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15 November 2022
- 09:1509:15, 15 November 2022 diff hist −1 Vampire EQ →Evil
- 09:1409:14, 15 November 2022 diff hist +952 Vampire EQ →Gear Guide
- 09:0309:03, 15 November 2022 diff hist +864 Vampire EQ →Gear Guide
7 November 2022
- 19:3619:36, 7 November 2022 diff hist −75 Common Av EQ →Finger
- 18:5318:53, 7 November 2022 diff hist +1 Affects Sidebar →CODE:
- 18:5018:50, 7 November 2022 diff hist 0 MSDP Script →Code current
- 18:5018:50, 7 November 2022 diff hist −88 MSDP Script →Code
- 18:5018:50, 7 November 2022 diff hist +17 MSDP Script →Code
- 18:4718:47, 7 November 2022 diff hist −44 MSDP Script No edit summary
- 18:4518:45, 7 November 2022 diff hist +17 MSDP Script No edit summary
- 18:4318:43, 7 November 2022 diff hist −73 Dyrdex's Disgruntled Realms Notes →TinTin++ Stuff
- 18:4318:43, 7 November 2022 diff hist −2 Affects Sidebar →Auto-Update
- 18:4218:42, 7 November 2022 diff hist +217 Affects Sidebar No edit summary
- 18:4018:40, 7 November 2022 diff hist +23 Affects Sidebar No edit summary
- 18:2818:28, 7 November 2022 diff hist +13 Affects Sidebar No edit summary
- 18:2818:28, 7 November 2022 diff hist −8 Affects Sidebar No edit summary
- 18:2718:27, 7 November 2022 diff hist +18 Affects Sidebar No edit summary
- 18:2718:27, 7 November 2022 diff hist +3,098 N Affects Sidebar Created page with "This code creates a right-hand sidebar containing your affects list. You can toggle it on/off on the fly. It will not disrupt any existing right-hand sidebars you have set up. '''Usage:''' just type 'affbar' to toggle it on/off. If you would like this to auto-update as spells tick down, you can fire a re-draw based on the msdp reception of the affects string. In my MSDP script, just add the line in bold below to this event: #EVENT {IAC SB MSDP AFFECTS} { #un..."
- 18:2118:21, 7 November 2022 diff hist +5 MSDP Script No edit summary
- 18:2018:20, 7 November 2022 diff hist +4,671 N MSDP Script Created page with "Copy the full code below into a file, named like msdp.tin perhaps Trigger or manually do #read msdp.tin upon starting your new session to the mud, or at the welcome screen. Creates a nest of vars under $msdp_info. Affects and Room Exits are sub-nests: Show all vars: #var msdp_info Show one var: #var msdp_info[HEALTH] Show affects: #var msdp_info[AFFECTS] Use these in your code like: #IF {"$msdp_info[CLASS]" == "Thief"} {say I'm a Thief}; #IF {!&{msdp..."
- 18:1218:12, 7 November 2022 diff hist +48 Dyrdex's Disgruntled Realms Notes →TinTin++ Stuff
27 October 2022
- 18:3518:35, 27 October 2022 diff hist +77 Vampire EQ No edit summary
- 17:5917:59, 27 October 2022 diff hist +43 Vampire EQ No edit summary
- 16:2216:22, 27 October 2022 diff hist +12 Vampire EQ No edit summary
- 16:2016:20, 27 October 2022 diff hist +357 Vampire EQ No edit summary
- 16:0516:05, 27 October 2022 diff hist −306 Vampire EQ →Observations
- 16:0016:00, 27 October 2022 diff hist +10 Vampire EQ →Observations
- 15:5715:57, 27 October 2022 diff hist +12 Vampire EQ →Observations
- 15:5615:56, 27 October 2022 diff hist −83 Vampire EQ No edit summary
- 15:5315:53, 27 October 2022 diff hist +3 Vampire EQ →Vampire Genre Set Comparison
- 15:5215:52, 27 October 2022 diff hist +692 Vampire EQ →Evil
- 15:2615:26, 27 October 2022 diff hist +139 Vampire EQ No edit summary
- 14:1814:18, 27 October 2022 diff hist −713 Vampire EQ No edit summary
- 14:0414:04, 27 October 2022 diff hist −10 Vampire EQ →Vampire Genre Set Comparison
- 14:0314:03, 27 October 2022 diff hist +3,886 Vampire EQ No edit summary
- 13:5513:55, 27 October 2022 diff hist +3,966 N Vampire EQ Created page with "Green = Solo Kill (ip1) or you CAN multi (but don't HAVE to) Yellow = NEED Multi for kill (ip1+) or Multiple Support Chars needed/advised. Red = True Run, requires multiple humans, or, eq to be bought. {| class="wikitable sortable" !Wearloc !Easier To Get ! !Harder To get |- |<used as light> | style="background: #def2de" | the sigil of * | style="background: #fffad8" | Crusade | style="background: #f9e0e3" | blazing white orb of the templar |- |<worn on finger> |..."
- 13:5213:52, 27 October 2022 diff hist +19 Dyrdex's Disgruntled Realms Notes →Class EQ Stuff
13 October 2022
- 16:5516:55, 13 October 2022 diff hist −51 Weapon Types No edit summary
- 16:5116:51, 13 October 2022 diff hist +127 Basic AV Gear →Weapons current
- 16:4316:43, 13 October 2022 diff hist +20 Weapon Types No edit summary
- 16:4216:42, 13 October 2022 diff hist +139 Weapon Types No edit summary
- 16:4016:40, 13 October 2022 diff hist +14 Weapon Types No edit summary
- 16:4016:40, 13 October 2022 diff hist +188 Weapon Types No edit summary
- 16:2816:28, 13 October 2022 diff hist −84 Weapon Types No edit summary
- 16:2716:27, 13 October 2022 diff hist +1,400 Weapon Types No edit summary
- 16:2316:23, 13 October 2022 diff hist +549 N Weapon Types Created page with "You can 'exam <weapon>' and after the flavor text it will tell you what type of damage it does. For example: This seems to be a clawing weapon. Those are tied to weapon type's as follows: {| class="wikitable" !Attack |- |'''Bludgeons''' || Crushing or Pounding |- |'''Long Blades''' || Slashing or Slicing |- |'''Short Blades''' || Piercing of Stabbing |- |'''Talonous Arms''' || Clawing |- |'''Flexible Arms''' || Whipping or Flailing |- |'''Pugilism''' || Blasting, Hi..."
- 16:1516:15, 13 October 2022 diff hist +18 Dyrdex's Disgruntled Realms Notes →Guides
20 July 2022
- 19:4119:41, 20 July 2022 diff hist +95 Lowbie Eq →Neck