Fathomer

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About

  • Rodpedia: Fathomer
  • Genre: Rogue
  • Races: Human, Half-Elf, Sea-Elf, Gith, Tiefling
    • Race Recommendation: Any. Check what gear you dream of wearing and make sure it doesn't have race restrictions.
  • Alpha Attack: Vindur Gong
    • Energy Spell Attack
    • Based on Dex/Lck and Movement. Capped (Max stats hits cap).
    • Cannot be cast in room with terrain type Swamp or Underwater.
  • HP Gained per Level: 11 - 17 (avg 14)
    • Prestige: 12 - 19
  • Average Hitpionts: (non-prestige) You should land between a 13.5 and 14.5 average gain per level.
    • Avg 13.5: 685
    • Avg 14: 709
    • Avg 14.5 733

In my experience between 685 - 700 is where most fathomers fall.

Stats

  • Primary: Dexterity
  • Secondary: Intelligence
  • Deficient: Constitution
Max Warrior Stats
CLASS Str Int Wis Dex Con Cha Lck
Fathomer 20 22 20 25 18 20 20

Suggested Stats: It's tough to have great fatty stats, you'll want high Dex/Con but also Luck.

Fighting

  • Weapons: (95% Adept)
    • Short-Blades - "Piercing, Stabbing"
    • Long-Blades - "Slashing - Slicing"
    • Fathomers get "Dual Wield" weapon skill
  • Tactics:
    • Vindur Gong: Alpha attack, basic fighter tactics.
    • At prestige gain a skill that allows them to flee in a certain direction, which could be useful in very very limited cases to flee-heal a mob.

Combat Passives

Level Skill Name Adept MinPos
12 dodge 95 fighting (aggressive)
18 second attack 95 fighting (berserk)
21 enhanced damage 75 fighting (aggressive)
23 parry 90 fighting (aggressive)
36 third attack 65 fighting (berserk)
43 fourth attack 20 fighting (berserk)
Combat Styles
Level Skill Name Adept
1 standard style 95
3 evasive style 95
11 aggressive style 75
13 defensive style 90
30 berserk style 65

Combat Actives

Alpha Attacks
Level Skill Name Adept MinPos
2 strike 95 fighting (aggressive)
9 jab 80 fighting (aggressive)
10 water spout 95 fighting (aggressive)
20 laesa tronada 95 fighting (defensive)
22 isscyll 95 fighting (defensive)
26 lunge 80 fighting (aggressive)
31 thrust 95 fighting (aggressive)
35 diminue geysir 95 fighting (defensive)
44 isfundere 95 sitting
47 vindur gong 80 sitting
48 feign 85 fighting
50 tronada macecle 95 fighting (aggressive)

(Isfundere & Vindur Gong are room attacks)


Combat Skills
Level Skill Name Adept MinPos
19 disarm 75 fighting (aggressive)
24 salinate 95 fighting
29 dual wield 90 fighting (aggressive)

Salinate empties the stomach, similar to drinking from a magical spring, it is used at mobs/locations where you cannot drink from springs due to mob progs that damage upon drinking.

Buffs & Debuffs

Buffs

Level Skill Name Adept MinPos Effect
15 submerge 95 standing aquabreath (only applicable when not underwater already) (440 rds)
17 seasight 95 fighting (aggressive) scry (500 rds)
37 aquaeforme 95 fighting (berserk) +10 Resist Slash/Pierce, +10 Susceptible Blunt (300 rds)
38 iceshield 85 fighting (evasive) elemental shield (210 rds)
45 mutiny 95 standing Group Buff: +3 HR, +1 Lck, +50 AC (+ AC is a bad thing!) (70 rds)
49 glass eye 70 fighting truesight (14 rds)

DeBuffs

Level Skill Name Affects Adept MinPos Effect
33 vindur gust 95 fighting (defensive) blind, -max mana (level of caster*4), and +ac (per level of caster) (5 rds)
40 seasting 75 standing -50mv, -1dex (24 rds)

Skills

Level Skill Name Adept MinPos Effect
2 fish 95 fighting (evasive) go fishing
4 pilfer 95 standing steal
5 fog 95 standing hide + sneak
6 broach 70 standing pick lock
7 windwalk 95 fighting (defensive) float
8 rummage 95 standing search (faster, costs 5mana)
10 scan 85 standing
14 create spring 95 fighting
16 peek 95 can see mob's inventory
24 salinate 95 fighting empties stomach like magical spring
34 swap 80 resting exchange primary/dual weapons
39 control weather 95 standing change weather

Usuals: cook, climb, dig, mount

Equipment & Align

Fathomer's have low base Con, so end up with low HP. Thus Fathomer's typically just dress in gear to compensate and get their HP up as much as possible. Their alpha attack (Vindur Gong) is base on stats (Dex & Luck) so secondarily dress for Dex/Luck.

Align: Fathomers can be any align and are not difficult to dress in any case. Historically most fattys were Neutral so they could wear the best of both evil/devout gear to min/max their hp/stats. These days, devout is pretty popular (since they removed the primary item used to maintain neutral align, so now its more of a bitch to manage). Evil is also doable, but like all evils would be subject to decreased damage if the mob has the protection spell on it (1/4 damage reduction).

Whichever you align you go you'll need to max Dex/Luck as best as you can, since Vindur Gong is based on those. Beyond that, your gear is purely aimed at increasing your survival chances so grab all the HP/AC and Con you can. Pick whichever alignment is a good fit for maxing Dex/Luck as best as possible and buffing HP/AC/Con based on which mobs you can run and gear you can actually obtain.

Equipment Info: Fathomer EQ


Gameplay

Quests:


Runs:

Fathomers are useful on a lot of runs, though nobody is sure why you would ever use one instead of something more powerful/versatile. I've used them to clear the path to Seth (Onyx, Steps, Darkness), they're required for Inishie, and I've been using my Buccaneer as my primary quester for over a year and he kills quest mobs rather well. Overall Vindur Gong hits enough stuff to make them useful in a wide variety of places.

Summary

Fathomer are... fine. Buccaneers are also fine. It's a rogue with some spells. They get those spells, but also much less damage output than Thieves.

Vindur Gong is a good spell - however it also frequently misses, which nerfs your overall dps significantly. A significant frustration is watching your fathomer cast and miss vindur over and over and over.

The issue is that MANY other classes would probably be better on most runs. Especially when you consider Prestige options, a Dread Vampire or Hunter is a way more powerful/useful character than a Buccaneer. But whatever floats your boat - fattys/buccs are totally fine and you'll be able to run shit with your friends just fine if you like the overall pirate flavor here.

Prestige

Buccaneers get all the usual prestige bonuses, and 3 specific skills.

They are better than regular Fathomers, faster and more damage output, have more hp, but not by a huge degree. By comparison, a Ranger that prestige's into a Hunter gets a huuuuge increase in damage output. Bucc's less so.

I have no real complaints about buccaneers, but they're not very exciting. They're a bit more stout and less squishy, but not a ton.