Prestige Info
The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass).
Prestige Types
There are two types of prestige characters. Some classes can multi-class with another, some can only become better at their existing class.
- These "classic" classes can become multi-class (i.e. Cleric-Druid, or Mage-Thief, etc)
- Your original class will be your "primary class" while your added class we will call your "secondary class".
- Cleric
- Druid
- Mage
- Thief
- Warrior
- Your original class will be your "primary class" while your added class we will call your "secondary class".
- These classes just become "specialized" with greater powers in their own class. (they cannot multi-class).
- Augurer --> Harbinger
- Fathomer --> Buccaneer
- Nephandi --> Infernalist
- Paladin --> Knight
- Ranger --> Hunter
- Vampire --> Dread Vampire
Currently Barbarians and Bladesingers are not possible to prestige.
For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.
Here's a table of which races can be those mutli-capable classes:
Dragonborn | Drow | Dwarf | Elf | Gith | Gnome | Half-Elf | Half-Ogre | Half-Orc | Half-Troll | Halfling | Human | Lizardman | Pixie | Sea-elf | Tiefling | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X-Cleric | X | X | X | X | X | X | X | ? | X | X | ||||||
X-Druid | X | X | X | X | X | ? | X | X | X | |||||||
X-Mage | X | X | X | X | X | X | X | ? | X | X | X | |||||
X-Thief | X | X | X | X | X | X | X | X | X | X | X | ? | X | X | X | |
X-Warrior | X | X | X | X | X | X | X | X | X | X | X | ? | X | X |
So, for example, if I am a Half-Ogre Thief, then I cannot multi with Cleric/Druid/Mage because Half-Ogres cannot be those. I can ONLY become a Thi-War.
Equipment
- For multi-class prestige:
- The primary class determines what equipment you can wear.
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at a later date (2063 at current pace).
Bonuses
Prestige characters get several bonuses, including a max stat increase, hp increase, and skills/spells increase.
Stat Bonus
- For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:
Dread Vampire: 26 Dex Buccaneer: 26 Dex Knight: 26 Str Hunter: 26 Str Harbinger: 26 Lck Infernalist: 26 Int
- For multi-class prestige characters, you get a +1 to the max stat value based on the prime stat of the secondary class.
- For example, a Thi-War: Str is the Warrior's prime stat. So Thi-War can have 21 Str.
- For example, a Mag-Thi: Dex is the Thief's prime stat. So Mag-Thi can have 21 Dex.
Secondary Class Increased max stat on the prestige character: Thief: Dex Warrior: Str Mage: Int Cleric: Wis Druid: Wis
Higher stats do have concrete advantages, though not all of these are obvious to detect. Two that are:
- 26 Dex = Impossible to fumble potions.
- +1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).
Here's a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class's prime/secondary/deficient stats, which can be interesting to think about.
CLASS | Str | Int | Wis | Dex | Con | Cha | Lck | Notes |
---|---|---|---|---|---|---|---|---|
Thi-War | 21 | 20 | 18 | 25 | 20 | 22 | 20 | +1 Str |
Thi-Dru | 20 | 20 | 19 | 25 | 20 | 22 | 20 | +1 Wis (Thieves deficient stat) |
Thi-Cle | 20 | 20 | 19 | 25 | 20 | 22 | 20 | +1 Wis (Thieves deficient stat) |
Thi-Mag | 20 | 21 | 18 | 25 | 20 | 22 | 20 | +1 Int |
War-Thi | 25 | 18 | 20 | 23 | 20 | 20 | 20 | +1 Dex (Warriors secondary stat) |
War-Mag | 25 | 19 | 20 | 22 | 20 | 20 | 20 | +1 Int (Warriors deficient stat) |
War-Cle | 25 | 18 | 21 | 22 | 20 | 20 | 20 | +1 Wis |
War-Dru | 25 | 18 | 21 | 22 | 20 | 20 | 20 | +1 Wis |
Mag-Thi | 18 | 25 | 22 | 21 | 20 | 20 | 20 | +1 Dex |
Mag-War | 19 | 25 | 22 | 20 | 20 | 20 | 20 | +1 Str (Mages deficient stat) |
Mag-Cle | 18 | 25 | 23 | 20 | 20 | 20 | 20 | +1 Wis (Mages secondary stat) |
Mag-Dru | 18 | 25 | 23 | 20 | 20 | 20 | 20 | +1 Wis (Mages secondary stat) |
Cle-War | 21 | 22 | 25 | 18 | 20 | 20 | 20 | +1 Str |
Cle-Thi | 20 | 22 | 25 | 19 | 20 | 20 | 20 | +1 Dex (Clerics deficient stat) |
Cle-Mag | 20 | 23 | 25 | 18 | 20 | 20 | 20 | +1 Int (Clerics secondary stat) |
Cle-Dru | 20 | 22 | 26 | 18 | 20 | 20 | 20 | +1 Wis (Clerics primary stat) |
Dru-Cle | 20 | 20 | 26 | 20 | 22 | 18 | 20 | +1 Wis (Druids primary stat) |
Dru-Mag | 20 | 21 | 25 | 20 | 22 | 18 | 20 | +1 Int |
Dru-War | 21 | 20 | 25 | 20 | 22 | 18 | 20 | +1 Str |
Dru-Thi | 20 | 20 | 25 | 21 | 22 | 18 | 20 | +1 Dex |
Special Note on one of those. The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.
This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.
HP Bonus
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.
- Prestige characters have their starting hp at level 1 doubled (after Race Statistic Modifiers are applied).
- The equation is: 20 +/- {modifiers} x 2 for starting hp at level 1.
- You will then receive 4 automatic levels with all of your stats being maxed by the immortal's prestige command.
This leaves you at Level 5 with a higher base than a standard character.
(No bonuses to starting mana or movement outside of racial modifiers.)
HP Gains per Level
Gains for multi-class characters are based on primary class, not affected by secondary.
Upon leveling, your class's min/max hp gains are both +1, with an additional rare chance for a +2 to the usual max gain
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20 (though the 20 is very rare).
Class | Regular | Prestige | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP min | HP max | rng | Mana min | Mana max | rng | HP min | HP max | rng | Mana min | Mana max | rng | |
Augurer | 13 | 18 | 5 | 2 | 7 | 5 | 14 | 20 | 6 | 3 | 9 | 6 |
Druid | 14 | 19 | 5 | 2 | 8 | 6 | 15 | 21 | 6 | 3 | 10 | 7 |
Fathomer | 11 | 17 | 6 | 2 | 8 | 6 | 12 | 19 | 7 | 3 | 10 | 7 |
Mage | 9 | 12 | 3 | 2 | 9 | 7 | 10 | 14 | 4 | 3 | 11 | 8 |
Nephandi | 11 | 13 | 2 | 2 | 8 | 6 | 12 | 15 | 3 | 3 | 10 | 7 |
Paladin | 15 | 19 | 4 | 2 | 7 | 5 | 16 | 21 | 5 | 3 | 9 | 6 |
Ranger | 15 | 19 | 4 | 2 | 7 | 5 | 16 | 21 | 5 | 3 | 9 | 6 |
Thief | 12 | 17 | 5 | n/a | 13 | 19 | 6 | n/a | ||||
Vampire | 13 | 18 | 5 | n/a | 14 | 20 | 6 | n/a | ||||
Warrior | 15 | 19 | 4 | n/a | 16 | 21 | 5 | n/a |
Total HP Gains
My rule of thumb is that you basically get between 4-6 "Free" additional levels worth of hp gains. I usually hit my "old base" around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that's 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.
Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.
CLASS | Race | Original HP | Prestige HP | Average Gain per Level | Total HP Gain |
---|---|---|---|---|---|
Bucc | Human | 687 | 802 | 15.55 | 115hp |
Cle-Dru | Human | 630 | 714 | 13.91 | 84hp |
Cle-Dru | Human | 617 | 706 | 13.59 | 89hp |
Dread | Gith | 765 | 858 | 16.53 | 93hp |
Dread | Gith | ? | 868 | -- | |
Dread | Gith | ? | 848 | -- | |
Dru-Cle | Sea-Elf | 837 | 892 | 17.46 | 55hp |
Dru-Cle | Sea-Elf | ? | 909 | -- | |
Harb | Tiefling | 772 | 855 | 16.63 | 83hp |
Harb | Dwarf | ? | 850 | -- | |
Harb | ? | 751 | 818 | 16 | 67hp |
Hunter | Lizardman | 852 | 915 | 17.77 | 63hp |
Hunter | Pixie | ? | 937 | -- | |
Hunter | Dwarf | ? | 939 | -- | |
Infern | Dragonborn | 611 | 686 | 12.93 | 75hp |
Knight | Elf | 875 | 955 | 18.75 | 80hp |
Knight | Dwarf | ? | 963 | -- | |
Knight | Dwarf | ? | 962 | -- | |
Mag-Thi | Elf | 559 | 626 | 12.04 | 67hp |
Mag-Dru | Pixie | ? | 631 | -- | |
Thi-War | H-Ogre | ? | 802 | -- | |
War-Cle | Drow | 845 | 919 | 17.89 | 74hp |
Skill/Spell Bonus
Easiest to list this by class:
Single-class bonuses
Single class prestige grants +1 stat cap in their primary stat.
- Augurer: Harbinger
- Can spiral 17 times between coils, compared to a regular Augurer's 13 spirals
- Spiral costs 11 mana instead of 15
- Fathomer: Buccaneer
- Impossible to fumble potions while at 26* dex.
- Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)
- Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere]] (22 vs 30), rummage (3 vs 5).
- New Skills: Tactics of the Sea, Retreat, and Terrorize
- Nephandi: Infernalist
- New Skills: Void Infusion, Shared Agony, and Enslaved Summoning spells.
- Paladin: Knight
- Max carry weight 1100 while at 26 str.
- Rumored to have faster shieldbash.
- Ranger: Hunter
- Max carry weight 1100 while at 26 str.
- Faster, cheaper, stronger Gash
- Can fletch arrows faster
- New Skills: Cascade, Indomitable, and Pursue.
- Vampire: Dread Vampire
- Impossible to fumble potions while at 26 dex.
- Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)
- Mistwalk works during daytime and night.
- No blood loss during the day.
- Stronger potence (Max +6 dr, based on hp).
- Blood cost reduction for all spells to 1 bp.
Multi-class bonuses
For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.
- There is a list of multi-class accessible skills/spells in 'help prestige4'.
- If your secondary class would typically learn one of those, you will learn it on your prestige multi-class.
- For example, if you're a Warrior, and you multi with a Druid, Druids learn 'starlight', and its on the list, so you learn starlight.
- If your secondary class would typically learn one of those, you will learn it on your prestige multi-class.
- Multi Skills/Spells learned thanks you to secondary class have a max adept percentage at 80% of the secondary class's native adept percentage.
- For example, a Warrior multi-classis as a War-Cleric will get sanctuary. Cleric's learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%
- If BOTH classes have a skill or spell, whichever class maxes out at a higher percentage sets the new limit for that skill or spell.
- For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid's rescue will adept to 95%.
- Mage path spells, and Cleric pantheon spells, are not included for prestigers.
Here's a table showing what you learn from multi'ing with each Class, and to what percentage adeptness that class adepts that.
(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)
X-Cleric | X-Thief | X-Warrior | X-Mage | X-Druid | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
aid | 95 | aid | 70 | aid | 80 | berserk style | 45 | aid | 95 | ||||||
armor | 95 | backstab | 95 | berserk style | 95 | black fist | 95 | berserk style | 45 | ||||||
berserk style | 20 | berserk style | 45 | blitz | 80 | caustic fount | 95 | create food | 95 | ||||||
bless | 95 | circle | 95 | disarm | 85 | continual light | 95 | create spring | 95 | ||||||
continual light | 95 | disarm | 90 | dodge | 70 | create spring | 95 | disarm | 95 | ||||||
create food | 95 | dodge | 95 | doorbash | 85 | fireshield | 95 | dodge | 95 | ||||||
create spring | 95 | dual wield | 85 | dual wield | 85 | float | 95 | dorn nadur | 90 | ||||||
dodge | 50 | gouge | 95 | grip | 90 | fly | 95 | earthquake | 95 | ||||||
fireshield | 95 | grip | 35 | kick | 85 | ice blast | 95 | fire breath | 95 | ||||||
float | 90 | hide | 85 | lunge | 90 | invis | 95 | fireshield | 95 | ||||||
fly | 95 | scan | 90 | parry | 85 | second attack | 45 | float | 95 | ||||||
heal | 95 | second attack | 90 | punt | 95 | slink | 95 | fly | 95 | ||||||
necromantic touch | 95 | sneak | 95 | rescue | 80 | third attack | 30 | forage | 70 | ||||||
prayer | 95 | third attack | 70 | scan | 60 | track | 85 | hide | 95 | ||||||
rescue | 20 | track | 85 | second attack | 95 | invis | 95 | ||||||||
second attack | 50 | shoulder | 90 | ioc dall | 95 | ||||||||||
third attack | 40 | smash | 95 | ioc puinsean | 95 | ||||||||||
true sight | 95 | stun | 85 | kick | 95 | ||||||||||
word of recall | 95 | third attack | 95 | meditate | 95 | ||||||||||
track | 85 | nadur dion | 95 | ||||||||||||
parry | 95 | ||||||||||||||
rescue | 95 | ||||||||||||||
scan | 60 | ||||||||||||||
second attack | 95 | ||||||||||||||
slainte | 95 | ||||||||||||||
sneak | 95 | ||||||||||||||
starlight | 95 | ||||||||||||||
third attack | 90 | ||||||||||||||
track | 95 | ||||||||||||||
word of recall | 95 |
- Some notes:
- X-Clerics ability to use heal/necromantic touch is based on your align dev/evil.
- Stupid Druid spell name translations:
- Ioc dall = cure blindness
- Ioc puinsean = cure poison
- nadur dion = sanctuary
- slainte = heal
- starlight = continual light
Leveling Tips
How to Prestige
If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.
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In her room, execute the command prestige. She will provide you a scrippe with your name and the word "prestige" embossed.
Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.
After you have obtained that scrippe, and once you are ready to pull the trigger remove all your gear and empty your inventory and it may be wise to eat and drink (and maybe rest for a tick) so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.
Finally, contact a level 60 imm and tell them you'd like to prestige your character.