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[[Documentation]] | [[Documentation]] | ||
Change Log: | |||
RELEASE 9.28.2017 | |||
09/27/2017: Multi control: ses%0 variable tweaked. Use ses# to jump to another session number now. | |||
Restocking: 'restock' alias switched to use 'fill' and auto-update on-hand counts. | |||
Prompting: setprompt aliases moved to basic_utilities.tin for more global application. | |||
Prompting: Added blindness alert in lower line when blinded. | |||
Prompting: Max Moves removed from all prompts to save space | |||
Clearing states upon quit: quit now also does 'fightoff' 'botoff' so you don't relog with those enabled. | |||
Eq Tracking: if eq hits -1, do nothing. | |||
RELEASE 9.2.2017 | |||
09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting. | 09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting. | ||
09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac'. | 09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac'. | ||
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How this should be organized is TBD. Considered experimental for now. | How this should be organized is TBD. Considered experimental for now. | ||
09/22/2017: MSDP support built into prompt, more multi/bot control setup, run scripting added. | 09/22/2017: MSDP support built into prompt, more multi/bot control setup, run scripting added. | ||
RELEASED 9.2.2017 | |||
Revision as of 14:30, 28 September 2017
Notes
The Wilds Vast Horizons
Storage
Lowbie Eq Common Av EQ
Character Stuff
Warrior EQ Cleric EQ Aug EQ Vamp EQ Thief EQ Barb EQ Fat EQ Ranger EQ Cleric EQ Mage EQ
Random Stuff
File:Aules Equipment.txt File:Database.exe
TinTin++ Stuff
Files:
http://dyrdex.com/tintin
Change Log: RELEASE 9.28.2017
09/27/2017: Multi control: ses%0 variable tweaked. Use ses# to jump to another session number now. Restocking: 'restock' alias switched to use 'fill' and auto-update on-hand counts. Prompting: setprompt aliases moved to basic_utilities.tin for more global application. Prompting: Added blindness alert in lower line when blinded. Prompting: Max Moves removed from all prompts to save space Clearing states upon quit: quit now also does 'fightoff' 'botoff' so you don't relog with those enabled. Eq Tracking: if eq hits -1, do nothing.
RELEASE 9.2.2017
09/01/2017: Added Custom Prompt, EQ Damage Tracking, Repair, Disarm triggering, additional documentation on auto fight/heal scripting. 09/05/2017: Added manual eq entry aliases 'eqset' & 'itemac'. Added 'finddirs %0' alias to search for dir keywords from dirslist and output short-hand code and full dirs. 09/06/2017: Moved hp capture into prompt config, revamped prompts for 2 line prompts. Aliases to set in-game prompting to trigger tintin custom prompt: aliases: setmanaprompt, setnonmanaprompt, setbloodprompt, setlowbiemanaprompt 09/12/2017: Fixed autofight in lieu of prompt changes. Added 'reload' alias to handle no welcome screen triggering after LD/Reconnect. Updated inventory management aliasing so it's just one alias now: 'setinv' or 'invset', both work. Spell duration countdowns setup, true and sanc, incorporated into custom prompting. 09/14/2017: Starting setting up multi aliasing. 'logarmy' 'groupall' 'regroup', and things like that. How this should be organized is TBD. Considered experimental for now. 09/22/2017: MSDP support built into prompt, more multi/bot control setup, run scripting added. RELEASED 9.2.2017
To Do List:
Setup a lowbie config. Their eq ac values are so much lower that the stock removal of gear at ac5 causes too many removals. Should also include various hit messages for shitty lowbie attacks so the autofight script works. Should also include other lowbie potion stock/use messages for auto-heal script to work. Setup damage traffic for when blind and message is 'something gets damaged', have it adjust ALL gear ac by 1 for safety. Setup more direction aliases to leveling mobs, phunbaba, welmar, spectrum, kialel, famine/pestilence, all come to mind. Ask around to see what AC on weapons/lights should be presumed to be. They have no ac, but do get hit, and they WILL scrap. Find all of the spell/quaff failure messages. Some still missing making requaff/recast triggers incomplete.
Old Overview: shouldn't really need this at this point, but I'll keep it around: General Overview