Masefi: Difference between revisions
(Created page with "=Characteristics= *'''Theme:''' Wind *'''Prefers:''' Pixies *'''Despises:''' Half-Trolls *'''Opposition:''' (unclear/none) =Benefits= {| class="wikitable sortable" !Deity !Sigil Stat (+1) !Max Favor Resist !Max Favor Affect !Mid Favor Affect !Low Favor Affect !Sigil Rename !Super Sigil !Extra Crap |- |Masefi||Wind||-||-||Pixie||H-Trolls||Kill H-Trolls, Flee, Flee Pixies||Kill Pixie, Die |} =Favor= Masefi will give you favor for fleeing, especially from Pixies be...") |
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To automate this process you can make a few easy triggers: | To automate this process you can make a few easy triggers: | ||
1. Set up a trigger on her name to auto-attack her and then flee | |||
2. Set up a trigger to keep retrying flee until it actually works | |||
3. Set up a trigger on the adjacent room title to re-enter her room | |||
In Tintin++/Zmud that would look like this (For Zmud just replace #ACTION with #TRIGGER) | In Tintin++/Zmud that would look like this (For Zmud just replace #ACTION with #TRIGGER) | ||
#ACTION {Inysa glows with an aura of divine radiance.} {kill inyasa;open foliage;flee} | #ACTION {Inysa glows with an aura of divine radiance.} {kill inyasa;open foliage;flee} | ||
#ACTION {You attempt to flee from combat but can't escape!} {flee} | #ACTION {You attempt to flee from combat but can't escape!} {flee} | ||
#ACTION {Ascending the Mountain Path} {open foliage;e} | #ACTION {Ascending the Mountain Path} {open foliage;e} | ||
Note that she will close her door (key 'foliage') sometimes, so I added door opens to those just in case that happens. Most of the time it'll be open and you'll just waste a command, but better safe than sorry) | Note that she will close her door (key 'foliage') sometimes, so I added door opens to those just in case that happens. Most of the time it'll be open and you'll just waste a command, but better safe than sorry) | ||
I'd also suggest making another trigger to disable all those triggers so you can STOP this routine once you're done favoring. | I'd also suggest making another trigger to disable all those triggers so you can STOP this routine once you're done favoring. | ||
#ALIAS {stop} {#UNACTION {Inysa glows with an aura of divine radiance.};#UNACTION {You attempt to flee from combat but can't escape!};#UNACTION {Ascending the Mountain Path}} | #ALIAS {stop} {#UNACTION {Inysa glows with an aura of divine radiance.};#UNACTION {You attempt to flee from combat but can't escape!};#UNACTION {Ascending the Mountain Path}} | ||
If you wanna get REALLY fancy, and have MSDP running, you can automate the stop point based on the FAVOR and AFFECTS vars sent in MSDP data, but I'll leave that to you to figure out! | If you wanna get REALLY fancy, and have MSDP running, you can automate the stop point based on the FAVOR and AFFECTS vars sent in MSDP data, but I'll leave that to you to figure out! | ||
With that automation, it takes about 3 minutes to reach full Loved favor. | With that automation, it takes about 3 minutes to reach full Loved favor. | ||
=Location & Naos= | =Location & Naos= |
Revision as of 02:17, 17 June 2025
Characteristics
- Theme: Wind
- Prefers: Pixies
- Despises: Half-Trolls
- Opposition: (unclear/none)
Benefits
Deity | Sigil Stat (+1) | Max Favor Resist | Max Favor Affect | Mid Favor Affect | Low Favor Affect | Sigil Rename | Super Sigil | Extra Crap |
---|---|---|---|---|---|---|---|---|
Masefi | Wind | - | - | Pixie | H-Trolls | Kill H-Trolls, Flee, Flee Pixies | Kill Pixie, Die |
Favor
Masefi will give you favor for fleeing, especially from Pixies because she loves them so much. So, where is a convenient Pixie to get to and repeatedly flee from?
The mob Inyasa in Mountain of Lost Souls is perfect for this. (Most of the other easily accessible Pixies will die too quickly to farm favor off)
- Full Directions to Inyasa:
nw;#2 w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;#2 sw;nw;#3 w;d;sw;#2 s;e;ne;nw;u;open foliage;e</code
To automate this process you can make a few easy triggers:
1. Set up a trigger on her name to auto-attack her and then flee
2. Set up a trigger to keep retrying flee until it actually works
3. Set up a trigger on the adjacent room title to re-enter her room
In Tintin++/Zmud that would look like this (For Zmud just replace #ACTION with #TRIGGER)
#ACTION {Inysa glows with an aura of divine radiance.} {kill inyasa;open foliage;flee}
#ACTION {You attempt to flee from combat but can't escape!} {flee}
#ACTION {Ascending the Mountain Path} {open foliage;e}
Note that she will close her door (key 'foliage') sometimes, so I added door opens to those just in case that happens. Most of the time it'll be open and you'll just waste a command, but better safe than sorry)
I'd also suggest making another trigger to disable all those triggers so you can STOP this routine once you're done favoring.
#ALIAS {stop} {#UNACTION {Inysa glows with an aura of divine radiance.};#UNACTION {You attempt to flee from combat but can't escape!};#UNACTION {Ascending the Mountain Path}}
If you wanna get REALLY fancy, and have MSDP running, you can automate the stop point based on the FAVOR and AFFECTS vars sent in MSDP data, but I'll leave that to you to figure out!
With that automation, it takes about 3 minutes to reach full Loved favor.
Location & Naos
Destination
Connecting Area
Directions
Masefi
Blood Sea (Hurricane Island)
#53 w;(scry/scan for "Adrift on the Open Seas" and move there);d;u;d;#3 u;ne
Naos #1
Treetops & Canopy
#9 w;sw;#4 w;s;sw;#13 w;u;#5 w;n;#2 w;#6 n;e;#2 n;w;u;e;s;e;#8 s;#3 e;u
Naos #2
???
Notes:
- To reach Masefi:
- Have Hide or you'll fight the crab on Hurricane Island.
- Recall is Masefi's room (other rooms on Hurricane Island are no-recall)
- For programming, here is a completely static speedwalk that eliminates the scan/scry requirement in the above dirs:
nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;#2 nw;#2 d;n;u;d;e;nw;#3 u;ne
- To reach Naos #1:
- Have Hide or you'll fight stuff in Treetops.
- To exit Naos #1, go down.
- The other exits also lead back down into upper Canopy, but slightly east/west of where you went 'up' to the Naos, so create confusion.
Naos Notes
Priest
Dyr's Hot Take