential interactions.


Deities