Tierbaen

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Characteristics

  • Theme: Winter
  • Prefers: Vampires
  • Despises: (none)
  • Opposition: Kalerd and the Priest of Summer

Benefits

Deity Sigil Stat (+1) Max Favor Resist Max Favor Affect Mid Favor Affect Low Favor Affect Sigil Rename Super Sigil Extra Crap
Tirebaen Con Cold Fly Hide DetMagic ice crystals EverWinter


Favor

  • Free Favor Level:
    • At both of this Naos, there is a tureen which you can 'look tureen' to gain 1 favor level. 30-40 minute cooldown before you can use it again.
      • If you are a vampire, you can also 'drink tureen' (which contains blood) for 1 additional favor level (however it also poisons you). Similar cooldown.
    • Note you cannot visit both naos to get two favor levels, using the tureen at either Naos tags you it seems, so you can only do this once per cooldown.


Kill and sac corpses. Help file also mentions "Use Magic" and Backstab/Circle.

Further testing necessary to see what type of magic casting works, offensive or defensive, and if that ends up being easier/faster/scriptable.

Location & Naos

Destination Connecting Area Directions
Tirebaen Otherland nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw into maze.... (See Below)
Naos #1 Ockwater Fens #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne
Naos #2 Otherland nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)


Notes:

  • To reach Tirebaen:
    • The final steps there are in a maze, somewhere in there is an 'enter' exit that will take you to Tirebaen's section, but I wasn't able to find it in a brief exploration. Will go back some day.
  • Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
  • Naos #1 in Ockwater Fens is the fastest/safest option here.


Naos Notes

Priest

The Priest of Winter

Help File: 'WINTER PRIESTS' 'PRIESTS OF WINTER'

Room desc:

A frigid blast of air heralds the arrival of this priest.
Priest of Winter is shrouded in flowing shadow and light.
Priest of Winter is ensphered by shards of glistening ice.

Long desc:

This being is made up of mostly ice. Either that, or it is a human covered
in a layer of ice, so much does it resemble an iceberg. It is one of the
extremely elusive priests of Tirebaen, and it is guaranteed that where ever
it is, it is sure to become a cold, cold day.

Priest of Winter is in perfect health.

Priest of Winter is using:
<used as light>      EverWinter
<worn about body>    shards of glistening ice

Note that EverWinter is just the super-sigil of Tirebaen

Progs for Undevoted Chars:

Room Entry:

Priest of Winter says 'Seek out the frozen Naos Raleus. It is your only chance.'

You say 'naos'

Priest of Winter says 'I will not lead you to what you should find yourself, Raleus.'


Progs for Tirebaen Devoted chars:

Room Entry:

A gift in the form of a frigid blast of air greets you.

You say 'naos'

Priest of Winter says 'You seek what you should already know, Raleus.'
Priest of Winter frowns.

Dyr's Hot Take

So far nothing special here, basic old deity, basic old favor method. The tureen thing for 1 free level is not super useful.

Unless testing his 'use magic' to favor method yields super easy results, Tirebaen falls under the category of "too much pain to favor" for me.

Curious about the narrative of Tirebaen vs. Kalerd (Winter vs. Summer) and their priests, and if there are any other progs on them for potential interactions.


Deities