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 | Realms tintin++ package by Dyrdex. I have no idea what I'm doing, this is my first foray into programming of any sort. Please forgive my terrible terrible coding!
  |  | This has all changed significantly. I'm now building a new version and will have documentation and a download coming soon. maybe.  | 
 | 
  |  | 
  | 
 | =Get the files=
  |  | -mike  | 
 | You can curl or wget this stuff. I update it too frequently to keep a tar.gz up there. Should probably switch to github. 
  |  | 
 |  http://dyrdex.com/tinrod/
  |  | 
 |    |  | 
 | =Setup=
  |  | 
 | ==Quick==
  |  | 
 |  1. Edit tinrod/main.tin
  |  | 
 |  
  |  | 
 |  Edit line 26: path to the tinrod directory on your system (i.e. just 'tinrod' if you've got it at ~home/tinrod) and execute tt++ from ~home
  |  | 
 |  Edit line 32 with your password where it says PASSWORD_HERE
  |  | 
 |    |  | 
 |  2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this: 
  |  | 
 |      /path/to/tt++ /path/to/tinrod/main.tin
  |  | 
 |    |  | 
 |  3. Connect to the mud using the alias 'go CHARNAME'
  |  | 
 |    |  | 
 |  3. Use the 'menu' alias to view the Main Menu. Set at least these minimum options (required for autofight)
  |  | 
 |     pset lowbie
  |  | 
 |     recalls scroll
  |  | 
 |     springs potion
  |  | 
 |     minhealth ###  (where ### is the minimum hp you would drop to before you start healing)
  |  | 
 |     hitis HITNAME  (like: hitis swat)
  |  | 
 |     manaoff
  |  | 
 |    |  | 
 |  4. Setup your weapon keyword for use in Disarm trigger: 
  |  | 
 |     eqset a rusty machete
  |  | 
 |     keyis machete
  |  | 
 |    |  | 
 | You are now good to go. General gameplay workflow: 
  |  | 
 |  go dyrdex  - logs in dyrdex
  |  | 
 |  fighton    - enables autofight
  |  | 
 |  go on a murderous rampage
  |  | 
 |  See "Features: Quick View" below for help on what else is built in here. 
  |  | 
 |    |  | 
 | ==Full==
  |  | 
 |  1. Edit tinrod/main.tin
  |  | 
 |  
  |  | 
 |  Edit line 26: path to the tinrod directory on your system (i.e. just 'tinrod' if you've got it at ~home/tinrod) and execute tt++ from ~home
  |  | 
 |  Edit line 32 with your password where it says PASSWORD_HERE
  |  | 
 |    |  | 
 |  2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this: 
  |  | 
 |      /path/to/tt++ /path/to/tinrod/main.tin
  |  | 
 |    |  | 
 |  3. Connect to the mud using the alias 'go CHARNAME'
  |  | 
 |    |  | 
 |  4. Setup your character config. 
  |  | 
 |   
  |  | 
 |     4a: run 'menu' to see all configurable character options. 
  |  | 
 |         NOTE: After setting the 'affiliation' option (to 'ds' presumably) do 'reload'. 
  |  | 
 |               This loads in the current file, and prevents you from overwriting it with a blank one later. 
  |  | 
 |     4b: set your containers and inventory counts by running 'setinv' TWICE (yes do it twice initially)
  |  | 
 |    |  | 
 |  5. Setup your equipment damage tracking (or at LEAST setup your weapon, as its required for the disarm trigger). 
  |  | 
 |     Run the following aliases: 
  |  | 
 |     5a: eqon
  |  | 
 |     5b: (id a piece of equipment via any means)
  |  | 
 |     5c: keyis KEYWORD
  |  | 
 |     5d: (repeat id and keyis for every piece of eq)
  |  | 
 |     5e: eqoff
  |  | 
 |  
  |  | 
 |     5f: NOTE: for lights and weapons you must manually enter the AC since its not present in 'identify' output.
  |  | 
 |               After id'ing, do: 
  |  | 
 |               itemac 20   (for lights, and 12 for weapons). 
  |  | 
 |     5g: acset  
  |  | 
 |    |  | 
 | At this point you should be basically good to go. Most of the other features should 'just work'. 
  |  | 
 |    |  | 
 | I guess, I need to tell you what all those features are....
  |  | 
 |    |  | 
 | =Features=
  |  | 
 |    |  | 
 | ==The Main Menu==
  |  | 
 | [[Image:Menu.png]]
  |  | 
 |  Alias: menu
  |  | 
 |  
  |  | 
 |  Displays config options for your char. 
  |  | 
 |    |  | 
 | All of the options for each settings are also shown, so for example: 
  |  | 
 |   Prompt: nomana		pset <mana|nomn|blood|lowbie>
  |  | 
 |    |  | 
 | Means that you can set your prompt with the 'pset' alias followed by any of those 4 options (i.e. pset mana)
  |  | 
 |    |  | 
 | ===Player Config===
  |  | 
 |  Name: Each character reads its own specific config from /tinrod/characters/..
  |  | 
 |  
  |  | 
 |  Class: All chars of a given Class read the shared Class config for the Class. How Classy. 
  |  | 
 |    |  | 
 |  Affliation: Only ds is really setup right now. ALWAYS do 'reload' if you set/change this option. 
  |  | 
 |  
  |  | 
 |  Prompt: Currently, you've got mana, no-mana, blood, and lowbie. If you wanna change em, good luck, it's a bitch. 
  |  | 
 |          NOTE: the prompts also 'do' some important stuff as far as setting variables. So be careful mucking around. 
  |  | 
 |  
  |  | 
 |  Bot Type: Currently 4 options: mage, cleric, immob, tank. 
  |  | 
 |  Bot Status: Botting is NOT enabled unless you do 'boton'
  |  | 
 |  
  |  | 
 |  The mage/cleric bots do what you think, but, those scripts also suck and are currently broken. Sorry!
  |  | 
 |  The immob bot will just keep immo'ing whatever you hit with immob once. 
  |  | 
 |  The tank bot will, if you ALSO enable autofighting, only heal, and never hit. (so do both: boton;fighton)
  |  | 
 |    |  | 
 | ===Item Config===
  |  | 
 |  Setup which items you prefer to use for recalls/springs/dispels/fly
  |  | 
 |    |  | 
 | ===Fight Config===
  |  | 
 |  See Autofighting section below. Setup your autofight preferences. 
  |  | 
 |  
  |  | 
 |  Note that Sanctuary on/off is now obsolete because autofighting enforces sanc to be ON while fighting. 
  |  | 
 |  
  |  | 
 |  Truesight however is still up to you, so set 'trueon' if you want that. 
  |  | 
 |    |  | 
 | ===Restock Config===
  |  | 
 | Only works with 'affiliation ds' characters at the moment. Set your stock quotas for the listed items.
  |  | 
 |    |  | 
 | ==Stuff in main.tin==
  |  | 
 | 1. Quick Connect/Reconnect, Saving of stuff to your configs. 
  |  | 
 |    |  | 
 | 2. TinTin options
  |  | 
 |    |  | 
 | 3. Multi-Session control
  |  | 
 |    |  | 
 | 4. Speech Logging
  |  | 
 |    |  | 
 | 5. MSDP Support
  |  | 
 |    |  | 
 | 6. Inventory Tracking
  |  | 
 |    |  | 
 | 7. Gameplay options (trigger on/offs)
  |  | 
 |    |  | 
 | 8. Gameplay automation
  |  | 
 |    |  | 
 | 9. EQ Tracking
  |  | 
 |    |  | 
 | 10. Mob Tracking
  |  | 
 |    |  | 
 | 11. Run Scripting
  |  | 
 |    |  | 
 | ===Quick Connect===
  |  | 
 |  Alias: go %0
  |  | 
 |  
  |  | 
 |  This is how you connect. Type 'go dyrdex' for example. 
  |  | 
 |  All your chars need to share the same password (which is hardcoded into main.tin line 32)
  |  | 
 |    |  | 
 |  Alias: quit
  |  | 
 |  
  |  | 
 |  The word 'quit' is aliases to write out all your configs before actually quitting the mud. 
  |  | 
 |  This writes: character, class, affiliation, and mobs list to the appropriate configs upon quit. 
  |  | 
 |    |  | 
 |  Alias: saveconf
  |  | 
 |  
  |  | 
 |  This does the same thing as 'quit' but without quitting. 
  |  | 
 |    |  | 
 | ===TinTin Config Options===
  |  | 
 |    |  | 
 | Nothing fancy here, just your basic tintin config options. Set as desired. 
  |  | 
 |    |  | 
 | ===Multi-Session Config===
  |  | 
 |    |  | 
 |  Alias:  (shorthand) (session name)
  |  | 
 |    |  | 
 | Since tintin allows you to multi sessions in the background, these let you switch to, or send commands to, bg'd sessions quickly:
  |  | 
 | Since each session we open is named a character name, you can type that character to control that session. 
  |  | 
 | We can then setup aliases to shorthand those session names even further. 
  |  | 
 |    |  | 
 | Probably best to just look at this section of main.tin to understand this better
  |  | 
 | You'll want to setup a shorthand for each character. 
  |  | 
 |    |  | 
 | So, for example, setting this up;
  |  | 
 |  #ALIAS          {dym} {#dymrex}
  |  | 
 |    |  | 
 | Allows me to control Dymrex, when he is 'backgrounded', by doing: 
  |  | 
 |  dym say hello
  |  | 
 |    |  | 
 | If you want to foreground Dymrex, just do: 
  |  | 
 |  dym
  |  | 
 |    |  | 
 | You can also setup quick connect aliases here to log groups/armies, etc. 
  |  | 
 |    |  | 
 |  Alias: groupall %0
  |  | 
 |  
  |  | 
 |  Allows you to have all your sessions follow %0 and has %0 group them. 
  |  | 
 |    |  | 
 |  Alias: regroup
  |  | 
 |  
  |  | 
 |  Does the same as groupall, but does it again. 
  |  | 
 |    |  | 
 | === Speech Logging ===
  |  | 
 |    |  | 
 |  Log: ~tinrod/speech_logging.tin
  |  | 
 |    |  | 
 | This needs work, but for now it just grabs certain channels/socials and logs them. 
  |  | 
 | Open a second terminal and tail -f /path/to/tinrod/speech_logging.tin
  |  | 
 |    |  | 
 |  Alias: savelog %0
  |  | 
 |  
  |  | 
 |  Will write out your entire buffer to a log file named %0.
  |  | 
 |  NOTE: writes to your current working directory, not within the tinrod directory. 
  |  | 
 |    |  | 
 | === MSDP Support ===
  |  | 
 |    |  | 
 | This *should* 'just work' automatically upon login at this point. If it doesn't, use this alias to 'start' it: 
  |  | 
 |  Alias: msdp_report
  |  | 
 |    |  | 
 | MSDP Var's Further detail. For use in your own scripting, call msdp stuff as follows:
  |  | 
 |  All variable: $msdp_info
  |  | 
 |  All variables + their values: $msdp_info[]
  |  | 
 |  One thing: $msdp_info[THING]  (note caps is required)
  |  | 
 |  
  |  | 
 |  For all affects: $msdp_info[AFFECTS]
  |  | 
 |  For ONE affect:  $msdp_info[AFFECTS][sanctuary]
  |  | 
 |  
  |  | 
 |  If you're unsure, play around with #showme $msdp_info[THING] and whatnot till you find what you need, or email me. 
  |  | 
 |    |  | 
 | === Inventory Tracking ===
  |  | 
 |    |  | 
 | I identify a potion container and an item container and save those as variables. 
  |  | 
 | I track a select group of potions/items within those containers and adjust values as used/stocked. 
  |  | 
 | Values of the most useful potions are displayed in the prompt. 
  |  | 
 |    |  | 
 | Important to note that these counts get integrated into 2 other scripts/purposes. 
  |  | 
 | 1. In the 'ds' affiliation script, there is a 'restock' alias. Set your preferred levels via the 'menu' alias options. 
  |  | 
 | 2. Potion quaffing is tracked, and this used by the autofight script, so that you always drink spring after 8 potions (when fighting). 
  |  | 
 |    |  | 
 |  Alias: clearinv
  |  | 
 |  
  |  | 
 |  Clears inventory tracking values. 
  |  | 
 |    |  | 
 |  Alias: setinv (also invset, because I can never remember which way it goes, so just setup both!)
  |  | 
 |  
  |  | 
 |  This uses 'finditem' to find a heal and a recall, and sets your container variables accordingly. 
  |  | 
 |  Then, it examines those containers to get counts on the things it tracks upon the sight of them.
  |  | 
 |  Then the 'at sight' triggers are disabled so further examinations don't adjust levels anymore. 
  |  | 
 |  There are also manual controls, listed below: 
  |  | 
 |    |  | 
 |  Alias: potcon %0
  |  | 
 |  
  |  | 
 |  Sets your potions container to %0 (use the keyword for the object)
  |  | 
 |    |  | 
 |  Alias: itemcon %0
  |  | 
 |  
  |  | 
 |  Sets your item container to %0 (use the keyword for the object)
  |  | 
 |    |  | 
 |  
  |  | 
 | === Gameplay Options ===
  |  | 
 |    |  | 
 | These are a bunch of things you might want to turn on/off here and there for whatever purposes. 
  |  | 
 |    |  | 
 |  Alias: teston / testoff
  |  | 
 |  
  |  | 
 |  This is for developing new stuff quickly. It reads in (or kills) whatever you have written in /tinrod/scripts/test_script.tin
  |  | 
 |    |  | 
 |  Alias: eqon / eqoff
  |  | 
 |  
  |  | 
 |  Toggles the equipment tracking triggers. Turn on before id'ing gear. Turn off after. Explained above. 
  |  | 
 |    |  | 
 |  Alias: immobon / immoboff
  |  | 
 |  
  |  | 
 |  This will enable/disable re-immobilize triggers. This is actually redundant now because you can set this up elsewhere. 
  |  | 
 |  See the 'menu' options for Bot Type, set 'bot tank' then 'boton' and you get the same thing. 
  |  | 
 |    |  | 
 |  Alias: glasson / glassoff
  |  | 
 |  
  |  | 
 |  For Fathomer glasseye skill, redo upon expiration. 
  |  | 
 |    |  | 
 |  Alias: shieldson / shields off
  |  | 
 |  
  |  | 
 |  Upon expiration, request fresh e-shields from your mage bot. Adjust this for your own chars and bot aliases. 
  |  | 
 |    |  | 
 |  Alias: celeston / celestoff
  |  | 
 |  
  |  | 
 |  For cleric celestial might... I never use this, but did once for about 5 minutes so its setup. 
  |  | 
 |    |  | 
 | === Gameplay Automation ===
  |  | 
 |    |  | 
 | This section contains a ton of misc stuff to auto-do-stuff in the game. 
  |  | 
 |    |  | 
 |  Auto-style/search/dig/fly/track, etc. 
  |  | 
 |  Anti-Idle (auto-save every 500 seconds) 
  |  | 
 |    |  | 
 |  Aliases......Results:
  |  | 
 |  supcor       supplicate corpse, get all, wear all. 
  |  | 
 |  trackgo %0   track mob named %0 and automatically continue to track/move/track/move
  |  | 
 |  stoptrack    stop tracking
  |  | 
 |  heal         quaff 1 heal
  |  | 
 |  heal4        quaff 4 heals
  |  | 
 |  heale        quaff 8 heals
  |  | 
 |  blue         quaff a ds orchid mana potion
  |  | 
 |  blueup       quaff orchids until mana is full
  |  | 
 |  qtank        quaff a tankset
  |  | 
 |  drotank      drop a tankset
  |  | 
 |  shockstick   use shockshield stick
  |  | 
 |  cameo        use iceshield cameo
  |  | 
 |  firestick    use fireshield staff
  |  | 
 |  goneut       use a pillow to get align back within +/- 80 of 0. 
  |  | 
 |  
  |  | 
 |  Also various 'target setting' aliases, but this is pretty much taken care of automatically now by the mob tracking system. 
  |  | 
 |  But, in case you just wanna manually set your target variable, check out this section for options, there's a lot. 
  |  | 
 |  
  |  | 
 |  Also Dh potion buying, if you have a potion buyer, just put a small birch chest on him and give him 1m. 
  |  | 
 |    |  | 
 | === Equipment Damage Tracking ===
  |  | 
 |    |  | 
 | This has already been explained above, but, process is: 
  |  | 
 |  1. eqon
  |  | 
 |  2. (id a piece of gear)
  |  | 
 |  3. keyis KEYWORD
  |  | 
 |  (3a. IF light/weapon: itemac 20/12 respectively)
  |  | 
 |  4. eqoff
  |  | 
 |    |  | 
 | To view your current eq stats: 
  |  | 
 |  eqstat
  |  | 
 |    |  | 
 | To remove a piece of gear from the eq db: 
  |  | 
 |  remeq a weapon of striking  (use the full name of the object)
  |  | 
 |    |  | 
 | To reset damage values to 0: 
  |  | 
 |  acset
  |  | 
 |    |  | 
 | To find a specific piece of gear only
  |  | 
 |  itemfind %0  (case sensitive)
  |  | 
 |    |  | 
 |    |  | 
 |    |  | 
 | === Run Scripting ===
  |  | 
 |    |  | 
 | These are each kinda their own beast. For when general autofighting doesn't work well. 
  |  | 
 |    |  | 
 | I would just suggest reading each one. They're not great yet, just all kinda 'in the works'. 
  |  | 
 | <pre>
  |  | 
 | Bishop/Krakov are basically flee then healup scripts. 
  |  | 
 | Collosus is kinda the same, very unfinished
  |  | 
 | Edo Dragon heads are useful for having your ranger snipe heads from above to aggro them. 
  |  | 
 | Mithril Hall isn't totally automated, just some time saving stuff in there. 
  |  | 
 | Seth sets up some stuff to track who is tanking and when he chills, but not anything else (like hitting).
  |  | 
 | </pre>
  |  | 
 |    |  | 
 | == AutoFight ==
  |  | 
 |    |  | 
 | Configurable via the options shown in 'menu' 
  |  | 
 |    |  | 
 | Uses a 'minhealth' variable, under which you will heal up. Above which you will hit. 
  |  | 
 |    |  | 
 | Without going into 'how it work' let's just get to 'how to use'
  |  | 
 |    |  | 
 | Gonna use these aliases: 
  |  | 
 |  hitis HITNAME
  |  | 
 |  minhealth #####
  |  | 
 |  manaoff or manaon
  |  | 
 |  fighton / fightoff to enable/disable autofighting. 
  |  | 
 |  pause    to totally pause this stuff
  |  | 
 |  resume   to restart 
  |  | 
 |    
  |  | 
 | So, first set those all up. Some notes on that:  
  |  | 
 |  A: For spells, do hitis {c 'vindur gong'} in curly brackets like that. 
  |  | 
 |  B: If your 'hit' uses mana, do 'manaon'. If it does not, go 'manaoff'. 
  |  | 
 |  C: If things get screwed up, just type 'pause' to pause the whole thing. Some conditions do this automatically. 
  |  | 
 |  D: Use 'resume' to restart everything. 
  |  | 
 |    |  | 
 | The logic follows as such: 
  |  | 
 |  If you have not already triggered this check, and
  |  | 
 |  If the check has not failed for some reason already (meaning it would continue to fail infinitely), and
  |  | 
 |  If the autofight system is not purposefully paused, and
  |  | 
 |  If you aren't at 8 potions in the stomach, and
  |  | 
 |  If you won't be blind once truesight expires, and
  |  | 
 |  If you don't have a remainder of heals to quaff from a previous healup run, and
  |  | 
 |  If you have the sanctuary spell (or sacral divinity, or holy sanctity), and
  |  | 
 |  If your health is above the minhealth value you setup in your menu, and
  |  | 
 |  If you are not configured as a tank (who doesn't hit), and
  |  | 
 |  If you are not a vampire in need of blood, and
  |  | 
 |  If you are not a mana user
  |  | 
 |  Then Hit the Target, and re-run this check. 
  |  | 
 |  (If you ARE a mana user, and mana is under 200, then Hit the Target and sip 4 mana pots until within 200 of full mana.)
  |  | 
 |    |  | 
 |    |  | 
 | If any of those fail, rectify them, and recurse: 
  |  | 
 |  
  |  | 
 |  If this check has already been fired: do nothing
  |  | 
 |  If this check has already failed: echo alert, echo vars, disable autofighting. 
  |  | 
 |  If the system is paused, echo as such. 
  |  | 
 |  If you ARE at 8 potions: drink spring (if you can't find it, make one, if you can't make one, say 'no spring!')
  |  | 
 |  If you WILL be blind when true runs, quaff cure blind now. (and if you fail, say 'blind' and pause the system until cured)
  |  | 
 |  If you have remaindered heals to quaff, quaff them. 
  |  | 
 |  If you don't have sanc, quaff it (and if you fail, echo that, set an override, and recheck)
  |  | 
 |  If your health isn't up to snuff, heal up to full, recheck.
  |  | 
 |  If you are a tank, don't even hit, just pass all if-checks and then recurse and recheck. (never hit) 
  |  | 
 |  If you are a vamp with under 20 blood, feed, recheck.
  |  | 
 |  If you are a mana user, and mana is under 200, sneak in 4 mana pots with each hit. 
  |  | 
 |  
  |  | 
 | Also: if you are EVER blinded in a fight:
  |  | 
 |  The system is paused, you 'say blind' and upon that blindness expiring you will automatically quaff truesight and turn 'trueon'. 
  |  | 
 |    |  | 
 | === Debugging ===
  |  | 
 |    |  | 
 | Currently there are debugging echo's built into the check which you will see if you enable this. This helps me develop it. 
  |  | 
 |    |  | 
 | You can edit out all the #SHOWME lines to get rid of those, but be warned, it's a bitch to debug without them. 
  |  | 
 |    |  | 
 | === Hit Support ===
  |  | 
 |    |  | 
 | The whole thing works based on your hit message triggering the recursion. So, ALLLL hit messages have to trigger that. 
  |  | 
 |    |  | 
 | So far I have a lot, but not all setup. See the bottom of the tinrod/scripts/autofighting.tin file, it should be obvious what I mean. 
  |  | 
 |    |  | 
 | If your autofight isn't working, or it only seems to fire 'once' make sure your hit message is setup in that file like all the others. 
  |  | 
 |    |  | 
 | === Target Support ===
  |  | 
 |    |  | 
 | The AF script always hits a specific target. This data is pulled from the mob tracking system, so read on below:
  |  | 
 |    |  | 
 | == Mob Tracking ==
  |  | 
 |    |  | 
 | Everytime you fight anything, you can capture the mob data from msdp and set a mob keyword. 
  |  | 
 |    |  | 
 | Those keywords become the 'target' variable when autofighting is enabled. 
  |  | 
 |    |  | 
 | If a mob is not already setup in the mob tracking db, you will be prompted to enter the keyword with this alias: 
  |  | 
 |    |  | 
 |  mobkey %0    (i.e. mobkey demon)
  |  | 
 |  
  |  | 
 |  Note: upon entering the mobkey, autofighting is automatically restarted.
  |  | 
 |  NOTE: DO NOT TYPE MOBKEY BEFORRREEE YOU (or your group) is ready to start the fight: Cuz you WILL $hit $target and start it.  
  |  | 
 |    |  | 
 | To view the entire mob database: 
  |  | 
 |  Alias: mobstat
  |  | 
 |  
  |  | 
 |  Note: I also started saving mob level as well, seems like it could be useful for future leveling purposes.
  |  | 
 |    |  | 
 | == Speedwalk ==
  |  | 
 |    |  | 
 | There's a ton of places already aliased for speedwalking, and a way to search for those too. 
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 |  /tinrod/scripts/dirslist.tin
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 |    |  | 
 |  All speedwalking directions start from dh[]
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 |    |  | 
 | All my speedwalk aliases are like goHERE
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 |  NOTE: Notice the difference between these two similar, but different aliases: 
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 |        go HERE  (attempts to connect to the mud as character name 'HERE')
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 |        gohere   (attempts to speedwalk to 'HERE')
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 |    |  | 
 | All the place names are shorthanded to my own liking. How would you know what I've setup? I'm glad you asked: 
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 |  Alias: finddir %0
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 |  
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 |  Searchs dirs list for the shorthand code for the place you wanna go: 
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 |    |  | 
 |  finddir tree
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 |  
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 |  #NOP Tree of Life =  tol
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 |  #ALIAS {gotol} {#50 w;#5 s;#3 w};
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 |    |  | 
 | You then know the shorthand for Tree of Life is 'tol' and can do 'gotol' or even consult the actual dirs if you're walking already
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 |    |  | 
 |    |  | 
 | == Affiliation Config ==
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 |    |  | 
 | I've only setup 'ds' so far, but you could do the same for guilds or barbs or pk. 
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 |    |  | 
 | Just sets up things relevant to headquarters, and our potion names. Mainly: restocking. 
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 |    |  | 
 | Use the 'menu' to set your stock values. Then go into donation room and do 'restock'. Done. 
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 |    |  | 
 | Also tracks recalls and auto-buys more when you are down to 1. 
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 |    |  | 
 | Also automatically says 'town' in the portal to town.
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 |    |  | 
 | = Bugs =
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 |    |  | 
 | Configuration Overwrite
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 |  Configs are loaded upon login, and written out upon quit. 
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 |  If you log in/out too quickly, then you may 'quit' before anything was loaded. 
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 |  Thus, you will write out empty config files. Most frequently happens with the affiliation config for some reason. 
  |  | 
 |  --OR--
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 |  After initially setting up a character. If you set the affiliation to ds, you MUST 'reload' to read in the current file. 
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 |  Otherwise, when you quit, you try to write that class to that file, and, you write nothing cuz nothing was ever loaded. 
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 |  Thus, you've wiped out the /affiliation/ds config. 
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 |  
  |  | 
 |  Solution: I keep a copy of the ds config, it seems to be the one I overwrite the most. Just recopy it into place again:
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 |  cp /tinrod/affiliations/ds.orig /tinrod/affiliations/ds
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 |  Make sure to 'reload' your chars before quitting them. 
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 |    |  | 
 |    |  | 
 | Autofight Failover
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 |  There can become a conflict between the 'fightcheck' and 'healup' aliases, since they each call the other. 
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 |  If 'fightcheck' thinks it's time to heal, and 'healup' thinks its time to fight -- infinite loop, big problem.
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 |  This is failsafed to just alert and disable autofight, otherwise it crashes tintin completely. 
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 |  
  |  | 
 |  Why: Most likely the issue is that your minhealth value cannot be achieved. 
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 |       (mostly: You removed eq and max hp is now lower than your minhealth value.)
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 |  
  |  | 
 |  Solution: Always set minhealth to at LEAST 101 hp below your max hp. Also try to account for removed eq. 
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 |            My suggested minhealth is -400 from max hp. Thats 4 quaffs, 1 round, half-stomach, works out well in testing. 
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 |    |  | 
 |    |  | 
 | Auto-Cure-Blind problem
  |  | 
 |  For some reason right now this is broken for mana-characters. It works perfect for vamps for some reason... gotta debug more. 
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 |    |  | 
 |    |  | 
 | =Contact=
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 |    |  | 
 | If anybody ever uses this, feel free to contact me at dyrdex@gmail.com about it.
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