Ranger: Difference between revisions
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=About= | =About= | ||
*'''Genre:''' [[Fighter]] | *'''Genre:''' [[Fighter]] | ||
*'''Races:''' | *'''Races:''' Human, Elf, Dwarf, Halfling, Pixie, Half-Elf. | ||
*'''HP Gain:''' | *'''HP Gain:''' 15 - 19 per level | ||
**Prestige: | **Prestige: 16 - 21 | ||
*'''MN Gain:'' 2 - 7 per level | |||
**Prestige: 3 - 9 | |||
=Stats= | =Stats= | ||
*'''Primary:''' | *'''Primary:''' Strength | ||
*'''Secondary:''' | *'''Secondary:''' Wisdom (Dexterity*) | ||
*'''Deficient:''' | *'''Deficient:''' Charisma | ||
(*Ranger skill 'mercuria' raises max dex to 22, acting as an additional secondary stat when applied. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 26: | Line 28: | ||
|} | |} | ||
'''Note:''' Rangers skill 'mercuria' | '''Note:''' Shown as if Rangers skill 'mercuria' is applied, granting dex max 22 (normally 20). | ||
=Fighting= | =Fighting= | ||
*'''Weapons:''' | *'''Weapons:''' | ||
**Talonous Arms - "Clawing" | |||
**Missile Weapons - (Bows) | |||
Rangers get "Two-Handed" and "Dual Wield" weapon skills | |||
*'''Tactics:''' | *'''Tactics:''' | ||
**Gash | |||
***Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon. | |||
***Causes mobs mobs to 'bleed' once they reach 50% health, doing additional damage per round. | |||
***Gash inflicts neither 'weapon type damage' (based on your weapon) nor 'magical damage' and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons. | |||
**Two-Handed Weapons | |||
***Similar to Warriors, Rangers can wield the two-handed long sword "Nasr, Claymore of Sovereignty". | |||
***Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing. | |||
**Missile Weapons | |||
***Rangers can use a bow to fire arrows at a mob from 1 or 2 rooms away (depending on bow). This can outright kill a specific subset of mobs, without any active combat at all. Limited application however. | |||
**Rescue | |||
***Similar to Warriors, Rangers can use the 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this) | |||
=Skill & Gameplay= | =Skill & Gameplay= | ||
Rangers get similar skills to warriors, getting things like dodge, parry, scan, track, disarm, and good second-fifth attack adeptness. | |||
The additional get some basic magic spells, and utilities like detrap, kindle fire, fashion torce, etc. | |||
Rangers get a small set of self-buffs and utilities that are rather handy: | |||
{| class="wikitable" | |||
!Spell Name | |||
!Affects | |||
!Duration Rounds | |||
|- | |||
|Camoflage||Hide & Sneak ||700 | |||
|- | |||
|Falcon Sight||Detect Hidden/Traps||170 | |||
|- | |||
|Heighten Defense||-18 AC||900 | |||
|- | |||
|Granite Skin||-33 AC||850 | |||
|- | |||
|Forest Prayer||-5 SaveVsRod, -5 SaveVsSpell, +5 HR||850 | |||
|- | |||
|Mercuria||Increase Max Dex to 22||250 | |||
|- | |||
|Feline Grace||+1 Dex||238 | |||
|- | |||
|Ursine Brawn||+1 Str, +1 DR||305 | |||
|- | |||
|Lucidity||Pass Door||170 | |||
|- | |||
|} | |||
*'''Notes:''' | |||
**Feline Grace & Ursine Brawn do not stack with standard spells Slink & Ogre Might, they simply override each other. | |||
**Forest Prayer does not stack with bless, they simply override each other. | |||
=Equipment & Align= | =Equipment & Align= | ||
Ranger's 'gash' is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that. | |||
Devout: Easy to equip, the defacto standard alignment for Rangers. | |||
Neut: No real 'need' to be neut with a Ranger that I know of. | |||
Evil: More difficult to equip, but just as nice as devout if you can do it. | |||
Equipment Info & Examples: [[Ranger EQ]] | Equipment Info & Examples: [[Ranger EQ]] | ||
| Line 46: | Line 102: | ||
=Summary= | =Summary= | ||
Within the Fighter genre, | Within the [[Fighter]] genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Overall, they kinda seem to just be warriors with 'more'. I am not exactly sure why someone would NEED a warrior over a ranger ever. Note that because of 'mercuria' Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers > warriors, but maybe that's just me. You don't get 'stun' but otherwise, not much difference in terms of usage as a fighter genre character. | ||
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter shows a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear. | |||
Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger| Rodpedia Page] | Full Skills List and other info: [https://rodpedia.realmsofdespair.info/wiki/Ranger| Rodpedia Page] | ||
'''Quests:''' | '''Quests:''' | ||
*Rangers can do the [https://rodpedia.realmsofdespair.info/wiki/Danger_in_the_Woods| Danger in the Woods] quest. | |||
**This yields the defacto ear equipment for Rangers, which is a staple for stock ranger gear. Fun quest. | |||
=Prestige= | =Prestige= | ||
Hunter | *'''Hunter''': | ||
**Max Str raised to 26. | |||
***Max carry weight 1100. | |||
***Stronger 'Gash' (since it is Str+Wis based) | |||
**Gash is also faster, and less mana cost. | |||
**Can fletch arrows faster | |||
**New Skills: | |||
***'''Cascade:''' melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you. | |||
***'''Indomitable:''' immune to stun/bash | |||
***'''Pursue:''' Similar to hunt, auto-track-move-track-move... to mob. | |||
Revision as of 04:39, 20 January 2026
About
- Genre: Fighter
- Races: Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.
- HP Gain: 15 - 19 per level
- Prestige: 16 - 21
- 'MN Gain: 2 - 7 per level
- Prestige: 3 - 9
Stats
- Primary: Strength
- Secondary: Wisdom (Dexterity*)
- Deficient: Charisma
(*Ranger skill 'mercuria' raises max dex to 22, acting as an additional secondary stat when applied.
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Ranger | 25 | 20 | 22 | 22 | 20 | 18 | 20 |
Note: Shown as if Rangers skill 'mercuria' is applied, granting dex max 22 (normally 20).
Fighting
- Weapons:
- Talonous Arms - "Clawing"
- Missile Weapons - (Bows)
Rangers get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Gash
- Your primary alpha attack. Costs Mana. Damage is based on Str+Wis. Requires a Talonous Arms weapon.
- Causes mobs mobs to 'bleed' once they reach 50% health, doing additional damage per round.
- Gash inflicts neither 'weapon type damage' (based on your weapon) nor 'magical damage' and therefore mobs do not have any immunity/resistance to it. It tends to hit things that are otherwise immune magic/non-magic weapons.
- Two-Handed Weapons
- Similar to Warriors, Rangers can wield the two-handed long sword "Nasr, Claymore of Sovereignty".
- Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
- Missile Weapons
- Rangers can use a bow to fire arrows at a mob from 1 or 2 rooms away (depending on bow). This can outright kill a specific subset of mobs, without any active combat at all. Limited application however.
- Rescue
- Similar to Warriors, Rangers can use the 'rescue' skill in combat, which makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth. (Note that Rangers can also be used for this)
- Gash
Skill & Gameplay
Rangers get similar skills to warriors, getting things like dodge, parry, scan, track, disarm, and good second-fifth attack adeptness.
The additional get some basic magic spells, and utilities like detrap, kindle fire, fashion torce, etc.
Rangers get a small set of self-buffs and utilities that are rather handy:
| Spell Name | Affects | Duration Rounds |
|---|---|---|
| Camoflage | Hide & Sneak | 700 |
| Falcon Sight | Detect Hidden/Traps | 170 |
| Heighten Defense | -18 AC | 900 |
| Granite Skin | -33 AC | 850 |
| Forest Prayer | -5 SaveVsRod, -5 SaveVsSpell, +5 HR | 850 |
| Mercuria | Increase Max Dex to 22 | 250 |
| Feline Grace | +1 Dex | 238 |
| Ursine Brawn | +1 Str, +1 DR | 305 |
| Lucidity | Pass Door | 170 |
- Notes:
- Feline Grace & Ursine Brawn do not stack with standard spells Slink & Ogre Might, they simply override each other.
- Forest Prayer does not stack with bless, they simply override each other.
Equipment & Align
Ranger's 'gash' is based on Str+Wis, so dress to max those first and foremost. Then, typically dressed for high HP and high Mana. Usual suspects DR/AC/Luck after that.
Devout: Easy to equip, the defacto standard alignment for Rangers. Neut: No real 'need' to be neut with a Ranger that I know of. Evil: More difficult to equip, but just as nice as devout if you can do it.
Equipment Info & Examples: Ranger EQ
Summary
Within the Fighter genre, Rangers function very similar to Warriors, and offer a bit more in terms of magical spells, buffs, and spelldowns. Overall, they kinda seem to just be warriors with 'more'. I am not exactly sure why someone would NEED a warrior over a ranger ever. Note that because of 'mercuria' Rangers can have 22 dex, exactly like warriors, and get their intrinsic 22 wis as well. So.... in my mind rangers > warriors, but maybe that's just me. You don't get 'stun' but otherwise, not much difference in terms of usage as a fighter genre character.
Rangers can tank as well as hit, and do just fine in both roles. Having rescue, they can rescue-tank just like warriors, and the fact that gash lands on almost everything is super useful. The prestige upgrade to Hunter shows a massive increase in Gash damage, plus gets some useful new skills. Overall, Rangers probably the most well-rounded Fighter genre character and are great for tanking, hitting, exploring, and get the missile-weapon gimmick which can drop a few mobs with very useful gear.
Full Skills List and other info: Rodpedia Page
Quests:
- Rangers can do the Danger in the Woods quest.
- This yields the defacto ear equipment for Rangers, which is a staple for stock ranger gear. Fun quest.
Prestige
- Hunter:
- Max Str raised to 26.
- Max carry weight 1100.
- Stronger 'Gash' (since it is Str+Wis based)
- Gash is also faster, and less mana cost.
- Can fletch arrows faster
- New Skills:
- Cascade: melee rounds hit EVERY mob in the fight. Nice for whacking lots of small stuff that gangs up on you.
- Indomitable: immune to stun/bash
- Pursue: Similar to hunt, auto-track-move-track-move... to mob.
- Max Str raised to 26.