Deity Directions: Difference between revisions
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|Naos #1||Emerald Hills|| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#3 ne;#5 e;ne;e;n;ne; | |Naos #1||Emerald Hills|| #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#3 ne;#5 e;ne;e;n;ne; | ||
|- | |- | ||
|Naos #2||Town of Solace || nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;nw;nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#4 n;#4 e;n | |Naos #2||Town of Solace || nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;nw;nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#4 n;#4 e;n | ||
|} | |} | ||
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*The path to Naos #1 is a bit of a circuitous route, however it avoids potential aggro mobs along the way and should be 100% safe. | *The path to Naos #1 is a bit of a circuitous route, however it avoids potential aggro mobs along the way and should be 100% safe. | ||
*Croden, a priest, is at the Mahn-Tor naos. Does nothing. | *Croden, a priest, is at the Mahn-Tor naos. Does nothing. | ||
There is also a room in King's Castle called "A small chapel of Bron'trel" in which there is "A priest of Bron'trel" however these appear to be unrelated to the real Naos and roaming priest. This just seems like a thematic room in the castle, as its not in Asgard Nexus, and the 2 real Naos are definitively known. | |||
==LaChte== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|LaChte||The Ancient City of Aurora||#7 w;sw;s;w;#2 sw;s;#2 w;#2 sw;#2 w;sw;s;nw;#4 w;#5 s;d;#2 s;e;u;enter;n;#2 w;s;d;u;enter;scry for "The Unimaginable", scry for "The Unthinkable". | |||
|- | |||
|LaChte||Barrik's Keep||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open u;u;open n;#6 n;sw;open n;#2 n;scry for "The Unimaginable", scry for "The Unthinkable" | |||
|- | |||
|Naos #1||Shadowport||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#6 s;w;s;#3 w | |||
|- | |||
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;e;se;s;#2 u | |||
|} | |||
'''Notes:''' | |||
*In the room where dirs above end, "The Unknown", there is a 'bronze portal' object that is slightly interesting. It may purely be thematic or may be functional, more research needed. | |||
**Can 'exam portal' and 'exam latch' to check it out | |||
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|Z'hyal||Barren Peaks|| - || - ||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u'''**''';sw;e | |Z'hyal||Barren Peaks|| - || - ||#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u'''**''';sw;e | ||
|- | |- | ||
|Z'hyal||Northern Plains|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u'''**''';sw;e | |Z'hyal||Northern Plains|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u'''**''';sw;e | ||
|- | |- | ||
|Z'hyal||Valley of the Elves|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u'''**''';sw;e | |Z'hyal||Valley of the Elves|| 6am || 7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u'''**''';sw;e | ||
|- | |- | ||
|Z'hyal||Treetop & Canopy|| 6am ||7pm||#9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e | |Z'hyal||Treetop & Canopy|| 6am ||7pm||#9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e | ||
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|Z'hyal||The Mire||6am||7pm||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u'''**''';sw;e | |Z'hyal||The Mire||6am||7pm||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u'''**''';sw;e | ||
|- | |- | ||
|Naos #1||Dunhill||6am ||7pm||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n | |Naos #1||Dunhill||6am ||7pm||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n | ||
|- | |- | ||
|Naos #2||Dragon Tower||6am||7pm|| Play the entire Dragon Tower area up to outside Tiamat's room. Go east. | |Naos #2||Dragon Tower||6am||7pm|| Play the entire Dragon Tower area up to outside Tiamat's room. Go east. | ||
|} | |} | ||
'''** - Note:''' | '''** - Note:''' The final 'up' in most paths to her is a room that forces you to land, so that 'up' requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed. | ||
*Just keep retrying to go up, then go sw, e to her. | |||
*Just keep retrying to go up, then go | |||
*Also note that the path through the Treetops avoids this land/climb room. | *Also note that the path through the Treetops avoids this land/climb room. | ||
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'''Exit:''' The Barren Peaks location is also the exit from Z'hyal and creates a nice shortcut from all of the other entrances to there. | '''Exit:''' The Barren Peaks location is also the exit from Z'hyal and creates a nice shortcut from all of the other entrances to there. | ||
*From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw, | *From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks. | ||
** | **Note that going down there puts you into the "Where Power and Sorcery Collide" maze, visible on the Rodpedia Barren Peaks area map. | ||
**The path to/from Z'hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter) | |||
**If you end up lost in that maze, just scry for either an up exit (to Z'yhal) then go up/down and #2 sw to exit, or, scry for "Strange Encounters" which is the non-maze room in BP. | |||
'''Notes:''' | '''Notes:''' | ||
*Naos #2: Go east from this Naos to exit to right outside the Naos room again. | *Naos #2: Go east from this Naos to exit to right outside the Naos room again. | ||
==Gre'Vos== | ==Gre'Vos== | ||
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*Naos #1 - Go north from the Naos to exit to right outside the Naos room again. | *Naos #1 - Go north from the Naos to exit to right outside the Naos room again. | ||
*Naos #2 - Go west from the Naos to exit to right outside the Naos room again. | *Naos #2 - Go west from the Naos to exit to right outside the Naos room again. | ||
==Mak'kor== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Mak'kor||Realm of Worship||#8 s;#2 w;say story;#2 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;ne;n;ne;#5 n; open n; (DANGER! DANGER!) #2 n;e;#2 n;e;se | |||
|- | |||
|Naos #1||Unholy Grounds||nw;#2 w;#4 n;e;look painting;s;#4 e;#3 s;#2 se;sw;s;e;s;w;#4 s | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*Realm of Worship is a no-recall, no-supplicate, area at the point I've flagged "DANGER!". If you don't know what you're doing, avoid. | |||
==Bael== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Bael||Underworld||#9 w;sw;#4 w;s;sw;#5 w;sw;#4 w;#3 s;e;s;e;s;d;s;give 50k coin wicorith;#2 s (into maze) | |||
|- | |||
|Naos #1||Thul Ab'hara||#13 s;#2 e;#2 u;e;#3 se;d;s;#2 se;#4 s;#3 se;sw;s;#2 sw;w;#2 sw;nw;#2 d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*The Underworld path ends up in a small maze that is not very hard to navigate. Bael is usually just 1 or 2 moves from the entrance, scry for "The Bone Chamber" | |||
==Sarane== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Sarane||Tower of Enlightenment||#7 w;nw;n;#3 nw;n;#3 nw;ne;#3 n;nw;#4 n;nw;n;ne;nw;#2 n;#5 ne;#4 e;u;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw;#11 n;e;#4 u;portal;u;n | |||
|- | |||
|Sarane||Tower of Enlightenment||#4 s;w;#2 n;give 5k coin receptionist;unlock n;open n;#2 n;w;nw;w;sw;w;nw;w;enter;s;c portal hanged;enter;#3 e;u;portal;u;n | |||
|- | |||
|Naos #1||The Shire||#9 w;nw;#2 w;nw;#3 n;#2 w;#4 n;ne | |||
|- | |||
|Naos #2||Ashen Forest/Forgotten Woods||#6 n;#2 e;n;#3 ne;se;e;se;e;nw;#2 n;#2 ne;w;#2 nw;e;n;se | |||
|} | |||
'''Notes:''' | |||
*Tower of Enlightenment | |||
**Most people portal to the Hanged Man here, so I included directions that go to KoTR and then do that, as well as full walking dirs. | |||
***(If you do the full walking dirs, you'll have to kill the tower guardian guy for the key, so don't try to speedwalk those dirs.) | |||
*Naos #1: This room connects Ashen Forest to Forgotten Woods. | |||
**There is a hidden south exit from the Naos which leads into one of the shacks in Ashen Forest very near to Ocean Keep. | |||
**This is bi-directional, and you can go from the shack north to the Naos as well. | |||
==Wirawyth== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Wirawyth || Morgul Vale || #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;n;ne;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (65 steps) | |||
|- | |||
|Wirawyth || Morgul Vale || nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (87 steps) | |||
|- | |||
|Naos #1 || Dwarven Catacombs||#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;#2 e;s;w | |||
|- | |||
|Naos #2 || ? || | |||
|} | |||
'''Notes:''' | |||
*Be something that can doorbash her door open (not sure if pick/broach works, didn't try) | |||
*I listed 2 options to get to Morgul Vale, they're about the same but the first is slightly shorter. | |||
==Estathius== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Estathius||Crystalmir Lake||nw;w;w;n;n;n;n;e;look painting;open n;n;#28 w;#2 s;w;sw;#2 s;#4 w;#2 nw;#3 w;#5 sw;n;d;#3 w;d; (NAVIGATE MAZE); #2u;ne;se;w | |||
|- | |||
|Naos #1||Coral Depths||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;ne;#3 e;s;se;open n;n | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*To reach her: | |||
**Have aqua breath and go to Crystalmir Lake, enter the "Underwater" Maze | |||
**Scry/scan for a room with an 'up' exit to "A Funnel of Water" | |||
**Follow dirs from there (#2u;ne;se;w) | |||
==Kardis== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Kardis||Sea of Sorrows||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;s;sw;#2 s;w;sw;d;e;se;d;u;sw;s;w;d;se;d;e | |||
|- | |||
|Naos #1||Thalos||#6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e | |||
|- | |||
|Naos #2|| | |||
|} | |||
==Adendra== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Adendra||Astral Plane || #8 u;n;unlock n;n -> Exploring -> Roaming -> Wandering -> Lost -> Travelling -> Traversing -> Deep Within -> up to "The Mist Alliance" | |||
|- | |||
|Naos #1||Old Marsh||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;e;s | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*To reach her: | |||
**If you don't already have 'a pearl wand' to unlock the Astral Gate, kill the gate keeper. | |||
**Once inside, scry for the different section room titles and follow the progression above. | |||
***If at some point you can skip a section go ahead and do that. | |||
**Inside "Deep Within the Astral Plane" look for the up exit to "The Mist Alliance", that's her room. | |||
==Shivvan== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Shivvan||Shai'Ghool||#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#2 n;e;ne; (n; Navigate Maze - DANGER - See Below) ; e;ne;w | |||
|- | |||
|Naos #1||Abattoir Asylum||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s; scry for "Afloat on the ocean";e;steal key glasswalker;unlock n;open n;n;#4 w;se | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*To reach Shivvan: | |||
**The Shai'Ghool maze if filled with shadow trolls who will fuck your day up. Scry/Scan and avoid at all costs. | |||
**Scry/Scan for the room "At the Edge of the Blackened Forest" and go there. | |||
**From there, just follow the path - e;ne;w to Shivvan | |||
*To reach Naos #1 | |||
**Bring a thief to steal the key from Glasswalker | |||
If you want to devote to Shivvan, the Abattoir Asylum location is the much safer of the two options and relatively easy to get to. | |||
==Sh'Vath== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Sh-Vath||The Warehouse||#4 w;n;n;open sw;sw;open s;s;open s;#2 s;#5 w;#4 s;#2 u;e;enter;nw;n;u;se | |||
|- | |||
|Naos #1||Tullfuhrzky Manor||nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;#2 n;e;#2 n;e;ne | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
Not much to report here. This is a very convenient and 'safe' deity/naos to reach. | |||
==Ghordohl== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Ghordohl||Blasted Lands||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Scan for "Entrance to the Blasted Lands" & go there) See notes. | |||
|- | |||
|Naos #1||Revelation City||#6 n;#6 e;se;e;#2 ne;e;nw;#2 n;#2 ne;w;#2 nw;#3 n;ne;n;nw;#3 n;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#2 n;open n;n;w;#2 n;e;open s;s | |||
|- | |||
|Naos #2|| | |||
|} | |||
*To reach Ghordohl | |||
**Get into "The Blasted Lands" maze and 'track feris' | |||
**Once you reach a non-maze room ("The Oasis" with 'Exits: north south') he is n;ne;e;u | |||
==Keltas== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Keltas||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;#2 w;sw;#2 w;u;n;d;w;#2 sw;d;n;sw | |||
|- | |||
|Naos #1||Cursed Lands||nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;#2 n;#2 w;nw | |||
|- | |||
|Naos #2|| ? || | |||
|} | |||
'''Notes:''' | |||
*There are some other rooms that appear to be related to Keltas, but what purpose they serve I have no idea. | |||
**In Ocean Keep, in the northeast corner of the woods behind the mansion, you can enter two rooms that refer to Keltas | |||
***Room titles "The Homestead" and "A Table for Two" | |||
==Kalerd== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Kalerd||Great Eastern Desert||#8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Navigate Maze to "The wind-swept ledge") ; open crevice; s;sw;w;#3 n;e;s | |||
|- | |||
|Naos #1||The Azure Sea||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;u | |||
|- | |||
|Naos #2||Kontaur||#26 w;#9 s;d;s;e;open trapdoor;d;#2 w;#2 s;e;s;#2 e;s;e;s;w | |||
|} | |||
'''Notes:''' | |||
*To reach Kalerd | |||
**Scan/Scry in the 'Great Eastern Desert' to find "The wind-swept ledge" and move there. | |||
**Some days this seems easier/harder than others | |||
**If you want to walk back out, when you hit a dead end the exit keyword is 'leave' to get back through the crevice to the wind-swept ledge. | |||
*The Azure Sea Naos | |||
**This is very close to Coral Depths, and the easiest location to visit. | |||
==Tirebaen== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Tirebaen||Otherland||nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; (Maze - See Below) | |||
|- | |||
|Naos #1||Ockwater Fens||#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne | |||
|- | |||
|Naos #2||Otherland||nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below) | |||
|} | |||
'''Notes:''' | |||
*To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice: | |||
***If you ARE devoted to Tirebaen, upon entering the "Maze of Ice' a room echo will guide you. | |||
***Path may be static... today it was: nw;sw;n;nw;sw;ne;s;enter;nw;sw | |||
***IF you are NOT devoted to Tirebaen, the maze seems impassable and you'll end up in a room who's exits all loop back to itself (can recall). | |||
*Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here. | |||
*Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen. | |||
'''The Maze of Ice''' | |||
To reach Tirebaen, just past the 'open kirre' exit, you enter the Maze of Ice. | |||
On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo: | |||
The multitude of columns spin crazily, then settle into a clearly | |||
marked path, like the presence of a God wiped away all confusion.. | |||
If you 'look' again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can. | |||
If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room. | |||
Eventually you will enter a room with this in it: | |||
(Glowing) Doors open from the center of a pillar and lead to another world. | |||
Do 'enter' to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw) | |||
You can also exit out from Tirebaen's Mansion, which puts you back at where you did 'open kirre' before the Maze. | |||
==Cawyn== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Cawyn || Olympus || #8 u;n;unlock north;open north;track juna;say Will you take me to Olympus?;#7 n;u;open u;u;open u;#3 u | |||
|- | |||
|Naos #1||Lake Tich'Pyga||#7 w;nw;n;#3 nw;n;#2 nw;ne;n;e;#2 n;#2 ne;n;#2 ne;s | |||
|- | |||
|Naos #2|| ??? || | |||
|} | |||
'''Notes:''' | |||
*To reach Cawyn: Have 'a pearl wand' to unlock/open the gate to the Astral Plane, or kill the Astral Guardian to get one. | |||
==Sil-Galith== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Sil-Galith||Moria||#8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n | |||
|- | |||
|Naos #1||Mithril Hall||#6 s;ne;#2 s;se;#2 e;s;#2 sw;u;ne;nw;#2 w;sw;#3 s;#2 se;sw;#2 u;w;nw;#4 w;#2 n;e;#2 n;w;d;#2 e;open mountain;#4 n;e;#3 n;#2 e;n;#2 w;d;e;#2 s;#2 e;d;e | |||
|- | |||
|Naos #2|| ???|| | |||
|} | |||
'''Notes:''' | |||
*Both are very easy to get to. | |||
==Masefi== | |||
{| class="wikitable sortable" | |||
!Destination | |||
!Connecting Area | |||
!Directions | |||
|- | |||
|Masefi||Blood Sea (Hurricane Island)||#53 w;(scry/scan for "Adrift on the Open Seas" and move there);d;u;d;#3 u;ne | |||
|- | |||
|Naos #1|| Treetops & Canopy||#9 w;sw;#4 w;s;sw;#13 w;u;#5 w;n;#2 w;#6 n;e;#2 n;w;u;e;s;e;#8 s;#3 e;u | |||
|- | |||
|Naos #2|| ??? | |||
|} | |||
'''Notes:''' | |||
*To reach Masefi: | |||
**Have Hide or you'll fight the crab on Hurricane Island. | |||
**Recall is Masefi's room (other rooms on Hurricane Island are no-recall) | |||
**For programming, here is a completely static speedwalk that eliminates the scan/scry requirement in the above dirs: | |||
nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;#2 nw;#2 d;n;u;d;e;nw;#3 u;ne | |||
*To reach Naos #1: | |||
**Have Hide or you'll fight stuff in Treetops. | |||
**To exit Naos #1, go down. | |||
***The other exits also lead back down into upper Canopy, but slightly east/west of where you went 'up' to the Naos, so create confusion. | |||
Related Pages: [[Death & Deities]], [[Deities]], [[Priests]] |
Latest revision as of 02:17, 17 June 2025
- Each deity has 3 use locations in the game where you can devote to them:
- The Deity themselves
- Two Naos (temples)
To date, all of the information about Deities I could find online confuses the actual Deity physical location vs. their Naos. I have clarified all of that below. All of these locations are effectively already known and mapped on Rodpedia, they just aren't listed correct in terms of Deity vs. Naos.
In all cases where an area is mentioned, you should find something on that area map from Rodpedia for that deity.
Deity & Naos Locations Table
Primary area connections listed first. Secondary connections listed in parenthesis. Details in each deities linked section.
Deity | Deity Themselves (Connecting Areas) | Naos Room Title | Naos #1 | Naos #2 |
---|---|---|---|---|
A'enari | Pixie Forest (King's Castle, Elemental Canyon) | Holy Naos of Goodness | Emerald Hills | Town of Solace |
Vl'aresch | Forest of Tears (Sesuadra's Rift) | Holy Naos of Malignancy | Dragon Cult | Tower of Despair |
Bron'Trel | Scourge of Time | The Holy Naos of Order | Forgotten Woods | The Keep of Mahn-Tor |
LaChte | Aurora (Barrik's Keep) | The Holy Naos of Chaos | Shadowport | Otherland |
Z'hyal | Barren Peaks (NP,SR,MR,VE,T&C) ** | The Holy Naos of Sunlight and Fire | Dunhill | Dragon Tower |
Gre-Vos | Ashen Forest (GY,MoD,SG,SMR,RC) ** | The Holy Naos of Starshine and Moonlight | Wyvern's Tower | Dragon Tower |
Mak'kor | Realm of Worship | The Naos of Demons | Unholy Grounds | ? |
Bael | Underworld | The Holy Naos of the Dead | Thul Ab'hara | ? |
Sarane | Tower of Enlightenment | The Holy Naos to Sarane | The Shire | Ashen Forest/Forgotten Woods |
Wirawyth | Morgul Vale | The Holy Naos of Battle and Honor | Dwarven Catacombes | ? |
Esthathius | Crystalmir Lake | The Holy Naos of Neutrality | Coral Depths | ? |
Kardis | Sea of Sorrows | The Holy Naos of Sorrow and Devastation | Thalos | ? |
Adendra | The Astral Plane | The Shrouded Naos of Faith | Old Marsh | ? |
Shivvan | Shai'Ghool | The Holy Naos of Iniquity | Abattoir Asylum | ? |
Sh'Vath | The Warehouse | The Holy Naos of Purity | Tull Manor | ? |
Ghordohl | Blasted Lands | The Holy Naos to Wealth and Affluence | Revelation City | ? |
Keltas | Moria | The Decrepit Naos of Poverty | Cursed Lands | ? |
Kalerd | Great Eastern Desert | Holy Naos of Light and Summer | Azure Sea | Kontaur |
Tirebaen | Otherland | Holy Naos of the Winter God | Ockwater Fens | Otherland |
Cawyn | Olympus | The Holy Naos of Raging Storms | Lack Tich'Pyga | ? |
Sil-Galith | Moria | The Holy Naos of the Mountain | Mithril Hall | ? |
Masefi | Blood Sea (Hurricane Island) | The Holy Naos of Wind and Air | Treetops & Canopy | ? |
** Z'hyal & Gre'Vos have many connections which open/close based on time of day (night/day).
Directions
A'enari
A'enari has 2 paths leading to her
Destination | Connecting Area | Directions |
---|---|---|
A'enari | Pixie Forest | #8 e;ne;ne;ne;#3 e;ne;e;ne;#2 e;#5 n;sw;nw;w;#4 n;enter;ne;w |
A'enari | King's Castle | #8 e;se;se;s;se;se;se;se;ne;ne;e;ne;ne;e;#2 s;sw;s;se;s;se;#2 e;ne;ne;e;open nw;nw;w;ne;w |
Naos #1 | Emerald Hills | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#3 ne;#5 e;ne;e;n;ne; |
Naos #2 | Town of Solace | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;nw;nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#4 n;#4 e;n |
Exit: From A'enari it is just a few steps away to exit into Elemental Canyon:
e;sw;s;open w;w
(I haven't figured out the keyword to get IN to her from Elemental Canyon yet, but it would be essentially:
#8 w;sw;s;#2 sw;s;w;se;s;se;#3 s;d;sw;#4 s;e;#2 u;e;u;nw;d; (then you would "open (east keyword)" to get to her)
Notes:
- The Pixie Forest path is the preferred (shortest/safest) route.
- The King's Castle route may encounter some little aggro mobs along the way.
- The exit to Elemental Canyon makes for a nice shortcut to the Southern Mountains region.
- For example, its shorter to run to Pixie Forest, enter the A'enari section, and exit into EC than walking straight to EC.
- NPC Father Drevlan is at the Emerald Hills Naos, and Juvdal is at the Solace Naos. Neither really 'do' anything it seems
- (Father Drevlan is the kickoff point for the Cleric Genre quest of course, but, that's unrelated to deities/devotion).
Vl'aresch
Destination | Connecting Area | Directions |
---|---|---|
Vl'aresch | Forest of Tears (Sesuadra's Rift) | #9 w;nw;#2 w;nw;w;#2 n;#3 nw;w;#4 sw;w;#2 nw;w;sw;#13 w;n;cauldron;s;w |
Naos #1 | Dragon Cult | #4 s;e;n;say idolizer of dragons;#2 n;d;#2 w;n;open e;e |
Naos #2 | Tower of Despair | (See Notes) |
Notes:
- Easier directions to remember are the Rodpedia quoted "#42 w;#7 n;cauldron;s;w" however this has a high chance of hitting mobs in the forest and is 52 moves in total.
- My path follows the Western Trade Route to reduce chances of hitting mobs in the forest, and is 46 moves.
- Py'ratai, the priest, is at the Dragon Cult naos. Vorzhevis, the disciple, is at the ToD Naos. Neither do anything.
- The 2nd Naos in ToD has a (seemingly) one-way exit south to the room with The Evil Priestess.
- You can teleport into this Naos (that's how I found it).
- The entrance may be elsewhere in ToD, or the realms at large, I suspect.
- Directions to the room that the Naos exit's south into (The High Priestess room) are below, if you want to check for a north exit there. I've had no luck.
#8 s;#2 w;#3 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;s;se;s;#3 sw;u;se;sw;s;sw;s;sw;w;#3 u;#2 n;u; (kill lich or flee until west); w;u;n;e;w;#2 n;e (evil priestess is aggro here)
Bron'Trel
Destination | Connecting Area | Directions |
---|---|---|
Bron'Trel | Scourge of Time | #8 u;n;unlock n;open n;n; (track Malsangre);say back in time; #3 e;open n;#2 n;#2 e |
Naos #1 | Forgotten Woods | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;#2 e;se;e;ne;e;se;ne;#4 n;nw;n;nw;#2 n;nw;ne;n;#2 ne;#3 n;u;nw;#2 w;nw;w;#2 nw;#2 w;nw;sw;d;e;d;#2 sw;d;e;se;e;se;ne |
Naos #2 | The Keep of Mahn-Tor | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw;#2 s;se;s;w |
Notes:
- The path to Naos #1 is a bit of a circuitous route, however it avoids potential aggro mobs along the way and should be 100% safe.
- Croden, a priest, is at the Mahn-Tor naos. Does nothing.
There is also a room in King's Castle called "A small chapel of Bron'trel" in which there is "A priest of Bron'trel" however these appear to be unrelated to the real Naos and roaming priest. This just seems like a thematic room in the castle, as its not in Asgard Nexus, and the 2 real Naos are definitively known.
LaChte
Destination | Connecting Area | Directions |
---|---|---|
LaChte | The Ancient City of Aurora | #7 w;sw;s;w;#2 sw;s;#2 w;#2 sw;#2 w;sw;s;nw;#4 w;#5 s;d;#2 s;e;u;enter;n;#2 w;s;d;u;enter;scry for "The Unimaginable", scry for "The Unthinkable". |
LaChte | Barrik's Keep | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open u;u;open n;#6 n;sw;open n;#2 n;scry for "The Unimaginable", scry for "The Unthinkable" |
Naos #1 | Shadowport | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#2 w;n;nw;#2 n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;#2 w;n;w;#2 n;open d;#2 d;#6 s;w;s;#3 w |
Naos #2 | Otherland | nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;e;se;s;#2 u |
Notes:
- In the room where dirs above end, "The Unknown", there is a 'bronze portal' object that is slightly interesting. It may purely be thematic or may be functional, more research needed.
- Can 'exam portal' and 'exam latch' to check it out
Z'hyal
Destination | Connecting Area | Time Open | Time Close | Directions |
---|---|---|---|---|
Z'hyal | Barren Peaks | - | - | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;#2 n;ne;w;n;ne;s;ne;ne;u**;sw;e |
Z'hyal | Northern Plains | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#8 w;s;u**;sw;e |
Z'hyal | Valley of the Elves | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;#2 sw;#3 w;#2 nw;#2 sw;#3 w;#2 sw;#2 nw;#2 w;#2 sw;nw;w;n;#2 e;n;e;#2 ne;nw;d;#2 nw;#5 n;e;#2 n;u**;sw;e |
Z'hyal | Treetop & Canopy | 6am | 7pm | #9 w;#2 nw;#18 w;u;#4 n;#3 u;nw;sw;e |
Z'hyal | Shattered Refuge | 6am | 7pm | #11 s;w;s;w;#2 s;u;n;give 500 coin troll;s;ne;u**;sw;e |
Z'hyal | The Mire | 6am | 7pm | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#5 sw;nw;n;ne;nw;#2 n;ne;n;e;#2 se;e;s;se;sw;#2 s;sw;#2 s;sw;s;se;#3 e;u**;sw;e |
Naos #1 | Dunhill | 6am | 7pm | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#16 w;n;w;n;sw;#4 w;#2 s;#2 w;s;#4 w;ne;n;ne;#2 se;e;n |
Naos #2 | Dragon Tower | 6am | 7pm | Play the entire Dragon Tower area up to outside Tiamat's room. Go east. |
** - Note: The final 'up' in most paths to her is a room that forces you to land, so that 'up' requires the climb skill. You may want to truncate speedwalks to here so you can retry if needed.
- Just keep retrying to go up, then go sw, e to her.
- Also note that the path through the Treetops avoids this land/climb room.
Entrance: The Barren Peaks path is always open, at all times.
Exit: The Barren Peaks location is also the exit from Z'hyal and creates a nice shortcut from all of the other entrances to there.
- From the other area entrances, after you go 'up' at Walking on the Sun, just go down, sw,sw to exit into Barren Peaks.
- Note that going down there puts you into the "Where Power and Sorcery Collide" maze, visible on the Rodpedia Barren Peaks area map.
- The path to/from Z'hyal in that maze appears to be static, its just #2 sw to exit (or conversely #2 ne to enter)
- If you end up lost in that maze, just scry for either an up exit (to Z'yhal) then go up/down and #2 sw to exit, or, scry for "Strange Encounters" which is the non-maze room in BP.
Notes:
- Naos #2: Go east from this Naos to exit to right outside the Naos room again.
Gre'Vos
Destination | Connecting Area | Time Open | Time Close | Directions |
---|---|---|---|---|
Gre'Vos | Ashen Forest | - | - | #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#4 n;u;n;u |
Gre'Vos | Shadow Grove | 8pm | 4am | #8 n;nw;w;ne;leave;#2 n |
Gre'Vos | The Graveyard | 8pm | 1pm | #9 w;sw;#4 w;s;sw;#2 w;#2 s;sw;s;#3 w;leave;#2 n |
Gre'Vos | Moutains of Desolation | 8pm | 4am | #8 e;#2 se;s;#3 se;e;ne;e;leave;#2 n |
Gre'Vos | SMR | 8pm | 4am | #13 s;#2 e;#2 u;w;s;leave;#2 n |
Gre'Vos | Revelation City | 8pm | 4am | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#3 n;w;#2 n;w;w (see notes) |
Naos #1 | Wyvern's Tower | 8pm | 4am | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;sw;#3 w;ne;e;ne;n;nw;#3 n |
Naos #2 | Dragon Tower | 8pm | 4am | Play the entire Dragon Tower area up to outside Tiamat's room. Go west. |
- Entrance: The Ashen Forest entrance to Gre'Vos is always open, at all times.
- Exit: From Gre'Vos you can exit back into Ashen Forest (at the same place you can enter, dirs above)
- This creates a great shortcut from his many entrances over to Ashen Forest.
- In all of the above dirs to Gre'vos - afer the 'leave' move, you just go down to exit to Ashen Forest
d;s;d (From Grevos himself)
Notes:
- Rev City Location:
- Have scry before going here
- At the end of that path you'll be in a small maze
- Scry for 'The Stone of Silence', move there, and 'enter', #3 n to Gre'Vos
- If you don't see it, drop 1 coin, move to unmarked room then scry for it again, if you still don't see it repeat the same once more.
- Scry for 'The Stone of Silence', move there, and 'enter', #3 n to Gre'Vos
- Naos #1 - Go north from the Naos to exit to right outside the Naos room again.
- Naos #2 - Go west from the Naos to exit to right outside the Naos room again.
Mak'kor
Destination | Connecting Area | Directions |
---|---|---|
Mak'kor | Realm of Worship | #8 s;#2 w;say story;#2 s;#2 w;#2 n;#2 w;#2 n;e;ne;#4 se;#2 s;se;d;ne;n;ne;#5 n; open n; (DANGER! DANGER!) #2 n;e;#2 n;e;se |
Naos #1 | Unholy Grounds | nw;#2 w;#4 n;e;look painting;s;#4 e;#3 s;#2 se;sw;s;e;s;w;#4 s |
Naos #2 | ? |
Notes:
- Realm of Worship is a no-recall, no-supplicate, area at the point I've flagged "DANGER!". If you don't know what you're doing, avoid.
Bael
Destination | Connecting Area | Directions |
---|---|---|
Bael | Underworld | #9 w;sw;#4 w;s;sw;#5 w;sw;#4 w;#3 s;e;s;e;s;d;s;give 50k coin wicorith;#2 s (into maze) |
Naos #1 | Thul Ab'hara | #13 s;#2 e;#2 u;e;#3 se;d;s;#2 se;#4 s;#3 se;sw;s;#2 sw;w;#2 sw;nw;#2 d;sw;d;s;#3 se;s;sw;se;s;#3 w;#3 s;e |
Naos #2 | ? |
Notes:
- The Underworld path ends up in a small maze that is not very hard to navigate. Bael is usually just 1 or 2 moves from the entrance, scry for "The Bone Chamber"
Sarane
Destination | Connecting Area | Directions |
---|---|---|
Sarane | Tower of Enlightenment | #7 w;nw;n;#3 nw;n;#3 nw;ne;#3 n;nw;#4 n;nw;n;ne;nw;#2 n;#5 ne;#4 e;u;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw;#11 n;e;#4 u;portal;u;n |
Sarane | Tower of Enlightenment | #4 s;w;#2 n;give 5k coin receptionist;unlock n;open n;#2 n;w;nw;w;sw;w;nw;w;enter;s;c portal hanged;enter;#3 e;u;portal;u;n |
Naos #1 | The Shire | #9 w;nw;#2 w;nw;#3 n;#2 w;#4 n;ne |
Naos #2 | Ashen Forest/Forgotten Woods | #6 n;#2 e;n;#3 ne;se;e;se;e;nw;#2 n;#2 ne;w;#2 nw;e;n;se |
Notes:
- Tower of Enlightenment
- Most people portal to the Hanged Man here, so I included directions that go to KoTR and then do that, as well as full walking dirs.
- (If you do the full walking dirs, you'll have to kill the tower guardian guy for the key, so don't try to speedwalk those dirs.)
- Most people portal to the Hanged Man here, so I included directions that go to KoTR and then do that, as well as full walking dirs.
- Naos #1: This room connects Ashen Forest to Forgotten Woods.
- There is a hidden south exit from the Naos which leads into one of the shacks in Ashen Forest very near to Ocean Keep.
- This is bi-directional, and you can go from the shack north to the Naos as well.
Wirawyth
Destination | Connecting Area | Directions |
---|---|---|
Wirawyth | Morgul Vale | #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#6 nw;n;#2 nw;n;ne;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (65 steps) |
Wirawyth | Morgul Vale | nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw;n;u; (doorbash e) ;e;enter;ne;e (87 steps) |
Naos #1 | Dwarven Catacombs | #8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d;#4 s;#2 e;s;w |
Naos #2 | ? |
Notes:
- Be something that can doorbash her door open (not sure if pick/broach works, didn't try)
- I listed 2 options to get to Morgul Vale, they're about the same but the first is slightly shorter.
Estathius
Destination | Connecting Area | Directions |
---|---|---|
Estathius | Crystalmir Lake | nw;w;w;n;n;n;n;e;look painting;open n;n;#28 w;#2 s;w;sw;#2 s;#4 w;#2 nw;#3 w;#5 sw;n;d;#3 w;d; (NAVIGATE MAZE); #2u;ne;se;w |
Naos #1 | Coral Depths | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;ne;#3 e;s;se;open n;n |
Naos #2 | ? |
Notes:
- To reach her:
- Have aqua breath and go to Crystalmir Lake, enter the "Underwater" Maze
- Scry/scan for a room with an 'up' exit to "A Funnel of Water"
- Follow dirs from there (#2u;ne;se;w)
Kardis
Destination | Connecting Area | Directions |
---|---|---|
Kardis | Sea of Sorrows | #6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;s;sw;#2 s;w;sw;d;e;se;d;u;sw;s;w;d;se;d;e |
Naos #1 | Thalos | #6 s;ne;#2 s;se;#2 e;s;#2 sw; s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 se;#4 e;#6 s;sw;#5 w;n;e |
Naos #2 |
Adendra
Destination | Connecting Area | Directions |
---|---|---|
Adendra | Astral Plane | #8 u;n;unlock n;n -> Exploring -> Roaming -> Wandering -> Lost -> Travelling -> Traversing -> Deep Within -> up to "The Mist Alliance" |
Naos #1 | Old Marsh | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;e;s |
Naos #2 | ? |
Notes:
- To reach her:
- If you don't already have 'a pearl wand' to unlock the Astral Gate, kill the gate keeper.
- Once inside, scry for the different section room titles and follow the progression above.
- If at some point you can skip a section go ahead and do that.
- Inside "Deep Within the Astral Plane" look for the up exit to "The Mist Alliance", that's her room.
Shivvan
Destination | Connecting Area | Directions |
---|---|---|
Shivvan | Shai'Ghool | #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#2 n;e;ne; (n; Navigate Maze - DANGER - See Below) ; e;ne;w |
Naos #1 | Abattoir Asylum | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s; scry for "Afloat on the ocean";e;steal key glasswalker;unlock n;open n;n;#4 w;se |
Naos #2 | ? |
Notes:
- To reach Shivvan:
- The Shai'Ghool maze if filled with shadow trolls who will fuck your day up. Scry/Scan and avoid at all costs.
- Scry/Scan for the room "At the Edge of the Blackened Forest" and go there.
- From there, just follow the path - e;ne;w to Shivvan
- To reach Naos #1
- Bring a thief to steal the key from Glasswalker
If you want to devote to Shivvan, the Abattoir Asylum location is the much safer of the two options and relatively easy to get to.
Sh'Vath
Destination | Connecting Area | Directions |
---|---|---|
Sh-Vath | The Warehouse | #4 w;n;n;open sw;sw;open s;s;open s;#2 s;#5 w;#4 s;#2 u;e;enter;nw;n;u;se |
Naos #1 | Tullfuhrzky Manor | nw;w;w;#4 n;w;look painting;open n;n;open n;#3 n;open n;#2 n;e;#2 n;e;ne |
Naos #2 | ? |
Not much to report here. This is a very convenient and 'safe' deity/naos to reach.
Ghordohl
Destination | Connecting Area | Directions |
---|---|---|
Ghordohl | Blasted Lands | #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Scan for "Entrance to the Blasted Lands" & go there) See notes. |
Naos #1 | Revelation City | #6 n;#6 e;se;e;#2 ne;e;nw;#2 n;#2 ne;w;#2 nw;#3 n;ne;n;nw;#3 n;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;w;#2 n;open n;n;w;#2 n;e;open s;s |
Naos #2 |
- To reach Ghordohl
- Get into "The Blasted Lands" maze and 'track feris'
- Once you reach a non-maze room ("The Oasis" with 'Exits: north south') he is n;ne;e;u
Keltas
Destination | Connecting Area | Directions |
---|---|---|
Keltas | Moria | #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;#2 w;sw;#2 w;u;n;d;w;#2 sw;d;n;sw |
Naos #1 | Cursed Lands | nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n;e;n;open n;#2 n;#2 w;nw |
Naos #2 | ? |
Notes:
- There are some other rooms that appear to be related to Keltas, but what purpose they serve I have no idea.
- In Ocean Keep, in the northeast corner of the woods behind the mansion, you can enter two rooms that refer to Keltas
- Room titles "The Homestead" and "A Table for Two"
- In Ocean Keep, in the northeast corner of the woods behind the mansion, you can enter two rooms that refer to Keltas
Kalerd
Destination | Connecting Area | Directions |
---|---|---|
Kalerd | Great Eastern Desert | #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e; (Navigate Maze to "The wind-swept ledge") ; open crevice; s;sw;w;#3 n;e;s |
Naos #1 | The Azure Sea | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;u |
Naos #2 | Kontaur | #26 w;#9 s;d;s;e;open trapdoor;d;#2 w;#2 s;e;s;#2 e;s;e;s;w |
Notes:
- To reach Kalerd
- Scan/Scry in the 'Great Eastern Desert' to find "The wind-swept ledge" and move there.
- Some days this seems easier/harder than others
- If you want to walk back out, when you hit a dead end the exit keyword is 'leave' to get back through the crevice to the wind-swept ledge.
- The Azure Sea Naos
- This is very close to Coral Depths, and the easiest location to visit.
Tirebaen
Destination | Connecting Area | Directions |
---|---|---|
Tirebaen | Otherland | nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;n;d;se;u;nw;#3 w;#2 d;w;u;nw;#3 w;#2 sw;d;se;ne;u;e;#3 d;w;se;#2 e;#2 u;pick/knock kirre;open kirre; (Maze - See Below) |
Naos #1 | Ockwater Fens | #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#3 sw;s;#2 sw;s;se;#2 sw;s;#2 sw;s;sw;#2 s;w;sw;s;sw;s;sw;#5 w;sw;s;sw;#2 w;sw;w;nw;#2 ne;n;ne;nw;#5 n;#2 u;n;u;rowboat;pull chain;pull oar;push oar; (repeat until you reach short) ; north;e;n;n;ne |
Naos #2 | Otherland | nw;#2 w;#4 n;e;look painting;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;nw;se;#2 nw;w;u;ne;#2 u;sw;#2 n (DANGER - See Below) |
Notes:
- To reach Tirebaen it appears that you must be devoted to Tirebaen to pass the Maze of Ice:
- If you ARE devoted to Tirebaen, upon entering the "Maze of Ice' a room echo will guide you.
- Path may be static... today it was: nw;sw;n;nw;sw;ne;s;enter;nw;sw
- IF you are NOT devoted to Tirebaen, the maze seems impassable and you'll end up in a room who's exits all loop back to itself (can recall).
- Naos #2 in Otherland is above "The Ledge of Life" which will randomly kick you off to your death. I made it more times than naught, so it's not bad, but just a heads up you might die going here.
- Naos #1 in Ockwater Fens is the fastest/safest option to devote to Tirebaen.
The Maze of Ice
To reach Tirebaen, just past the 'open kirre' exit, you enter the Maze of Ice.
On a Tirebaen devoted character, upon entering the first room, which has no exits, you will see this echo:
The multitude of columns spin crazily, then settle into a clearly marked path, like the presence of a God wiped away all confusion..
If you 'look' again you will see one exit has opened up. Go that way. Repeat this process of entering the next room, the echo fires, look, go the only direction you can.
If you take too long, you will trans back to the first room in the maze, the only room which does not show as having a se exit - but it does... open kirre, and se to the pre-maze room.
Eventually you will enter a room with this in it:
(Glowing) Doors open from the center of a pillar and lead to another world.
Do 'enter' to exit the maze into the Frost Mansion of Tirebaen. Follow the path to him (n;nw;sw)
You can also exit out from Tirebaen's Mansion, which puts you back at where you did 'open kirre' before the Maze.
Cawyn
Destination | Connecting Area | Directions |
---|---|---|
Cawyn | Olympus | #8 u;n;unlock north;open north;track juna;say Will you take me to Olympus?;#7 n;u;open u;u;open u;#3 u |
Naos #1 | Lake Tich'Pyga | #7 w;nw;n;#3 nw;n;#2 nw;ne;n;e;#2 n;#2 ne;n;#2 ne;s |
Naos #2 | ??? |
Notes:
- To reach Cawyn: Have 'a pearl wand' to unlock/open the gate to the Astral Plane, or kill the Astral Guardian to get one.
Sil-Galith
Destination | Connecting Area | Directions |
---|---|---|
Sil-Galith | Moria | #8 e;#2 se;s;#2 se;#2 w;s;#3 w;nw;u;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n |
Naos #1 | Mithril Hall | #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;ne;nw;#2 w;sw;#3 s;#2 se;sw;#2 u;w;nw;#4 w;#2 n;e;#2 n;w;d;#2 e;open mountain;#4 n;e;#3 n;#2 e;n;#2 w;d;e;#2 s;#2 e;d;e |
Naos #2 | ??? |
Notes:
- Both are very easy to get to.
Masefi
Destination | Connecting Area | Directions |
---|---|---|
Masefi | Blood Sea (Hurricane Island) | #53 w;(scry/scan for "Adrift on the Open Seas" and move there);d;u;d;#3 u;ne |
Naos #1 | Treetops & Canopy | #9 w;sw;#4 w;s;sw;#13 w;u;#5 w;n;#2 w;#6 n;e;#2 n;w;u;e;s;e;#8 s;#3 e;u |
Naos #2 | ??? |
Notes:
- To reach Masefi:
- Have Hide or you'll fight the crab on Hurricane Island.
- Recall is Masefi's room (other rooms on Hurricane Island are no-recall)
- For programming, here is a completely static speedwalk that eliminates the scan/scry requirement in the above dirs:
nw;#2 w;#4 n;e;look painting;open n;n;nw;#2 n;nw;w;#2 nw;#3 w;#2 nw;#2 sw;w;sw;w;nw;#2 n;nw;ne;#3 w;ne;nw;n;nw;w;nw;#4 n;d;#2 nw;#2 d;n;u;d;e;nw;#3 u;ne
- To reach Naos #1:
- Have Hide or you'll fight stuff in Treetops.
- To exit Naos #1, go down.
- The other exits also lead back down into upper Canopy, but slightly east/west of where you went 'up' to the Naos, so create confusion.
Related Pages: Death & Deities, Deities, Priests