Prestige Info

From Dyrdex.com
Jump to navigation Jump to search

The prestige option allows you to relevel your character and acquire some gains based on your class (or multiclass).

Prestige Types

There are two types of prestige characters. Some classes can multi-class with another, some can only become better at their existing class.

  • These "classic" classes can become multi-class (i.e. Cleric-Druid, or Mage-Thief, etc)
    • Your original class will be your "primary class" while your added class we will call your "secondary class".
      • Cleric
      • Druid
      • Mage
      • Thief
      • Warrior
  • These classes just become "specialized" with greater powers in their own class. (they cannot multi-class).
    • Augurer --> Harbinger
    • Fathomer --> Buccaneer
    • Nephandi --> Infernalist
    • Paladin --> Knight
    • Ranger --> Hunter
    • Vampire --> Dread Vampire

Currently Barbarians and Bladesingers are not possible to prestige.


For the multi-class type, race restrictions still apply. Meaning if your race cannot be a Thief, then you cannot multi as a X-Thief.

Here's a table of which races can be those mutli-capable classes:

Possible race/class combinations:
Dragonborn Drow Dwarf Elf Gith Gnome Half-Elf Half-Ogre Half-Orc Half-Troll Halfling Human Lizardman Pixie Sea-elf Tiefling
X-Cleric X X X X X X X ? X X
X-Druid X X X X X ? X X X
X-Mage X X X X X X X ? X X X
X-Thief X X X X X X X X X X X ? X X X
X-Warrior X X X X X X X X X X X ? X X

So, for example, if I am a Half-Ogre Thief, then I cannot multi with Cleric/Druid/Mage because Half-Ogres cannot be those. I can ONLY become a Thi-War.

Equipment

  • For multi-class prestige:
    • The primary class determines what equipment you can wear.

Items made specifically for prestige chars of various classes/multi-classes will be introduced to the game at a later date (2063 at current pace).


Bonuses

Prestige characters get several bonuses, including a max stat increase, hp increase, and skills/spells increase.


Stat Bonus

  • For single-class prestige characters, you get a +1 to the maximum value of your prime stat, so it can now reach 26:
Dread Vampire: 26 Dex
Buccaneer:     26 Dex
Knight:        26 Str
Hunter:        26 Str
Harbinger:     26 Lck
Infernalist:   26 Int


  • For multi-class prestige characters, you get a +1 to the max stat value based on the prime stat of the secondary class.
    • For example, a Thi-War: Str is the Warrior's prime stat. So Thi-War can have 21 Str.
    • For example, a Mag-Thi: Dex is the Thief's prime stat. So Mag-Thi can have 21 Dex.
Secondary Class   Increased max stat on the prestige character:
          Thief:  Dex
        Warrior:  Str
           Mage:  Int
         Cleric:  Wis
          Druid:  Wis


Higher stats do have concrete advantages, though not all of these are obvious to detect. Two that are:

  • 26 Dex = Impossible to fumble potions.
  • +1 Str = Additional 100 lbs carry capacity (max 1100 at 26 Str).


Here's a full table of the possible max stats, with the bonus stat from the secondary class in bold, and noted. Note that some influence the primary class's prime/secondary/deficient stats, which can be interesting to think about.

Max Stats per Multi-Class
CLASS Str Int Wis Dex Con Cha Lck Notes
Thi-War 21 20 18 25 20 22 20 +1 Str
Thi-Dru 20 20 19 25 20 22 20 +1 Wis (Thieves deficient stat)
Thi-Cle 20 20 19 25 20 22 20 +1 Wis (Thieves deficient stat)
Thi-Mag 20 21 18 25 20 22 20 +1 Int
War-Thi 25 18 20 23 20 20 20 +1 Dex (Warriors secondary stat)
War-Mag 25 19 20 22 20 20 20 +1 Int (Warriors deficient stat)
War-Cle 25 18 21 22 20 20 20 +1 Wis
War-Dru 25 18 21 22 20 20 20 +1 Wis
Mag-Thi 18 25 22 21 20 20 20 +1 Dex
Mag-War 19 25 22 20 20 20 20 +1 Str (Mages deficient stat)
Mag-Cle 18 25 23 20 20 20 20 +1 Wis (Mages secondary stat)
Mag-Dru 18 25 23 20 20 20 20 +1 Wis (Mages secondary stat)
Cle-War 21 22 25 18 20 20 20 +1 Str
Cle-Thi 20 22 25 19 20 20 20 +1 Dex (Clerics deficient stat)
Cle-Mag 20 23 25 18 20 20 20 +1 Int (Clerics secondary stat)
Cle-Dru 20 22 26 18 20 20 20 +1 Wis (Clerics primary stat)
Dru-Cle 20 20 26 20 22 18 20 +1 Wis (Druids primary stat)
Dru-Mag 20 21 25 20 22 18 20 +1 Int
Dru-War 21 20 25 20 22 18 20 +1 Str
Dru-Thi 20 20 25 21 22 18 20 +1 Dex


Special Note on one of those. The Dru-Cle or Cle-Dru combination is the ONLY one that causes the prime stat to go up to 26.

This had huge impact for Dru-Cle's especially, as the Druid's main attack spell Dorn Nadur was based on Wis. The 26 wis dorn was so powerful Gonnil had to change it to be based on mana instead (news 1171). Having 26 in a stat CAN make a big difference it seems.

HP Bonus

Upon having an Immortal prestige you, you will be back at level 1. They will auto-level you to 5.

  • Prestige characters have their starting hp at level 1 doubled (after Race Statistic Modifiers are applied).
    • The equation is: 20 +/- {modifiers} x 2 for starting hp at level 1.
  • You will then receive 4 automatic levels with all of your stats being maxed by the immortal's prestige command.

This leaves you at Level 5 with a higher base than a standard character.

(No bonuses to starting mana or movement outside of racial modifiers.)

HP Gains per Level

Gains for multi-class characters are based on primary class, not affected by secondary.

Upon leveling, your class's min/max hp gains are both +1, with an additional rare chance for a +2 to the usual max gain

For example, if a given class has a standard min hp gain of 13 and max of 18 each level, prestige leveling that class would see hp gains between 14 and 20 (though the 20 is very rare).

HP/Mana Gains by Class
Class Regular Prestige
HP min HP max rng Mana min Mana max rng HP min HP max rng Mana min Mana max rng
Augurer 13 18 5 2 7 5 14 20 6 3 9 6
Druid 14 19 5 2 8 6 15 21 6 3 10 7
Fathomer 11 17 6 2 8 6 12 19 7 3 10 7
Mage 9 12 3 2 9 7 10 14 4 3 11 8
Nephandi 11 13 2 2 8 6 12 15 3 3 10 7
Paladin 15 19 4 2 7 5 16 21 5 3 9 6
Ranger 15 19 4 2 7 5 16 21 5 3 9 6
Thief 12 17 5 n/a 13 19 6 n/a
Vampire 13 18 5 n/a 14 20 6 n/a
Warrior 15 19 4 n/a 16 21 5 n/a

Total HP Gains

My rule of thumb is that you basically get between 4-6 "Free" additional levels worth of hp gains. I usually hit my "old base" around level 44/45. So, whatever I gain after that between 45-50 is additional prestige bonus hp. If you use a generic average hp gain of 15, that's 75 hp. It can of course be significantly more/less depending on race/class and dumb luck.


Here is a list of some actual data points. I apologize for the lack of pre-prestige values in some cases.

Classic Vs Prestige HP Bases at AV
CLASS Race Original HP Prestige HP Average Gain per Level Total HP Gain
Bucc Human 687 802 15.55 115hp
Cle-Dru Human 630 714 13.91 84hp
Cle-Dru Human 617 706 13.59 89hp
Dread Gith 765 858 16.53 93hp
Dread Gith ? 868 --
Dread Gith ? 848 --
Dru-Cle Sea-Elf 837 892 17.46 55hp
Dru-Cle Sea-Elf ? 909 --
Harb Tiefling 772 855 16.63 83hp
Harb Dwarf ? 850 --
Harb ? 751 818 16 67hp
Hunter Lizardman 852 915 17.77 63hp
Hunter Pixie ? 937 --
Hunter Dwarf ? 939 --
Infern Dragonborn 611 686 12.93 75hp
Knight Elf 875 955 18.75 80hp
Knight Dwarf ? 963 --
Knight Dwarf ? 962 --
Mag-Thi Elf 559 626 12.04 67hp
Mag-Dru Pixie ? 631 --
Thi-War H-Ogre ? 802 --
War-Cle Drow 845 919 17.89 74hp

Skill/Spell Bonus

Easiest to list this by class:

Single-class bonuses

Single class prestige grants +1 stat cap in their primary stat.

  • Augurer: Harbinger
    • Can spiral 17 times between coils, compared to a regular Augurer's 13 spirals
    • Spiral costs 11 mana instead of 15
  • Fathomer: Buccaneer
  • Impossible to fumble potions while at 26* dex.
    • Vindur gong is faster and cheaper (takes 9/13th of regular time, so ~31% faster for ~44% more damage per second, costs 22 mana instead of 35)
    • Most spells appear to cost 25% less mana, and rounded down: vindur gong (26 mana vs 35), iceshield (63 mana vs 85), isfundere]] (22 vs 30), rummage (3 vs 5).
    • New Skills: Tactics of the Sea, Retreat, and Terrorize
  • Nephandi: Infernalist
    • New Skills: Void Infusion, Shared Agony, and Enslaved Summoning spells.
  • Paladin: Knight
    • Max carry weight 1100 while at 26 str.
    • Rumored to have faster shieldbash.
  • Ranger: Hunter
    • Max carry weight 1100 while at 26 str.
    • Faster, cheaper, stronger Gash
    • Can fletch arrows faster
    • New Skills: Cascade, Indomitable, and Pursue.
  • Vampire: Dread Vampire
    • Impossible to fumble potions while at 26 dex.
    • Grasp does more damage (it had to be nerfed, but its still increased. See: news 1149)
    • Mistwalk works during daytime and night.
    • No blood loss during the day.
    • Stronger potence (Max +6 dr, based on hp).
    • Blood cost reduction for all spells to 1 bp.


Multi-class bonuses

For multi-class prestige, the bonuses are simply that you can learn skills/spells from your secondary class.

  • There is a list of multi-class accessible skills/spells in 'help prestige4'.
    • If your secondary class would typically learn one of those, you will learn it on your prestige multi-class.
      • For example, if you're a Warrior, and you multi with a Druid, Druids learn 'starlight', and its on the list, so you learn starlight.
  • Multi Skills/Spells learned thanks you to secondary class have a max adept percentage at 80% of the secondary class's native adept percentage.
    • For example, a Warrior multi-classis as a War-Cleric will get sanctuary. Cleric's learn sanc to 95%. War-Cle will learn it to (95 x .80) = 76%
  • If BOTH classes have a skill or spell, whichever class maxes out at a higher percentage sets the new limit for that skill or spell.
    • For example, Clerics usually adept rescue to 20%, while Druids adept rescue at 95%. A Cleric-Druid's rescue will adept to 95%.
  • Mage path spells, and Cleric pantheon spells, are not included for prestigers.


Here's a table showing what you learn from multi'ing with each Class, and to what percentage adeptness that class adepts that.

(Remember you will only get 80% of the listed adeptness, unless you also share that skill, in which case you just get whichever is the higher value)

Multi-Class Skills & Spells
X-Cleric|-style="background-color:red" X-Thief X-Warrior X-Mage X-Druid
aid 95 aid 70 aid 80
armor 95 backstab 95 berserk style 95
berserk style 20 berserk style 45 blitz 80
bless 95 circle 95 disarm 85
continual light 95 disarm 90 dodge 70
create food 95 dodge 95 doorbash 85
create spring 95 dual wield 85 dual wield 85
dodge 50 gouge 95 grip 90
fireshield 95 grip 35 kick 85
float 90 hide 85 lunge 90
fly 95 scan 90 parry 85
heal 95 second attack 90 punt 95
necromantic touch 95 sneak 95 rescue 80
prayer 95 third attack 70 scan 60
rescue 20 track 85 second attack 95
second attack 50 shoulder 90
third attack 40 smash 95
true sight 95 stun 85
word of recall 95 third attack 95
track 85

Leveling Tips

How to Prestige

If you have the required glory and gold, go to Queen Mordrineagh Ni Riain in the Castle of Rol Na Feinne.

Zmud/Tintin: #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;n;ne;n;n;say entry;n;u;u;open west;w
Mush:#6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e n (ne) 2n (say entry) n 2u (open west) w

In her room, execute the command prestige. She will provide you a scrippe with your name and the word "prestige" embossed.

Note: She will not verify if your character is already prestiged. Reimbursements will not be made for opportunities purchased if you are already prestige or multi-class.

After you have obtained that scrippe, and once you are ready to pull the trigger remove all your gear and empty your inventory and it may be wise to eat and drink (and maybe rest for a tick) so that you are in perfect health before being auto-leveled to level 5, as mental state and hunger and god knows what else may impact the auto-leveled hp gains.

Finally, contact a level 60 imm and tell them you'd like to prestige your character.