Fathomer: Difference between revisions
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| Line 39: | Line 39: | ||
=Fighting= | =Fighting= | ||
*'''Weapons:''' (95% Adept) | *'''Weapons:''' (95% Adept) | ||
** | **Short-Blades - "Piercing, Stabbing" | ||
** | **Long-Blades - "Slashing - Slicing" | ||
**Fathomers get "Dual Wield" weapon skill | |||
'''Tactics:''' | *'''Tactics:''' | ||
**Vindur Gong: Alpha attack, basic fighter tactics. | |||
**At prestige gain a skill that allows them to flee in a certain direction, which could be useful in very very limited cases to flee-heal a mob. | |||
==Combat Passives== | ==Combat Passives== | ||
| Line 51: | Line 54: | ||
!MinPos | !MinPos | ||
|- | |- | ||
| | |12 || dodge || 95 || fighting (aggressive) | ||
|- | |||
|18||second attack||95||fighting (berserk) | |||
|- | |||
|21||enhanced damage||75||fighting (aggressive) | |||
|- | |||
|23||parry||90||fighting (aggressive) | |||
|- | |||
|36||third attack||65||fighting (berserk) | |||
|- | |||
|43||fourth attack||20||fighting (berserk) | |||
|} | |} | ||
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!Skill Name | !Skill Name | ||
!Adept | !Adept | ||
|- | |||
|1||standard style||95 | |||
|- | |||
|3||evasive style||95 | |||
|- | |||
|11||aggressive style||75 | |||
|- | |||
|13||defensive style||90 | |||
|- | |- | ||
| | |30||berserk style||65 | ||
|} | |} | ||
| Line 98: | Line 119: | ||
| | | | ||
|} | |} | ||
=Skills= | =Skills= | ||
Revision as of 01:48, 7 July 2026
About
- Rodpedia: Fathomer
- Genre: Rogue
- Races: Human, Half-Elf, Sea-Elf, Gith, Tiefling
- Alpha Attack: Vindur Gong
- Energy Spell Attack
- Based on Dex/Lck and Movement. Capped (Max stats hits cap).
- Cannot be cast in room with terrain type Swamp or Underwater.
- HP Gained per Level: 11 - 17 (avg 14)
- Prestige: 12 - 19
- Average Hitpionts: (non-prestige) You should land between a 13.5 and 14.5 average gain per level.
- Avg 13.5: 685
- Avg 14: 709
- Avg 14.5 733
In my experience between 685 - 700 is where most fathomers fall.
Stats
- Primary: Dexterity
- Secondary: Intelligence
- Deficient: Constitution
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Fathomer | 20 | 22 | 20 | 25 | 18 | 20 | 20 |
Suggested Stats: It's tough to have great fatty stats, you'll want high Dex/Con but also Luck.
Fighting
- Weapons: (95% Adept)
- Short-Blades - "Piercing, Stabbing"
- Long-Blades - "Slashing - Slicing"
- Fathomers get "Dual Wield" weapon skill
- Tactics:
- Vindur Gong: Alpha attack, basic fighter tactics.
- At prestige gain a skill that allows them to flee in a certain direction, which could be useful in very very limited cases to flee-heal a mob.
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 12 | dodge | 95 | fighting (aggressive) |
| 18 | second attack | 95 | fighting (berserk) |
| 21 | enhanced damage | 75 | fighting (aggressive) |
| 23 | parry | 90 | fighting (aggressive) |
| 36 | third attack | 65 | fighting (berserk) |
| 43 | fourth attack | 20 | fighting (berserk) |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Combat Actives
| Level | Skill Name | Adept |
|---|---|---|
| 1 | standard style | 95 |
| 3 | evasive style | 95 |
| 11 | aggressive style | 75 |
| 13 | defensive style | 90 |
| 30 | berserk style | 65 |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Buffs & Debuffs
Rangers receive no self-buff skills
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
Skills
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
Equipment & Align
Equipment Info: Thief EQ
Gameplay
Quests:
Runs:
Summary
Prestige
- Thief-Multiclass Options:
- Thieves can cross with: Warrior, Cleric, Druid, Mage