Cleric Path Info: Difference between revisions

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=Deities By Path=
Clerics follow one of 3 paths based on their Deity. Before you devote to a Deity you might want to consider the following:
 
These paths are quickly described as:
 
*'''Vis Liberata:''' Storm Cleric  -- gets attack spells that only work outdoors.
*'''Amnis Umbra:''' Rangecaster, Support -- gets stuff to aid in supporting other chars, brewing, etc.
*'''Arcana Eviae:''' Tank/Battle Cleric -- gets armor/healing buffs, and defenses/attacks vs. undead.
 
Each path provides its own skill/spell list, shown below.
 
 
=Path Skills=
==Vis Liberata==
 
Storm clerics are cool. They get Caustic Rain and Storm of Vengeance, which are both ongoing attacks that do damage every round for X rounds.
 
Caustic lasts for like 10-20 rounds, then you re-cast. Storm goes through 4 different multi-round spells (each elemental), so its slightly longer. You'll be casting those, then using virtue/normal stuff while they run, then re-applying caustic/storm. This can put out a lot of damage since you're still attacking like a normal cleric PLUS these 2 damage spells are running simultaneously.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Path
!Path
!Deity
!Align
!Sigil Stat
!Type
!Bonuses
!Spell
!Notes
!Notes
|-
|-
|Vis Liberata|| Z'hyal|| Int || Resist fire, Fireshield, Detect hidden.||  
|Vis Liberata||All||Buff||Frost Shield|| Return Cold Damage
|-
|Vis Liberata||All||Util||Adjust Clime|| Change temp/precipitation/wind.
|-
|Vis Liberata||All||Buff||Endure Elements||Resist Fire/Cold/Energy 5%
|-
|-
|Vis Liberata||Kalerd || Con || Resist fire, Fly.||  
|Vis Liberata||All||Util||Hold Person|| Stop Target from Moving (not fighting, etc)
|-
|-
|Vis Liberata||Cawyn|| Int|| Resist electricity, Shockshield, Sneak, Float.||Elf Races Only
|Vis Liberata||All||Atk||Caustic Rain||In Cloudy/Rainy/Snowy: Acid Rain Attack. Once per/time.
|-
|-
|Vis Liberata||Masefi||Dex||Resist electricity, Fly, Aqua breath, Pass door.||  
|Vis Liberata||All||Buff||Providence||Absorb damage into energy to replace hp/mn "Absorb +010"
|-
|-
|Vis Liberata||Gre'Vos||Int||Resist acid, Detect invis||  
|Vis Liberata||All||Util||Cloud Travel||In Cloudy: Group Transport, Outside -> Outside Only.
|-
|-
|Vis Liberata||Tirebaen||Con||Resist cold, Fly.||  
|Vis Liberata||All||Atk||Divine Draft||In Windy: Air attack to damage/stun.
|-
|-
|Vis Liberata||Sil-Galith||Str || Resist blunt, Pass door.||Dwarf,H-Ogre,H-Troll Only
|Vis Liberata||All||Atk||Searing Light|| Damage, possible blindness.
|-
|-
|Vis Liberata||Grishnakh||Str || Resist paralysis, Shockshield. || Orc/H-Orc Only
|Vis Liberata||All||Atk||Cold Fire||Near Fire: Ice attack
|-
|-
|Vis Liberata||All||Atk||Storm of Vengeance||Elemental attack: fire, ice, thunder, lightning, acid.
|}
|}
==Amnis Umbra==
This is the path I know the least about. Rangecasting is an interesting mechanic that has yet to be super exploited by the player base. The list of spells you can cast from a room away is limited, with the best heal being cure serious, however a rangecaster army doing that does put out a good amount of healing. Kinda should be more of a popular thing to do honestly.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Path
!Path
!Deity
!Align
!Sigil Stat
!Spell
!Bonuses
!Notes
!Notes
|-
|-
|Amnis Umbra||Bron-trel||Lck||Resist Paralysis, Detect Hidden||  
|Amnis Umbra||All||Buff||Ameliorate||Self Heal, reduced cost.
|-
|-
|Amnis Umbra||LaChte||Dex|| Resist drain, Detect invis, Detect traps. ||  
|Amnis Umbra||All||Buff||Divine Agility||Buff Dex and Dodge
|-
|-
|Amnis Umbra||Kardis||Str|| Resist pierce, Detect invis. || Aug,Thi,War, H-Ogre,H-Orc,H-Trol Only
|Amnis Umbra||All||Util||Feast of Champions||Curative Food Object
|-
|-
|Amnis Umbra||Shivvan||Dex|| Hide, Resist energy, Sneak, Detect magic||
|Amnis Umbra||All||Util||Expunge||Dispel spelldowns on a target
|-
|-
|Amnis Umbra||Ghordohl||Cha|| Resist slash, Detect hidden ||
|Amnis Umbra||All||Buff||Mass Blessing||Chars with same deity get + to bless. Room ward.
|-
|-
|Amnis Umbra||Adendra||Str|| Resist poison, Protection || Cler,Dru,Pal,Dwarf,Elf,H-Elf Only
|Amnis Umbra||Dev/Neut||Buff||Cascading Heal||Heal target each round. Room ward.
|-
|-
|Amnis Umbra||Sh'Vath||Cha || Resist drain, Protection || Cler,Dru,Ran,Drarf,Gnome,Pixie Only
|Amnis Umbra||All||Util||Rangecast||Castable: cure blind/light/serious/poison, aquabreath, refresh. Line of Sight required.
|-
|-
|Amnis Umbra||Keltas||Dex|| Invis, Resist blunt ||
|Amnis Umbra||All||Util||Ethereal Elixir||Brew more powerful yet shorter lived potions.
|-
|-
|}
|Amnis Umbra||All||Util||Compound Brew||Brew double-function potions. Lost on quit.
 
 
{| class="wikitable sortable"
!Path
!Deity
!Sigil Stat
!Bonuses
!Notes
|-
|Arcana Eviae || A'enari||Int|| Resist unholy, Scry, Detect magic||
|-
|Arcana Eviae || Vl'aresch||Wis||Detect invis, Resist holy ||
|-
|Arcana Eviae || Mak'kor||Con||Resist holy, Fireshield || Nep,Thi,Vam,Drow,Gith,H-Trol Only
|-
|-
|Arcana Eviae || Sarane||Wis||Resist nonmagic, Protection, Float ||
|Amnis Umbra||Dev/Neut||Buff||Complete Heal||Full heal, only once per/time.
|-
|-
|Arcana Eviae || Estathius||Wis||Resist magic, Resist nonmagic, Detect evil||Neut Gender & Align Only
|Amnis Umbra||All||Buff||Ward of the Divine||Resist Mag/Non-Mag. Room Ward. Based on caster wis+cha.
|-
|-
|Arcana Eviae || Bael||Str||Resist magic, Fireshield || Nep,Cler,Vam,War,Drow,Gith,Liz Only
|Amnis Umbra||All||Buff||Greater Sanctuary||Sanctuary, +60 "AEGIS" (?)
|-
|Arcana Eviae || Wirawyth||Con|| Resist paralysis, Iceshield, Float, Infravision ||Pal,Ran,War Only
|-
|Arcana Eviae || Tempus||Str || Berserker rage || Barb,War Only
|-
|-
|}
|}


=Path Skills=
==Arcana Eviae==
I call these Tank Clerics. They get the armor buff 'indurate' which results in you taking nearly zero equipment damage, 'visage of the deity' causes you to quaff at the fastest pace of any class in the game, and Greater Sanctuary blocks 60% of damage instead of the usual 50%. You don't take much damage, and can fix it super fast when you do.
 
There's like 5 more buffs that are helpful as well. Also, they can create their own badass weapon on a timer, and get a once-per-fight big attack 'hand of whatever' that's fun to try to KB mobs with.
 
The Neut skill Boneshatter is decent. Theoretically the Turn Undead and Banish Undead spells are probably very useful somewhere, though I haven't found the application for them yet.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 85: Line 95:
!Notes
!Notes
|-
|-
|Arcana Eviae||Evil||Defense against Devout||Protection against Evils (25% damage reduction vs evils)
|Arcana Eviae||Evil||Buff||Defense against Devout||Protection against Evils (25% damage reduction vs evils)
|-
|-
|Arcana Eviae||Evil/Neut||Detect Undead|| Detect Undead flag
|Arcana Eviae||Neut/Evil||Buff||Detect Undead|| Detect Undead flag
|-
|-
|Arcana Eviae||Dev/Neut||Banish Undead|| Kill Undead
|Arcana Eviae||Neut/Evil||Atk||Banish Undead|| Kill Undead
|-
|-
|Arcana Eviae||All||Anoint Weapon|| Buff Weapon
|Arcana Eviae||All||Util||Anoint Weapon|| Buff Weapon
|-
|-
|Arcana Eviae||All||Turn Undead|| Make undead flee before you
|Arcana Eviae||All||Util||Turn Undead|| Make undead flee before you
|-
|-
|Arcana Eviae||Dev/Neut||Lightshield|| Damage Undead shield
|Arcana Eviae||Neut/Dev||Buff||Lightshield|| Damage Undead shield
|-
|-
|Arcana Eviae||All||Indurate||Buff Armor
|Arcana Eviae||All||Util||Indurate||Buff Armor
|-
|-
|Arcana Eviae||Evil/Neut||BoneShatter||Attack Skill
|Arcana Eviae||Neut/Evil||Atk||BoneShatter||Attack Skill
|-
|-
|Arcana Eviae||All||Defense against Undead||Group Resist Undead (room affect)
|Arcana Eviae||All||Buff||Defense against Undead||Group Resist Undead (room affect)
|-
|-
|Arcana Eviae||All||Divine Power||+3 HR, +30 "2ATTACK"
|Arcana Eviae||All||Buff||Divine Power||+3 HR, +30 "2ATTACK"
|-
|-
|Arcana Eviae||Evil/Neut||Death Knell||Draw HP from mob corpses
|Arcana Eviae||Neut/Evil||Atk||Death Knell||Draw HP from mob corpses
|-
|-
|Arcana Eviae||All||Conviction||-20 AC, +2 DR.  
|Arcana Eviae||All||Buff||Conviction||-20 AC, +2 DR.  
|-
|-
|Arcana Eviae||All||Spiritual Weapon|| Create unique weapon
|Arcana Eviae||All||Util||Spiritual Weapon|| Create unique weapon
|-
|-
|Arcana Eviae||All||Greater Sanctuary|| Sanctuary, +60 "AEGIS" (?)
|Arcana Eviae||All||Buff||Greater Sanctuary|| Sanctuary, +60 "AEGIS" (?)
|-
|-
|Arcana Eviae||Dev/Neut||Hand of Righteousness||Holy Attack
|Arcana Eviae||Neut/Dev||Atk||Hand of Righteousness||Holy Attack
|-
|-
|Arcana Eviae||Evil||Hand of Extirpation||Holy Attack
|Arcana Eviae||Evil||Atk||Hand of Extirpation||Holy Attack
|}
|}


=Deities By Path=
OK so now you know what path you want to be in, so you gotta pick a deity who is associated with that path.
Here's a list of which deities are in each path group, and also what the bonuses you get from them at "Loved" and what their sigil stat is.
==Vis Liberata==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Path
!Path
!Align
!Deity
!Spell
!Sigil Stat
!Bonuses
!Notes
!Notes
|-
|-
|Amnis Umbra||All||Ameliorate||Self Heal, reduced cost.
|Vis Liberata|| Z'hyal|| Int || Resist fire, Fireshield, Detect hidden.||
|-
|-
|Amnis Umbra||All||Divine Agility||Buff Dex and Dodge
|Vis Liberata||Kalerd || Con || Resist fire, Fly.||  
|-
|-
|Amnis Umbra||All||Feast of Champions||Curative Food Object
|Vis Liberata||Cawyn|| Int|| Resist electricity, Shockshield, Sneak, Float.||Elf Races Only
|-
|Vis Liberata||Masefi||Dex||Resist electricity, Fly, Aqua breath, Pass door.||
|-
|Vis Liberata||Gre'Vos||Int||Resist acid, Detect invis||
|-
|Vis Liberata||Tirebaen||Con||Resist cold, Fly.||
|-
|Vis Liberata||Sil-Galith||Str || Resist blunt, Pass door.||Dwarf,H-Ogre,H-Troll Only
|-
|Vis Liberata||Grishnakh||Str || Resist paralysis, Shockshield. || Orc/H-Orc Only
|-
|-
|Amnis Umbra||All||Expunge||Dispel spelldowns on a target
|}
 
==Amnis Umbra==
{| class="wikitable sortable"
!Path
!Deity
!Sigil Stat
!Bonuses
!Notes
|-
|-
|Amnis Umbra||All||Mass Blessing||Chars with same deity get + to bless. Room ward.
|Amnis Umbra||Bron-trel||Lck||Resist Paralysis, Detect Hidden||  
|-
|-
|Amnis Umbra||Dev/Neut||Cascading Heal||Heal target each round. Room ward.  
|Amnis Umbra||LaChte||Dex|| Resist drain, Detect invis, Detect traps. ||
|-
|-
|Amnis Umbra||All||Rangecast||Castable: cure blind/light/serious/poison, aquabreath, refresh. Line of Sight required.
|Amnis Umbra||Kardis||Str|| Resist pierce, Detect invis. || Aug,Thi,War, H-Ogre,H-Orc,H-Trol Only
|-
|-
|Amnis Umbra||All||Ethereal Elixir||Brew more powerful yet shorter lived potions.
|Amnis Umbra||Shivvan||Dex|| Hide, Resist energy, Sneak, Detect magic||
|-
|-
|Amnis Umbra||All||Compound Brew||Brew double-function potions. Lost on quit.
|Amnis Umbra||Ghordohl||Cha|| Resist slash, Detect hidden ||
|-
|-
|Amnis Umbra||Dev/Neut||Complete Heal||Full heal, only once per/time.
|Amnis Umbra||Adendra||Str|| Resist poison, Protection || Cler,Dru,Pal,Dwarf,Elf,H-Elf Only
|-
|-
|Amnis Umbra||All||Ward of the Divine||Resist Mag/Non-Mag. Room Ward. Based on caster wis+cha.
|Amnis Umbra||Sh'Vath||Cha || Resist drain, Protection || Cler,Dru,Ran,Drarf,Gnome,Pixie Only
|-
|-
|Amnis Umbra||All|| Greater Sanctuary||Sanctuary, +60 "AEGIS" (?)
|Amnis Umbra||Keltas||Dex|| Invis, Resist blunt ||
|-
|-
|}
|}


==Arcana Eviae==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Path
!Path
!Align
!Deity
!Spell
!Sigil Stat
!Bonuses
!Notes
!Notes
|-
|-
|Vis Liberata||All||Frost Shield|| Return Cold Damage||Self Only
|Arcana Eviae || A'enari||Int|| Resist unholy, Scry, Detect magic||
|-
|-
|Vis Liberata||All||Adjust Clime|| Change temp/precipitation/wind.
|Arcana Eviae || Vl'aresch||Wis||Detect invis, Resist holy ||
|-
|-
|Vis Liberata||All||Endure Elements||Resist Fire/Cold/Energy||Self Only
|Arcana Eviae || Mak'kor||Con||Resist holy, Fireshield || Nep,Thi,Vam,Drow,Gith,H-Trol Only
|-
|-
|Vis Liberata||All||Hold Person|| Stop Target from Moving (not fighting, etc)
|Arcana Eviae || Sarane||Wis||Resist nonmagic, Protection, Float ||
|-
|-
|Vis Liberata||All||Caustic Rain||In Cloudy/Rainy/Snowy: Acid Rain Attack. Once per/time.
|Arcana Eviae || Estathius||Wis||Resist magic, Resist nonmagic, Detect evil||Neut Gender & Align Only
|-
|-
|Vis Liberata||All||Providence||Transform damage into energy to replace hp/mn.
|Arcana Eviae || Bael||Str||Resist magic, Fireshield || Nep,Cler,Vam,War,Drow,Gith,Liz Only
|-
|-
|Vis Liberata||All||Cloud Travel||In Cloudy: Group Transport, Outside -> Outside Only.
|Arcana Eviae || Wirawyth||Con|| Resist paralysis, Iceshield, Float, Infravision ||Pal,Ran,War Only
|-
|-
|Vis Liberata||All||Divine Draft||In Windy: Air attack to damage/stun.
|Arcana Eviae || Tempus||Str || Berserker rage || Barb,War Only
|-
|-
|Vis Liberata||All||Searing Light|| Damage, possible blindness.
|-
|Vis Liberata||All||Cold Fire||Near Fire: Ice attack||
|-
|Vis Liberata||All||Storm of Vengeance||Elemental attack: fire, ice, thunder, lightning, acid.
|}
|}
[[Category:Information]]

Latest revision as of 19:50, 27 April 2023

Clerics follow one of 3 paths based on their Deity. Before you devote to a Deity you might want to consider the following:

These paths are quickly described as:

  • Vis Liberata: Storm Cleric -- gets attack spells that only work outdoors.
  • Amnis Umbra: Rangecaster, Support -- gets stuff to aid in supporting other chars, brewing, etc.
  • Arcana Eviae: Tank/Battle Cleric -- gets armor/healing buffs, and defenses/attacks vs. undead.

Each path provides its own skill/spell list, shown below.


Path Skills

Vis Liberata

Storm clerics are cool. They get Caustic Rain and Storm of Vengeance, which are both ongoing attacks that do damage every round for X rounds.

Caustic lasts for like 10-20 rounds, then you re-cast. Storm goes through 4 different multi-round spells (each elemental), so its slightly longer. You'll be casting those, then using virtue/normal stuff while they run, then re-applying caustic/storm. This can put out a lot of damage since you're still attacking like a normal cleric PLUS these 2 damage spells are running simultaneously.

Path Align Type Spell Notes
Vis Liberata All Buff Frost Shield Return Cold Damage
Vis Liberata All Util Adjust Clime Change temp/precipitation/wind.
Vis Liberata All Buff Endure Elements Resist Fire/Cold/Energy 5%
Vis Liberata All Util Hold Person Stop Target from Moving (not fighting, etc)
Vis Liberata All Atk Caustic Rain In Cloudy/Rainy/Snowy: Acid Rain Attack. Once per/time.
Vis Liberata All Buff Providence Absorb damage into energy to replace hp/mn "Absorb +010"
Vis Liberata All Util Cloud Travel In Cloudy: Group Transport, Outside -> Outside Only.
Vis Liberata All Atk Divine Draft In Windy: Air attack to damage/stun.
Vis Liberata All Atk Searing Light Damage, possible blindness.
Vis Liberata All Atk Cold Fire Near Fire: Ice attack
Vis Liberata All Atk Storm of Vengeance Elemental attack: fire, ice, thunder, lightning, acid.

Amnis Umbra

This is the path I know the least about. Rangecasting is an interesting mechanic that has yet to be super exploited by the player base. The list of spells you can cast from a room away is limited, with the best heal being cure serious, however a rangecaster army doing that does put out a good amount of healing. Kinda should be more of a popular thing to do honestly.

Path Align Spell Notes
Amnis Umbra All Buff Ameliorate Self Heal, reduced cost.
Amnis Umbra All Buff Divine Agility Buff Dex and Dodge
Amnis Umbra All Util Feast of Champions Curative Food Object
Amnis Umbra All Util Expunge Dispel spelldowns on a target
Amnis Umbra All Buff Mass Blessing Chars with same deity get + to bless. Room ward.
Amnis Umbra Dev/Neut Buff Cascading Heal Heal target each round. Room ward.
Amnis Umbra All Util Rangecast Castable: cure blind/light/serious/poison, aquabreath, refresh. Line of Sight required.
Amnis Umbra All Util Ethereal Elixir Brew more powerful yet shorter lived potions.
Amnis Umbra All Util Compound Brew Brew double-function potions. Lost on quit.
Amnis Umbra Dev/Neut Buff Complete Heal Full heal, only once per/time.
Amnis Umbra All Buff Ward of the Divine Resist Mag/Non-Mag. Room Ward. Based on caster wis+cha.
Amnis Umbra All Buff Greater Sanctuary Sanctuary, +60 "AEGIS" (?)

Arcana Eviae

I call these Tank Clerics. They get the armor buff 'indurate' which results in you taking nearly zero equipment damage, 'visage of the deity' causes you to quaff at the fastest pace of any class in the game, and Greater Sanctuary blocks 60% of damage instead of the usual 50%. You don't take much damage, and can fix it super fast when you do.

There's like 5 more buffs that are helpful as well. Also, they can create their own badass weapon on a timer, and get a once-per-fight big attack 'hand of whatever' that's fun to try to KB mobs with.

The Neut skill Boneshatter is decent. Theoretically the Turn Undead and Banish Undead spells are probably very useful somewhere, though I haven't found the application for them yet.

Path Align Spell Notes
Arcana Eviae Evil Buff Defense against Devout Protection against Evils (25% damage reduction vs evils)
Arcana Eviae Neut/Evil Buff Detect Undead Detect Undead flag
Arcana Eviae Neut/Evil Atk Banish Undead Kill Undead
Arcana Eviae All Util Anoint Weapon Buff Weapon
Arcana Eviae All Util Turn Undead Make undead flee before you
Arcana Eviae Neut/Dev Buff Lightshield Damage Undead shield
Arcana Eviae All Util Indurate Buff Armor
Arcana Eviae Neut/Evil Atk BoneShatter Attack Skill
Arcana Eviae All Buff Defense against Undead Group Resist Undead (room affect)
Arcana Eviae All Buff Divine Power +3 HR, +30 "2ATTACK"
Arcana Eviae Neut/Evil Atk Death Knell Draw HP from mob corpses
Arcana Eviae All Buff Conviction -20 AC, +2 DR.
Arcana Eviae All Util Spiritual Weapon Create unique weapon
Arcana Eviae All Buff Greater Sanctuary Sanctuary, +60 "AEGIS" (?)
Arcana Eviae Neut/Dev Atk Hand of Righteousness Holy Attack
Arcana Eviae Evil Atk Hand of Extirpation Holy Attack

Deities By Path

OK so now you know what path you want to be in, so you gotta pick a deity who is associated with that path.

Here's a list of which deities are in each path group, and also what the bonuses you get from them at "Loved" and what their sigil stat is.

Vis Liberata

Path Deity Sigil Stat Bonuses Notes
Vis Liberata Z'hyal Int Resist fire, Fireshield, Detect hidden.
Vis Liberata Kalerd Con Resist fire, Fly.
Vis Liberata Cawyn Int Resist electricity, Shockshield, Sneak, Float. Elf Races Only
Vis Liberata Masefi Dex Resist electricity, Fly, Aqua breath, Pass door.
Vis Liberata Gre'Vos Int Resist acid, Detect invis
Vis Liberata Tirebaen Con Resist cold, Fly.
Vis Liberata Sil-Galith Str Resist blunt, Pass door. Dwarf,H-Ogre,H-Troll Only
Vis Liberata Grishnakh Str Resist paralysis, Shockshield. Orc/H-Orc Only

Amnis Umbra

Path Deity Sigil Stat Bonuses Notes
Amnis Umbra Bron-trel Lck Resist Paralysis, Detect Hidden
Amnis Umbra LaChte Dex Resist drain, Detect invis, Detect traps.
Amnis Umbra Kardis Str Resist pierce, Detect invis. Aug,Thi,War, H-Ogre,H-Orc,H-Trol Only
Amnis Umbra Shivvan Dex Hide, Resist energy, Sneak, Detect magic
Amnis Umbra Ghordohl Cha Resist slash, Detect hidden
Amnis Umbra Adendra Str Resist poison, Protection Cler,Dru,Pal,Dwarf,Elf,H-Elf Only
Amnis Umbra Sh'Vath Cha Resist drain, Protection Cler,Dru,Ran,Drarf,Gnome,Pixie Only
Amnis Umbra Keltas Dex Invis, Resist blunt

Arcana Eviae

Path Deity Sigil Stat Bonuses Notes
Arcana Eviae A'enari Int Resist unholy, Scry, Detect magic
Arcana Eviae Vl'aresch Wis Detect invis, Resist holy
Arcana Eviae Mak'kor Con Resist holy, Fireshield Nep,Thi,Vam,Drow,Gith,H-Trol Only
Arcana Eviae Sarane Wis Resist nonmagic, Protection, Float
Arcana Eviae Estathius Wis Resist magic, Resist nonmagic, Detect evil Neut Gender & Align Only
Arcana Eviae Bael Str Resist magic, Fireshield Nep,Cler,Vam,War,Drow,Gith,Liz Only
Arcana Eviae Wirawyth Con Resist paralysis, Iceshield, Float, Infravision Pal,Ran,War Only
Arcana Eviae Tempus Str Berserker rage Barb,War Only