Druid Guide

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Race Restricted EQ

Be aware of these race-restrictions on some of the better eq:

Cloak of the Eternal Wanderer:       Races allowed:  Human Elf Dwarf Half-Ogre Half-Orc Half-Troll Half-Elf Gith
a tiny sunstone/moonstone talisman:  Races allowed:  Human Elf Pixie Half-Elf Drow Sea-Elf

Dorn Damage

  • Dorn Nadur damage is based on WIS and CURRENT Mana. (Plus any +dorn gear you can get)
    • Gear must balance high mana with maintaining good hp/ac/Wis
    • Also - keep mana high while fighting! There's a big difference between casting dorn with 100mn vs 1500mn.


  • There's a lot of gear which modifies Dorn that makes a HUGE difference:
a sliver of Banyan tree bark:  Affects damage of dorn nadur by 5.
Pyriscence:                    Affects damage of dorn nadur by 4.
a tiny sun/moonstone talisman: Affects damage of dorn nadur by 10
Amulet of Elemental Mastery:   Affects damage of dorn nadur by 10.
                               Affects cost of dorn nadur by -30.
Resurgence:                    Affects cost of dorn nadur by -5.
                               Affects wait time of dorn nadur by -1.

EQ Table

Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to)

Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised.

Red = True Run, requires multiple humans, or, eq to be bought.


Wearloc Easier To Get Harder To get
<used as light> the sigil of * Luminosity
<worn on finger> the shade ring ring of the ancient gods / cascade d'eau coulante
<worn around neck> a golden torque sunstone talisman / amulet of elemental mastery
<worn on body> adamantium plate armor layerplate / Ancient Breastplate of the Forest Wanderer
<worn on head> the shade helm Diadem of the Primeval
<worn on legs> eltor-hide leggings leather leggings with a feathered trim
<worn on feet> a pair of duck boots fur lined boots of the magnoth
<worn on hands> fingerless silk gloves Steel Plated Gloves of the Duer'ain Clan
<worn on arms> silver dragonhide armguards spiked leather armguards of the tribesman
<worn as shield> shield of the Valkyrie Great Protector of the Southern Mountain
<worn about body> a Cloak of Light a set of regal looking purple robes Cloak of the Eternal Wanderer
<worn about waist> the Ice Girth the leather belt of environmental resilience
<worn about wrist> a spiked leather wristband a shimmering blue stone bracer pyriscence / resurgence
<wielded> a Shaft of Light Saliwillow / ebony staff / War Staff
<worn on ears> a crystalline teardrop a sliver of Banyan tree bark
<worn on eyes> the shades Eye of the Raven
<held> the Storm


Solo Stuff

Item Mob Area notes
the shades/ring/helm Shade Ocean Keep Easy solo
a golden torque Cernnunos Dunhill Easy solo. See Rodpedia notes.
adamantium plate armor Carnifex Priest Kontaur Easy, can multi, bring magic weapons.
eltor-hide loggings Inahir child Northern Plains lvl 15 mob
a pair of duck boots a svirfneblin wizard Moria Super easy solo
fingerless silk gloves a svirfneblin wizard Moria Super easy solo
silver dragonhide armguards Ondomir-Celeb Dragon's Pass Easy solo, use a pally.
shield of the Valkyrie Brunhilde Wild Tundra/Otherland Easy solo, use a pally.
a spiked leather wristband Guards Nevermore Easy
a crystalline teardrop Kraken Octopus Garden Easy



Multi Stuff

Item Mob Area notes
Luminosity Area Mobs Mountain of Lost Souls Kill cell guys to pop parts and connect. Use barbs.
Layerplate Various Various See Rodpedia
Ancient Breastplate of the Forest Wanderer Trees Salburg Can solo but easier with a friend. Must use 25wis chars.
leather leggings with a feathered trim Winged Beast + Serpent Barren Wastes choke-flee both of em.
fur lined boots of the magnoth Magnoth The Wilds Once a day mob. Solo Ranger/Druid kill.
spiked leather armguards of the tribesman Brutus Hammersmith MacMillan Family Farm Lowbie mob, must be 44 or lower to get. Can buy em cheap.
the Ice Girth Icingdeath Darkhaven Art Gallery immob and hit with a few guys

Run Stuff

Item Mob Area notes