Prestige Info

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The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass).

Prestige Types

There are two types of prestige characters. Some classes can multi-class with another, some can only become better at their existing class.

  • These "classic" classes can become multi-class (i.e. Cleric-Druid, or Mage-Thief, etc)
    • Your original class will be your "primary class" while your added class we will call your "secondary class".
      • Cleric
      • Druid
      • Mage
      • Thief
      • Warrior
  • These classes just become "specialized" with greater powers in their own class. (they cannot multi-class).
    • Augurer --> Harbinger
    • Fathomer --> Buccaneer
    • Nephandi --> Infernalist
    • Paladin --> Knight
    • Ranger --> Hunter
    • Vampire --> Dread Vampire

Currently Barbarians and Bladesingers are not possible to prestige.

Equipment

  • For multi-class prestige:
    • The primary class determines what equipment you can wear.

Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at a later date (2063 at current pace).


Bonuses

Prestige characters get several bonuses, including a max stat increase, hp increase, and skills/spells increase.


Stat Bonus

  • For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:
Dread Vampire: 26 Dex
Buccaneer:     26 Dex
Knight:        26 Str
Hunter:        26 Str
Harbinger:     26 Lck
Infernalist:   26 Int


  • For multi-class prestige characters, you get a +1 to the max stat value based on the prime stat of the secondary class.
    • For example, a Thi-War: Str is the Warrior's prime stat. So Thi-War can have 21 Str.
    • For example, a Mag-Thi: Dex is the Thief's prime stat. So Mag-Thi can have 21 Dex.
Secondary Class   Increased max stat on the prestige character:
          Thief:  Dex
        Warrior:  Str
           Mage:  Int
         Cleric:  Wis
          Druid:  Wis


Max Stats per Class
CLASS Str Int Wis Dex Con Cha Lck Notes
Thi-War 21 20 18 25 20 22 20
Thi-Dru 20 20 19 25 20 22 20 Thieves deficient stat (Wis) increased
Thi-Cle 20 20 19 25 20 22 20 Thieves deficient stat (Wis) increased
Thi-Mag 20 21 18 25 20 22 20
War-Thi 25 18 20 23 20 20 20 Warriors secondary stat (Dex) increased
War-Mag 25 19 20 22 20 20 20 Warriors deficient stat (Int) increased
War-Cle 25 18 21 22 20 20 20
War-Dru 25 18 21 22 20 20 20
Mag-Thi 18 25 22 21 20 20 20
Mag-War 19 25 22 20 20 20 20 Mages deficient stat (Str) increased
Mag-Cle 18 25 23 20 20 20 20 Mages secondary stat (Wis) increased
Mag-Dru 18 25 23 20 20 20 20 Mages secondary stat (Wis) increased
Cle-War 21 22 25 18 20 20 20
Cle-Thi 20 22 25 19 20 20 20 Clerics deficient stat (Dex) increased
Cle-Mag 20 23 25 18 20 20 20 Clerics secondary stat (Int) increased
Cle-Dru 20 22 26 18 20 20 20 Clerics primary stat (Wis) increased
Dru-Cle 20 20 26 20 22 18 20 Druids primary stat (Wis) increased
Dru-Mag 20 21 25 20 18 20
Dru-War 21 20 25 20 22 18 20
Dru-Thi 20 20 25 21 22 18 20


This creates some interesting combinations. A few I will highlight here:

  • Primary Stat Bonus:
    • Cle-Dru & Dru-Cle share the same primary stat (Wis) so it increases to 26 max.

Many Cleric/Druid spells/skills are based on Wis, so this can have significant impact. For example, Dorn Nadur used to be based on Wis, and 26wis dorn was so game breaking Gonnil had to change dorn to be based on Mana instead (news 1171). As it turns out, having 26 in any stat can make a BIG difference in certain situations.

There are NO other multi-class combinations where the stat bump from the secondary class increases the prime stat of the primary class.


  • Secondary Stat Bonus:
    • War-Thi increases the Warrior's secondary stat (Dex) up to 23
    • Mag-Cle & Mag-Dru increases the Mage's secondary stat (Wis) up to 23
    • Cle-Mag increases the Cleric's secondary stat (Int) up to 23


  • Deficient Stat Bonus:
    • Thi-Dru & Thi-Cle increases Thieves deficient stat (Wis) up to 19
    • War-Mag increases the Warriors deficient stat (Int) up to 19
    • Mag-War increases the Mages deficient stat (Str) up to 19
    • Cle-Thi increases the Clerics deficient stat (Dex) up to 19

HP/MN gains

Typical base Typical gain

Cle-Dru got 6 levels of bonus hp. (old base 630, prestige base 714) (Human) Hunter got 6 levels of bonus hp. (old base 832, prestige base 939) (Dwarf) Harb got 2 levels of bonus hp. (old base 781, prestige base 818)




Attack Bonus

Speed Bonus

Cross Class Thoughts

Leveling Tips