Prestige Info: Difference between revisions

From Dyrdex.com
Jump to navigation Jump to search
Line 118: Line 118:
This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.
This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.


=HP/MN gains=
=HP gains=


Typical base
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.
Typical gain
 
*Prestige characters have their starting hp at level 1 doubled (after Race Statistic Modifiers are applied).
**20 +/- modifiers x 2 for starting hp at level 1.
*You will then receive 4 automatic levels with all of your stats being maxed by the immortal's prestige command.
 
No bonuses to starting mana or movement outside of racial modifiers.
 
This starts you out with a higher base at level 5 than is typical.
 
==HP Gains per Level==
 
Upon leveling, your class's min/max hp gains are all +1, with an additional rare chance for a +2 to the usual max gain
 
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20 (though the 20 is very rare).
 
==Total HP Gains==
 
My rule of thumb is that you basically get between 4-6 "Free" additional levels worth of hp gains. I usually hit my "old base" around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that's 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.


Cle-Dru got 6 levels of bonus hp. (old base 630, prestige base 714) (Human)
Hunter got 6 levels of bonus hp. (old base 832, prestige base 939) (Dwarf)
Harb got 2 levels of bonus hp. (old base 781, prestige base 818)


Here is a list of some actual data points:








Cle-Dru got 6 levels of bonus hp. (old base 630, prestige base 714) (Human)
Hunter got 6 levels of bonus hp. (old base 832, prestige base 939) (Dwarf)
Harb got 2 levels of bonus hp. (old base 781, prestige base 818)


=Attack Bonus=
=Attack Bonus=

Revision as of 14:13, 13 April 2023

The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass).

Prestige Types

There are two types of prestige characters. Some classes can multi-class with another, some can only become better at their existing class.

  • These "classic" classes can become multi-class (i.e. Cleric-Druid, or Mage-Thief, etc)
    • Your original class will be your "primary class" while your added class we will call your "secondary class".
      • Cleric
      • Druid
      • Mage
      • Thief
      • Warrior
  • These classes just become "specialized" with greater powers in their own class. (they cannot multi-class).
    • Augurer --> Harbinger
    • Fathomer --> Buccaneer
    • Nephandi --> Infernalist
    • Paladin --> Knight
    • Ranger --> Hunter
    • Vampire --> Dread Vampire

Currently Barbarians and Bladesingers are not possible to prestige.

Equipment

  • For multi-class prestige:
    • The primary class determines what equipment you can wear.

Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at a later date (2063 at current pace).


Bonuses

Prestige characters get several bonuses, including a max stat increase, hp increase, and skills/spells increase.


Stat Bonus

  • For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:
Dread Vampire: 26 Dex
Buccaneer:     26 Dex
Knight:        26 Str
Hunter:        26 Str
Harbinger:     26 Lck
Infernalist:   26 Int


  • For multi-class prestige characters, you get a +1 to the max stat value based on the prime stat of the secondary class.
    • For example, a Thi-War: Str is the Warrior's prime stat. So Thi-War can have 21 Str.
    • For example, a Mag-Thi: Dex is the Thief's prime stat. So Mag-Thi can have 21 Dex.
Secondary Class   Increased max stat on the prestige character:
          Thief:  Dex
        Warrior:  Str
           Mage:  Int
         Cleric:  Wis
          Druid:  Wis


Here's a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class's prime/secondary/deficient stats, which can be interesting to think about.

Max Stats per Multi-Class
CLASS Str Int Wis Dex Con Cha Lck Notes
Thi-War 21 20 18 25 20 22 20 +1 Str
Thi-Dru 20 20 19 25 20 22 20 +1 Wis (Thieves deficient stat)
Thi-Cle 20 20 19 25 20 22 20 +1 Wis (Thieves deficient stat)
Thi-Mag 20 21 18 25 20 22 20 +1 Int
War-Thi 25 18 20 23 20 20 20 +1 Dex (Warriors secondary stat)
War-Mag 25 19 20 22 20 20 20 +1 Int (Warriors deficient stat)
War-Cle 25 18 21 22 20 20 20 +1 Wis
War-Dru 25 18 21 22 20 20 20 +1 Wis
Mag-Thi 18 25 22 21 20 20 20 +1 Dex
Mag-War 19 25 22 20 20 20 20 +1 Str (Mages deficient stat)
Mag-Cle 18 25 23 20 20 20 20 +1 Wis (Mages secondary stat)
Mag-Dru 18 25 23 20 20 20 20 +1 Wis (Mages secondary stat)
Cle-War 21 22 25 18 20 20 20 +1 Str
Cle-Thi 20 22 25 19 20 20 20 +1 Dex (Clerics deficient stat)
Cle-Mag 20 23 25 18 20 20 20 +1 Int (Clerics secondary stat)
Cle-Dru 20 22 26 18 20 20 20 +1 Wis (Clerics primary stat)
Dru-Cle 20 20 26 20 22 18 20 +1 Wis (Druids primary stat)
Dru-Mag 20 21 25 20 22 18 20 +1 Int
Dru-War 21 20 25 20 22 18 20 +1 Str
Dru-Thi 20 20 25 21 22 18 20 +1 Dex


Special Note on one of those. The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.

This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.

HP gains

Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.

  • Prestige characters have their starting hp at level 1 doubled (after Race Statistic Modifiers are applied).
    • 20 +/- modifiers x 2 for starting hp at level 1.
  • You will then receive 4 automatic levels with all of your stats being maxed by the immortal's prestige command.

No bonuses to starting mana or movement outside of racial modifiers.

This starts you out with a higher base at level 5 than is typical.

HP Gains per Level

Upon leveling, your class's min/max hp gains are all +1, with an additional rare chance for a +2 to the usual max gain

For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20 (though the 20 is very rare).

Total HP Gains

My rule of thumb is that you basically get between 4-6 "Free" additional levels worth of hp gains. I usually hit my "old base" around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that's 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.


Here is a list of some actual data points:



Cle-Dru got 6 levels of bonus hp. (old base 630, prestige base 714) (Human) Hunter got 6 levels of bonus hp. (old base 832, prestige base 939) (Dwarf) Harb got 2 levels of bonus hp. (old base 781, prestige base 818)

Attack Bonus

Speed Bonus

Cross Class Thoughts

Leveling Tips