Alpha Attacks

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Huge Disclaimer: This table is based on hearsay, myth, rumor, suspicion, being high, conspiracy theories, and a tiny bit of testing.  

So if you see something here and think "this guy doesn't know what he's talking about" uh, yea, no shit bro. This page is for fucking newbs what are you doing here? I'm just trying to assemble some general knowledge, most of which is available in game help files, but is hard to mentally round up into one cohesive view. The intention here is mostly just to show people how the primary attacks MAY work. Even if I'm wrong about some specifics, the point I'd like to show newbs is that the game design of these attacks is well varied, various character attributes matter, and also which spells can buff/debuff them cuz that's tricky to figure out from help files as a newb.

  • The old SMAUG 1.8 release doesn't even contain 98% of these attacks, so we have no code based data for most.
  • Some info has been provided via announcements, which is the best data we can get. Noted where applicable.


Class Attack Damage Modifier Type RIS Type Resist Suscept Saving Throw?
Augurer Spiral Blast HP Spell None None None No
Mage Quantum Spike None Spell Energy Ethereal Shield Ethereal Funnel Yes (1/2 Damage)
Mage Paradox Flux None Spell Energy Ethereal Shield Ethereal Funnel No
Nephandi Qlippothic Shift None Spell Energy Ethereal Shield Ethereal Funnel No
Cleric Virtue Wis & Cha Spell Holy Nimbus of Light (Dev Cleric: Salvation) No
Fathomer Vindur Gong Dex & Lck & Mvs Spell Energy Ethereal Shield Ethereal Funnel No
Druid Dorn Nadur Mana* Spell None None None No
Vampire Grasp Suspiria Int & DR* Skill Drain Resilience (Neph: Feebleness) No
Thief Circle DR Skill (Weapon Based*) Magic/NonMagic Resists* Unravel Defense No
Paladin Shieldbash Str & Wis Skill None None None No
Ranger Gash Str & Wis Skill None None None No
Warrior Smash None Skill None None None No
Barbarian Rend Con Skill None None None No
  • Notes:
    • Some of the attacks with no damage modifier actually use Level, so do scale up but cannot be modified after 50.
      • Except of course if equipment exists which gives a boost to that attack specifically.
    • Dorn Nadur damage modifier announced in 'news 1171'
      • Note the mana modifier is your CURRENT mana at time of casting.
    • Grasp Suspirira damage modifier announced in 'news 1149'
      • Int is the primary modifier, the DR addition appears to scale with diminishing returns at higher DRs.
    • Circle is RIS type Magic or NonMagic, based on your weapons.
      • Circle is not RIS type Piercing (even though a piercing weapon is required)
    • Spells are Magic ATTACKS that do 'RIS Type' DAMAGE.
      • Immunity checks the attack type, Resistance/Susceptibility checks the damage type. (See Resistances)