Augurer
About
- Rodpedia: Augurer
- Genre: Sorcerer
- Races: Drow, Dwarf, Elf, Gith, Gnome, Half-Troll, Human, Sea-elf, Tiefling
- HP Gained per Level: 13-18
- Prestige: 14-20
- Average Hitpoints: Non-prestige average hp/level should be 15.571
- Avg: Should be around 793 (30 + (49*15.571))
Stats
- Primary: Wisdom
- Secondary: Luck
- Deficient: Dexterity
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Augurer | 20 | 20 | 25 | 18 | 20 | 20 | 22 |
| Harbinger | 20 | 20 | 26 | 18 | 20 | 20 | 22 |
Suggested Base Stats: Honestly I have no clue, use the eq database to dress up an aug with shit you can get then adjust stats to fit. Aug gear tends to have a lot of str/wis on it, so you can allocate more stats to luck, and then con or dex.
Fighting
- Weapons: (95% Adept)
- Flexible Arms - "Whipping, Flailing"
| Attack | Type | Damage Modifier | RIS Type | Resist | Suscept | Saving Throw | Restrictions | Lag |
|---|---|---|---|---|---|---|---|---|
| Spiral Blast | Spell | HP | None | None | None | None | None | 1/2 bar |
- Spiral Blast is tied to your current hp, the more hp, the more damage
- Spiral is the fastest attack in the game with really a 1/2 bar lag, you can launch many per round (and more as Prestige)
Tactics:
- Coil of Flame
- Coil is an AoE attack that will hit all mobs in the room
- Coil is a fire-based attack (RIS fire)
- Coil is an ongoing spell that lasts for multiple rounds and triggers every round. Therefore, fighting as an Aug ideally means casting coil to get that going, then spiraling a shit ton, then re-casting coil, over and over
- Regular Augs can cast coil then 13 spirals before they have to re-coil
- Prestige Augs (Harbingers) can cast coil then 17 spirals before they have to re-coil
Note that coil has a (pink) expiry message that is shown TWICE before the spell expires, re-coil upon the second instance of the message:
The coil of flame evaporates as the spell runs its course.
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Buffs & Debuffs
Rangers receive no self-buff skills
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
Skills
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Equipment & Align
Equipment Info: Thief EQ
Gameplay
Quests:
Runs:
Summary
Prestige
| Level | Skill | Max | MinPos |
|---|---|---|---|
| 1 | aggressive style | 60 | fighting (aggressive) |
| 1 | cook | 95 | resting |
| 1 | evasive style | 90 | any |
| 1 | standard style | 70 | any |
| 1 | bludgeons | 75 | any |
| 1 | flexible arms | 95 | any |
| 1 | long blades | 45 | any |
| 1 | pugilism | 60 | any |
| 1 | short blades | 85 | any |
| 1 | talonous arms | 40 | any |
| 2 | burning hands | 95 | fighting |
| 2 | dig | 85 | standing |
| 2 | discern | 95 | standing |
| 2 | strike | 90 | fighting (aggressive) |
| 3 | crystalize | 90 | standing |
| 3 | scan | 85 | standing |
| 4 | defensive style | 85 | any |
| 4 | kick | 90 | fighting (berserk) |
| 6 | mount | 95 | standing |
| 7 | shocking grasp | 90 | fighting (berserk) |
| 7 | weaken | 80 | fighting (aggressive) |
| 9 | cuff | 90 | fighting |
| 10 | psychic surge | 95 | fighting (evasive) |
| 10 | search | 80 | standing |
| 10 | stalk | 95 | standing (pkill only) |
| 11 | float | 95 | fighting |
| 12 | invis | 95 | standing |
| 12 | meditate | 95 | resting |
| 13 | dispel magic | 75 | fighting |
| 13 | forecasting | 95 | fighting (defensive) |
| 13 | remove invis | 85 | standing |
| 14 | balm of time | 95 | standing |
| 14 | midas touch | 95 | fighting (evasive) |
| 14 | rescue | 50 | fighting (berserk) |
| 15 | second attack | 60 | fighting (berserk) |
| 15 | sneak | 75 | standing |
| 16 | divination | 90 | fighting (evasive) |
| 16 | ritual blessing | 95 | standing |
| 16 | aid | 90 | fighting (aggressive) |
| 17 | hide | 75 | standing |
| 17 | spurn | 80 | fighting (berserk) |
| 18 | detect hidden | 95 | fighting (berserk) |
| 18 | sleep | 85 | standing |
| 19 | caustic touch | 90 | fighting (berserk) |
| 19 | foreshadow | 95 | standing |
| 19 | climb | 40 | standing |
| 20 | inner warmth | 90 | fighting (evasive) |
| 22 | enhanced damage | 75 | fighting (berserk) |
| 22 | parry | 95 | fighting (aggressive) |
| 23 | shield | 90 | fighting |
| 24 | fly | 95 | fighting |
| 24 | word of recall | 95 | resting |
| 25 | second sight | 85 | standing |
| 27 | enchant weapon | 90 | standing |
| 28 | scorching surge | 95 | fighting |
| 29 | nostrum | 95 | fighting (aggressive) |
| 30 | bind oracle | 90 | fighting (defensive) |
| 31 | third attack | 66 | fighting (berserk) |
| 35 | prophetic aura | 95 | standing |
| 35 | dual wield | 80 | fighting (aggressive) |
| 36 | prescient sight | 85 | standing |
| 37 | two handed | 50 | fighting (aggressive) |
| 38 | berserk style | 40 | fighting (defensive) |
| 38 | swap | 65 | resting |
| 40 | fireshield | 95 | fighting (evasive) |
| 41 | fourth attack | 40 | fighting (berserk) |
| 42 | helical flow | 85 | fighting (defensive) |
| 43 | coil of flame | 95 | fighting |
| 44 | backlash | 95 | fighting (berserk) |
| 46 | spiral blast | 95 | fighting (aggressive) |
| 47 | seek passage | 95 | fighting |
| 49 | spirit chain | 95 | fighting |
| 50 | herald death | 75 | fighting (berserk) |