Tierbaen

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Revision as of 09:07, 30 May 2025 by Admin (talk | contribs) (Created page with "=Characteristics= *'''Theme:''' Winter *'''Prefers:''' Vampires *'''Despises:''' (none) *'''Opposition:''' Kalerd and the Priest of Summer =Benefits= {| class="wikitable sortable" !Deity !Sigil Stat (+1) !Max Favor Resist !Max Favor Affect !Mid Favor Affect !Low Favor Affect !Sigil Rename !Super Sigil !Extra Crap |- |Tirebaen||Con||Cold||Fly||Hide||DetMagic||ice crystals||EverWinter|| |} =Favor= No tricks here that I know of. Just kill and sac corpses. Help fil...")
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Characteristics

  • Theme: Winter
  • Prefers: Vampires
  • Despises: (none)
  • Opposition: Kalerd and the Priest of Summer

Benefits

Deity Sigil Stat (+1) Max Favor Resist Max Favor Affect Mid Favor Affect Low Favor Affect Sigil Rename Super Sigil Extra Crap
Tirebaen Con Cold Fly Hide DetMagic ice crystals EverWinter


Favor

No tricks here that I know of. Just kill and sac corpses. Help file also mentions "Use Magic" and Backstab/Circle. Further testing necessary to see what type of magic casting works, offensive or defensive, and if that ends up being easier and scriptable.


Location & Naos

Destination Connecting Area Directions
Tirebaen Otherland nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; nw into maze.... (See Below)
Naos #1 Ockwater Fens #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne
Naos #2 Otherland nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below)


Notes:

  • To reach Tirebaen:
    • The final steps there are in a maze, somewhere in there is an 'enter' exit that will take you to Tirebaen's section, but I wasn't able to find it in a brief exploration. Will go back some day.
  • Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
  • Naos #1 in Ockwater Fens is the fastest/safest option here.


Naos Notes

Priest

The Priest of Winter

Help File: 'WINTER PRIESTS' 'PRIESTS OF WINTER'

Room desc:

A frigid blast of air heralds the arrival of this priest.
Priest of Winter is shrouded in flowing shadow and light.
Priest of Winter is ensphered by shards of glistening ice.

Long desc:

This being is made up of mostly ice. Either that, or it is a human covered
in a layer of ice, so much does it resemble an iceberg. It is one of the
extremely elusive priests of Tirebaen, and it is guaranteed that where ever
it is, it is sure to become a cold, cold day.

Priest of Winter is in perfect health.

Priest of Winter is using:
<used as light>      EverWinter
<worn about body>    shards of glistening ice

Note that EverWinter is just the super-sigil of Tirebaen

Progs for Undevoted Chars:

Room Entry:

Priest of Winter says 'Seek out the frozen Naos Raleus. It is your only chance.'

You say 'naos'

Priest of Winter says 'I will not lead you to what you should find yourself, Raleus.'


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