Z'hyal

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Characteristics

  • Theme: Sun
  • Prefers: Devout & Neut
  • Despises: Evil & Vampires
  • Opposition: Gre'vos and The Moondogs

Benefits

Deity Sigil Stat (+1) Max Favor Resist Max Favor Affect Mid Favor Affect Low Favor Affect Sigil Rename Super Sigil Extra Crap
Z'hyal Int Fire Fireshield DetHidden Infravision flames of the sun ?


Favor

  • Gain Favor: Kill Vampires, Help Others
  • Lose Favor: Kill Humans, Steal, Flee

No testing data yet.


Location & Naos

Paths to Zh'yal are only open during the daytime, as specified below. There are MANY.

Destination Connecting Area Time Open Time Close Directions
Z'hyal Barren Peaks - - #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u**;sw;e
Z'hyal Northern Plains 6am 7pm nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u**;sw;e
Z'hyal Valley of the Elves 6am 7pm nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u**;sw;e
Z'hyal Treetop & Canopy 6am 7pm #9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e
Z'hyal Shattered Refuge 6am 7pm #11 s;w;s;w;#2 s;u;n;give 500 coin troll;s;ne;u**;sw;e
Z'hyal The Mire 6am 7pm #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u**;sw;e
Naos #1 Dunhill 6am 7pm nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n
Naos #2 Dragon Tower 6am 7pm Play the entire Dragon Tower area up to outside Tiamat's room. Go east.

** - Footnote: The final 'up' in most paths to her is a room that forces you to land, so that 'up' requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed.

  • Just keep retrying to go up, then go sw, e to her.
  • Also note that the path through the Treetops avoids this land/climb room.


  • Notes:
    • Entrance: The Barren Peaks path is always open, at all times.
  • Exit: The Barren Peaks location is also the exit from Z'hyal and creates a nice shortcut from all of the other entrances to there.
    • From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.
      • Note that going down there puts you into the "Where Power and Sorcery Collide" maze, visible on the Rodpedia Barren Peaks area map.
      • The path to/from Z'hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter)
      • If you end up lost in that maze, just scry for either an up exit (to Z'yhal) then go up/down and #2 sw to exit, or, scry for "Strange Encounters" which is the non-maze room in BP.
  • Naos #2: Go east from this Naos to exit to right outside the Naos room again.

Naos Notes

Priest

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Deities