Druid Guide: Difference between revisions

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  '''a tiny sun/moonstone talisman:''' Affects damage of dorn nadur by 10
  '''a tiny sun/moonstone talisman:''' Affects damage of dorn nadur by 10
  '''Amulet of Elemental Mastery:'''  Affects damage of dorn nadur by 10.
  '''Amulet of Elemental Mastery:'''  Affects damage of dorn nadur by 10.
                                Affects cost of dorn nadur by -30.
                                Affects cost of dorn nadur by -30.
  '''Resurgence:'''                    Affects cost of dorn nadur by -5.
  '''Resurgence:'''                    Affects cost of dorn nadur by -5.
                                Affects wait time of dorn nadur by -1.
                                Affects wait time of dorn nadur by -1.


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Revision as of 23:07, 15 November 2022

Race Restricted EQ

Be aware of these race-restrictions on some of the better eq:

Cloak of the Eternal Wanderer:       Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
a tiny sunstone/moonstone talisman:  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf

Dorn Damage

  • Dorn Nadur damage is based on WIS and CURRENT Mana. (Plus any +dorn gear you can get)
    • Balance dressing for max mana while maintaining good hp/ac/Wis
    • Also - keep mana high while fighting! There's a big difference between casting dorn with 100mn vs 1500mn.


  • There's a lot of gear which modifies Dorn that makes a HUGE difference:
a sliver of Banyan tree bark:  Affects damage of dorn nadur by 5.
Pyriscence:                    Affects damage of dorn nadur by 4.
a tiny sun/moonstone talisman: Affects damage of dorn nadur by 10
Amulet of Elemental Mastery:   Affects damage of dorn nadur by 10.
                               Affects cost of dorn nadur by -30.
Resurgence:                    Affects cost of dorn nadur by -5.
                               Affects wait time of dorn nadur by -1.

EQ Table

Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)

Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.

Red = True Run, requires multiple humans, or, eq to be bought.


Wearloc Easier To Get Harder To get
<used as light> the sigil of * Luminosity
<worn on finger> the shade ring ring of the ancient gods / cascade d'eau coulante
<worn around neck> a golden torque sunstone talisman / amulet of elemental mastery
<worn on body> adamantium plate armor layerplate / Ancient Breastplate of the Forest Wanderer
<worn on head> the shade helm Diadem of the Primeval
<worn on legs> eltor-hide leggings leather leggings with a feathered trim
<worn on feet> a pair of duck boots fur lined boots of the magnoth
<worn on hands> fingerless silk gloves Steel Plated Gloves of the Duer'ain Clan
<worn on arms> silver dragonhide armguards spiked leather armguards of the tribesman
<worn as shield> shield of the Valkyrie Great Protector of the Southern Mountain
<worn about body> a Cloak of Light a set of regal looking purple robes Cloak of the Eternal Wanderer
<worn about waist> the Ice Girth the leather belt of environmental resilience
<worn about wrist> a spiked leather wristband a shimmering blue stone bracer pyriscence / resurgence
<wielded> a Shaft of Light Saliwillow / ebony staff / War Staff
<worn on ears> a crystalline teardrop a sliver of Banyan tree bark
<worn on eyes> the shades Eye of the Raven
<held> the Storm