Armor Class

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Revision as of 00:15, 18 July 2025 by Admin (talk | contribs) (Created page with "Let's learn a little about Armor Class. =Lowbie Display= Until level 25, a player does not know their exact AC, instead only seeing a brief description based on the value as seen in the table below: {| class="wikitable" ! AC ! Description |- | -201 and lower || that of an avatar |- | -101 to -200 || the envy of emperors |- | -81 to -100 ||the envy of dukes |- | -61 to -80|| the envy of barons |- | -41 to -60 || the envy of knights |- | -21 to -40|| excellently...")
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Let's learn a little about Armor Class.



Lowbie Display

Until level 25, a player does not know their exact AC, instead only seeing a brief description based on the value as seen in the table below:

AC Description
-201 and lower that of an avatar
-101 to -200 the envy of emperors
-81 to -100 the envy of dukes
-61 to -80 the envy of barons
-41 to -60 the envy of knights
-21 to -40 excellently crafted
-11 to -20 the envy of squires
-1 to -10 well crafted
+9 to 0 moderately crafted
+19 to +10 that of a knave
+39 to +20 scant protection
+54 to +40 of poor quality
+79 to +55 shabby and threadbare
+100 to +80 improper for adventure
+101 and higher the rags of a beggar


Slot Multiplier

From 'help ac' we are told that where a piece of equipment is worn also impacts its functional Armor Class:

"Items worn on extremities or wielded will not have any effect on the wearer's AC
 Key locations (Body, Legs, Head) will multiply the item's AC by 2 or 3"
Worn Location Multiplier
Finger 1x
Neck 1x
Body 3x
Head 2x
Legs 2x
About 2x
Waist 1x
Wrist 1x
Shield 1x
Hold 1x
Weapon 0x
Ear 0x
Eye 1x
Back 1x
Face 1x
Ankle 1x