Mage Path Info: Difference between revisions
(Created page with "=Paths= Mages can go down different paths. Type 'paths' in game to learn more. ==Study Locations== To adhere to a path, you must go to the right place to 'study' it: {| border="1" cellpadding="5" cellspacing="0" |align="center"|Path |align="center"|Mob |align="center"|Area |- |Path of Balance |the master of Neutrality |High Tower of Sorcery |- |Path of Countermagick Path of Defense Path of Destruction Path of Prowess |the spirit guide...") |
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Mages can go down different paths. Type 'paths' in game to learn more. | Mages can go down different paths. Type 'paths' in game to learn more. | ||
To adhere to a path, you must go to the right place to 'study' it. As usual, I'll point you toward [[https://rodpedia.realmsofdespair.info/wiki/Paths Rodpedia]] for the full write up, this page is just quick-reference. | |||
What I find funny is that the majority of these are just done in the academy, right by where you practice skills - so basically totally a non-issue. Then there's 3 you have to go to the High Tower of Sorcery to learn, but, ok that's thematic at least. But overall, seems like they had a cool idea here and then went ahhhhhh who cares make it easy and dumb. Would be more fun if they put these learning locations all over the map and actually made it a questy plot thing to do. But nope. | |||
==Balance== | ==Balance== | ||
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**Used to cast immobilize on mobs while your alts or friends whack away at them. | **Used to cast immobilize on mobs while your alts or friends whack away at them. | ||
**Only works on select mobs. Some mobs require Nephandi spelldowns to make it land. | **Only works on select mobs. Some mobs require Nephandi spelldowns to make it land. | ||
Location: the Master of Neutrality in High Tower of Sorcery. | |||
Neutral Align Required! | Neutral Align Required! | ||
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**The inviola spell makes you immune ALL magic (including heal potions). | **The inviola spell makes you immune ALL magic (including heal potions). | ||
**Used against magic-attacking mobs. Short lived spell though, only works on select mobs. | **Used against magic-attacking mobs. Short lived spell though, only works on select mobs. | ||
Location: The spirit guide in the Halls of Knowledge. | |||
inviola magicka immune:magic Max: 95 MinPos: standing | inviola magicka immune:magic Max: 95 MinPos: standing | ||
runebind bind spell Max: 95 MinPos: any | runebind bind spell Max: 95 MinPos: any | ||
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*"Paradox (Dox) Mage" | *"Paradox (Dox) Mage" | ||
**Used as a Magic hitter, paradox is a good attack and lands on tons of things. | **Used as a Magic hitter, paradox is a good attack and lands on tons of things. | ||
Location: The spirit guide in the Halls of Knowledge. | |||
paradox flux energy atk Max: 95 MinPos: fighting (aggressive) | paradox flux energy atk Max: 95 MinPos: fighting (aggressive) | ||
acidmist acidshield Max: 95 MinPos: fighting (evasive) | acidmist acidshield Max: 95 MinPos: fighting (evasive) | ||
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**Creates spellbooks that can cast 3x spells (quantum spike) when recited. | **Creates spellbooks that can cast 3x spells (quantum spike) when recited. | ||
**3x books are heavy though, and take time and effort to scribe and haul. | **3x books are heavy though, and take time and effort to scribe and haul. | ||
Location: The master scribe in the High Tower of Sorcery | |||
spellbind scribe spellbook | spellbind scribe spellbook | ||
flow of ink create quil | flow of ink create quil | ||
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*Spellbot | *Spellbot | ||
**Used to buff your other characters | **Used to buff your other characters | ||
Location: The spirit guide in the Halls of Knowledge. | |||
elemental supremecy elemental shields Max: 95 MinPos: fighting (evasive) | elemental supremecy elemental shields Max: 95 MinPos: fighting (evasive) | ||
prismatic shield resFIR/ELC/CLD[5%] Max: 95 MinPos: fighting | prismatic shield resFIR/ELC/CLD[5%] Max: 95 MinPos: fighting | ||
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==Elder Scroll== | ==Elder Scroll== | ||
*Not any special usage that I know of. Some neat features that are just conveniences. | *Not any special usage that I know of. Some neat features that are just conveniences. | ||
Location: Ravenhill in High Tower of Sorcery. | |||
lightning breath elec atk | lightning breath elec atk | ||
exsurgo max 20 str | exsurgo max 20 str | ||
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==Prowess== | ==Prowess== | ||
I know nothing about prowess mages. | I know nothing about prowess mages. | ||
Location: The spirit guide in the Halls of Knowledge. | |||
deflect increased mob attack miss rate | deflect increased mob attack miss rate | ||
avoid increased dodge/parry | avoid increased dodge/parry | ||
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blood armor -AC | blood armor -AC | ||
primal instincts increased dodge/parry | primal instincts increased dodge/parry | ||
[[Category:Information]] |
Latest revision as of 19:24, 27 April 2023
Paths
Mages can go down different paths. Type 'paths' in game to learn more.
To adhere to a path, you must go to the right place to 'study' it. As usual, I'll point you toward [Rodpedia] for the full write up, this page is just quick-reference.
What I find funny is that the majority of these are just done in the academy, right by where you practice skills - so basically totally a non-issue. Then there's 3 you have to go to the High Tower of Sorcery to learn, but, ok that's thematic at least. But overall, seems like they had a cool idea here and then went ahhhhhh who cares make it easy and dumb. Would be more fun if they put these learning locations all over the map and actually made it a questy plot thing to do. But nope.
Balance
- "Immob Mage"
- Used to cast immobilize on mobs while your alts or friends whack away at them.
- Only works on select mobs. Some mobs require Nephandi spelldowns to make it land.
Location: the Master of Neutrality in High Tower of Sorcery.
Neutral Align Required!
immobilize stun mob Max: 95 MinPos: fighting (berserk) focus heal mst Max: 95 MinPos: fighting inner balance +3 hr/dr Max: 95 MinPos: fighting (berserk) voice of reason resHLY/UNH[10%] Max: 95 MinPos: fighting (defensive)
Countermagick
- "CM Mage"
- The inviola spell makes you immune ALL magic (including heal potions).
- Used against magic-attacking mobs. Short lived spell though, only works on select mobs.
Location: The spirit guide in the Halls of Knowledge.
inviola magicka immune:magic Max: 95 MinPos: standing runebind bind spell Max: 95 MinPos: any mute block casting Max: 95 MinPos: fighting (aggressive)
Destruction
- "Paradox (Dox) Mage"
- Used as a Magic hitter, paradox is a good attack and lands on tons of things.
Location: The spirit guide in the Halls of Knowledge.
paradox flux energy atk Max: 95 MinPos: fighting (aggressive) acidmist acidshield Max: 95 MinPos: fighting (evasive) abolition room energy atk Max: 95 MinPos: fighting (aggressive)
Quill
- "Quil Mage"
- Creates spellbooks that can cast 3x spells (quantum spike) when recited.
- 3x books are heavy though, and take time and effort to scribe and haul.
Location: The master scribe in the High Tower of Sorcery
spellbind scribe spellbook flow of ink create quil transfixion super trance
Defense
- Spellbot
- Used to buff your other characters
Location: The spirit guide in the Halls of Knowledge.
elemental supremecy elemental shields Max: 95 MinPos: fighting (evasive) prismatic shield resFIR/ELC/CLD[5%] Max: 95 MinPos: fighting confidence resPRC/BLT/SLH[5%] Max: 95 MinPos: fighting
Elder Scroll
- Not any special usage that I know of. Some neat features that are just conveniences.
Location: Ravenhill in High Tower of Sorcery.
lightning breath elec atk exsurgo max 20 str beacon drop astral point traverse astral to point
Prowess
I know nothing about prowess mages.
Location: The spirit guide in the Halls of Knowledge.
deflect increased mob attack miss rate avoid increased dodge/parry skirmish increased second/third attack
Murder
Pkill Only!!!
- "Arc Mage"
- Alternative Usage:
- Often used to help kill pf mobs if pf characters are struggling with something.
- Controversial, often seen as a cheap or cheat tactic.
arc lightning lightning attack blood armor -AC primal instincts increased dodge/parry