Hedge Maze: Difference between revisions

From Dyrdex.com
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
=Hedge Maze=
For the Hedge Maze in Nevermore.


This is spelled out super well on Rodpedia, but I've simplified it even more here for morons.
This is spelled out super well on Rodpedia, but I've simplified it even more here for morons.


From entrance to Nevermore:
From the entrance to Nevermore:


Step 1:  
Step 1:  
Line 18: Line 18:




There's a few other tactics too. Actually in the above, I'm walking 'the long way' at some point unecessarily, but I don't care to fix it. This is super easy to script up as well, so once you do that, you never have to futz with it at all ever again in your life.
There's a few other heuristics you could do similarly, that's just how I do it. Actually in the above, I'm walking 'the long way' at some point unecessarily, but I don't care to fix it. This is super easy to script up as well, so once you do that, you never have to futz with it at all ever again in your life.

Latest revision as of 14:54, 3 January 2023

For the Hedge Maze in Nevermore.

This is spelled out super well on Rodpedia, but I've simplified it even more here for morons.

From the entrance to Nevermore:

Step 1:

n;n;e;n;w;n;n;n,se;w;gla  (check for trans to "exits:n;se") 
   No Trans: n;s;w;gla  until trans to "exits:n, se"

Step 2:

n;n;w;w;w;dro 1 coin;gla (check for trans to no coin room.)
   No Trans: e;w;gla    until trans to no coin room.

Step 3:

w;s;sw;w;n;n  (check if trans out echos.)
   No Trans: e;n;       until trans out


There's a few other heuristics you could do similarly, that's just how I do it. Actually in the above, I'm walking 'the long way' at some point unecessarily, but I don't care to fix it. This is super easy to script up as well, so once you do that, you never have to futz with it at all ever again in your life.