Vast Horizons
Col Leafeye
Forest Fire / - \
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\ S SE
Charred stumps and icicle logs jut up from the blackened earth. The forest has been decimated by a wildfire sweeping through, searing all the branches away from all the trees, painting the entire landscape black. Exits: east south southeast
l stump One of the stumps is larger than the rest, and while they are all blackened from flame, the bark has been burned away from the largest one, and you can see that it is hollowed out inside. The urge to explore further within the dark confines of the stump overwhelms you.
enter stump Charred flakes of the stump come off on your armor where it rubs against the burnt wood.
Inside the Charred Stump / - \
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\ - /
The bark has been completely consumed from the fire surging through the area, but otherwise this stump is as it was before the great fire. With the bark gone, it can be seen that the inside of the large stump is completely hollowed out. The bark would have camouflaged this neat little hiding spot. Exits: down
Blackened Roots / - \
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Underneath the hollowed stump lies a passageway leading down into the earth. The earthen walls are glazed from heat, and the air is cloistered and ashy. The roots of the tree have delved deeply into the soil, and the soil has been tamped around them to form a stable passageway. Exits: up down
Hollow Passage / - \
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\ - SE
At the bottom of the hollow passageway, the air is cooler, and also fresher. A rustic piece of wood has been set into the corner, looking like it has always been there. The wood is grey and gnarly yet amazingly light. Most people make the mistake of pushing it aside with a lot of force, which causes it to slam open to the earthen wall on the other side. Surprisingly, two fingers are all it takes to swing this makeshift doorway aside. Exits: up
op wood
Back Door NW - \
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\ S /
The earthen wall is highly compacted on the one side that the door swings open towards, after having the door slammed into that wall time and time again. The handle is on this side of the door, and all one needs to do to open it from the other side is give it a bit of a push. Exits: south northwest
Tunneled Passage / N \
W ---(+)--- E
\ - /
A series of underground passageways lead off in various directions. The spartan halls are shorn up with unadorned grey wood panels. A soft light beckons from further along the corridor. Exits: north east west
to the west A Small Room / - \
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Sloped walls run outwards toward the ceiling, which has twice the surface area as the floor. Small scratches and deep divots mar the hardened wall surfaces, as if numerous heavy objects have been manoeuvred around the room. Even the roof has some deep lines etched into it. Exits: east
to the east Tunneled Passage / - NE
W ---(+)--- -
\ - /
The passage narrows somewhat heading westwards, and opens up to the northeast. Beeswax candles scent the air with a cloyingly sweet scent, set into modest sconces lining the passageway. The walls of earth dampen all sounds. Exits: west northeast
Central Chamber / - \
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SW S /
Grey boards have been set into the red earthen walls, partially to shore them up, and also to provide a flat surface for some furniture to rest against. Several bookcases line the walls, and numerous chairs are nestled alongside the bookcases. The light from the sconces is not strong enough to read by for any length of time, but most of the gnomes don't seem to mind. Exits: east south southwest
l bookcase While the shelves themselves are very plain, the fronts have been carefully enclosed behind glass, to help keep the dust and grime off the tomes.
south Small Passageway / N \
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\ - /
The small passageway opens up to a central chamber to the north, while travel in a southward direction loses elevation very subtly. The hall is narrow, and the grey paneled walls are stained with handprints and grime. Exits: north down
Down the Stairs / - \
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The air is close heading down the staircase, deep under the earth. Even a light step on the fifth stair causes a peculiar groan from the staircase itself, as if the weight of the world were bearing down upon it, and not just you. Given how far underground this is, there is some truth to it. Exits: up down
At the Bottom of the Staircase / - \
W -U-(+)--- -
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A small dark stool rests against the southeast corner of the room, where a sentry might rest to keep a lookout on the stairway as well as the door to the only room down here. It has a dungeon feel, although there is no metal in evidence, and no bars anywhere either. In fact, bars would do little to hold the creatures imprisoned within. Exits: [west] up
East of the central chamber it goes.... A Twist Underground / N \
W ---(+)--- -
\ - /
The underground corridor has a small jog in it, instead of running straight to the next room, it goes around a corner. The same greying boards shore up the red earthen walls, and the same dull light shines down from the inadequate sconces. Exits: north west
A Bend in the Corridor / - \
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\ S /
The corridor bends around a corner revealing nothing of what lies ahead in either direction. Thick carpets have been set down over the ground to help keep the dust at bay, which really seems to help, although everyone has to be careful not to slip up where the various rugs overlap. Exits: east south
Inside the Front Entryway / - NE
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\ S /
The rugs underfoot bear signs of leaf litter and some dirt as the gnomes head in and out of the front door. The rugs are thicker here, when one becomes too filthy a new one is set out overtop, instead of cleaning up the old ones. Some dirt has been ground into the top rug, making it seem drab. You can't even tell what the pattern on the rug is, if it even has one. Exits: south west northeast
The Front Door / - \
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SW - /
A wooden framed sign hangs in the very center of a thick door, in a place of prominence. The door itself is amazing, instead of vertical or horizontal lines in the grain of the wood, it has complete rings. This door is a cross section of a very large tree, pared down to fit this exact placement. The growth rings are clearly evident. Exits: southwest
l sign
Have you visited Nidaros lately? Be sure to come home and greet the bretheren. Seek the safety of Nidaros here.
south of the front entryway A Tunneled Corridor / N \
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\ S /
A soft warmth drifts in from the south, bringing along with it pleasant scents of slow cooked food. It's very tempting to stick around to see what comes out of the ovens next. Exits: north east south
A Kitchen / N \
W ---(+)--- -
\ - /
An ample stone oven has been built into the far wall. There is no door to close to keep the heat in, so the wonderful aromas of cooked food as well as the heat keeps the entire forest gnome community warm year round. The oven vents out into the forest above. Anyone passing by above must be confused as to where the aromas come from, before they dissipate with the breeze. Exits: north west
Communal Dining Hall / - \
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Two long tables have been fashioned out of lengths of pine and logs, polished smooth so there are is no chance of a sliver happening, even though pine is a soft wood. The tables are kept very clean, and generously lacquered with a resin substance that also helps prevent chips and splintering of the wood. Gnomes prefer to share a quiet meal in gentle camaraderie. Exits: east
east of the tunneled corridor Meeting Room / - \
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A large table sits in the centre of the room, surrounded by pine benches and chairs. One of the benches has a back to it, and an effort has been made to make it more comfortable by adding padding to the bench and backsupport. The other bench lies against the far wall. Most of the important meetings of the forest gnome community take place in this room. It is strategically situated very close to the kitchens. Exits: west Someone smiles at you. Someone wonders 'What brings you here, Sarri?'
Col Leafeye strokes his lengthy beard ponderously.
Ray of the Sun
Collect 3 parts:
1. Sunlight Encased in a Glass Bubble 2. A clasp 3. A gold chain
1. Land in an underwater room, 'look down' shows kelp - go the the room with east west and down - go down down then west search in the last room and find sunlight encased in a glass bubble -
2. On a rickety walkway - walk along it until it breaks and you fall into the reeds search there and you find a clasp. Be heavier than pixie.
3. A gold chain. Seal Rocks. Work your way down into the ocean and through a secret crevice with a message about having to slide in sideways. Search - a lot, to find the chain.
Connect them into Rays of the Sun:
connect chain clasp connect sunlight clasp