Prestige Info
The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass).
Prestige Types
There are two types of prestige characters. Some classes can multi-class with another, some can only become better at their existing class.
- These "classic" classes can become multi-class (i.e. Cleric-Druid, or Mage-Thief, etc)
- Your original class will be your "primary class" while your added class we will call your "secondary class".
- Cleric
- Druid
- Mage
- Thief
- Warrior
- Your original class will be your "primary class" while your added class we will call your "secondary class".
- These classes just become "specialized" with greater powers in their own class. (they cannot multi-class).
- Augurer --> Harbinger
- Fathomer --> Buccaneer
- Nephandi --> Infernalist
- Paladin --> Knight
- Ranger --> Hunter
- Vampire --> Dread Vampire
Currently Barbarians and Bladesingers are not possible to prestige.
Equipment
- For multi-class prestige:
- The primary class determines what equipment you can wear.
Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at a later date (2063 at current pace).
Bonuses
Prestige characters get several bonuses, including a max stat increase, hp increase, and skills/spells increase.
Stat Bonus
- For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:
Dread Vampire: 26 Dex Buccaneer: 26 Dex Knight: 26 Str Hunter: 26 Str Harbinger: 26 Lck Infernalist: 26 Int
- For multi-class prestige characters, you get a +1 to the max stat value based on the prime stat of the secondary class.
- For example, a Thi-War: Str is the Warrior's prime stat. So Thi-War can have 21 Str.
- For example, a Mag-Thi: Dex is the Thief's prime stat. So Mag-Thi can have 21 Dex.
Secondary Class Increased max stat on the prestige character: Thief: Dex Warrior: Str Mage: Int Cleric: Wis Druid: Wis
Here's a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class's prime/secondary/deficient stats, which can be interesting to think about.
CLASS | Str | Int | Wis | Dex | Con | Cha | Lck | Notes |
---|---|---|---|---|---|---|---|---|
Thi-War | 21 | 20 | 18 | 25 | 20 | 22 | 20 | +1 Str |
Thi-Dru | 20 | 20 | 19 | 25 | 20 | 22 | 20 | +1 Wis (Thieves deficient stat) |
Thi-Cle | 20 | 20 | 19 | 25 | 20 | 22 | 20 | +1 Wis (Thieves deficient stat) |
Thi-Mag | 20 | 21 | 18 | 25 | 20 | 22 | 20 | +1 Int |
War-Thi | 25 | 18 | 20 | 23 | 20 | 20 | 20 | +1 Dex (Warriors secondary stat) |
War-Mag | 25 | 19 | 20 | 22 | 20 | 20 | 20 | +1 Int (Warriors deficient stat) |
War-Cle | 25 | 18 | 21 | 22 | 20 | 20 | 20 | +1 Wis |
War-Dru | 25 | 18 | 21 | 22 | 20 | 20 | 20 | +1 Wis |
Mag-Thi | 18 | 25 | 22 | 21 | 20 | 20 | 20 | +1 Dex |
Mag-War | 19 | 25 | 22 | 20 | 20 | 20 | 20 | +1 Str (Mages deficient stat) |
Mag-Cle | 18 | 25 | 23 | 20 | 20 | 20 | 20 | +1 Wis (Mages secondary stat) |
Mag-Dru | 18 | 25 | 23 | 20 | 20 | 20 | 20 | +1 Wis (Mages secondary stat) |
Cle-War | 21 | 22 | 25 | 18 | 20 | 20 | 20 | +1 Str |
Cle-Thi | 20 | 22 | 25 | 19 | 20 | 20 | 20 | +1 Dex (Clerics deficient stat) |
Cle-Mag | 20 | 23 | 25 | 18 | 20 | 20 | 20 | +1 Int (Clerics secondary stat) |
Cle-Dru | 20 | 22 | 26 | 18 | 20 | 20 | 20 | +1 Wis (Clerics primary stat) |
Dru-Cle | 20 | 20 | 26 | 20 | 22 | 18 | 20 | +1 Wis (Druids primary stat) |
Dru-Mag | 20 | 21 | 25 | 20 | 22 | 18 | 20 | +1 Int |
Dru-War | 21 | 20 | 25 | 20 | 22 | 18 | 20 | +1 Str |
Dru-Thi | 20 | 20 | 25 | 21 | 22 | 18 | 20 | +1 Dex |
Special Note on one of those. The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.
This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.
HP gains
Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.
- Prestige characters have their starting hp at level 1 doubled (after Race Statistic Modifiers are applied).
- 20 +/- modifiers x 2 for starting hp at level 1.
- You will then receive 4 automatic levels with all of your stats being maxed by the immortal's prestige command.
No bonuses to starting mana or movement outside of racial modifiers.
This starts you out with a higher base at level 5 than is typical.
HP Gains per Level
Upon leveling, your class's min/max hp gains are all +1, with an additional rare chance for a +2 to the usual max gain
For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20 (though the 20 is very rare).
Total HP Gains
My rule of thumb is that you basically get between 4-6 "Free" additional levels worth of hp gains. I usually hit my "old base" around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that's 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.
Here is a list of some actual data points:
Cle-Dru got 6 levels of bonus hp. (old base 630, prestige base 714) (Human)
Hunter got 6 levels of bonus hp. (old base 832, prestige base 939) (Dwarf)
Harb got 2 levels of bonus hp. (old base 781, prestige base 818)