Fathomer
About
- Rodpedia: Fathomer
- Genre: Rogue
- Races: Human, Half-Elf, Sea-Elf, Gith, Tiefling
- Race Recommendation: Any. Check what gear you dream of wearing and make sure it doesn't have race restrictions.
- Alpha Attack: Vindur Gong
- Energy Spell Attack
- Based on Dex/Lck and Movement. Capped (Max stats hits cap).
- Cannot be cast in room with terrain type Swamp or Underwater.
- HP Gained per Level: 11 - 17 (avg 14)
- Prestige: 12 - 19
- Average Hitpionts: (non-prestige) You should land between a 13.5 and 14.5 average gain per level.
- Avg 13.5: 685
- Avg 14: 709
- Avg 14.5 733
In my experience between 685 - 700 is where most fathomers fall.
Stats
- Primary: Dexterity
- Secondary: Intelligence
- Deficient: Constitution
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Fathomer | 20 | 22 | 20 | 25 | 18 | 20 | 20 |
Suggested Stats: It's tough to have great fatty stats, you'll want high Dex/Con but also Luck.
Fighting
- Weapons: (95% Adept)
- Short-Blades - "Piercing, Stabbing"
- Long-Blades - "Slashing - Slicing"
- Fathomers get "Dual Wield" weapon skill
- Tactics:
- Vindur Gong: Alpha attack, basic fighter tactics.
- At prestige gain a skill that allows them to flee in a certain direction, which could be useful in very very limited cases to flee-heal a mob.
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 12 | dodge | 95 | fighting (aggressive) |
| 18 | second attack | 95 | fighting (berserk) |
| 21 | enhanced damage | 75 | fighting (aggressive) |
| 23 | parry | 90 | fighting (aggressive) |
| 36 | third attack | 65 | fighting (berserk) |
| 43 | fourth attack | 20 | fighting (berserk) |
| Level | Skill Name | Adept |
|---|---|---|
| 1 | standard style | 95 |
| 3 | evasive style | 95 |
| 11 | aggressive style | 75 |
| 13 | defensive style | 90 |
| 30 | berserk style | 65 |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 2 | strike | 95 | fighting (aggressive) |
| 9 | jab | 80 | fighting (aggressive) |
| 10 | water spout | 95 | fighting (aggressive) |
| 20 | laesa tronada | 95 | fighting (defensive) |
| 22 | isscyll | 95 | fighting (defensive) |
| 26 | lunge | 80 | fighting (aggressive) |
| 31 | thrust | 95 | fighting (aggressive) |
| 35 | diminue geysir | 95 | fighting (defensive) |
| 44 | isfundere | 95 | sitting |
| 47 | vindur gong | 80 | sitting |
| 48 | feign | 85 | fighting |
| 50 | tronada macecle | 95 | fighting (aggressive) |
(Isfundere & Vindur Gong are room attacks)
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 19 | disarm | 75 | fighting (aggressive) |
| 24 | salinate | 95 | fighting |
| 29 | dual wield | 90 | fighting (aggressive) |
Salinate empties the stomach, similar to drinking from a magical spring, it is used at mobs/locations where you cannot drink from springs due to mob progs that damage upon drinking.
Buffs & Debuffs
Buffs
| Level | Skill Name | Adept | MinPos | Effect |
|---|---|---|---|---|
| 15 | submerge | 95 | standing | aquabreath (only applicable when not underwater already) (440 rds) |
| 17 | seasight | 95 | fighting (aggressive) | scry (500 rds) |
| 37 | aquaeforme | 95 | fighting (berserk) | +10 Resist Slash/Pierce, +10 Susceptible Blunt (300 rds) |
| 38 | iceshield | 85 | fighting (evasive) | elemental shield (210 rds) |
| 45 | mutiny | 95 | standing | Group Buff: +3 HR, +1 Lck, +50 AC (+ AC is a bad thing!) (70 rds) |
| 49 | glass eye | 70 | fighting | truesight (14 rds) |
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos | Effect |
|---|---|---|---|---|---|
| 33 | vindur gust | 95 | fighting (defensive) | blind, -max mana (level of caster*4), and +ac (per level of caster) (5 rds) | |
| 40 | seasting | 75 | standing | -50mv, -1dex (24 rds) |
Skills
| Level | Skill Name | Adept | MinPos | Effect |
|---|---|---|---|---|
| 2 | fish | 95 | fighting (evasive) | go fishing |
| 4 | pilfer | 95 | standing | steal |
| 5 | fog | 95 | standing | hide + sneak |
| 6 | broach | 70 | standing | pick lock |
| 7 | windwalk | 95 | fighting (defensive) | float |
| 8 | rummage | 95 | standing | search (faster, costs 5mana) |
| 10 | scan | 85 | standing | |
| 14 | create spring | 95 | fighting | |
| 16 | peek | 95 | can see mob's inventory | |
| 24 | salinate | 95 | fighting | empties stomach like magical spring |
| 34 | swap | 80 | resting | exchange primary/dual weapons |
| 39 | control weather | 95 | standing | change weather |
Usuals: cook, climb, dig, mount
Equipment & Align
Fathomer's have low base Con, so end up with low HP. Thus Fathomer's typically just dress in gear to compensate and get their HP up as much as possible. Their alpha attack (Vindur Gong) is base on stats (Dex & Luck) so secondarily dress for Dex/Luck.
Align: Fathomers can be any align and are not difficult to dress in any case. Historically most fattys were Neutral so they could wear the best of both evil/devout gear to min/max their hp/stats. These days, devout is pretty popular (since they removed the primary item used to maintain neutral align, so now its more of a bitch to manage). Evil is also doable, but like all evils would be subject to decreased damage if the mob has the protection spell on it (1/4 damage reduction).
Whichever you align you go you'll need to max Dex/Luck as best as you can, since Vindur Gong is based on those. Beyond that, your gear is purely aimed at increasing your survival chances so grab all the HP/AC and Con you can. Pick whichever alignment is a good fit for maxing Dex/Luck as best as possible and buffing HP/AC/Con based on which mobs you can run and gear you can actually obtain.
Equipment Info: Fathomer EQ
Gameplay
Quests:
- Rogue Genre Quest: Guise of the Falcon
- Seafarer's Research Quest: Rodpedia Page
- Rewards
- The feathered hat of the sea captain
- A mariner's astrolabe (Unlocks 'track' skill for fathomers)
- Rewards
Runs:
Fathomers are useful on a lot of runs, though nobody is sure why you would ever use one instead of something more powerful/versatile. I've used them to clear the path to Seth (Onyx, Steps, Darkness), they're required for Inishie, and I've been using my Buccaneer as my primary quester for over a year and he kills quest mobs rather well. Overall Vindur Gong hits enough stuff to make them useful in a wide variety of places.
Summary
Fathomer are... fine. Buccaneers are also fine. It's a rogue with some spells. They get those spells, but also much less damage output than Thieves.
Vindur Gong is a good spell - however it also frequently misses, which nerfs your overall dps significantly. A significant frustration is watching your fathomer cast and miss vindur over and over and over.
The issue is that MANY other classes would probably be better on most runs. Especially when you consider Prestige options, a Dread Vampire or Hunter is a way more powerful/useful character than a Buccaneer. But whatever floats your boat - fattys/buccs are totally fine and you'll be able to run shit with your friends just fine if you like the overall pirate flavor here.
Prestige
Buccaneers get all the usual prestige bonuses, and 3 specific skills.
They are better than regular Fathomers, faster and more damage output, have more hp, but not by a huge degree. By comparison, a Ranger that prestige's into a Hunter gets a huuuuge increase in damage output. Bucc's less so.
I have no real complaints about buccaneers, but they're not very exciting. They're a bit more stout and less squishy, but not a ton.