TT5 documentation

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This is my 5th generation of tintin suite for realms, so it's named tt5.

Installation

  • Download the whole tt5 folder
 wget -r -nH -np -R "index.html*" http://dyrdex.com/tt5/
  • Run your tt++ with the path to my init script:
tt++ tt5/scripts/init.tin


That should be it. If you wanna re-name/move "tt5" you'll need to update the $home var at the top of this file:

tt5/scripts/init.tin


  • NOTES:
    • All the scripts are commented so refer to scripts directly for more information.
    • All commands should display their syntax if typed with no argument.



Connection

  • Type 'go character' and enter your password. That info will be saved for future logins.
    • Once logged in, use 'nickname FOO' so you can log in via nickname later (go foo)
  • The system also supports login by nickname, creating login groups, aliases for dc/rc, and offline character status, class search, and buffer display.

Character Management

Full commands list: (Typing a command with no argument should display its syntax information.)

  go                      Display Full Character List;
  go CHARACTER            Log in (foreground);
  go NICKNAME             Log in (foreground)
  go GROUP                Log entire group in.
  bg CHARACTER            Log in (background) (also works with nicknames);
  nickname FOO            Set -current- char's nickname to FOO (must be logged in);
  dc                      Disconnect;
  relog                   Disconnect & Reconnect;
  delchar CHARACTER;      Remove all configs for char;


Group Management

  addgroup GROUPNAME Guy1 Guy2 Guy3 Guy4   (up to 8 supported);
  remgroup GROUPNAME Guy1;                 Removes Guy1 from GROUPNAME;
  delgroop GROUPNAME                       Deletes entire group;


Offline Information

  show  <character-full-name>
  show  <mag|cle|thi|war|vam|dru|ran|aug|pal|nep|fat|bar|dre|har|kni|hun|inf|buc>
  tail  (will display last 200 buffer lines)


Character Configuration

This system requires some explanation. Please read closely.


The Flags System: A highly customizable script configuration and sorting system.

  • Each character can be 'flagged' to read multiple config files, on the fly at any time.
    • Example: Load a personal file, a class file, a guild file, and a run file. Switch on the fly.
  • Each flags file can be sorted into a corresponding directory for those flag names inside the /tt5/ directory:
    • Example: /tt5/characters/, /tt5/runs/, /tt5/class/, etc.


Notes:

1. Upon FIRST login, your character will 'auto-configure' your name, class, and organization flags from 'score' output.

2. These are for scripts you only want implement on a per character basis or toggle on/off or change.

  • If you want ALL chars to have a permanent script loaded, you probably want to load a global MODULE instead. (see Modules)


Commands

  flag              Display All Current Flags;
  flag   NAME FILE  Set a new flag of "NAME" to read "FILENAME" from associated directory;
  unflag NAME       Remove the NAME flag;


Flag

  • The flag NAME itself determines which directory it looks for the FILENAME within
    • There are 6 special flag NAMES which map to specific data directories:
Flag Name: character    will read files from /tt5/characters/   (*Auto-added to all characters)
Flag Name: class        will read files from tt5/class/         (*Auto-added to all characters)
Flag Name: group        will read files from tt5/group/         (*Auto-added to all login group members)
Flag Name: bot          will read files from tt5/bots/                                    
Flag Name: org          will read files from tt5/orgs/
Flag Name: run          will read files from tt5/runs/

Example: flag run seth (would read tt5/run/seth.tin at login)

Example: flag bot spell (would read tt5/bots/spell.tin at login)


  • There is 1 'catch-all' directory for all other flag names:
Flag Name: ANYTHING     will read files from tt5/misc/

Example: flag sect horsemen (would read tt5/misc/horsemen.tin)


Unflag

  • To remove a flag, specify the flag NAME to remove:

Example: unflag run


Examples

Example Flag Configurations:

Dyrdex has 3 flags currently configured, for his character, class, org:

Loaded File Flags:
Flag Name: character Value: dyrdex       From tt5/characters/dyrdex.tin
Flag Name: class     Value: Thief        From tt5/classes/Thief.tin
Flag Name: org       Value: Ascendere    From tt5/orgs/Ascendere.tin


Lyrdex has an entirely different flag configuration:

Flag Name: character Value: Lyrdex       From tt4/characters/lyrdex.tin
Flag Name: class     Value: Mage         From tt4/classes/Mage.tin
Flag Name: sect      Value: Forestmen    From tt4/misc/Forestmen.tin
Flag Name: group     Value: lspellers    From tt4/groups/lspellers.tin
Flag Name: bot       Value: spell        From tt4/bots/spell.tin
Flag Name: run       Value: edo          From tt4/bots/edo.tin

So, he still gets the standard character/class flags, but is also set up as a spellbot, and part of a group (with a cleric) that I can write a group script for, he's in a sect and gets a file for that, and he is currently out in Edo assisting with a run and has a specific file for that. All of these can be toggled off, or changed to other values, on the fly at any time.


Example Usage:

  • If you want to flag your character with a seth run script:
1. Place your script into tt5/runs/ 
2. flag run seth           (will read tt4/runs/seth.tin at login)
  • To flag yourself with a spellbot type script:
1. Place your script into tt5/bot/
2. flag bot spellbot
  • If you want to assign yourself a flag named 'butthead' thats reads in a file named 'fart.tin':
1. Place your script into tt5/misc/
2. flag butthead fart      (will read tt5/misc/fart.tin at login)
  • If you want to remove your 'run' and 'group' flags:
1. unflag run
2. unflag group

The goal of this system was to both easily sort out common groups (character/class/org/group/run/bot) into folders, while also providing full customization for each character. You can have lots, or just a few flags, its up to you.

Again note that for more permanent and shared configs, you may want to load a module instead. See below.



Modules

For scripts you want ALL character to have all the time, you can create a module.

  • Module scripts are stored in /tt5/modules/
    • Modules are loaded by being listed in /tt5/modules/modules.conf
  • All modules are loaded at login for all characters.

To add new modules, just add lines to modules.conf, exactly like the others in there already.


Included Modules

global     (a shared file all characters can read/write from)
logging    (a basic full log file)
speedwalk  (my list of speedwalks)

Details on each below.


Notes:

1. Modules cannot be loaded/killed on the fly (That is what the 'flags' system is for!)

  • To add/remove a module you must modify modules.conf and reconnect.


Global Module

The 'global' module is quite useful for sharing data between sessions.

  • Examples:
    • save maze directions to a shared file all characters have access to
    • save repop times to a shared file...
    • save session aliases to a shared file...


Session Aliases

Globally accessible aliases to access/control any active session:

Each character name (AND nickname) is an alias to control that session (from any other)
  • To switch between active sessions simply type 'character' or 'nickname' to go to that session.
  • To send commands to any session simply prefix your command with 'character' or 'nickname' prefix.
  • The keyword 'all' is a global alias to all sessions:

Example: dyrdex, lyrdex, and myerdex are all connected. (Nicknames dyr, lyr, and myer)

dyr                      (switch to dyrdex session)
lyr smile                (lyrdex smiles)
myer give 1 coin dyr     (myerdex gives 1 gold coin to dyrdex)
myer                     (switch to myerdex session)
smile                    (myerdex smiles)
all smile                (dyrdex, lyrdex, and myerdex smile)
dyrdex                   (switch to dyrdex session)

Scripting Aliases

For your own scripting purposes, there are built-in aliases to save/load this 'global' file:

loadglobal   (reads in tt5/data/global.tin)
saveglobal   (writes out tt5/data/global.tin)

To create new global stuff, it will be handy to do things like this in your code:

loadglobal;                                     (picks up any recent changes written to the global class from other sessions)
#CLASS global assign #VAR {example_var} {123};  (sets your new global var)
saveglobal;                                     (saves it all back to file for other chars to now see when they 'loadglobal')

Remember to always have code 'loadglobal' before setting new global 'stuff' so it picks up most recent contributions from other sesions.

Logging Module

You'll want to set this up however you want, by default it just logs EVERYTHING, in plain-text format, to tt5/logging/full_log.txt

The log type can be changed from plain to RAW or HTML inside the tintin config section at the bottom of tt5/scripts/init.tin



Speedwalks Module

This is my own list, and I use my own short-codes like 'goFOO' that you obviously may or may not like.

To search for a speedwalk and its short-code, use the 'finddir' alias!

Example: finddir shire  
         #NOP The Shire = shire
         #ALIAS {goshire} {#9 w;nw;w;w;nw}
 So, the short-code = 'shire' and the alias is 'goshire'

All speedwalks start from dh[]

There's a lot of weird and somewhat specific mobs/room set up in there, and many I don't even use, so, the whole thing probably needs audited really.

(There's also some that require additional area modules being loaded, those won't work for you sorry)



Custom Modules

Just add new lines into /tt5/modules/modules.conf

Other modules I use, to give you some ideas or if you wanna ask me questions about them:

repop tracking
inventory tracking (restocking)
equipment damage tracking
mob database
world map
specific area modules
a general 'useful gameplay stuff' module
gui/display module