Fighter

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Fighter Classes

Stat Comparison

Max Fighter Stats
CLASS Str Int Wis Dex Con Cha Lck
Warrior 25 18 20 22 20 20 20
Ranger 25 20 22 22 20 18 20
Paladin 25 18 22 20 20 20 20
Barbarian 25 18 20 20 22 20 20


Combat Comparison

Weapons and shared combat skills comparison:

Shared Skills:
CLASS Weapons (95% Adept) 2nd Atk 3rd Atk 4th Atk 5th Atk Enhance Dmg Dodge Parry Grip Rescue Disarm
Warrior Bludgeons, Long Blades, Pugilism 95 95 90 85 95 70 85 90 80 85
Ranger Talonous Arms, (Missile Weapons) 95 90 70 - 75 85 90 75 95 90
Paladin Bludgeons, Long Blades, Polearms 95 90 75 49 90 75 90 95 80 -
Barbarian Bludgeons, Long Blades, (Bare Handed) 95 95 95 85 95 80 85 95 80 95


Style Comparisons
CLASS Defensive Evasive Standard Aggressive Berserk
Warrior 95 95 95 95 95
Ranger 60 70 90 90 55
Paladin 70 70 95 95 40
Barbarian - - 95 95 95

Utility Comparison

What is a "utility" spell/skill?

  • Functional - 'does something'
  • Not a buff/debuff -- does not result in an affect being applied to player or mob
  • Not an attack or a passive combat skill

For common skills 2 or more of the classes get, I have tried to make that visually obvious toward the top.

After those, each column just lists utilities of that class, without respect to the other classes/columns.

I have also replaced "thematic names" with functional names here for clarity. (For example, I've listed Paladin's "expurgation" as 'cure poison')


Utility Skills/Spells:
Warrior Ranger Paladin Barbarian
track track - track
scan scan - scan
aid aid aid -
doorbash - - doorbash
- identify identify -
- create spring fountain of faith dowse
- continual light continual light -
- cure poison cure poison -
pick lock cure blind sharpen
detrap dispel evil trance healup
locate object remove curse skive
word of recall group recall
refresh heal 30hp (self)
fashion torch heal 25hp (others)
extract moisture heal 80hp
call familiar heal 100hp
snare
fletch
heal 25hp
heal 35hp
heal 8hp x 13rds