Ranger EQ

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Hunter:

<used as light>      the sigil of A'enari
<worn on finger>     the ring of the ancient gods
<worn on finger>     (Glowing) (Humming) Andvarinaut
<worn around neck>   (Magical) (Glowing) an amulet of dragon teeth on a mithril chain
<worn around neck>   (Magical) (Glowing) the Golden Dragon Tooth Amulet of the Daimyo
<worn on body>       (Magical) fur lined, armored plate of the forest
<worn on body>       (Magical) the Tunic of the Shattered Vale
<worn on body>       a padded woolen gambeson
<worn on body>       studded leather keshka hide
<worn on body>       (Glowing) the Lily Covered Tabard of the Knight Protector
<worn on body>       (Magical) the runecape
<worn on body>       a white Gryphon Keep tabard
<worn on head>       (Magical) the fanged helm of the beast master
<worn on legs>       leggings of the Messenger
<worn on feet>       fur lined boots of the magnoth
<worn on hands>      the leather under-gloves of the Duer'ain Clan
<worn on hands>      the Steel Plated Gloves of the Duer'ain Clan
<worn on arms>       sleeves of the outdoors explorer
<worn about body>    the essence of kundalini
<worn about body>    (Magical) the Torn Robes of the Ghostbinder
<worn about waist>   (Glowing) the Ice Girth
<worn around wrist>  a dense wooden bracer wrapped in leather
<worn around wrist>  a dense wooden bracer wrapped in leather
<wielded>            (Two-Handed) (Magical) a pair of razor sharp, metal claws named 'Crucifiers'
<worn on ears>       quiet murmurs of the woods
<worn on eyes>       shades of light
<worn on back>       a thick piece of lizard hide
<worn over face>     the Face Shield of Valour
<worn around ankle>  a blue glassy chain
<worn around ankle>  the stone band of the golem

Comparisons

ARMS:

Bammy: DR7. HR3. HP10. Mn0.  AC28. Str1. 
Exlrr: DR4. HR2. HP55. Mn35. AC14. Grip 2. Res:Cold 5%

WAIST:

Bammy: DR3. HR1. HP0.  AC29.               SvBr-5.
Birch: DR4. HR0. HP30. AC10. Str2. Con-1. 

EARS:

Cryst: DR2. HR0. HP20. Mn25. AC12. Dex1. Wis1. 
Relic: DR2. Hr0. HP40. Mn10. AC15. Con1. Lck1.

FEET:

Moccasins: hp0 . mn50. ac15. dr4. hr4. dex3. Hide. SvPar:-2.  
Duck Boot: hp30. mn20. ac11. dr3. hr2. con1. Hide. MnRegen 5.      
Wilds:     hp40. mn20. ac13. dr2. hr2. dex2. lck1. resCD10.

HANDS:

Pincers: DR5. HR0. HP5.  Mn50. AC12. Wis3. Carry 5.
Gaunts:  DR6. HR2. HP0.  Mn00. AC10. Str1. SvPo-1

BODY:

Wanderer: ac20. hp100. mn100. dr7. affAC -20. str1.  wis1. Hide. ResBlnt/Mag5%. svBr/Pr-3. SusFire5% 
Zyla:     ac15. hp100. mn50.  dr7. affAC -60. str1.  con2. hr7. ResElec/Pls10%. svSP-3, svBr-4.
Layerplt: ac55. hp160. mn100. dr8. affAC -53. dex-1. con4. hr3. ResCold10%. svSp-3. hpGen12

HEAD:

Wild: hp120. mn70. ac20. dr4. hr2. str2. wis2. affAC -20. resCLD10. resSLSH10. 
Bone: hp75.  mn75. ac30. dr5. hr_. str2. wis1. svBR-3. svSP-1

WIELD

DCoL: avDAM27(6/48).  dr12. hr12. hp120. mn120. int2. con2. lck1. 
Claw: avDAM30(15/45). dr12. hr4.  hp110. mn35.  dex1. con1. cha-2.