Useful Items: Difference between revisions
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=Useful Items= | |||
Low level items that can get you some helpful spells: | |||
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!Name | |||
!Level | |||
!Spell | |||
!Area | |||
!Mob | |||
|- | |||
|a glowing beaker of liquid || 9 || Bless, Refresh, Cure Critical || Shattered Refuge || an assistant | |||
|- | |||
|a vial of fizz || 10 || Ogre might || Shattered Refuge || a gnome guard | |||
|- | |||
||a tablet of effervescence || 11 || Aquabreath || Coral Depths || Coral Depths Beach Shoppe | |||
|- | |||
|a phial of darkness || 17 || Protection, Detect Invis, Infravision || Tower of Zenothir || A creature of darkness | |||
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|} | |||
=Misc Items= | |||
*'''Smokeable Mana:''' | *'''Smokeable Mana:''' |
Revision as of 12:53, 11 January 2023
This page is aimed at lowbies and newcomers and provides a list of useful items they should be aware of:
Useful Equipment
Low level gear that can get you some useful spells:
Name | Level | Spell | Area | Mob |
---|---|---|---|---|
a gnome concoction | 5 | Sanctuary | Shattered Refuge | A Scientist |
an icicle staff | 5 | Create Spring | Darkhaven Town Hall | Roichlen (ground floor) |
a brightly coloured kite | 5 | Fly | Darkhaven Art Gallery: Meadow Painting | the happy little girl |
a grey wool robe | 8 | Hide | Ezard's Fields | Tahla |
a frilly blue pinafore | 7 | Hide | Lake of Tich'Pyga | Molly O'Hare |
black cloak | 3 | Sneak | The Sentinel | Redec |
a tiny forest green cap | 14 | Sneak | Dunhill | Brownie |
a woolen blanket | 2 | Detect Hidden | Isle of Monkeys | Capt. Eldyr |
a Faerie Trefoil | 1 | Detect Invis | Dunhill | Area Pop |
a multifaceted diamond earring | 1 | Float | Sunless Sea (newbie area). Searchable. | |
an osprey feather | 25 | Fly | Lake of Tich'Pyga | an osprey |
Useful Items
Low level items that can get you some helpful spells:
Name | Level | Spell | Area | Mob |
---|---|---|---|---|
a glowing beaker of liquid | 9 | Bless, Refresh, Cure Critical | Shattered Refuge | an assistant |
a vial of fizz | 10 | Ogre might | Shattered Refuge | a gnome guard |
a tablet of effervescence | 11 | Aquabreath | Coral Depths | Coral Depths Beach Shoppe |
a phial of darkness | 17 | Protection, Detect Invis, Infravision | Tower of Zenothir | A creature of darkness |
Misc Items
- Smokeable Mana:
If you're on a lowbie mana-user class, blue (mana) potions from Darkhaven can pose 2 problems:
- They are heavier than other potions (weight 2)
- They are expensive
- To address the weight issue:
- If you go to your Race's hometown they sell their own mana pots that are weight 1.
- If you get into a Guild, all Guild's sell their own Mana Potions that are also weight 1.
The real issue is the cost. A good alternative is to smoke 'a nip of nooracht' instead. I suggest setting up an alias to pack your pipe, light it, and take some drags to replenish mana rather than quaffing mana pots at low levels. See https://rodpedia.realmsofdespair.info/wiki/A_nip_of_Nooracht
This is somewhat 'more annoying' than quaffing potions, but, it can save you a ton of money. Set up some aliases/triggers/macros in your client to make pipe smoking more convenient.
- Tagerte's Conveyances:
For characters under Level 25 this store #3 s, #3 e, n
from DH[] sells transportation tickets to 17 different areas, including a free recall scroll. Simply 'buy <area>' to be sent to the area, and 'recite return' to recall back to DH.
- The Skeleton Key:
There is a quest available inside Darkhaven Art Gallery which will get you a Skeleton Key to the Darkhaven Gates. It is tagged to your player specifically, and is a permanent key item that saves when you log out.
This quest has 4 stages that are available at level 10-20, 20-30, 30-40, and 40-50. Completing each stage gets you a key modification that unlocks 1 more gate. So, at level 10, you can get the key and it will open 1 gate for example. Every 10 levels you can do another task to modify that key so it unlocks another gate. Complete all 4 tasks and your key unlocks all 4 DH gates.
To begin the quest, go #4 s;w;n;n;give 5k coin recep; un n; op n; n;open w;w
to meet Damian
I won't spoil how to complete this quest here, but it's fairly easy to follow Damian's clues and is worth doing if you find the locked DH gates an annoyance.