Armor Class: Difference between revisions
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Revision as of 00:20, 18 July 2025
Let's learn a little about Armor Class.
Lowbie Display
Until level 25, a player does not know their exact AC, instead only seeing a brief description based on the value as seen in the table below:
AC | Description |
---|---|
-201 and lower | that of an avatar |
-101 to -200 | the envy of emperors |
-81 to -100 | the envy of dukes |
-61 to -80 | the envy of barons |
-41 to -60 | the envy of knights |
-21 to -40 | excellently crafted |
-11 to -20 | the envy of squires |
-1 to -10 | well crafted |
+9 to 0 | moderately crafted |
+19 to +10 | that of a knave |
+39 to +20 | scant protection |
+54 to +40 | of poor quality |
+79 to +55 | shabby and threadbare |
+100 to +80 | improper for adventure |
+101 and higher | the rags of a beggar |
Slot Multiplier
From 'help ac' we are told that where a piece of equipment is worn also impacts its functional Armor Class:
"Items worn on extremities or wielded will not have any effect on the wearer's AC Key locations (Body, Legs, Head) will multiply the item's AC by 2 or 3"
Worn Location | Multiplier | Example Item AC | Example Applied AC |
---|---|---|---|
Finger | - | 10 | 10 |
Neck | - | 10 | 10 |
Body | x 3 | 10 | 30 |
Head | x 2 | 10 | 20 |
Legs | x 2 | 10 | 20 |
About | x 2 | 10 | 20 |
Waist | 10 | 10 | |
Wrist | 10 | 10 | |
Shield | 10 | 10 | |
Hold | 10 | 10 | |
Weapon | x 0 | 10 | 0 |
Ear | x 0 | 10 | 0 |
Eye | 10 | 10 | |
Back | 10 | 10 | |
Face | 10 | 10 | |
Ankle | 10 | 10 |