Race Info: Difference between revisions

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This page just provides some basic info and quick-reference tables I like to have.
This page just provides some basic info and quick-reference tables I like to have.
If you're new to the game, I'd point you towards my [[Newb Guide]] for help picking your first character race/class.


=Race Class Restrictions=
=Race Class Restrictions=

Revision as of 17:55, 27 April 2023

Please see the in-game help files on races, and the excellent data on [Rodpedia] for full information on Races.

This page just provides some basic info and quick-reference tables I like to have.

If you're new to the game, I'd point you towards my Newb Guide for help picking your first character race/class.

Race Class Restrictions

Not all races can be all class's. Here's a chart of which races can be each class:

Possible race/class combinations:
Dragonborn Drow Dwarf Elf Gith Gnome Half-Elf Half-Ogre Half-Orc Half-Troll Halfling Human Lizardman Pixie Sea-elf Tiefling
Cleric X X X X X X X ? X X
Druid X X X X X ? X X X
Mage X X X X X X X ? X X X
Thief X X X X X X X X X X X ? X X X
Warrior X X X X X X X X X X X ? X X

Lizardman is currently out-of-game. The help file hints that it might be a thing again in the future, but currently, nope.

Race Characteristics

Experience Modifiers Each race earns experience at a slightly different rate. Humans are the standard at a 1:1 whereas other races may earn slightly less or more experience per hit. The equation would be <experience> x <XP Rate> = XP.

  • Bear in mind that these rates are really just adjusted to equalize xp earns:
    • The strength of your hit is a factor in xp earned. A hit that 'grazes' earns less than a hit that 'smites'.
    • Each race as a "size", and "big" races seem to do more more damage per hit. So, those races then to have a < 1.00 xp modifier.

So, a giant half-troll may only earn xp at .90 a human, but he's also hitting harder, so it probably equals out.

Conversely, a sea-elf is a wimpy pale slime ball who probably can't hit for crap, so he gets a slight bonus at 1.20.

Native Abilities

Each race comes with a unique set of characteristic abilities, resistances, susceptibilities. The abilities do not need practices/adepted like regular skills.

Racial Skills

Each race also has a special "race skill" that requires you to go out into the realms to find and learn.


Race XP Rate Ability Resistance Susceptibility Racial Skill
Dragonborn .90 Detect Hidden Fire 20% Cold 10% Dragonscale Armor
Half-Troll .90 - Poison 10% - Treat Battle Wounds
Lizardman .91 Aqua Breath Slash - -
Half-Ogre .92 Infravision Pierce 10% - Bloodlust
Half-Orc .94 Infravision - - Brawl
Tiefling .95 Infravision, Scry Fire 10% Holy 7% Infernal Wrath
Dwarf .97 Infravision Fire 10% - Patch
Human 1.00 (no gain, no bonus) - - - Blindfighting
Halfling 1.02 Detect Evil, Sneak - - Distract
Half-Elf 1.04 Infravision Cold 10% - Chance
Gith 1.06 Detect Invis - - Psionic Shield
Pixie 1.08 Fly, Dodge - - Aerial Mobility
Drow 1.08 Infravision, Scry Poison 10% - Web of the Ilythiiri
Elf 1.10 Detect Magic Cold 10% - Guardianship of Irrybis
Sea-Elf 1.12 Aqua Breath, Detect Magic Cold 10% - Siphon
Gnome 1.20 Infravision, Detect Magic - - Tinker


You can find more information on each race, including the actual effects of the racial skills, on [Rodpedia]

Base Stats

Each race has different base stats, and a different number of stat points available to add to that base by the 'train' command.

Race Training Points Str Int Wis Dex Con Cha Lck
Human 15 11 11 11 11 11 11 11
Dwarf 14 12 10 13 10 13 10 10
Elf 13 9 12 11 13 10 12 12
Halfling 15 9 11 11 12 12 11 11
Pixie 15 8 11 11 14 9 13 11
Half-Elf 15 10 12 11 12 10 11 11
Half-Ogre 16 13 9 11 8 15 9 11
Half-Orc 16 12 10 10 9 14 10 11
Half-Troll 15 14 12 9 12 13 9 11
Gith 16 11 12 10 13 9 9 12
Sea-Elf 14 10 12 11 12 10 11 12
Drow 14 10 12 11 13 10 10 12
Gnome 15 9 13 12 11 10 10 12
Dragonborn 14 12 12 10 10 12 11 11
Tiefling 14 10 12 11 11 10 13 11

Hometowns

Each race its own home town, which is a little area only that race can enter. Very much like a guild house, they offer some typical items, donations chests, note boards, and sometimes fun puzzles, quests, or special crap.

You can again find directions to these on [Rodpedia]


Race Hometown
Human Keep of Lomar
Dwarf Qetag's Reach
Elf The Island of Irrybis
Halfling The Burrows
Pixie Reomyr Village
Half-Elf City of Eldestra
Half-Orc Mount Krozloy
Half-Ogre Opallinoc
Half-Troll The Ruins of T'man
Sea-Elf Mathlaan Lagoon
Gith The Sands of Teracchei
Drow The City of Iniquity
Lizardman Tribal Swamplands
Gnome Vale of Nidaros
Dragonborn None
Tiefling None



That's about it. If you're reading this page, you might also be interesting the Class Info page