Class Info: Difference between revisions
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=Gains per Level= | =Gains per Level= | ||
Each class gains a different number of hp, mp, and movement points, per level. | Each class gains a different number of hp, mp, and movement points, per level. These are based on a dice roll with a die of X sides (rng column below) | ||
*You MUST have max Con in order to attain max hp gains. | |||
*You MUSt have max Int in order to attain the max mp gain | |||
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=Alpha Attacks= | =Alpha Attacks= |
Revision as of 17:58, 27 April 2023
This page breaks down each class by their stats, gains, attacks, etc.
If you're new to the game, I'd point you towards my Newb Guide for help picking your first character race/class.
Class Stats
Your class determines your max stats.
- Each class has a Primary, Secondary, and Deficient stat.
- Primary stat = 25
- Secondary stat = 22
- Deficient stat = 18
- Others: 20
CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
---|---|---|---|---|---|---|---|
Augurer | 20 | 20 | 25 | 18 | 20 | 20 | 22 |
Mage | 18 | 25 | 22 | 20 | 20 | 20 | 20 |
Nephandi | 20 | 25 | 20 | 22 | 20 | 20 | 18 |
Cleric | 20 | 22 | 25 | 18 | 20 | 20 | 20 |
Fathomer | 20 | 22 | 20 | 25 | 18 | 20 | 20 |
Thief | 20 | 20 | 18 | 25 | 20 | 22 | 18 |
Paladin | 25 | 18 | 22 | 20 | 20 | 20 | 20 |
Ranger | 25 | 20 | 22 | 22 | 20 | 18 | 20 |
Warrior | 25 | 18 | 20 | 22 | 20 | 20 | 20 |
Barbarian | 25 | 18 | 20 | 20 | 22 | 20 | 20 |
Vampire | 20 | 22 | 20 | 25 | 20 | 20 | 20 |
Druid | 20 | 20 | 25 | 20 | 22 | 18 | 20 |
Statistics Table
Here's another way of looking at that data someone else made, that also includes which Deities create a sigil that boots that stat.
Statistics | Primary Statistic (25) | Secondary Statistic (22) | Deficient Statistic] (18) | Deity Sigils |
---|---|---|---|---|
Strength | Warrior, Ranger, Paladin, Barbarian | Bladesinger | Mage | Bael, Tempus, Kardis, Adendra, Sil-Galith, Grishnakh |
Dexterity | Thief, Fathomer, Bladesinger, Vampire | Warrior, Nephandi, Ranger (with mercuria) | Cleric, Augurer | Keltas, Masefi, LaChte, Shivvan |
Intelligence | Mage, Nephandi, Cleric, Vampire, Fathomer | Warrior, Paladin, Barbarian | A'enari, Z'hyal, Gre'Vos, Cawyn | |
Wisdom | Augurer, Cleric, Druid | Paladin, Ranger, Mage | Thief | Vl'aresch, Sarane, Estathius |
Constitution | None | Druid, Barbarian | Fathomer | Mak'kor, Wirawyth, Kalerd, Tirebaen |
Charisma | None | Thief | Ranger, Druid | Ghordohl, Sh'Vath |
Luck | None | Augurer | Nephandi, Bladesinger | Bron'trel |
Class XP
Each class has a different experience "schedule" or "xp required" to attain each level.
These are too tedious to document, and really don't matter a whole hell of a lot, but, yes some classes require overall more xp to level up than others. That's often offset by the fact they may gain xp easier, thanks to better attacks, etc, so really I find doesn't matter at all.
Gains per Level
Each class gains a different number of hp, mp, and movement points, per level. These are based on a dice roll with a die of X sides (rng column below)
- You MUST have max Con in order to attain max hp gains.
- You MUSt have max Int in order to attain the max mp gain
Class | Regular | Prestige | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP min | HP max | rng | Mana min | Mana max | rng | HP min | HP max | rng | Mana min | Mana max | rng | |
Augurer | 13 | 18 | 5 | 2 | 7 | 5 | 14 | 20 | 6 | 3 | 9 | 6 |
Druid | 14 | 19 | 5 | 2 | 8 | 6 | 15 | 21 | 6 | 3 | 10 | 7 |
Fathomer | 11 | 17 | 6 | 2 | 8 | 6 | 12 | 19 | 7 | 3 | 10 | 7 |
Mage | 9 | 12 | 3 | 2 | 9 | 7 | 10 | 14 | 4 | 3 | 11 | 8 |
Nephandi | 11 | 13 | 2 | 2 | 8 | 6 | 12 | 15 | 3 | 3 | 10 | 7 |
Paladin | 15 | 19 | 4 | 2 | 7 | 5 | 16 | 21 | 5 | 3 | 9 | 6 |
Ranger | 15 | 19 | 4 | 2 | 7 | 5 | 16 | 21 | 5 | 3 | 9 | 6 |
Thief | 12 | 17 | 5 | n/a | 13 | 19 | 6 | n/a | ||||
Vampire | 13 | 18 | 5 | n/a | 14 | 20 | 6 | n/a | ||||
Warrior | 15 | 19 | 4 | n/a | 16 | 21 | 5 | n/a |