Race Info: Difference between revisions

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You can find more information on each race, including the actual effects of the racial skills, on [[Rodpedia|https://rodpedia.realmsofdespair.info/]]
You can find more information on each race, including the actual effects of the racial skills, on [[https://rodpedia.realmsofdespair.info/|Rodpedia]]

Revision as of 17:14, 27 April 2023

Race Class Restrictions

Not all races can be all class's. Here's a chart of which races can be each class:

Possible race/class combinations:
Dragonborn Drow Dwarf Elf Gith Gnome Half-Elf Half-Ogre Half-Orc Half-Troll Halfling Human Lizardman Pixie Sea-elf Tiefling
Cleric X X X X X X X ? X X
Druid X X X X X ? X X X
Mage X X X X X X X ? X X X
Thief X X X X X X X X X X X ? X X X
Warrior X X X X X X X X X X X ? X X


Race Characteristics

Experience Modifiers Each race earns experience at a slightly different rate. Humans are the standard at a 1:1 whereas other races may earn slightly less or more experience per hit. The equation would be <experience> x <XP Rate> = XP.

  • Bear in mind that these rates are really just adjusted to equalize xp earns:
    • The strength of your hit is a factor in xp earned. A hit that 'grazes' earns less than a hit that 'smites'.
    • Each race as a "size", and "big" races seem to do more more damage per hit. So, those races then to have a < 1.00 xp modifier.

So, a giant half-troll may only earn xp at .90 a human, but he's also hitting harder, so it probably equals out.

Conversely, a sea-elf is a wimpy pale slime ball who probably can't hit for crap, so he gets a slight bonus at 1.20.

Native Abilities

Each race comes with a unique set of characteristic abilities, resistances, susceptibilities. The abilities do not need practices/adepted like regular skills.

Racial Skills

Each race also has a special "race skill" that requires you to go out into the realms to find and learn.


Race XP Rate Ability Resistance Susceptibility Racial Skill
Dragonborn .90 Detect Hidden Fire 20% Cold 10% Dragonscale Armor
Half-Troll .90 - Poison 10% - Treat Battle Wounds
Lizardman .91 Aqua Breath Slash - -
Half-Ogre .92 Infravision Pierce 10% - Bloodlust
Half-Orc .94 Infravision - - Brawl
Tiefling .95 Infravision, Scry Fire 10% Holy 7% Infernal Wrath
Dwarf .97 Infravision Fire 10% - Patch
Human 1.00 (no gain, no bonus) - - - Blindfighting
Halfling 1.02 Detect Evil, Sneak - - Distract
Half-Elf 1.04 Infravision Cold 10% - Chance
Gith 1.06 Detect Invis - - Psionic Shield
Pixie 1.08 Fly - - Aerial Mobility
Drow 1.08 Infravision, Scry Poison 10% - Web of the Ilythiiri
Elf 1.10 Detect Magic Cold 10% - Guardianship of Irrybis
Sea-Elf 1.12 Aqua Breath, Detect Magic Cold 10% - Siphon
Gnome 1.20 Infravision, Detect Magic - - Tinker


You can find more information on each race, including the actual effects of the racial skills, on [[1]]