Vast Horizons

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Col Leafeye

Forest Fire                                                /     -     \
-------------------------------------------------------    - ---(+)--- E
                                                           \     S    SE
Charred stumps and icicle logs jut up from the blackened earth. The forest
has been decimated by a wildfire sweeping through, searing all the branches
away from all the trees, painting the entire landscape black.
Exits: east south southeast 

l stump
One of the stumps is larger than the rest, and while they are all blackened
from flame, the bark has been burned away from the largest one, and you can see
that it is hollowed out inside. The urge to explore further within the dark
confines of the stump overwhelms you.

enter stump
Charred flakes of the stump come off on your armor where it rubs against the burnt wood.


Inside the Charred Stump                                   /     -     \
-------------------------------------------------------    - ---(+)-D- -
                                                           \     -     /
The bark has been completely consumed from the fire surging through the area,
but otherwise this stump is as it was before the great fire. With the bark
gone, it can be seen that the inside of the large stump is completely hollowed
out. The bark would have camouflaged this neat little hiding spot.
Exits: down 


Blackened Roots                                            /     -     \
-------------------------------------------------------    - -U-(+)-D- -
                                                           \     -     /
Underneath the hollowed stump lies a passageway leading down into the earth. 
The earthen walls are glazed from heat, and the air is cloistered and ashy. The
roots of the tree have delved deeply into the soil, and the soil has been 
tamped around them to form a stable passageway.
Exits: up down 


Hollow Passage                                             /     -     \
-------------------------------------------------------    - -U-(+)--- -
                                                           \     -    SE
At the bottom of the hollow passageway, the air is cooler, and also fresher.
A rustic piece of wood has been set into the corner, looking like it has always
been there. The wood is grey and gnarly yet amazingly light. Most people make 
the mistake of pushing it aside with a lot of force, which causes it to slam
open to the earthen wall on the other side. Surprisingly, two fingers are all
it takes to swing this makeshift doorway aside.
Exits: up 

op wood

Back Door                                                  NW    -     \
-------------------------------------------------------    - ---(+)--- -
                                                           \     S     /
The earthen wall is highly compacted on the one side that the door swings open
towards, after having the door slammed into that wall time and time again. The
handle is on this side of the door, and all one needs to do to open it from the
other side is give it a bit of a push.
Exits: south northwest 

Tunneled Passage                                           /     N     \
-------------------------------------------------------    W ---(+)--- E
                                                           \     -     /
A series of underground passageways lead off in various directions. The spartan
halls are shorn up with unadorned grey wood panels. A soft light beckons from
further along the corridor.
Exits: north east west 

to the west
A Small Room                                               /     -     \
-------------------------------------------------------    - ---(+)--- E
                                                           \     -     /
Sloped walls run outwards toward the ceiling, which has twice the surface area
as the floor. Small scratches and deep divots mar the hardened wall surfaces, 
as if numerous heavy objects have been manoeuvred around the room. Even the
roof has some deep lines etched into it.
Exits: east 

to the east
Tunneled Passage                                           /     -    NE
-------------------------------------------------------    W ---(+)--- -
                                                           \     -     /
The passage narrows somewhat heading westwards, and opens up to the northeast.
Beeswax candles scent the air with a cloyingly sweet scent, set into modest
sconces lining the passageway. The walls of earth dampen all sounds.
Exits: west northeast 


Central Chamber                                            /     -     \
-------------------------------------------------------    - ---(+)--- E
                                                           SW    S     /
Grey boards have been set into the red earthen walls, partially to shore them 
up, and also to provide a flat surface for some furniture to rest against. 
Several bookcases line the walls, and numerous chairs are nestled alongside
the bookcases. The light from the sconces is not strong enough to read by for
any length of time, but most of the gnomes don't seem to mind.
Exits: east south southwest 

l bookcase
While the shelves themselves are very plain, the fronts have been carefully 
enclosed behind glass, to help keep the dust and grime off the tomes.

south
Small Passageway                                           /     N     \
-------------------------------------------------------    - ---(+)-D- -
                                                           \     -     /
The small passageway opens up to a central chamber to the north, while travel
in a southward direction loses elevation very subtly. The hall is narrow, and
the grey paneled walls are stained with handprints and grime.
Exits: north down 

Down the Stairs                                            /     -     \
-------------------------------------------------------    - -U-(+)-D- -
                                                           \     -     /
The air is close heading down the staircase, deep under the earth. Even a light
step on the fifth stair causes a peculiar groan from the staircase itself, as
if the weight of the world were bearing down upon it, and not just you. Given
how far underground this is, there is some truth to it.
Exits: up down 

At the Bottom of the Staircase                             /     -     \
-------------------------------------------------------    W -U-(+)--- -
                                                           \     -     /
A small dark stool rests against the southeast corner of the room, where a 
sentry might rest to keep a lookout on the stairway as well as the door to the
only room down here. It has a dungeon feel, although there is no metal in 
evidence, and no bars anywhere either. In fact, bars would do little to hold
the creatures imprisoned within.
Exits: [west] up 

East of the central chamber it goes....
A Twist Underground                                        /     N     \
-------------------------------------------------------    W ---(+)--- -
                                                           \     -     /
The underground corridor has a small jog in it, instead of running straight to
the next room, it goes around a corner. The same greying boards shore up the 
red earthen walls, and the same dull light shines down from the inadequate
sconces.
Exits: north west 

A Bend in the Corridor                                     /     -     \
-------------------------------------------------------    - ---(+)--- E
                                                           \     S     /
The corridor bends around a corner revealing nothing of what lies ahead in 
either direction. Thick carpets have been set down over the ground to help keep
the dust at bay, which really seems to help, although everyone has to be
careful not to slip up where the various rugs overlap. 
Exits: east south 

Inside the Front Entryway                                  /     -    NE
-------------------------------------------------------    W ---(+)--- -
                                                           \     S     /
The rugs underfoot bear signs of leaf litter and some dirt as the gnomes head
in and out of the front door. The rugs are thicker here, when one becomes too
filthy a new one is set out overtop, instead of cleaning up the old ones. Some
dirt has been ground into the top rug, making it seem drab. You can't even 
tell what the pattern on the rug is, if it even has one.
Exits: south west northeast 

The Front Door                                             /     -     \
-------------------------------------------------------    - ---(+)--- -
                                                           SW    -     /
A wooden framed sign hangs in the very center of a thick door, in a place of
prominence. The door itself is amazing, instead of vertical or horizontal lines
in the grain of the wood, it has complete rings. This door is a cross section
of a very large tree, pared down to fit this exact placement. The growth rings
are clearly evident.
Exits: southwest 

l sign
                    Have you visited Nidaros lately?
               Be sure to come home and greet the bretheren.
                    Seek the safety of Nidaros here.
south of the front entryway
A Tunneled Corridor                                        /     N     \
-------------------------------------------------------    - ---(+)--- E
                                                           \     S     /
A soft warmth drifts in from the south, bringing along with it pleasant scents
of slow cooked food. It's very tempting to stick around to see what comes out
of the ovens next.
Exits: north east south 


A Kitchen                                                  /     N     \
-------------------------------------------------------    W ---(+)--- -
                                                           \     -     /
An ample stone oven has been built into the far wall. There is no door to 
close to keep the heat in, so the wonderful aromas of cooked food as well as
the heat keeps the entire forest gnome community warm year round. The oven 
vents out into the forest above. Anyone passing by above must be confused as
to where the aromas come from, before they dissipate with the breeze. 
Exits: north west 

Communal Dining Hall                                       /     -     \
-------------------------------------------------------    - ---(+)--- E
                                                           \     -     /
Two long tables have been fashioned out of lengths of pine and logs, polished
smooth so there are is no chance of a sliver happening, even though pine is a
soft wood. The tables are kept very clean, and generously lacquered with a
resin substance that also helps prevent chips and splintering of the wood.
Gnomes prefer to share a quiet meal in gentle camaraderie.
Exits: east 

east of the tunneled corridor
Meeting Room                                               /     -     \
-------------------------------------------------------    W ---(+)--- -
                                                           \     -     /
A large table sits in the centre of the room, surrounded by pine benches and
chairs. One of the benches has a back to it, and an effort has been made to
make it more comfortable by adding padding to the bench and backsupport. The
other bench lies against the far wall. Most of the important meetings of the
forest gnome community take place in this room. It is strategically situated
very close to the kitchens.
Exits: west 
Someone smiles at you.
Someone wonders 'What brings you here, Sarri?'

Col Leafeye strokes his lengthy beard ponderously.

Ray of the Sun

Collect 3 parts:

1. Sunlight Encased in a Glass Bubble
2. A clasp
3. A gold chain

1. Land in an underwater room, 'look down' shows kelp - go the the room with east west and down - go down down then west search in the last room and find sunlight encased in a glass bubble -

2. On a rickety walkway - walk along it until it breaks and you fall into the reeds search there and you find a clasp. Be heavier than pixie.

3. A gold chain. Seal Rocks. Work your way down into the ocean and through a secret crevice with a message about having to slide in sideways. Search - a lot, to find the chain.

Connect them into Rays of the Sun:

connect chain clasp 
connect sunlight clasp