Stats: Difference between revisions

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**Damage roll and hitroll.
**Damage roll and hitroll.
**Chances of success for bash, stun, bashdoor, shove and drag, and wield heavier weapons
**Chances of success for bash, stun, bashdoor, shove and drag, and wield heavier weapons
**Adds 1 DR for each Str up to your max str (see table below)
**Adds 1 DR for each Str up to your max str (see table [[#Str to DR/HR Info|below]])
*'''Dex:'''
*'''Dex:'''
**Ability to quaff/eat during combat without fumbling.
**Ability to quaff/eat during combat without fumbling.
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|Druid||20||20||25||20||22||18||20
|Druid||20||20||25||20||22||18||20
|}
|}
'''For Prestige Characters:''' [[Prestige_Info#Stat_Bonus|Prestige Stat Bonus Info]] & [[Prestige_Info_Tables|Prestige Info Tables]]




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So, barbs/druids which have 22 con max do get higher hp gains. Fathermors at 18 max con get the worst. And that's going to be the case even if you stack up gear on them to give them 30 con the whole time you level. You'll see the reduced damage, but it won't impact your hp gains per level.
So, barbs/druids which have 22 con max do get higher hp gains. Fathermors at 18 max con get the worst. And that's going to be the case even if you stack up gear on them to give them 30 con the whole time you level. You'll see the reduced damage, but it won't impact your hp gains per level.
=Str to DR/HR Info=
Each Str point will also add DR/HR, until you hit your Str max, per this table below. Note that this includes your base Str stat, and your current Str stat with equipment/spells.
Thus, you want to max your Str to be sure you are getting the full DR/HR possible for your character.
'''Example:''' A character who trains Str to 18 at character creation time will have 4 DR/HR buck ass naked.
'''Example:''' A Mage (max 18 Str) with base Str of 15 would have 1DR/3HR naked. Adding equipment to achieve 18 Str would then give them 4 HR/DR, plus whatever they get from their equipment. (For example, a Mage wearing gear that gives +100 DR/HR, and also maxes Str to 18, would have 104 HR/DR)
{| class="wikitable sortable"
!Str
!DR
!HR
|-
|13||0||2
|-
|14||1||2
|-
|15||1||3
|-
|16||2||3
|-
|17||3||4
|-
|18||4||4
|-
|19||5||5
|-
|20||6||5
|-
|21||7||6
|-
|22||7||7
|-
|23||8||8
|-
|24||10||10
|-
|25||12||12
|-
|26||14||14
|}
This can create confusion sometimes if you are trying to calculate your DR/HR gains from equipment, and not factoring what your Str is (or if your str is changing as you change gear). Once you reach your max Str, then adding extra Str does nothing, as usual.
Somewhat interesting how quickly it scales up above 20. So the chars with 25 Str (fighters) actually get more than double the DR/HR base of other classes with a max Str of 20 (+14 vs. +6). In practice, Fighters tend to have much lower DR than other classes, since most of their eq is built for defensive tanking attributes (HP, AC), so I guess this scale kinda offsets that and helps to balance the lack of DR they acquire from their gear. This is mostly completely useless information, I just found it interesting.


[[Category:Information]]
[[Category:Information]]

Latest revision as of 09:11, 30 June 2026

This page is strictly about stats themselves, and kind of dovetails into the pages on Class Info and Race Info so you might want to check those out too.

Known Influences

Compilation of all data from the help files on each stat.

  • Str:
    • How much weight you can carry.
    • Damage roll and hitroll.
    • Chances of success for bash, stun, bashdoor, shove and drag, and wield heavier weapons
    • Adds 1 DR for each Str up to your max str (see table below)
  • Dex:
    • Ability to quaff/eat during combat without fumbling.
    • Max number of items in inventory.
    • Armor Class
    • Success chances with bash, stun and gouge, poison weapon's or tumble.
  • Con:
    • Hp gained per level
    • Damage resistance
      • Con stacks above the visible max of 25 and continues to reduce damage at higher values (See: news 1004)
      • The realistic max of con is 29, at which you're reducing damage by 10%. Beyond that the additional impact is tiny.
    • Saving throws vs. poison and paralysis
  • Int:
    • Experience: If a character fights a creature several times, the more intelligent of the two opponents will gain an advantage over time.
    • Mana gained per level
    • The rate at which a character learns a new skill or spell
  • Wis:
    • Mana gained per level (but not as important as Int)
    • Success chances of remove trap and poison weapon
    • The saving throws versus wands, spells, and staves
  • Luck:
    • A widely applied influence on numerous spells/skills, saving throws. See [Rodpedia]
  • Cha:
    • Prices charged to a character by shopkeepers
    • Affects the amount of gold a mob drops
    • The damage of the cleric attack spell "Virtue"

Base Stats

The minimum stats you will have, and available training points, are based on your Race:

Race Training Points Str Int Wis Dex Con Cha Lck
Human 15 11 11 11 11 11 11 11
Dwarf 14 12 10 13 10 13 10 10
Elf 13 9 12 11 13 10 12 12
Halfling 15 9 11 11 12 12 11 11
Pixie 15 8 11 11 14 9 13 11
Half-Elf 15 10 12 11 12 10 11 11
Half-Ogre 16 13 9 11 8 15 9 11
Half-Orc 16 12 10 10 9 14 10 11
Half-Troll 15 14 12 9 12 13 9 11
Gith 16 11 12 10 13 9 9 12
Sea-Elf 14 10 12 11 12 10 11 12
Drow 14 10 12 11 13 10 10 12
Gnome 15 9 13 12 11 10 10 12
Dragonborn 14 12 12 10 10 12 11 11
Tiefling 14 10 12 11 11 10 13 11


Max Stats

The max values you can get stats up to with gear/spells is based on your Class.

Each class has a Primary (Max 25), Secondary (Max 22), and Deficient (Max 18) stat, and all others max at 20.

Max Stats per Class
CLASS Str Int Wis Dex Con Cha Lck
Augurer 20 20 25 18 20 20 22
Mage 18 25 22 20 20 20 20
Nephandi 20 25 20 22 20 20 18
Cleric 20 22 25 18 20 20 20
Fathomer 20 22 20 25 18 20 20
Thief 20 20 18 25 20 22 18
Paladin 25 18 22 20 20 20 20
Ranger 25 20 22 22 20 18 20
Warrior 25 18 20 22 20 20 20
Barbarian 25 18 20 20 22 20 20
Vampire 20 22 20 25 20 20 20
Druid 20 20 25 20 22 18 20


For Prestige Characters: Prestige Stat Bonus Info & Prestige Info Tables


  • Note: As previously mentioned, Con does stack above "25" no matter what your class, but ONLY for certain cases:
    • Damage reduction - con above your class's max con IS applied to reduce damage
    • HP gains per level - con above your class's max for con IS NOT applied.

So, barbs/druids which have 22 con max do get higher hp gains. Fathermors at 18 max con get the worst. And that's going to be the case even if you stack up gear on them to give them 30 con the whole time you level. You'll see the reduced damage, but it won't impact your hp gains per level.

Str to DR/HR Info

Each Str point will also add DR/HR, until you hit your Str max, per this table below. Note that this includes your base Str stat, and your current Str stat with equipment/spells.

Thus, you want to max your Str to be sure you are getting the full DR/HR possible for your character.

Example: A character who trains Str to 18 at character creation time will have 4 DR/HR buck ass naked.

Example: A Mage (max 18 Str) with base Str of 15 would have 1DR/3HR naked. Adding equipment to achieve 18 Str would then give them 4 HR/DR, plus whatever they get from their equipment. (For example, a Mage wearing gear that gives +100 DR/HR, and also maxes Str to 18, would have 104 HR/DR)

Str DR HR
13 0 2
14 1 2
15 1 3
16 2 3
17 3 4
18 4 4
19 5 5
20 6 5
21 7 6
22 7 7
23 8 8
24 10 10
25 12 12
26 14 14

This can create confusion sometimes if you are trying to calculate your DR/HR gains from equipment, and not factoring what your Str is (or if your str is changing as you change gear). Once you reach your max Str, then adding extra Str does nothing, as usual.

Somewhat interesting how quickly it scales up above 20. So the chars with 25 Str (fighters) actually get more than double the DR/HR base of other classes with a max Str of 20 (+14 vs. +6). In practice, Fighters tend to have much lower DR than other classes, since most of their eq is built for defensive tanking attributes (HP, AC), so I guess this scale kinda offsets that and helps to balance the lack of DR they acquire from their gear. This is mostly completely useless information, I just found it interesting.