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  09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting.  
  09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting.  
  09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac', 'finddirs %0' alias to search for dir keywords,  
  09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac', 'finddirs %0' alias to search for dir keywords,  
             Removed spell recasting during fighting, was problematic.  
             Removed spell recasting during fighting. Spells are not reattempted if failed.
09/06/2017: Moved hp capture into prompt config, revamped prompts for 2 line prompts.  


To Do List:  
To Do List:  

Revision as of 15:57, 6 September 2017

Storage

Lowbie Eq
Common Av EQ

Character Stuff

Warrior EQ
Cleric EQ

Random Stuff

File:Aules Equipment.txt
File:Database.exe

TinTin++ Stuff

Files:

http://dyrdex.com/tintin

Documentation

Changelog:

09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting. 
09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac', 'finddirs %0' alias to search for dir keywords, 
            Removed spell recasting during fighting. Spells are not reattempted if failed.
09/06/2017: Moved hp capture into prompt config, revamped prompts for 2 line prompts. 

To Do List:

Setup a lowbie config. Their eq ac values are so much lower that the stock removal of gear at ac5 causes too many removals.
  Should also include various hit messages for shitty lowbie attacks so the autofight script works. 
  Should also include other lowbie potion stock/use messages for auto-heal script to work.  
Setup damage traffic for when blind and message is 'something gets damaged', have it adjust ALL gear ac by 1 for safety. 
Setup more direction aliases to leveling mobs, phunbaba, welmar, spectrum, kialel, famine/pestilence, all come to mind. 
Ask around to see what AC on weapons/lights should be presumed to be. They have no ac, but do get hit, and they WILL scrap. 


            

Old Overview: shouldn't really need this at this point, but I'll keep it around: General Overview