Z'hyal
Characteristics
- Theme: Sun
- Prefers: Devout & Neut
- Despises: Evil & Vampires
- Opposition: Gre'vos and The Moondogs
Benefits
Deity | Sigil Stat (+1) | Max Favor Resist | Max Favor Affect | Mid Favor Affect | Low Favor Affect | Sigil Rename | Super Sigil | Extra Crap |
---|---|---|---|---|---|---|---|---|
Z'hyal | Int | Fire | Fireshield | DetHidden | Infravision | flames of the sun | ? |
Favor
- Gain Favor: Kill Vampires, Help Others
- Lose Favor: Kill Humans, Steal, Flee
No testing data yet.
Location & Naos
Paths to Zh'yal are only open during the daytime, as specified below. There are MANY.
Destination | Connecting Area | Time Open | Time Close | Directions |
---|---|---|---|---|
Z'hyal | Barren Peaks | - | - | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u**;sw;e |
Z'hyal | Northern Plains | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u**;sw;e |
Z'hyal | Valley of the Elves | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u**;sw;e |
Z'hyal | Treetop & Canopy | 6am | 7pm | #9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e |
Z'hyal | Shattered Refuge | 6am | 7pm | #11 s;w;s;w;#2 s;u;n;give 500 coin troll;s;ne;u**;sw;e |
Z'hyal | The Mire | 6am | 7pm | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u**;sw;e |
Naos #1 | Dunhill | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n |
Naos #2 | Dragon Tower | 6am | 7pm | Play the entire Dragon Tower area up to outside Tiamat's room. Go east. |
** - Footnote: The final 'up' in most paths to her is a room that forces you to land, so that 'up' requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed.
- Just keep retrying to go up, then go sw, e to her.
- Also note that the path through the Treetops avoids this land/climb room.
- Notes:
- Entrance: The Barren Peaks path is always open, at all times.
- Exit: The Barren Peaks location is also the exit from Z'hyal and creates a nice shortcut from all of the other entrances to there.
- From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.
- Note that going down there puts you into the "Where Power and Sorcery Collide" maze, visible on the Rodpedia Barren Peaks area map.
- The path to/from Z'hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter)
- If you end up lost in that maze, just scry for either an up exit (to Z'yhal) then go up/down and #2 sw to exit, or, scry for "Strange Encounters" which is the non-maze room in BP.
- From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.
- Naos #2: Go east from this Naos to exit to right outside the Naos room again.