Druid Guide: Difference between revisions

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  '''Cloak of the Eternal Wanderer:'''      Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
  '''Cloak of the Eternal Wanderer:'''      Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
  '''a tiny sunstone/moonstone talisman:'''  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf
  '''a tiny sunstone/moonstone talisman:'''  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf
----
*Dorn nadur damage is based on WIS and Current Mana. (Plus any +dorn gear you can get)
**There's a total of +29 Dorn in gear out there
**There's also gear that reduces cost and time, which makes a huge difference.
Dressing is a balance of boosting mana while maintaining solid hp/ac and stats.
----
Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.
Red = True Run, requires multiple humans, or, eq to be bought.
{| class="wikitable sortable"
!Wearloc
!Easier To Get
!
!Harder To get
|-
|<used as light>
| style="background: #def2de" | the sigil of *
| style="background: #fffad8" | Luminosity
| style="background: #f9e0e3" |
|-
|<worn on finger>
|style="background: #def2de" | the shade ring
|style="background: #def2de" |
|style="background: #f9e0e3" | ring of the ancient gods / cascade d'eau coulante
|-
|<worn around neck>
|style="background: #def2de" | a golden torque
|style="background: #def2de" |
|style="background: #fffad8" | sunstone talisman / amulet of elemental mastery
|-
|<worn on body>
|style="background: #def2de" | adamantium plate armor   
|style="background: #fffad8" | layerplate / Ancient Breastplate of the Forest Wanderer
|style="background: #f9e0e3" |
|-
|<worn on head>
|style="background: #def2de" | the shade helm
|style="background: #fffad8" |
|style="background: #fffad8" | Diadem of the Primeval
|-
|<worn on legs>
|style="background: #def2de" | eltor-hide leggings
|style="background: #fffad8" | leather leggings with a feathered trim
|-
|<worn on feet>
|style="background: #def2de" | a pair of duck boots
|style="background: #fffad8" | fur lined boots of the magnoth
|style="background: #f9e0e3" |
|-
|<worn on hands>
|style="background: #def2de"| fingerless silk gloves
|style="background: #fffad8"|
|style="background: #f9e0e3"| Steel Plated Gloves of the Duer'ain Clan
|-
|<worn on arms>
|style="background: #def2de"| silver dragonhide armguards
|style="background: #fffad8"| spiked leather armguards of the tribesman
|style="background: #f9e0e3"|
|-
|<worn as shield>
|style="background: #def2de"| shield of the Valkyrie
|style="background: #fffad8"|
|style="background: #f9e0e3"| Great Protector of the Southern Mountain
|-
|<worn about body>
|style="background: #def2de"| a Cloak of Light
|style="background: #fffad8"| a set of regal looking purple robes
|style="background: #f9e0e3"| Cloak of the Eternal Wanderer
|-
|<worn about waist>
|style="background: #def2de"|
|style="background: #fffad8"| the Ice Girth
|style="background: #f9e0e3"| the leather belt of environmental resilience
|-
|<worn about wrist>
|style="background: #def2de"| a spiked leather wristband
|style="background: #fffad8"| a shimmering blue stone bracer
|style="background: #f9e0e3"| pyriscence / resurgence
|-
|<wielded>
|style="background: #def2de"|
|style="background: #fffad8"| a Shaft of Light
|style="background: #f9e0e3"| Saliwillow / ebony staff / War Staff
|-
|<worn on ears>
|style="background: #def2de"| a crystalline teardrop
|style="background: #f9e0e3"| a sliver of Banyan tree bark
|style="background: #f9e0e3"|
|-
|<worn on eyes>
|style="background: #def2de"| the shades
|style="background: #fffad8"|
|style="background: #f9e0e3"| Eye of the Raven
|-
|<held>
|style="background: #def2de"|
|style="background: #fffad8"|the Storm
|style="background: #fffad8"|
|-
|}

Revision as of 22:50, 15 November 2022

Be aware of these race-restrictions on some of the better eq:

Cloak of the Eternal Wanderer:       Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
a tiny sunstone/moonstone talisman:  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf

  • Dorn nadur damage is based on WIS and Current Mana. (Plus any +dorn gear you can get)
    • There's a total of +29 Dorn in gear out there
    • There's also gear that reduces cost and time, which makes a huge difference.

Dressing is a balance of boosting mana while maintaining solid hp/ac and stats.



Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)

Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.

Red = True Run, requires multiple humans, or, eq to be bought.


Wearloc Easier To Get Harder To get
<used as light> the sigil of * Luminosity
<worn on finger> the shade ring ring of the ancient gods / cascade d'eau coulante
<worn around neck> a golden torque sunstone talisman / amulet of elemental mastery
<worn on body> adamantium plate armor layerplate / Ancient Breastplate of the Forest Wanderer
<worn on head> the shade helm Diadem of the Primeval
<worn on legs> eltor-hide leggings leather leggings with a feathered trim
<worn on feet> a pair of duck boots fur lined boots of the magnoth
<worn on hands> fingerless silk gloves Steel Plated Gloves of the Duer'ain Clan
<worn on arms> silver dragonhide armguards spiked leather armguards of the tribesman
<worn as shield> shield of the Valkyrie Great Protector of the Southern Mountain
<worn about body> a Cloak of Light a set of regal looking purple robes Cloak of the Eternal Wanderer
<worn about waist> the Ice Girth the leather belt of environmental resilience
<worn about wrist> a spiked leather wristband a shimmering blue stone bracer pyriscence / resurgence
<wielded> a Shaft of Light Saliwillow / ebony staff / War Staff
<worn on ears> a crystalline teardrop a sliver of Banyan tree bark
<worn on eyes> the shades Eye of the Raven
<held> the Storm