Augurer: Difference between revisions
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=Gameplay= | =Gameplay= | ||
'''Quests:''' None | *'''Quests:''' None | ||
'''Runs:''' Aug's are | *'''Runs:''' Aug's are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag | ||
* Mob doesn't change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank. | |||
* Mob spawns little guys. Coil of Flame (room attack) will clean those guys up. | |||
* Mob is resistant to fire damage and Coil of Flame lands. | |||
* You want very fast damage output, without huge attack lag so you can heal if you need to. | |||
The have (or at some point HAD) the highest DPS of any class | The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I'm not sure. | ||
Runs that people typically use Augs on: Bridgette, Nymphs, Gorog's Watchdog | Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog's Watchdog. | ||
=Summary= | =Summary= | ||
Revision as of 09:03, 12 October 2026
About
- Rodpedia: Augurer
- Genre: Sorcerer
- Races: Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling
- Race Recommendation: Dwarf. They get more HP, which you want for max Spiral Blast damage.
- HP Gained per Level: 13-18
- Prestige: 14-20
- Average Hitpoints: Non-prestige average hp/level should be 15.571
- Avg: Should be around 793 (30 + (49*15.571))
- Magic Object: Aug's must cast the 'crystallize' spell to create a magic crystal that is required to cast most of their spells.
- Those get consumed fairly quickly while fighting so you'll always have a pile on you.
Stats
- Primary: Wisdom
- Secondary: Luck
- Deficient: Dexterity
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Augurer | 20 | 20 | 25 | 18 | 20 | 20 | 22 |
| Harbinger | 20 | 20 | 26 | 18 | 20 | 20 | 22 |
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.
Fighting
- Weapons: (95% Adept)
- Flexible Arms - "Whipping, Flailing"
- Augurers get "Dual Wield" weapon skill
| Attack | Type | Damage Modifier | RIS Type | Resist | Suscept | Saving Throw | Restrictions | Lag |
|---|---|---|---|---|---|---|---|---|
| Spiral Blast | Spell | HP | None | None | None | None | None | 1/2 bar |
- Spiral Blast is tied to your current hp, the more hp, the more damage
- Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)
Tactics:
- Coil of Flame
- Coil is an AoE attack that will hit all mobs in the room
- Coil is a fire-based attack (RIS fire)
- Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over
- Regular Augs can cast coil then 13 spirals before they have to re-coil
- Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:
The coil of flame evaporates as the spell runs its course.
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 15 | Second Attack | 60% | fighting (berserk) |
| 22 | Enhanced Damage | 75% | fighting (berserk) |
| 22 | Parry | 95% | fighting (aggressive) |
| 31 | Third Attack | 66% | fighting (berserk) |
| 41 | Fourth Attack | 40% | fighting (berserk) |
| Level | Skill Name | Adept |
|---|---|---|
| 1 | Evasive Style | 90% |
| 1 | Standard Style | 70% |
| 1 | Aggressive Style | 60% |
| 4 | Defensive Style | 85% |
| 40 | Berserk Style | 40% |
Combat Actives
| Level | Spell | Max % | Min Position |
|---|---|---|---|
| 7 | Shocking Grasp | 90% | fighting (berserk) |
| 10 | Psychic Surge | 95% | fighting (evasive) |
| 28 | Scorching Surge | 95% | fighting |
| 43 | Coil of Flame | 95% | fighting |
| 44 | Backlash | 95% | fighting (berserk) |
| 46 | Spiral blast | 95% | fighting (aggressive) |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | Strike | 90% | fighting (berserk) |
| 4 | Kick | 90% | fighting (berserk) |
| 9 | Cuff | 90% | fighting |
| 17 | Spurn | 80% | fighting (berserk) |
| 14 | Rescue | 50% | fighting (berserk) |
Buffs & Debuffs
Buffs
| Level | Spell | Effect | Max % | Min Position |
|---|---|---|---|---|
| 20 | Inner Warmth | 90% | fighting (evasive) | |
| 40 | Fireshield | 95% | fighting (evasive) | |
| 49 | Spirit Chain | 95% | fighting | |
| 50 | Herald Death | 75% | fighting (berserk) |
DeBuffs
| Level | Spell | Effect | Max % | Min Position |
|---|---|---|---|---|
| 7 | Weaken | Str -3 | 80% | fighting (aggressive) |
| 18 | Sleep | ZzzZzzz | 85% | standing |
| 19 | Caustic touch | Poison | 90% | fighting (berserk) |
Utilities
| Level | Skill Name | Adept | MinPos | Translation |
|---|---|---|---|---|
| 11 | Float | 95% | fighting | |
| 12 | Invis | 95% | standing | |
| 13 | Forecasting | 95% | fighting (defensive) | Detect Invis |
| 13 | Dispel Magic | 75% | fighting | |
| 13 | Remove Invis | 85% | standing | |
| 14 | Balm of Time | 95% | standing | Cure Serious |
| 14 | Midas Touch | 95% | fighting (evasive) | |
| 16 | Divination | 90% | fighting (evasive) | Identify |
| 18 | Detect Hidden | 95% | fighting (berserk) | |
| 19 | Foreshadow | 95% | standing | Scry |
| 24 | Word of Recall | 95% | resting | |
| 25 | Second sight | 85% | standing | Locate Object |
| 29 | Nostrum | 95% | fighting (aggressive) | Heal |
| 33 | Third Eye | 95% | standing | |
| 36 | Prescient sight | 85% | standing | Farsight |
| 42 | Helical flow | 85% | fighting (defensive) | Astral Walk |
| 47 | Seek passage | 95% | fighting | Pass Door |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | Discern | 95% | standing |
| 3 | Scan | 85% | standing |
| 12 | Meditate | 95% | resting |
| 15 | Sneak | 75% | standing |
| 16 | Aid | 90% | fighting (aggressive) |
| 17 | Hide | 75% | standing |
| 35 | Dual-Wield | 80% | fighting (aggressive) |
| 37 | Two-Handed | 50% | fighting (aggressive) |
| 38 | Swap | 65% | resting |
Standard shit: cook, dig, mount, search, climb, etc....
Equipment & Align
Equipment Info: Augurer EQ
Augs should just pump hp hp and more hp to maximize spiral blast damage.
Keeping stats up is a challenge, so max hp then swap whatever gear you must to fix stats (or spend glory to add stats to something)
Devs can easily be either Devout or Evil, your pick!
Gameplay
- Quests: None
- Runs: Aug's are pretty much more damage output, with the speed of coil they can pump out damage very quickly, without lag
- Mob doesn't change tanks, so someone can tank it with a dedicated char, and Augs can hit hit hit without fear of becoming the tank.
- Mob spawns little guys. Coil of Flame (room attack) will clean those guys up.
- Mob is resistant to fire damage and Coil of Flame lands.
- You want very fast damage output, without huge attack lag so you can heal if you need to.
The have (or at some point HAD) the highest DPS of any class - these days with Prestive that may or may not still be the case, I'm not sure.
Runs that people typically use Augs on: They can probably be used on almost anything as far as smaller mobs. Things I actually use my Aug for are Bridgette, Tipsy Lizard Tavern Nymphs, Gorog's Watchdog.