Ranger EQ
Hunter:
<used as light> (Glowing) the blazing white orb of the Templar <worn on finger> the ring of the ancient gods <worn on finger> (Glowing) (Humming) Andvarinaut <worn around neck> (Magical) (Glowing) an amulet of dragon teeth on a mithril chain <worn around neck> (Magical) (Glowing) the Golden Dragon Tooth Amulet of the Daimyo <worn on body> (Magical) fur lined, armored plate of the forest <worn on body> (Magical) the Tunic of the Shattered Vale <worn on body> a padded woolen gambeson <worn on body> studded leather keshka hide <worn on body> (Glowing) the Lily Covered Tabard of the Knight Protector <worn on body> (Magical) the runecape <worn on body> a white Gryphon Keep tabard <worn on head> (Magical) the fanged helm of the beast master <worn on legs> leggings of the Messenger <worn on feet> fur lined boots of the magnoth <worn on hands> the leather under-gloves of the Duer'ain Clan <worn on hands> the Steel Plated Gloves of the Duer'ain Clan <worn on arms> sleeves of the outdoors explorer <worn about body> the essence of kundalini <worn about body> (Magical) the Torn Robes of the Ghostbinder <worn about waist> (Glowing) the Ice Girth <worn around wrist> a dense wooden bracer wrapped in leather <worn around wrist> a dense wooden bracer wrapped in leather <wielded> (Two-Handed) (Magical) a pair of razor sharp, metal claws named 'Crucifiers' <worn on ears> quiet murmurs of the woods <worn on eyes> shades of light <worn on back> a thick piece of lizard hide <worn over face> the Face Shield of Valour <worn around ankle> a blue glassy chain <worn around ankle> the stone band of the golem
Comparisons
ARMS:
Bammy: DR7. HR3. HP10. Mn0. AC28. Str1. Exlrr: DR4. HR2. HP55. Mn35. AC14. Grip 2. Res:Cold 5%
WAIST:
Bammy: DR3. HR1. HP0. AC29. SvBr-5. Birch: DR4. HR0. HP30. AC10. Str2. Con-1.
EARS:
Cryst: DR2. HR0. HP20. Mn25. AC12. Dex1. Wis1. Relic: DR2. Hr0. HP40. Mn10. AC15. Con1. Lck1.
FEET:
Moccasins: hp0 . mn50. ac15. dr4. hr4. dex3. Hide. SvPar:-2. Duck Boot: hp30. mn20. ac11. dr3. hr2. con1. Hide. MnRegen 5. Wilds: hp40. mn20. ac13. dr2. hr2. dex2. lck1. resCD10.
HANDS:
Pincers: DR5. HR0. HP5. Mn50. AC12. Wis3. Carry 5. Gaunts: DR6. HR2. HP0. Mn00. AC10. Str1. SvPo-1
BODY:
Wanderer: ac20. hp100. mn100. dr7. affAC -20. str1. wis1. Hide. ResBlnt/Mag5%. svBr/Pr-3. SusFire5% Zyla: ac15. hp100. mn50. dr7. affAC -60. str1. con2. hr7. ResElec/Pls10%. svSP-3, svBr-4. Layerplt: ac55. hp160. mn100. dr8. affAC -53. dex-1. con4. hr3. ResCold10%. svSp-3. hpGen12
HEAD:
Wild: hp120. mn70. ac20. dr4. hr2. str2. wis2. affAC -20. resCLD10. resSLSH10. Bone: hp75. mn75. ac30. dr5. hr_. str2. wis1. svBR-3. svSP-1
WIELD
DCoL: avDAM27(6/48). dr12. hr12. hp120. mn120. int2. con2. lck1. Claw: avDAM30(15/45). dr12. hr4. hp110. mn35. dex1. con1. cha-2.