Nephandi

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Revision as of 02:37, 13 October 2026 by Admin (talk | contribs) (→Utility Skills)
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About

  • Rodpedia: Nephandi
  • Genre: Sorcerer
  • Races: Dragonborn, Drow, Human, Pixie, Tiefling
  • HP Gained per Level: 11 - 13
    • Prestige: 12 - 15
  • Average Hitpoints: Non-prestige average hp/level 12
    • Avg: Should be around 618 (30 + (49 * 12))
  • Magic Object: Nephs must cast 'pentagram' to create 'an infernal pentagram' this is required to cast most of their spells
    • They also require the use of body parts collected from dead mobs to cast several spells, noted below.

Stats

  • Primary: Intelligence
  • Secondary: Dexterity
  • Deficient: Luck

Suggested Base Stats:

Max Nephandi Stats
CLASS Str Int Wis Dex Con Cha Lck
Nephandi 20 25 20 22 20 20 18


Fighting

  • Weapons: (95% Adept)
    • Short Blades - "Piercing, Stabbing"
Alpha Attack
Attack Type Damage Modifier Damage Type RIS Type Resist Suscept Saving Throw Restrictions Other
Qlippothic Shift Spell I Dunno Energy Energy Ethereal Shield Ethereal Funnel No
  • Tactics:
    • Spelldowns - the Nephs main tactic is to significantly down the mob with a slew of Spelldowns


Combat Passives

Level Skill Name Adept MinPos
11 Anaesth 95% any
13 Second Attack 95% fighting (berserk)
34 Dodge 60% fighting (aggressive)
42 Third Attack 40% fighting (berserk)
  • Anaesth is like Parry/Tumble/Dodge/etc


Combat Styles
Level Skill Name Adept MinPos
1 Standard Style 70% any
2 Aggressive Style 95% fighting (aggressive)
6 Evasive Style 90% any
11 Berserk Style 40% fighting (defensive)
22 Defensive Style 60% any

Combat Actives

Combat Spells
Level Skill Name Adept MinPos
6 Disruption 95% fighting (defensive)
14 Nihil 95% resting
30 Umbral Spear 90% fighting
36 Hand of Chaos 95% fighting (aggressive)
41 Acid Blast 95% fighting
48 Sands of Hades 95% any
50 Qlippothic Shift
Combat Skills
Level Skill Name Adept MinPos
2 strike 95% fighting (aggressive)
19 spinkick 95% fighting


Nephandi also get one additional attack basked on their Race:

Racial Attacks
Level Race Attack Name Adept MinPos
49 Drow Hellstones 95% fighting
49 Gith Stream of Darkness 95% fighting
49 Pixie Wings of Fury 95% fighting
50 Human Malfean Lash 95% fighting
50 Dragonborn Wyld Fyre 95% fighting
50 Tiefling Hellish Rebuke 95% fighting

Buffs & Debuffs

Buffs

Level Skill Name Adept MinPos Affects
4 Detect Poison 95% standing
4 Infravision 90% fighting
6 Mind Fortress 95% Int +1, Save vs Spell -6
7 Fade 95$ fighting (evasive) Cannot be astral'd to or farsight'd
9 Mystic Awareness 95% fighting Scry
12 Demonic Aura 95% fighting (aggressive) Resist Fire/Poison 10%
12 Flesh Armor 90% standing AC -50
13 Might of the Fiend 95% fighting Str +2, Dex -1
14 Demonskin 90% fighting (evasive) Resist Slash 10%
14 Detect Hidden 75% fighting (berserk)
20 Reveal 95% standing Detect Invis
21 Quickening 95% fighting (defensive) Dex +2, Dodge +12
27 Levitate 95% standing Float
32 Fireshield 95% fighting (evasive)
42 Hellskin 95% standing Resist Magic/Fire 10%
48 Shadowform 95% fighting (evasive) Resist NonMagic 10%
49 Nefarious Pact 95% standing Group resists alignment change towards devout
49 Deathsphere 95% fighting (evasive) Like an elemental shield. Has a cooldown before re-use.


Debuffs

Level Skill Name Adept MinPos Affects Requires
2 Execrate 95% fighting Curse (-HR, suscept Poison)
5 Venomous Touch 60% standing Poison
16 Plague 95% fighting (evasive) Blind, Drain, Damage
19 Occular Explosium 95% standing Suscept Blind Harvested Eyeball
25 Sleep 95% standing
26 Chains of Agony 95% fighting -Dex
28 Kleshas 95% fighting +2 to all saving throws
29 Fatigue 95% fighting Suscept Sleep
30 Blasphemy 90% fighting (defensive) Curse (-Luck), Damage
31 Enervate 95% fighting -1 Lck, -2 Str
33 Feebleness 80% fighting Suscept Drain
38 Aggravate Wounds 95% standing Ongoing damage after 50% mob health remaining
44 Mental Anguish 95% fighting (evasive) +6 to Save vs. Poison/Paralysis, also -Int, -Wis.
46 Zidros Wrath 60% standing Suscept Fire/Acid
47 Petrification 95% sitting Suscept Paralysis


I need to go cast these on myself in the arena to see exactly wtf some of them do.

Some are also attacks, so I should note that.

Some require a pentagram, so I should note that.

Utilities

Utility Spells

Level Skill Name Adept MinPos Affects Requires
5 Word of Recall 90% resting
8 Wine Invocation 95% standing Convert water into wine
8 Lingering Decay 95% fighting (evasive) Slows down corpse rot
11 Gremlin 95% fighting (evasive) Summons gremin (kill to fix align toward evil)
14 Rid Toxins 65% fighting (defensive) Cure Poison
16 Pentagram 95% fighting (aggressive) Create Magic Object
18 Seduction 80% fighting (defensive) Charm Harvested Heart
22 Psionic Blast 80% non-combat Mana drain
23 Identify 90% fighting (evasive)
24 Dehydrate 95% sitting Empty Stomach
26 Nightmare 95% fighting Send tells to sleeping player
29 Pass Door 80% fighting (evasive)
30 Locate Object 80% fighting (evasive)
33 Infernal Node 95% fighting (defensive) Teleport
35 Dispel Magic 95% fighting
37 Famish 95% standing Empty Stomach
38 Know Alignment 95% fighting (defensive)
39 Denigate 95% standing Remove Glowing item attribute
43 Desecrate 80% fighting (defensive) Poison food/water
45 Infuscate 95% standing Enchant Weapon (Neph Only)
49 Possess 80% fighting (evasive) Become a mob Harvested Heart
50 Pestilence 95% fighting (evasive) Summon Locusts Pixie Wing


Utility Skills

Level Skill Name Adept MinPos Affects Requires
1 Create Fire 95% fighting (evasive)
9 Charnis Disengulf 95% fighting Extinguish created fire
10 Embalm 95% Preserve mob body part Embalming Fluid
15 Trance 95% resting
17 Veiled Steps 95% Hide + Sneak
18 Harvest 95% standing Hack a body part from a corpse
19 Skinmask 95% any Cut face-wear from corpse short/long-blade weapon
23 Animate Dead 60% fighting (defensive) Bring a corpse to life
40 Scan 60% standing

Body Part Magic

Since so much of the Neph's abilities have to do with corpse parts and whatnot, I thought I'd give it a section to clarify.

The idea here is to use mob corpses and body parts as key items to do magical stuff. Mobs sometimes leave a body part behind on the ground when they die - it's random which part they leave (each mob is programmed to do this, or not, and if so programmed which body parts they may leave behind). Both corpses and body parts rot and poof after a few minutes.

So, the first tactic is to use "lingering decay" to prevent corpses from rotting immediately so you have longer to work with it.

Second, you can then buy some embalming fluid, to preserve any body parts that dropped so they do not rot and poof.

Third, once you get Harvest you can hack a specific body part out of a corpse (so you can then embalm it!)

With those, you can cast a few special spells below.

You can also cut a skinmask off any corpse at any time, unrelated to the above.


Level Skill Name Information Requirements
8 Lingering Decay 95% fighting (evasive) Slows down corpse rot
10 Embalm 95% Preserve mob body part Embalming Fluid
18 Harvest 95% standing Hack a specific body part from a corpse
18 Seduction 80% fighting (defensive) Charm Harvested Heart
19 Occular Explosium 95% standing Suscept Blind Harvested Eyeball
19 Skinmask 95% any Cut face-wear from corpse Blade weapon
49 Possess 80% fighting (evasive) Become a mob Harvested Heart
50 Pestilence 95% fighting (evasive) Summon Locusts Pixie Wing








Equipment & Align

Equipment Info: Thief EQ


Gameplay

Quests:


Runs:

Summary

Prestige