Nephandi: Difference between revisions
No edit summary |
|||
| Line 330: | Line 330: | ||
|- | |- | ||
|40||Scan||60%||standing | |40||Scan||60%||standing | ||
|} | |||
=Body Part Magic= | =Body Part Magic= | ||
Revision as of 02:37, 13 October 2026
About
- Rodpedia: Nephandi
- Genre: Sorcerer
- Races: Dragonborn, Drow, Human, Pixie, Tiefling
- HP Gained per Level: 11 - 13
- Prestige: 12 - 15
- Average Hitpoints: Non-prestige average hp/level 12
- Avg: Should be around 618 (30 + (49 * 12))
- Magic Object: Nephs must cast 'pentagram' to create 'an infernal pentagram' this is required to cast most of their spells
- They also require the use of body parts collected from dead mobs to cast several spells, noted below.
Stats
- Primary: Intelligence
- Secondary: Dexterity
- Deficient: Luck
Suggested Base Stats:
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Nephandi | 20 | 25 | 20 | 22 | 20 | 20 | 18 |
Fighting
- Weapons: (95% Adept)
- Short Blades - "Piercing, Stabbing"
| Attack | Type | Damage Modifier | Damage Type | RIS Type | Resist | Suscept | Saving Throw | Restrictions | Other |
|---|---|---|---|---|---|---|---|---|---|
| Qlippothic Shift | Spell | I Dunno | Energy | Energy | Ethereal Shield | Ethereal Funnel | No |
- Tactics:
- Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of Spelldowns
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 11 | Anaesth | 95% | any |
| 13 | Second Attack | 95% | fighting (berserk) |
| 34 | Dodge | 60% | fighting (aggressive) |
| 42 | Third Attack | 40% | fighting (berserk) |
- Anaesth is like Parry/Tumble/Dodge/etc
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 1 | Standard Style | 70% | any |
| 2 | Aggressive Style | 95% | fighting (aggressive) |
| 6 | Evasive Style | 90% | any |
| 11 | Berserk Style | 40% | fighting (defensive) |
| 22 | Defensive Style | 60% | any |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 6 | Disruption | 95% | fighting (defensive) |
| 14 | Nihil | 95% | resting |
| 30 | Umbral Spear | 90% | fighting |
| 36 | Hand of Chaos | 95% | fighting (aggressive) |
| 41 | Acid Blast | 95% | fighting |
| 48 | Sands of Hades | 95% | any |
| 50 | Qlippothic Shift |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 95% | fighting (aggressive) |
| 19 | spinkick | 95% | fighting |
Nephandi also get one additional attack basked on their Race:
| Level | Race | Attack Name | Adept | MinPos |
|---|---|---|---|---|
| 49 | Drow | Hellstones | 95% | fighting |
| 49 | Gith | Stream of Darkness | 95% | fighting |
| 49 | Pixie | Wings of Fury | 95% | fighting |
| 50 | Human | Malfean Lash | 95% | fighting |
| 50 | Dragonborn | Wyld Fyre | 95% | fighting |
| 50 | Tiefling | Hellish Rebuke | 95% | fighting |
Buffs & Debuffs
Buffs
| Level | Skill Name | Adept | MinPos | Affects |
|---|---|---|---|---|
| 4 | Detect Poison | 95% | standing | |
| 4 | Infravision | 90% | fighting | |
| 6 | Mind Fortress | 95% | Int +1, Save vs Spell -6 | |
| 7 | Fade | 95$ | fighting (evasive) | Cannot be astral'd to or farsight'd |
| 9 | Mystic Awareness | 95% | fighting | Scry |
| 12 | Demonic Aura | 95% | fighting (aggressive) | Resist Fire/Poison 10% |
| 12 | Flesh Armor | 90% | standing | AC -50 |
| 13 | Might of the Fiend | 95% | fighting | Str +2, Dex -1 |
| 14 | Demonskin | 90% | fighting (evasive) | Resist Slash 10% |
| 14 | Detect Hidden | 75% | fighting (berserk) | |
| 20 | Reveal | 95% | standing | Detect Invis |
| 21 | Quickening | 95% | fighting (defensive) | Dex +2, Dodge +12 |
| 27 | Levitate | 95% | standing | Float |
| 32 | Fireshield | 95% | fighting (evasive) | |
| 42 | Hellskin | 95% | standing | Resist Magic/Fire 10% |
| 48 | Shadowform | 95% | fighting (evasive) | Resist NonMagic 10% |
| 49 | Nefarious Pact | 95% | standing | Group resists alignment change towards devout |
| 49 | Deathsphere | 95% | fighting (evasive) | Like an elemental shield. Has a cooldown before re-use. |
Debuffs
| Level | Skill Name | Adept | MinPos | Affects | Requires |
|---|---|---|---|---|---|
| 2 | Execrate | 95% | fighting | Curse (-HR, suscept Poison) | |
| 5 | Venomous Touch | 60% | standing | Poison | |
| 16 | Plague | 95% | fighting (evasive) | Blind, Drain, Damage | |
| 19 | Occular Explosium | 95% | standing | Suscept Blind | Harvested Eyeball |
| 25 | Sleep | 95% | standing | ||
| 26 | Chains of Agony | 95% | fighting | -Dex | |
| 28 | Kleshas | 95% | fighting | +2 to all saving throws | |
| 29 | Fatigue | 95% | fighting | Suscept Sleep | |
| 30 | Blasphemy | 90% | fighting (defensive) | Curse (-Luck), Damage | |
| 31 | Enervate | 95% | fighting | -1 Lck, -2 Str | |
| 33 | Feebleness | 80% | fighting | Suscept Drain | |
| 38 | Aggravate Wounds | 95% | standing | Ongoing damage after 50% mob health remaining | |
| 44 | Mental Anguish | 95% | fighting (evasive) | +6 to Save vs. Poison/Paralysis, also -Int, -Wis. | |
| 46 | Zidros Wrath | 60% | standing | Suscept Fire/Acid | |
| 47 | Petrification | 95% | sitting | Suscept Paralysis |
I need to go cast these on myself in the arena to see exactly wtf some of them do.
Some are also attacks, so I should note that.
Some require a pentagram, so I should note that.
Utilities
Utility Spells
| Level | Skill Name | Adept | MinPos | Affects | Requires |
|---|---|---|---|---|---|
| 5 | Word of Recall | 90% | resting | ||
| 8 | Wine Invocation | 95% | standing | Convert water into wine | |
| 8 | Lingering Decay | 95% | fighting (evasive) | Slows down corpse rot | |
| 11 | Gremlin | 95% | fighting (evasive) | Summons gremin (kill to fix align toward evil) | |
| 14 | Rid Toxins | 65% | fighting (defensive) | Cure Poison | |
| 16 | Pentagram | 95% | fighting (aggressive) | Create Magic Object | |
| 18 | Seduction | 80% | fighting (defensive) | Charm | Harvested Heart |
| 22 | Psionic Blast | 80% | non-combat | Mana drain | |
| 23 | Identify | 90% | fighting (evasive) | ||
| 24 | Dehydrate | 95% | sitting | Empty Stomach | |
| 26 | Nightmare | 95% | fighting | Send tells to sleeping player | |
| 29 | Pass Door | 80% | fighting (evasive) | ||
| 30 | Locate Object | 80% | fighting (evasive) | ||
| 33 | Infernal Node | 95% | fighting (defensive) | Teleport | |
| 35 | Dispel Magic | 95% | fighting | ||
| 37 | Famish | 95% | standing | Empty Stomach | |
| 38 | Know Alignment | 95% | fighting (defensive) | ||
| 39 | Denigate | 95% | standing | Remove Glowing item attribute | |
| 43 | Desecrate | 80% | fighting (defensive) | Poison food/water | |
| 45 | Infuscate | 95% | standing | Enchant Weapon (Neph Only) | |
| 49 | Possess | 80% | fighting (evasive) | Become a mob | Harvested Heart |
| 50 | Pestilence | 95% | fighting (evasive) | Summon Locusts | Pixie Wing |
Utility Skills
| Level | Skill Name | Adept | MinPos | Affects | Requires |
|---|---|---|---|---|---|
| 1 | Create Fire | 95% | fighting (evasive) | ||
| 9 | Charnis Disengulf | 95% | fighting | Extinguish created fire | |
| 10 | Embalm | 95% | Preserve mob body part | Embalming Fluid | |
| 15 | Trance | 95% | resting | ||
| 17 | Veiled Steps | 95% | Hide + Sneak | ||
| 18 | Harvest | 95% | standing | Hack a body part from a corpse | |
| 19 | Skinmask | 95% | any | Cut face-wear from corpse | short/long-blade weapon |
| 23 | Animate Dead | 60% | fighting (defensive) | Bring a corpse to life | |
| 40 | Scan | 60% | standing |
Body Part Magic
Since so much of the Neph's abilities have to do with corpse parts and whatnot, I thought I'd give it a section to clarify.
The idea here is to use mob corpses and body parts as key items to do magical stuff. Mobs sometimes leave a body part behind on the ground when they die - it's random which part they leave (each mob is programmed to do this, or not, and if so programmed which body parts they may leave behind). Both corpses and body parts rot and poof after a few minutes.
So, the first tactic is to use "lingering decay" to prevent corpses from rotting immediately so you have longer to work with it.
Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof.
Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it!)
With those, you can cast a few special spells below.
You can also cut a skinmask off any corpse at any time, unrelated to the above.
| Level | Skill Name | Information | Requirements | ||
|---|---|---|---|---|---|
| 8 | Lingering Decay | 95% | fighting (evasive) | Slows down corpse rot | |
| 10 | Embalm | 95% | Preserve mob body part | Embalming Fluid | |
| 18 | Harvest | 95% | standing | Hack a specific body part from a corpse | |
| 18 | Seduction | 80% | fighting (defensive) | Charm | Harvested Heart |
| 19 | Occular Explosium | 95% | standing | Suscept Blind | Harvested Eyeball |
| 19 | Skinmask | 95% | any | Cut face-wear from corpse | Blade weapon |
| 49 | Possess | 80% | fighting (evasive) | Become a mob | Harvested Heart |
| 50 | Pestilence | 95% | fighting (evasive) | Summon Locusts | Pixie Wing |
Equipment & Align
Equipment Info: Thief EQ
Gameplay
Quests:
Runs: