Druid Guide: Difference between revisions
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'''a tiny sun/moonstone talisman:''' Affects damage of dorn nadur by 10 | '''a tiny sun/moonstone talisman:''' Affects damage of dorn nadur by 10 | ||
'''Amulet of Elemental Mastery:''' Affects damage of dorn nadur by 10. | '''Amulet of Elemental Mastery:''' Affects damage of dorn nadur by 10. | ||
Affects cost of dorn nadur by -30. | |||
'''Resurgence:''' Affects cost of dorn nadur by -5. | '''Resurgence:''' Affects cost of dorn nadur by -5. | ||
Affects wait time of dorn nadur by -1. | |||
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Revision as of 23:07, 15 November 2022
Race Restricted EQ
Be aware of these race-restrictions on some of the better eq:
Cloak of the Eternal Wanderer: Races allowed: Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith a tiny sunstone/moonstone talisman: Races allowed: Human Elf Pixie Half-Elf Drow Sea-Elf
Dorn Damage
- Dorn Nadur damage is based on WIS and CURRENT Mana. (Plus any +dorn gear you can get)
- Balance dressing for max mana while maintaining good hp/ac/Wis
- Also - keep mana high while fighting! There's a big difference between casting dorn with 100mn vs 1500mn.
- There's a lot of gear which modifies Dorn that makes a HUGE difference:
a sliver of Banyan tree bark: Affects damage of dorn nadur by 5. Pyriscence: Affects damage of dorn nadur by 4. a tiny sun/moonstone talisman: Affects damage of dorn nadur by 10 Amulet of Elemental Mastery: Affects damage of dorn nadur by 10. Affects cost of dorn nadur by -30. Resurgence: Affects cost of dorn nadur by -5. Affects wait time of dorn nadur by -1.
EQ Table
Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)
Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.
Red = True Run, requires multiple humans, or, eq to be bought.
Wearloc | Easier To Get | Harder To get | |
---|---|---|---|
<used as light> | the sigil of * | Luminosity | |
<worn on finger> | the shade ring | ring of the ancient gods / cascade d'eau coulante | |
<worn around neck> | a golden torque | sunstone talisman / amulet of elemental mastery | |
<worn on body> | adamantium plate armor | layerplate / Ancient Breastplate of the Forest Wanderer | |
<worn on head> | the shade helm | Diadem of the Primeval | |
<worn on legs> | eltor-hide leggings | leather leggings with a feathered trim | |
<worn on feet> | a pair of duck boots | fur lined boots of the magnoth | |
<worn on hands> | fingerless silk gloves | Steel Plated Gloves of the Duer'ain Clan | |
<worn on arms> | silver dragonhide armguards | spiked leather armguards of the tribesman | |
<worn as shield> | shield of the Valkyrie | Great Protector of the Southern Mountain | |
<worn about body> | a Cloak of Light | a set of regal looking purple robes | Cloak of the Eternal Wanderer |
<worn about waist> | the Ice Girth | the leather belt of environmental resilience | |
<worn about wrist> | a spiked leather wristband | a shimmering blue stone bracer | pyriscence / resurgence |
<wielded> | a Shaft of Light | Saliwillow / ebony staff / War Staff | |
<worn on ears> | a crystalline teardrop | a sliver of Banyan tree bark | |
<worn on eyes> | the shades | Eye of the Raven | |
<held> | the Storm |