Death & Deities
Death
- Upon death, you will awake in the Temple of Notre Dame. See 'help map'.
- To walk back to Darkhaven Square: #5 s; e; e; se
- The Halls of Knowledge (where you may have been initially exploring upon first entering the game) is then: #3 e, s; d
- If you die while under level 10, you keep all your gear and can just get right back to doing whatever you were doing.
If you die after level 10, your corpse with all your gear remains where you died. You must retrieve your corpse so you can get your gear out of it.
Corpse Retrieval
Commonly called 'CR', you might chat "can someone help me with a CR?"
- Option 1: Walk back to where you died, get your shit from your corpse
- You are naked. Go buy a light first. And maybe a recall scroll. Ideally, get something so you can hide/sneak and have invisibility cast on you. You should save/quit/relog so that any mobs which were aggro on you drop aggro.
- This can be a real fucking pain. You might need someone else to come along to kill any mobs in the way.
- Option 2: Have your deity bring your corpse(s) right to you via 'supplicate corpse'
- Requires being devoted to a deity, and having sufficient favor with that deity.
- This is easy as shit. There are only about 1% of rooms/areas that are 'no supplicate'.
(There's also an Option 3: Have an immortal bring your corpse, in exchange for Glory... but that's not something newbs would do, so forget about that)
Deities For Newbs
Which Deity Should I Pick?
There's a bunch, and they each have minor advantages I will list below, but honestly if you are new don't bother with that shit yet, it's splitting hairs and not going to make a huge difference to your first characters (and you can change later anyways). You just want the easiest deities to 'favor up' with so you can supplicate your corpse whenever necessary. Pick one of these:
For Good align: [A'enari] (Works for most classes, dislikes Thieves however) For Evil align: [Vl'aresch] (Also Neutral align chars)
I just use those on all my characters. I don't give a shit about the minor bonus's the other ones give you. The advantage of quick favoring and corpse retrieval with those is, to me, fucking worth it. Some random minor 5% this or that bonus isn't game breaking to me, I'm not living or dying because of those deity bonuses, so I'd rather get my corpse back and get back to work in under 2 minutes. The process of gaining favor with a deity is a bitch that can take a fucking while, that's not what I want to be doing with my time, let alone doing it under duress in the middle of a run or something.
How to Devote to a Deity?
You devote to a deity by walking to their room and using the command 'devote <deity>'. (Click the A'enari/Vl'aresch links above for directions)
You can always view/check your own deity in the 'score' command output
You can see other players deities in the 'whois CHARACTER' command output
How to Gain Favor?
After devoting, you can check 'score' to see your current favor level with your deity. (See #Favor Level Details)
- For A'enari/Vl'aresch:
- Each time you walk into their room you gain favor.
- Use the links above, follow the dirs, then go e/w/e/w/e/w in/out of their room a bunch.
- This method maxes out at "Praised" favor.
The "Praised" level is what you need to be at to 'supplicate corpse'. So, with these deities you essentially always have the ability to supp corpse, and then re-favor back up to Praised in like 30 second, and repeat that process of dying/supplicating/refavoring quite quickly.
- For Other Deities:
- You'll need to get into the weeds below in to learn exactly what the deity likes/dislikes to learn how to favor up quickly.
- If you are new to the game, you really shouldn't bother with that stuff, there's very little advantage and the re-favor delay is a huge downside for you.
How to Master Death
Death is simple, and easily rectified. You shouldn't be afraid to die. You should just be prepared correctly and it will be no big thang.
1. Devote to A'enari or Vl'aresch
2. Go visit them and walk in/out until you are at "praised" favor
3. Go explore and die
4. Do 'supplicate corpse' and 'get all corpse; wear all' a bunch to get all your shit
5. Immediately go back to the deity and re-favor back up to praised.
6. Return to Step 3.
Favoring Automation
OK fine, I'll do the work for you.... make aliases in your client that do something like this:
Generic Speedwalks
These just walk you to A'enari/Vl'aresch and in/out of their room a ton.
- ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w}
- ALIAS {govla} {#42 w;#7 n;cauldron;s;w;e;w;e;w;e;w;e;w;e;w;e;w;e;w;e}
- Note #1:' Walking to Vl'aresch frequently hits random mobs on the way, and will fuck up your speedwalk. You can craft another route along the Western Trade Route for safety, but I'm leaving that up to you.
- Note #2: I've put a ton of final e;w;e;w;e;w moves in those above, because I don't know how many it really takes, so you can fine-tune that.
TinTin Favor Code
- A slightly smarter idea can be done if you're running any client with MSDP support because it provides a 'favor' variable you can check.
- For Tintin++ grab my MSDP Script
Create speedwalks so they terminate in the deity's rooms.
#ALIAS {goaen} {#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#4 n;enter;ne;w}; #ALIAS {govla} {#42 w;#7 n;cauldron;s;w};
Then I trigger upon the room names that Aen/Vla sit in to check msdp for favor, if I'm not praised or higher, move east/west again. That will retrigger the trigger, and this will continue until you are favored up and then recall (you'll also need a 'recall' alias).
#ACTION {{Visions of sublime benevolence collide in an arc of rapture.|An insatiable entity breathes life into this mundane existence.}}{ #IF {"$msdp_info[FAVOR]" != "{praised|honored|cherished|loved}"} {e;w}; #ELSE {recall}; }
Additional Info
Honest to god the rest of this shit don't matter. Just use Aen/Vla and fuck it you're golden.
Supplication
The deity system allows you to use your deity to bring you a few things, via the 'supplicate' command:
See: help supplicate
Syntax: supplicate <THING> corpse retrieves your corpse from supplicatable room(s) avatar summons an avatar of your deity object summons a sigil of your deity recall sends you to your recall point (bypasses norecall flags) restore completely restores hitpoints, mana, and movement
THING | Min Favor | Note |
---|---|---|
Corpse | Praised | If multiple corpses exist, they will ALL be brought to you |
Object | Liked* | Sigils all have 20ac, Affect AC -20, and +1 to a stat. |
Restore | Liked* | If you're about to die, try 'supp restore' to save your ass |
Recall | Liked* | If you forgot a recall, or if you're about to die, try 'supp recall' to gtfo (Note: You'll lose a shit ton of xp) |
Avatar | Liked* | The avatar is like a pet NPC that will fight with you, but they suck. The more useful thing to do with them is use them to mark a room in a maze. |
For all of the "Liked*" the value required is actually in the upper portion of the "Liked" range, probably around +850. So, it's possible to be "Liked" but not liked ENOUGH to supplicate those.
Favor Details
The following actions will impact your favor. These are found in the older SMAUG code, some seem redundant - because they are, as newer code has been added into the game over time which now entail/encompass previous conditions, yet both remain active.
Theoretically all of the flavor text that outlines what deities "like/dislike" to gain favor should correspond to these.
Action |
---|
Flee |
Flee from race deity likes/hates |
Kill a mob or player |
Kill mob from race deity likes/hates |
Sacrifice a corpse |
Bury a corpse |
Dig up a corpse |
Cast an offensive spell (Not on self) |
Cast a defensive spell on a player |
Cast a defensive spell (Any) |
Successfully Rescue or Aid |
Steal, Broach, Pick exit or object |
Backstab, Circle |
Die |
Die to a mob from race deity likes/hates |
Favor Level Details
In-game, see 'help favor_levels'
In code, favor is a numeric value (players cannot see this, it's visible in the publicly released SMAUG code however).
loved +2251 to +2500 cherished +2001 to +2250 honored +1751 to +2000 praised +1501 to +1750 favored +1251 to +1500 respected +1001 to +1250 liked +750 to +1000 tolerated +251 to +750 <---500 range ignored -249 to +250 <---500 range shunned -250 to -749 <---500 range disliked -750 to -999 dishonored -1000 to -1249 disowned -1250 to -1499 abandoned -1500 to -1749 despised -1750 to -1999 hated -2000 to -2249 damned -2250 to -2500
Note how most ranges are 250 pts, except near the center where there are 500pt ranges.
Full Deities List
When you've decided that's it, you were never meant to marry, you might want to check out the table below which attempts to quantify all of the info known about Deities. For additional write-ups on each Deity please see Rodpedia
- Note: Where any Race/Class restrictions are listed, those mean the deity is restricted to ONLY THOSE races/classes so you MUST be one of those.
Deity | Theme | Race Restrictions? | Class Restrictions? | Prefers | Despises | Sigil Stat (+1) | Max Favor Resist | Max Favor Affect | Mid Favor Affect | Low Favor Affect | Gain Favor | Lose Favor |
---|---|---|---|---|---|---|---|---|---|---|---|---|
A'enari | Good | - | - | Devout | Evil/Neut, Drow | Int | Unholy | Scry | DetMagic | DetEvil | Visit, Bury Corpses, Help Others | Dig up corpses, Backstab/Circle, Flee, Visit Vl'aresch |
Vl'aresch | Evil | - | - | Evil | Pixies | Wis | Holy | DetInvis | DetHidden | Unknown | Visit, Kill, Kill Pixies, Steal | Bury Corpses, Sac Corpses, Help Others |
Bron'trel | Order | - | - | Humans | Half-Trolls,Thieves | Lck | Paralysis | DetHidden | DetEvil | Unknown | Kill, Kill Trolls | Kill Humans, Backstab/Circle, Flee, Visit LaChte |
LaChte | Chaos | - | - | Evil/Neut | Dwarves | Dex | Drain | DetInvis | DetTraps | Unknown | Kill, Kill Dwarves, Thievery, Dig Up Corpses | Sac Corpses, Flee |
Z'hyal | Sun | - | - | Devout/Neut | Evil, Vampires | Int | Fire | Fireshield | DetHidden | Infravision | Helping Others, Kill Vampires | Kill Humans, Steal, Flee |
Gre'vos | Moon | Dwa,Elf,Hlf,Pix,H-Elf,H-Ogre,H-Trol,Gith,S-Elf,Drow,Gno | - | Evil/Neut, Vampires | Devout, Humans | Int | Acid | DetInvis | Unknown | Unknown | Kill, Kill Humans, Backstab/Circle, Sac Corpses | Kill Vampires |
Mak'kor | Demons | Drow,Gith,H-Troll | Nep,Thi,Vam,Cle | Evil | Half-Elves, Clerics, Thieves | Con | Holy | Fireshield | DetTraps | DetHidden | Kill, Backstab/Circle, Dig Up Corpses, Offensive Magic | Sac Corpses, Flee |
Bael | Death | Drow,Gith,Dragborn | Nep,Cle,Vam,War | Evil | Devout/Neut, Thieves | Str | Magic | Fireshield | DetHidden | Sneak | Kill, Sac Corpses, Dig Up Corpses | Killing Humans |
Sarane | Feminism | - | - | Females ONLY | - | Wis | NonMagic | Protection | Float | Detect Evil | Kill, Kill Neanderthal, Offensive Magic, Backstab/Circle | Kill Harpies |
Wirawyth | Battle | - | War,Ran,Pal,Bar | - | Drow | Con | Paralysis | Iceshield | Float/Fervor | Infravision | Kill, Kill Drow, Sac Corpses | Flee, Pick Lock |
Estathius | Neutrality | - | - | Neut Gender ONLY, Human | - | Wis | Magic & NonMagic | Scry | DetEvil | DetMagic | Kill, Kill Undead, Sac Corpses | Kill Humans, Flee |
Tempus | War | - | War,Bar | Wolves | Giants | Str | Paralysis | Berserker Rage | Fleetfoot | Unknown | Kill, Kill Giants, Sac Corpses | Kill Wolves, Use Magic, Flee, Die |
Kardis | Sorrow | H-Orc,H-Ogr,H-Trol | - | - | - | Str | Pierce | DetInvis | Sneak | Unknown | Kill, Dig Up Corpses | Sac Corpses, Bury Corpses, Flee. |
Adendra | Faith | Elf,H-Elf,Dwa | Pal,Cle,Dru | Elves | Evil, Trolls, Drow | Str | Poison | Protection | Resist POI 10% | Scry | Visit, Kill, Kill Trolls/Drow, Use Magic | Kill Elves, Flee |
Shivvan | Sin | - | - | Evil | Good | Dex | Energy | Hide | Sneak | DetMagic | Visit, Kill, Backstab/Circle, Dig Up Corpses | Sac Corpses, Bury Corpses, Defensive Spells |
Sh'Vath | Purity | Dwa,Gno,Pix | Dru,Cle,Ran | - | - | Cha | Drain | Protection | Fly | Infravision | Visit, Defensive Magic, Bury Corpses, Sac Corpses | Killing (No issue for archery/rangecasting kills) |
Ghordhol | Wealth | - | - | Dwarves | Orcs | Cha | Slash | DetHidden | DetInvis | DetMagic | Bury Corpses, Steal, Kill Orcs , Give Ghordohl Gold* | Kill Dwarves |
Keltas | Poor | - | - | Halflings | Goblins | Dex | Blunt | Invis | Sneak | DetEvil | Pick Locks, Kill Goblins | Kill Halflings |
Kalerd | Summer | - | - | Pixies | Vampires | Con | Fire | Fly | Unknown | Unknown | Kill Vampires, Sac Corpses | Kill Pixies, Flee |
Tierbaen | Winter | - | - | Vampires | - | Con | Cold | Fly | Hide | DetMagic | Kill, Use Magic, Sac Corpses, Backstab/Circle | Flee |
Cawyn | Storms | Elf,H-Elf,S-Elf | - | - | Humans | Int | Electricity | Shockshield | Float | Sneak | Kill Human, Backstab/Circle | Kill Magicals, Flee |
Sil-Galith | Mountains | Dwa,H-Trol,H-Ogr | - | - | Lizardmen | Str | Blunt | PassDoor | DetInvis | DetHidden | Kill, Kill Lizardmen, Sac Corpses | Kill Dwarves |
Masefi | Wind | - | - | Pixie | H-Trolls | Dex | Electricity | PassDoor | Fly | Aquabreath | Kill H-Trolls, Flee, Flee Pixies | Kill Pixie, Die |
Grishnakh | Orcs | H-Orc | - | - | Halflings | Str | Paralysis | Shockshield | Float | Unknown | Kill, Kill Halflings, Sac Corpses | Kill Orcs, Flee, Die, Backstab/Circle |
- Additional Notes:
- Estathius: Is not fooled by sex-change affects
- Tempus: See 'Tempuran Slash'. Cast's sanc on you if you visit him at loved.
- Shivvan: Gain favor by Visiting like A'enari/Vl'aresch but much harder to get to. Also, will steal your gold
- Sh'vath: Gain favor by Visiting like A'enari/Vl'aresch, goes a bit higher to Cherished.
- Ghordhol: Gain favor by Visiting and giving them gold. Approx 1m per favor level.
- Kalerd: Gain favor by Visiting their Naos and examining the orb every 30-40 minutes.
- Tirebaen: Gain favor by Visiting their Naos and examining the tureen every 30-40 minutes
- Sil-Galith: Casts sanc, elemental shields, armor, bless, shield, and valiance on you if you pray to her ([See Here])
Deity "Extras"
Some deities also have an "Extra" feature, typically a piece of eq or special potions. There may be more than is listed here.
Deity | Extra | Note |
---|---|---|
Bael | cape of the lifeless void | |
Sarane | the ethereal veil of the siren | |
Kardis | Kardis's potion of black vapors | 1.3m for 100x |
Adendra | Adendra's rainbow elixir | 400k for 50x. Also, visit her and 'pay homage' for 1 favor level. |
Shivvan | Shivvan's staff of gluttony | |
Sh'vath | Eternal Youth | Visit her on a devoted character and she hands you this |
Keltas | a beggar's potion of healing | 750k for 100x. |
Cawyn | Cawyn's anklet of storms | |
Masefi | The crystal prism of Masefi |
Super Sigils
Sigils can be upgraded, twice. To upgrade:
- Be at Max Loved favor
- Have a sigil of your deity
- Give the sigil to your Deity
This can be done twice:
- For the first upgrade: hand in a regular sigil and it will be renamed (no other changes).
- For the second upgrade: hand a renamed sigil, the deity will upgrade it into a 'super sigil'
Super Sigils do have more stats, but are also temporary items that will eventually expire and go poof. They are all identical:
Object 'Benevolence' is infused with your magic... It is a level 50 light, weight 1. Special properties: glow Alignments allowed: good This light has a gold value of 800. Affects affected_by by detect_hidden Affects affected_by by detect_invis Affects affected_by by detect_magic Affects affected_by by detect_traps Affects affected_by by detect_evil Affects armor class by -50. Affects moves by 30. Affects mana by 30. Affects luck by 2. Affects hp by 30.
The names of the renamed sigils and Super Sigils are as follows.
Deity | Rename | Super Sigil Name |
---|---|---|
A'enari | Aura of the Righteous | Benevolence (dev) |
Vl'aresch | black depravity | Malignancy (evil) |
Bron'trel | a precise brillance | Objectivity |
LaChte | maelstrom of chaos | ? |
Z'hyal | flames of the sun | ? |
Gre'Vos | Deadly Night Shade | Moonlight |
Mak'kor | Eyes of the Demon | ? |
Bael | life's finale | ? |
Sarane | chantilly lace | Femininity (no gender restriction) |
Wirawyth | clashing swords | ? |
Estathius | Aura of the Abstract | Inertia (neut) |
Tempus | None | None |
Kardis | Grievance | Strife (neut/evil) |
Adendra | creed | ? |
Shivvan | Inflamed depravity | ? |
Sh'Vath | Innocence | Purity (dev) |
Ghordohl | a twinkling coin | Treasure |
Keltas | beacon of hope | Mediocrity |
Kalerd | summer sun | ? |
Tirebaen | ice crystals | EverWinter |
Cawyn | a bolt of lightning | Tempest |
Sil-Galith | heaven stone | Zenith |
Masefi | the breeze | Hurricane |
Grishnakh | (Grishnakh is OOG, so cannot visit to give sigil) |
Priests
Some (each?) Deity has priests which wander around the realms. The purpose of these mobs is, to my knowledge, still unknown.
- All of them have a help file (usually corresponds to mob keyword)
- They are mostly all described as warring with the 'opposite' deity/preists, good vs evil, order vs. chaos, etc.
- I have had more luck finding the help files than finding the mobs.
- Many of them have odd keywords, the keyword 'priest' work on all of them.
- Most of them have speech progs or other various progs to find and interact with.
- Those progs vary based on if you are devoted to the corresponding deity or not.
- All of them can be killed, they are all very long and boring fights.
- Most of them are wearing eq, but corpses will be empty at death.
I haven't cataloged them all yet, I'm sure the rest are probably out there, send me intel if you want.
Deity | Theme | Group Name | Mob Name | Keywords | Help File | Note |
---|---|---|---|---|---|---|
A'enari | Good | The Divini | The Divini Priest | divini | help divini | Aggro to evils |
Vl'aresch | Evil | The Moze | The Moze Priest | moze | help moze | (probably aggro?) |
Bron'trel | Order | The Brotherhood | Brother Lopyn | brother,lopyn | help brotherhood | |
LaChte | Chaos | The Harum-scarum | (mob/player name) | harum, scarum, Chirus, anp, priest | help harum-scarum | Mimic mob - Notes Below |
Z'hyal | Sun | |||||
Gre'Vos | Moon | Moondogs | help moondogs | Found the help file, not the mob yet. | ||
Mak'kor | Demons | The Diabolists | help diabolists | Found the help file, not the mob yet. | ||
Bael | Death | The Black Cloaks | Death's Black Cloak | anp | help 'black cloaks' | No clue what 'anp' stands for. Where anp works. Immune Energy. |
Sarane | Feminism | The Matrons | help matrons | Found the help file, not the mob yet. | ||
Wirawyth | Battle | The Dragoons | help dragoons | Found the help file, not the mob yet. | ||
Estathius | Neutratlity | The Brume | help brume | Found the help file, not the mob yet. | ||
Tempus | War | |||||
Kardis | Sorrow | The Revisionists | help revisionists | Found the help file, not the mob yet. | ||
Adendra | Faith | The Sul'Gali | help sul'gali | Found the help file, not the mob yet. | ||
Shivvan | Sin | The Sinners / The Enlightened Ones | help sinners | Found the help file, not the mob yet. | ||
Sh'Vath | Purity | The Cu'rina | help cu'rina | Found the help file, not the mob yet. | ||
Ghordohl | Wealth | The Aristocrats | help aristocrats | Found the help file, guessing its Ghordol's Priests. | ||
Keltas | Poor | The Brigands | help brigands | Found the help file, not the mob yet. | ||
Kalerd | Summer | Priests of Summer | The Priest of Summer | summer | help 'priests of summer' | |
Tirebaen | Winter | Priests of Winter | The Priest of Winter | winter | help 'priests of winter' | |
Cawyn | Storms | The Storm Bringers | help 'storm bringers' | Found the help file, not the mob yet. | ||
Sil-Galith | Mountains | The Stone Golems | help golems | Found the help file, not the mob yet. | ||
Masefi | Wind | The Whirlwinds | Tumbling whirlwinds | whirlwind | help whirlwind | |
Grishnakh | Orcs | |||||
The Sandman | Notes Below |
A'enari - The Divini Priest
Vl'aresch - The Moze Priest
Dressed all in black, this man exudes a foreboding aura. Gazing into his unfocused, bloodshot eyes sends shivers down your spine. For though he appears a normal traveler on the outside, something is missing on the inside. The tattoo along the right side of his neck marks him as Moze and the crude blackened flames of the tattoo do little to ease your sense of disquiet at his close proximity. The Moze priest is in perfect health. The Moze priest is using: <worn around neck> necklace of blackened fangs <worn on body> diced black leather <worn on legs> faded black leggings <worn on feet> ragged black boots <worn about body> a ripped, black cloak <held> (Glowing) a small cudgel <worn over face> a tattoo of black flames
The moze priest appears to be between level 50 and 55. The moze priest looks like a Human, and follows the ways of the savage.
Seems like sometimes he has more/less gear on him, he was also sighted wearing much less:
The Moze priest is using: <worn around neck> necklace of blackened fangs <worn on feet> ragged black boots
Bron'trel - Brother Lopyn
The priest is old, perhaps close to his time of retirement. His face is creased with wrinkles and his posture is stooped from countless years wandering the realms. He is a priest of the Brotherhood, the stoic group of priests that serve Bron'trel. In his younger days, he spent his time scouring the realms for the elusive and wily minions of chaos. Now that it pains him to move about, he stays closer to the larger cities and the warm inns where he can council the devoted and provide his vast knowledge to the Prophets. Brother Lopyn is using: <used as light> Objectivity <worn on feet> tan moccasins <worn about body> a purple and tan robe <held> (Glowing) a gnarled sceptre This talks about the priests of the brotherhood in relation to shapeshifters (Harum-scarum (LaChte Priests) see below) interestingly: The Brotherhood has also been known to come to the aid of the faithful against these shapeshifters, though how they learn of their need in any given situation, is not exactly known. Only the priests know how.
LaChte - The Harum-Scarum
- These are mimics. They will appear in room as a copy of a mob, another player, or yourself.
- You can discern the mimic from a player because the mob will NOT list (Invis)(Hide)(Sneak) in front of their name.
- They have many speech progs: chirus, naos (differs based on if you are devoted to LaChte or not)
- Shares the same odd keyword 'anp' with Death's Black Cloak (Bael).... potentially the mob builders secret key?
- the help file is also available as 'help entity'
Z'hyal - Unknown
Gre'Vos - The Moondog
The creature's coat shines with streaks of silver in the moonlight. A square and brutish looking animal, the creature looks capable of defending itself quite well. It has piercing yellow eyes that almost appear to shine of their own accord, making the animal easy to spot in the darkness. Its muzzle is blunt and square, housing rows of sharp teeth. It frequently tests the wind, no doubt searching for the nemesis of its goddess on the night air.
Believed to spawn in the Graveyard.
Mak'kor - Diabolist
Bael - Death's Black Cloak
Little can be made out about this being, it is a mere shadow shaped vaguely like a human. And though you can look at it with your eyes, it is not seen. For all its lack of detail, it is one creature few will forget meeting. Death's Black Cloak is in perfect health. Death's black cloak appears to be between level 50 and 55. Death's black cloak looks like an undead, and follows the ways of the vampire.
Sarane - Matrons
Wirawyth - The Dragoon
(Hide) There is something suspicious about the way this man lingers about.
The man is dressed in battle gear that speaks of his frequent combative encounters. He looks well prepared to handle even the largest of foes. There are many such adventurers in the realm, so the sight of him is not unusual. What sets him apart from all the other wanderers of the world, is the way he watches everything about him, as if weighing its worth. The slightly shifty gaze and the way his stare seems to slide away from yours when you look at him suggests he's looking for more than a friendly greeting. As he turns his head away, a black tattoo of a star below his right ear catches your eye. The tattoo is so small it could almost pass for a blemish or a smudge of dirt, but it is definitely a star tattoo. A man fits a shadowy, coiled cobra around his left wrist. A man fits a shadowy, coiled cobra around his right wrist. A man slips his left finger into Set's ring of power. A man slips his right finger into Set's ring of power. A man wears collar of abyssal servitude around his neck. A man thinks, 'Hmmmm.' A man wears demonic whispers on his ears. A man slings Cache of the Brigand on his back. A man holds Mediocrity as a light. A man looks at you.
As he walks around, he keeps wearing more eq. Probably just a visual prog. Corpse will still be empty.
Estathius - The Brume
Tempus
I don't think Tempus has one
Kardis - The Revisionist
Adendra - The Sul'Gali
Shivvan - Sinners/Enlighted
Ghordohl - The Aristocrats
Keltas - The Brigands
Kalerd - The Priest of Summer
I've seen this one a bunch but can't find his description, he's pretty common to run into
Tirebaen - The Priest of Winter
Same as above
Cawyn - The Storm Bringer
Sil-Galith - The Stone Golem
Masefi - Tumbling Whirlwinds
About all that can be made out through the swirling air and debris is a pair of deep blue, mischievous eyes. Many people greet these beings with mirth, having little concept of just how far these whirlwinds will go in creating their havoc. It is best not to get cornered by one of these priests, there is no telling what they will do. Tumbling whirlwinds is covered in blood. Tumbling whirlwinds is using: <worn about body> a funnel of swirling air You peek at her inventory: Nothing.
Unknown
- The Sandman
- Not sure if he's a Priest or not. Seems likely, but he doesn't fit the theme of the remaining undetermined ones above.
- He might be one of those that I've found the help file for but not the actual mob... maybe he's a "Sul'Gali" for all I know.
- Not sure if he's a Priest or not. Seems likely, but he doesn't fit the theme of the remaining undetermined ones above.
- Looking at him puts you to sleep. He's gone when you awake.
A mysterious being flits about the realm. The Sandman glows with an aura of divine radiance.
look sand With a firm hold on his multicoloured cloth bag, the Sandman travels around the realm searching out those whose eyelids are heavy, whose mouths stretch open to the most satisfying of yawns, those who are already lying in their beds. The Sandman is in perfect health. You collapse into a deep sleep.
- Sh'Vath: The Cu'rina
- This help file kiiiiindaa makes me think those little goofy 'talking garden gnomes' people find randomly.
- Need to find someone with a gnome, and a Sh'Vath character to see if anything progs differently.