Documentation

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Realms tintin++ package by Dyrdex. I have no idea what I'm doing, this is my first foray into programming of any sort. Please forgive my terrible terrible coding!

Get the files

You can curl or wget this stuff. I update it too frequently to keep a tar.gz up there. Should probably switch to github.

http://dyrdex.com/tinrod/

Setup

Quick

1. Edit tinrod/main.tin

  • Check line 26: path to the tinrod directory on your system, relative to where you are when you launch tt++
#VARIABLE       {script_dir}    {tinrod}

For me, the dir is at ~dyrdex/tinrod. If you have it buried, update {/path/to/tinrod} above. 

  • Edit line 32 with your password where it says PASSWORD_HERE
#ALIAS  {go %0} {#ses %0 realmsofdespair.com 4000;%0;PASSWORD_HERE;&& \x0D && #cr}

2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this:

    /path/to/tt++ /path/to/tinrod/main.tin

3. Connect to the mud using the alias 'go CHARACTER'

go dyrdex

4. Use the 'menu' alias to view the Main Menu. Set at least these minimum options (required for autofight)

   pset lowbie     - sets up your prompt
   clearinv        - 0's out inventory count variables
   recalls THING   - set's up 'recall' alias to find a recall and use it. Options are 'scroll' 'rune' or 'spell'. 
   springs potion  - set's up your spring creation tool as the potions for that. (not 100% necessary to config this)
   minhealth ###   - where ### is the minimum hp you would drop to before you start healing)
   hitis HITNAME   - set's your hit variable, ex: hitis swat or hitis {c 'magic missile'} 
   manaoff         - disables automatic mana potion quaffing for now. 

5. Setup your weapon keyword for use in Disarm trigger:

   eqset a rusty machete
   keyis machete

6. Set your potion and item container variables, set your inventory counts.

If you're a lowbie, go to dh[] and do 'gojim' buy a chest. Use that because I have configs for it.

   potcon my.chest    (or my.sack or my.rune or whatever)
   itemcon my.chest   (as a lowbie, you probably have 1 container for both purposes, so set them identically)
   --Have a recall of some sort on you, then run--
   setinv
   setinv   (yes, run it twice the first time, after that just once will update counts if things get off)
7. Save this configuration (this autosaves frequently anyways, but I like to explicitly save it the first time)
   saveconf

You are now good to go. General gameplay workflow:

go dyrdex  - logs in dyrdex
fighton    - enables autofight
go on a killing spree. If you need to manually set the target use 'mobkey KEYWORD' or 'targ KEYWORD'. 
If it thinks you need to drink, use 'potclear' to flush the variable and resume.
See below sections for way way more info on all of the above things.

Full

1. Edit tinrod/main.tin

Edit line 26: path to the tinrod directory on your system (i.e. just 'tinrod' if you've got it at ~home/tinrod) and execute tt++ from ~home
Edit line 32 with your password where it says PASSWORD_HERE
2. Run tintin++ along with the main.tin file, you'll probably want to set a shell alias for this: 
    /path/to/tt++ /path/to/tinrod/main.tin
3. Connect to the mud using the alias 'go CHARNAME'
4. Setup your character config. 
 
   4a: run 'menu' to see all configurable character options. 
       NOTE: After setting the 'affiliation' option (to 'ds' presumably) do 'reload'. 
             This loads in the current file, and prevents you from overwriting it with a blank one later. 
   4b: set your containers and inventory counts by running 'setinv' TWICE (yes do it twice initially)
5. Setup your equipment damage tracking (or at LEAST setup your weapon, as its required for the disarm trigger). 
   Run the following aliases: 
   5a: eqon
   5b: (id a piece of equipment via any means)
   5c: keyis KEYWORD
   5d: (repeat id and keyis for every piece of eq)
   5e: eqoff

   5f: NOTE: for lights and weapons you must manually enter the AC since its not present in 'identify' output.
             After id'ing, do: 
             itemac 20   (for lights, and 12 for weapons). 
   5g: acset  

At this point you should be basically good to go. Most of the other features should 'just work'.

I guess, I need to tell you what all those features are....

Features

I would suggest familiarizing yourself with the system in the following order:

Quick Connect

Alias: go %0

This is how you connect. Type 'go dyrdex' for example. 
All your chars need to share the same password (which is hardcoded into main.tin line 32)
Alias: quit

The word 'quit' is aliases to write out all your configs before actually quitting the mud. 
This writes: character, class, affiliation, and mobs list to the appropriate configs upon quit. 
Alias: saveconf

This does the same thing as 'quit' but without quitting. 

The Main Menu

File:Menu.png

Alias: menu

Displays config options for your char. 

All of the options for each settings are also shown, so for example:

 Prompt: nomana		pset <mana|nomn|blood|lowbie>

Means that you can set your prompt with the 'pset' alias followed by any of those 4 options (i.e. pset mana)

Player Config

Name: Each character reads its own specific config from /tinrod/characters/..

Class: All chars of a given Class read the shared Class config for the Class. How Classy. 
Affliation: Only ds is really setup right now. ALWAYS do 'reload' if you set/change this option. 

Prompt: Currently, you've got mana, no-mana, blood, and lowbie. If you wanna change em, good luck, it's a bitch. 
        NOTE: the prompts also 'do' some important stuff as far as setting variables. So be careful mucking around. 

Bot Type: Currently 4 options: mage, cleric, immob, tank. 
Bot Status: Botting is NOT enabled unless you do 'boton'

The mage/cleric bots do what you think, but, those scripts also suck and are currently broken. Sorry!
The immob bot will just keep immo'ing whatever you hit with immob once. 
The tank bot will, if you ALSO enable autofighting, only heal, and never hit. (so do both: boton;fighton)

Item Config

Setup which items you prefer to use for recalls/springs/dispels/fly

Fight Config

See Autofighting section below. Setup your autofight preferences. 

Note that Sanctuary on/off is now obsolete because autofighting enforces sanc to be ON while fighting. 

Truesight however is still up to you, so set 'trueon' if you want that. 

Restock Config

Only works with 'affiliation ds' characters at the moment. Set your stock quotas for the listed items.


Speedwalk

There's a ton of places already aliased for speedwalking, and a way to search for those too.

/tinrod/scripts/dirslist.tin
All speedwalking directions start from dh[]

All my speedwalk aliases are like goHERE

NOTE: Notice the difference between these two similar, but different aliases: 
      go HERE  (attempts to connect to the mud as character name 'HERE')
      gohere   (attempts to speedwalk to 'HERE')

All the place names are shorthanded to my own liking. How would you know what I've setup? I'm glad you asked:

Alias: finddir %0

Searchs dirs list for the shorthand code for the place you wanna go: 
finddir tree

#NOP Tree of Life =  tol
#ALIAS {gotol} {#50 w;#5 s;#3 w};

You then know the shorthand for Tree of Life is 'tol' and can do 'gotol' or even consult the actual dirs if you're walking already

I do not have Darkhaven gate unlocking built in yet, so you may run into the closed gate and get all fucked up.

Gameplay Automation

Contained in /tinrod/main.tin

This section contains a ton of misc stuff to auto-do-stuff in the game.

  • Auto-style/search/dig/fly/track/re-quaff-drops, etc.
If you do any of those, you will auto-retry literally forever. 
Anti-Idle (auto-save every 500 seconds) 
Anti-Spam (auto-enters a generic command anytime you receive the warning for same command 20 times. Then resumes)
Aliases......Results:
supcor       stand, supplicate corpse, get all cor, wear all, (get/wear several times actually) 
trackgo %0   track mob named %0 and automatically continue to track/move/track/move
stoptrack    stop tracking
heal         quaff 1 heal
heal4        quaff 4 heals
heale        quaff 8 heals
blue         quaff a ds orchid mana potion
blueup       quaff orchids until mana is full
qtank        quaff a tankset
drotank      drop a tankset
shockstick   use shockshield stick
cameo        use iceshield cameo
firestick    use fireshield staff
goneut       use a pillow to get align back within +/- 80 of 0. 

Also various 'target setting' aliases, but this is pretty much taken care of automatically now by the mob tracking system. 
But, in case you just wanna manually set your target variable, check out this section of main.tin for options, there's a lot. 

Also Dh potion buying, if you have a potion buyer, just park him at dh shop and put a small birch chest on him, give him 1m.


Gameplay Options

Contained in /tinrod/main.tin

These are a bunch of things you might want to turn on/off here and there for whatever purposes.

Alias: teston / testoff

This is for developing new stuff quickly. It reads in (or kills) whatever you have written in /tinrod/scripts/test_script.tin
Alias: eqon / eqoff

Toggles the equipment tracking triggers. See Equipment Damage Tracking section. 
Alias: glasson / glassoff

For Fathomer glasseye skill, redo upon expiration. 
Alias: shieldson / shields off

Upon expiration, request fresh e-shields from your mage bot. Adjust this for your own chars and bot aliases. 
Alias: celeston / celestoff

For cleric celestial might... I never use this, but did once for about 5 minutes so its setup. 


Inventory Tracking

Script Location: /tinrod/scripts/inv_vars.tin

I identify a potion container and an item container and save those as variables because I keep things separate like that on my chars.

I track a select group of potions/items within those containers and adjust values as used/stocked. Item count values are displayed in the prompt.

Aliases

Alias: clearinv
Clears inventory tracking values to 0. 
Alias: setinv (also invset, because I can never remember which way it goes, so just setup both!)

This uses 'finditem' to find a heal and a recall, and sets your container variables accordingly. 
Then, it examines those containers to get counts on the things it tracks upon the sight of them.
Then the 'at sight' triggers are disabled so further examinations don't adjust levels anymore. 

The setinv/invset alias will only work with the supported things listed below. 
If you are using a non-supported container, there are also manual controls to set these variables, listed below: 
Alias: potcon %0
Sets your potions container to %0 (use the keyword for the object)
Alias: itemcon %0
Sets your item container to %0 (use the keyword for the object)

Supported containers, potions, and items are:

Supported Containers:

Dragonslayer container
Gnomish crafted metal potion container
a pouch of purple cloth
Kahl's Green Dragonhide Pouch
a laundry basket
a hardened metal case
an extradimensional portal
a small birch chest
an old decaying basket

Supported Potions/Items:

Dragonslayer heals
Dragonslayer manas
Dragonslayer recall scrolls
a glowing violet potion
a tribal rune
a recall scroll
a create spring potion
a true sight potion
a sanctuary potion
a cure blindness potion
Important to note that these counts get integrated into 2 other scripts/purposes. 
1. In the 'ds' affiliation script, there is a 'restock' alias. Set your preferred levels via the 'menu' alias options. 
2. Potion quaffing is tracked, and this used by the autofight script, so that you always drink spring after 8 potions (when fighting). 


Equipment Damage Tracking

If you identify all your equipment, it captures current and max AC, and you can set a keyword for each piece.

Script is currently configured to auto-remove any piece that gets down to 4ac.

  • If you want to adjust that minimum value of 4, its inside main.tin
  #1083                 #ELSEIF {$eqlist[%0][ac] < 4} {remove $eqlist[%0][key]}

To Enter Data:

1. eqon
2. (identify a piece of gear)
3. keyis KEYWORD
(3a. IF light/weapon: itemac 20/12 respectively)
4. eqoff

To View Data:

eqstat

To Remove Item:

remeq a Weapon of striking  (use the full name of the object, case sensative)

To Reset Values: (i.e. do this when you repair)

acset

To Query Data:

itemfind %0  (case sensitive)

To Manually Enter:

  • Necessary on Barbs (unless you wanna hack other characters eqlist vars apart and write it that way)
eqset a name of a Weapon (use the full name of the object, case sensative)
item ac ##
keyis KEYWORD

Lights & Weapons

  • These don't show an AC when identified. The itemac alias is used:
itemac ##
set 12 for weapons, and 20 for lights. 
itemac alias will always modify the piece of eq which was 'last scannned' with identify or eqset manually.


TinTin Config Options

In /tinrod/main.tin

Your basic tintin config options found in main.tin, Set as desired.

Multi-Session Config

In /tinrod/main.tin

Alias:  (shorthand) (session name)

Since tintin allows you to multi sessions in the background, these let you switch to, or send commands to, bg'd sessions quickly: Since each session we open is named a character name, you can type that character to control that session. We can then setup aliases to shorthand those session names even further.

Probably best to just look at this section of main.tin to understand this better You'll want to setup a shorthand for each character.

So, for example, setting this up;

#ALIAS          {dym} {#dymrex}

Allows me to control Dymrex, when he is 'backgrounded', by doing:

dym say hello

If you want to foreground Dymrex, just do:

dym

You can also setup quick connect aliases here to log groups/armies, etc.

Alias: groupall %0

Allows you to have all your sessions follow %0 and has %0 group them. 
Alias: regroup

Does the same as groupall, but does it again. 

Speech Logging

Log: ~tinrod/speech_logging.tin

This needs work, but for now it just grabs certain channels/socials and logs them. Open a second terminal and tail -f /path/to/tinrod/speech_logging.tin

Alias: savelog %0

Will write out your entire buffer to a log file named %0.
NOTE: writes to your current working directory, not within the tinrod directory. 

MSDP Support

This *should* 'just work' automatically upon login at this point. If it doesn't, use this alias to 'start' it:

Alias: msdp_report

MSDP Usage

For use in your own scripting, call msdp stuff as follows:

All variable: $msdp_info
All variables + their values: $msdp_info[]
One thing: $msdp_info[THING]  (note all caps is required)

For all affects: $msdp_info[AFFECTS]
For ONE affect:  $msdp_info[AFFECTS][sanctuary]

If you're unsure, play around with #showme $msdp_info[THING] and whatnot till you find what you need, or email me.

Examples:

#showme $msdp_info
{AC}{-146}{AFFECTS}{{aqua breath}{1004}{dragon wit}{788}{elven beauty}{791}{inne

r warmth}{702}{nimbus of light}{14}{nooracht}{12}{ogre might}{789}{resilience}{6 96}{sagacity}{787}{sanctuary}{151}{scry}{697}{shield}{748}{slink}{792}{trollish vigor}{790}{valiance}{700}}{ALIGNMENT}{1000}{AREA_NAME}{Coral Depths}{BLOOD}{29} {CHA}{14}{CHARACTER_NAME}{Ardryx}{CHA_PERM}{13}{CLASS}{Mage}{CON}{20}{CON_PERM}{ 9}{DAMROLL}{11}{DEX}{17}{DEX_PERM}{15}{FAVOR}{N/A}{HEALTH}{155}{HEALTH_MAX}{253} {HITROLL}{16}{INT}{25}{INT_PERM}{17}{LCK}{13}{LCK_PERM}{11}{LEVEL}{19}{MANA}{32} {MANA_MAX}{248}{MONEY}{11,228,304}{MOVEMENT}{290}{MOVEMENT_MAX}{290}{RACE}{Pixie }{ROOM_NAME}{Before a guarded door}{SERVER_ID}{Realms of Despair}{STR}{18}{STR_P ERM}{14}{WEIGHT}{121}{WIMPY}{0}{WIS}{22}{WIS_PERM}{16}{WORLD_TIME}{21}

#showme $msdp_info[AFFECTS]
{aqua breath}{988}{dragon wit}{772}{elven beauty}{775}{inner warmth}{686}{ogre

might}{773}{resilience}{680}{sagacity}{771}{sanctuary}{151}{scry}{681}{shield}{7 32}{slink}{776}{trollish vigor}{774}{valiance}{684}

#showme $msdp_info[AFFECTS][sanctuary]
151

Run Scripting

These are each kinda their own beast. For when general autofighting doesn't work well.

I would just suggest reading each one. They're not great yet, just all kinda 'in the works'.

Bishop/Krakov/Viktor just enable autofight using edible herbs from dpass.  
Collosus is very unfinished, it's a flee/heal script.
Edo Dragon heads are useful for having your ranger snipe heads from above to aggro them. 
Mithril Hall isn't totally automated, just some time saving stuff in there. 
Seth sets up some stuff to track who is tanking and when he chills, but not anything else (like hitting).

AutoFight

Setup

Configurable via the fighton/fightoff alias, current status shown in 'menu'

Uses a 'minhealth' variable, under which you will heal up. Above which you will hit.

Without going into 'how it work' let's just get to 'how to use'

Gonna use these aliases:

hitis HITNAME  -- for spells use: hitis {c 'spell name'} 
minhealth #####
manaoff or manaon
fighton / fightoff to enable/disable autofighting. 
pause    to totally pause this system
resume   to restart 
  

So, first set those all up. Some notes on that:

A: For spells, do hitis {c 'vindur gong'} in curly brackets like that. 
B: If your 'hit' uses mana, do 'manaon'. If it does not, go 'manaoff'. This MUST be set. 
C: If things get screwed up, just type 'pause' to pause the whole thing. Some conditions do this automatically. 
D: Use 'resume' or 'potclear' to restart everything. 

Usage Notes

When fighting the following should happen:

1. The 'Autofight' label prints to the screen. This is actually a gagged/substituted 'version' command.

  • This is itself the trigger for the hit/heal assessment and action.

2. System see's in the mob name via msdp data, queries mob keyword database for its key.

  • Mobkey is either found or not. If found, sends the hit command to the mud. You'll see:
Now Fighting: the crab guard
Found Keyword: crab
. . . . . . . . . . Target Set . . . . . . . . . .
Outcome: Hit: (c 'spectral furor' crab)
*If no mob keyword found, prompts for data entry with 'mobkey KEYWORD'. You'll see:
Now Fighting: an octopus
Cannot Locate Mob Data: Capturing...
* * * * * Enter Mob Key: mobkey KEYWORD * * * * *
  • NOTE: AutoFight will NOT start until you enter that key. 'mobkey KEYWORD' also starts fight.

3. If you do not have Sanc, it will try to find and quaff one from your $pot_con.

  • If it can't sanc you, it will simply echo a warning then proceed without sanc.

4. While HP is above minhealth ### value, sends $hit $target to the mud.

  • When you've drank 8 potions, it will attempt to drink spring.
 *If there's no spring, you will create one. If you can't create. System pause.
 *Use 'potclear' to clear that variable and 'resume'

5. If you are blind, you alert and 'say blind'.

 *Once cured of blindness, you automatically quaff true sight, and turn 'trueon' for auto-re-true.

6. If you have 'manaon' enabled, when mana is less than 200, you start quaffing 4 with each hit.

 *I've found it wiser to keep hitting WHILE quaffing, then delaying hitting any further. 

7. When HP drops below minhealth ### value: stop hitting and heal up as follows:

 *1. Calculates full number of heals required to quaff back to full hp. 
 *2. Checks against how many potions are already in your stomach
 *3. Quaffs (if necessary) up to a 'full stomachs' worth of potions, then knows to drink.
 *4. Sets the remainder of heals still needed to be quaffed.
 *4. Drinks spring to clear stomach.
 *5. Quaffs the remainder of the initial calculation. Rechecks.
 *6. If the remainder after-drink exceeds 8, don't project past that, just quaff 8, drink and recheck anew.

The fuller logic in the giant ifcheck block goes as such:

If you have not already triggered this check, and
If the check has not failed for some reason already (meaning it would continue to fail infinitely), and
If the autofight system is not purposefully paused, and
If you aren't at 8 potions in the stomach, and
If you won't be blind once truesight expires, and
If you don't have a remainder of heals to quaff from a previous healup run, and
If you have the sanctuary spell (or sacral divinity, or holy sanctity), and
If your health is above the minhealth value you setup in your menu, and
If you are not configured as a tank (who doesn't hit), and
If you are not a vampire in need of blood, and
If you are not a mana user
Then Hit the Target, and re-run this check. 
(If you ARE a mana user, and mana is under 200, then Hit the Target and sip 4 mana pots until within 200 of full mana.)


If any of those fail, rectify them, and re-check.

Important facts:

  • If you are EVER blinded in a fight:
The system is paused, you 'say blind' and upon that blindness expiring you will automatically quaff truesight and turn 'trueon'. Have your run mates make triggers to cure you if you 'say blind'.
  • If you have quaffed 8 potions - you WILL try to drink, and create a spring if necessary.
You will NOT proceed autofighting (i.e. healing) until you drink. Easy way to die. 
Use the 'potclear' alias to clear the var back to 0. This happens a lot while leveling.  
  • Sometimes at the start of a fight, msdp data will be late and still report there is no mob name variable.
Autofight will not kick in. 
You need to recheck the msdp vars by doing 'resume' or 'fightoff;fighton'

Debugging

Currently there are debugging echo's built into the check which you will see if you enable this. This helps make it obvious at what point in the autofight.tin script you're experiencing problems at.

You can edit out all the #SHOWME lines to get rid of those, but be warned, it's a bitch to debug without them.

Hit Support

The whole thing works based on your hit message triggering the recursion. So, ALLLL hit messages have to trigger that.

So far I have a lot, but not all setup. See the bottom of the tinrod/scripts/autofighting.tin file, it should be obvious what I mean.

If your autofight isn't working, or it only seems to fire 'once' make sure your hit message is setup in that file like all the others.

Target Support

The AF script always hits a specific target. This data is pulled from the mob tracking system, so read on below:

Mob Database

Everytime you fight anything, you can capture the mob data from msdp and set a mob keyword.

Those keywords become the 'target' variable when autofighting is enabled.

If a mob is not already setup in the mob tracking db, you will be prompted to enter the keyword like this:

Now Fighting: an octopus
Cannot Locate Mob Data: Capturing...
* * * * * Enter Mob Key: mobkey KEYWORD * * * * *

Autofight will NOT proceed until you enter the mob's keyword with this alias:

mobkey %0    (i.e. mobkey demon)

Note: upon entering the mobkey, autofighting is automatically restarted.
NOTE: DO NOT TYPE MOBKEY BEFORRREEE YOU (or your group) is ready to start the fight: Cuz you WILL $hit $target and start it.  

To view the entire mob database:

Alias: mobstat

Note: I also started saving a BUNCH of other mob data well, seems like it could be useful for future leveling purposes.

Affiliation Config

I've only setup 'ds' so far, but you could do the same for guilds or barbs or pk.

Just sets up things relevant to headquarters, and our potion names. Mainly: restocking.

Use the 'menu' to set your stock values. Then go into donation room and do 'restock'. Done.

Also tracks recalls and auto-buys more when you are down to 1.

Also automatically says 'town' in the portal to town.

Bugs

Configuration Overwrite

Configs are loaded upon login, and written out upon quit. 
If you log in/out too quickly, then you may 'quit' before anything was loaded. 
Thus, you will write out empty config files. Most frequently happens with the affiliation config for some reason. 
--OR--
After initially setting up a character. If you set the affiliation to ds, you MUST 'reload' to read in the current file. 
Otherwise, when you quit, you try to write that class to that file, and, you write nothing cuz nothing was ever loaded. 
Thus, you've wiped out the /affiliation/ds config. 

Short Version: Avoid very fast quit/log/quit. Wait for the echo showing file loads before quitting. 

BACKUP YOUR DATA: I keep a copy of the ds config, it seems to be the one I overwrite the most. Just recopy it into place again:
cp /tinrod/affiliations/ds.orig /tinrod/affiliations/ds
Make sure to 'reload' your chars before quitting them. 

Also highly suggest copying your characters/classes directories to .copy every once in awhile to keep a backup copy. 
Copy files back into place as you accidentally wipe em out.


Autofight Failover

There can become a conflict between the 'fightcheck' and 'healup' aliases, since they each call the other. 
If 'fightcheck' thinks it's time to heal, and 'healup' thinks its time to fight -- infinite loop, big problem.
This is failsafed to just alert and disable autofight, otherwise it crashes tintin completely. 

Why: Most likely the issue is that your minhealth value cannot be achieved. 
     (mostly: You removed eq and max hp is now lower than your minhealth value.)

Solution: Always set minhealth to at LEAST 101 hp below your max hp. Also try to account for removed eq. 
          My suggested minhealth is -400 from max hp. Thats 4 quaffs, 1 round, half-stomach, works out well in testing. 


Auto-Cure-Blind problem

For some reason right now this is broken for mana-characters. It works perfect for vamps for some reason... gotta debug more.

Contact

If anybody ever uses this, feel free to contact me at dyrdex@gmail.com about it.