Druid Guide: Difference between revisions

From Dyrdex.com
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
=Race Restricted EQ=
Be aware of these race-restrictions on some of the better eq:  
Be aware of these race-restrictions on some of the better eq:  


Line 4: Line 5:
  '''a tiny sunstone/moonstone talisman:'''  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf
  '''a tiny sunstone/moonstone talisman:'''  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf
----
----
=Dorn Damage=


*Dorn nadur damage is based on WIS and Current Mana. (Plus any +dorn gear you can get)
*Dorn nadur damage is based on WIS and Current Mana. (Plus any +dorn gear you can get)
**There's a total of +29 Dorn in gear out there
**There's a total of +29 Dorn in gear out there, and it makes a huge difference.
**There's also gear that reduces cost and time, which makes a huge difference.
**There's also gear that reduces Dorn cost and time, and it makes a huge difference.
 
This also means you should keep your current mana high while fighting. The difference between casting dorn with 1500mn vs 100mn is observable.  


Dressing is a balance of boosting mana while maintaining solid hp/ac and stats.
Dressing is a balance of boosting mana while maintaining solid hp/ac and stats.


----
----

Revision as of 22:54, 15 November 2022

Race Restricted EQ

Be aware of these race-restrictions on some of the better eq:

Cloak of the Eternal Wanderer:       Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
a tiny sunstone/moonstone talisman:  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf

Dorn Damage

  • Dorn nadur damage is based on WIS and Current Mana. (Plus any +dorn gear you can get)
    • There's a total of +29 Dorn in gear out there, and it makes a huge difference.
    • There's also gear that reduces Dorn cost and time, and it makes a huge difference.

This also means you should keep your current mana high while fighting. The difference between casting dorn with 1500mn vs 100mn is observable.

Dressing is a balance of boosting mana while maintaining solid hp/ac and stats.


Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)

Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.

Red = True Run, requires multiple humans, or, eq to be bought.


Wearloc Easier To Get Harder To get
<used as light> the sigil of * Luminosity
<worn on finger> the shade ring ring of the ancient gods / cascade d'eau coulante
<worn around neck> a golden torque sunstone talisman / amulet of elemental mastery
<worn on body> adamantium plate armor layerplate / Ancient Breastplate of the Forest Wanderer
<worn on head> the shade helm Diadem of the Primeval
<worn on legs> eltor-hide leggings leather leggings with a feathered trim
<worn on feet> a pair of duck boots fur lined boots of the magnoth
<worn on hands> fingerless silk gloves Steel Plated Gloves of the Duer'ain Clan
<worn on arms> silver dragonhide armguards spiked leather armguards of the tribesman
<worn as shield> shield of the Valkyrie Great Protector of the Southern Mountain
<worn about body> a Cloak of Light a set of regal looking purple robes Cloak of the Eternal Wanderer
<worn about waist> the Ice Girth the leather belt of environmental resilience
<worn about wrist> a spiked leather wristband a shimmering blue stone bracer pyriscence / resurgence
<wielded> a Shaft of Light Saliwillow / ebony staff / War Staff
<worn on ears> a crystalline teardrop a sliver of Banyan tree bark
<worn on eyes> the shades Eye of the Raven
<held> the Storm