Warrior
About
- Genre: Fighter
- Races: Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow, Sea-Elf, Dragonborn.
- HP Gain: 15 - 19 per level
- Prestige: 16 - 21 per level
Stats
- Primary: Strength
- Secondary: Dexterity
- Deficient: Intelligence
Suggested Base Stats: 18 str 16 dex 16 luck 12 wis
| CLASS | Str | Int | Wis | Dex | Con | Cha | Lck |
|---|---|---|---|---|---|---|---|
| Warrior | 25 | 18 | 20 | 22 | 20 | 20 | 20 |
Fighting
- Weapons: (95% Adept)
- Bludgeons - "Crushing, Pounding"
- Long Blades - "Slashing, Slicing"
- Pugilism - "Blasting, Hitting, Suction, Biting"
- Polearms - "Hacking, Thrusting, Raking"
- Warriors get "Two-Handed" and "Dual Wield" weapon skills
- Tactics:
- Two-Handed Weapons:
- Warriors commonly wield the two-handed long sword "Nasr, Claymore of Sovereignty". (aka "nasr warr")
- Nasr is a magic weapon that also casts a spell along with each melee hit, dealing high melee damage, affording the warrior time to focus on healing.
- Stun
- The 'stun' skill works on a small sub-set of mobs, and effectively immobilizes them from all attacks/actions for a few rounds.
- Smash
- The 'smash' skill is warriors primary alpha attack. While initially rather weak, the item Brutal Force significantly improves smash damage making smash warriors a much more viable damage dealer. Combined with Nasr, warriors can now output more significant damage.
- Rescue
- In combat, rescue makes the rescuer the tank (primary target of the mob). Two warriors rescuing each other can share tanking a difficult mob by simply healing to full, rescuing the other, and repeating back and forth.
- Two-Handed Weapons:
Combat Passives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 1 | Enhanced Damage | 95 | fighting (berserk) |
| 1 | Parry | 85 | fighting (aggressive) |
| 5 | 2nd Attack | 95 | fighting (berserk) |
| 19 | Dodge | 70 | fighting (aggressive) |
| 23 | 3rd Attack | 95 | fighting (berserk) |
| 32 | 4th Attack | 90 | fighting (berserk) |
| 42 | 5th Attack | 85 | fighting (berserk) |
| 25 | Grip | 90 | fighting (berserk) |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 1 | Aggresive | 95 | |
| 1 | Standard | 95 | |
| 2 | Defensive | 95 | |
| 2 | Evasive | 95 | |
| 35 | Berserk | 95 |
Combat Actives
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 1 | kick | 85 | fighting (berserk) |
| 2 | strike | 95 | fighting (aggressive) |
| 15 | punt | 95 | fighting |
| 18 | elbow | 90 | fighting (aggressive) |
| 18 | shoulder | 90 | fighting |
| 20 | jab | 95 | fighting (aggressive) |
| 22 | lunge | 90 | fighting (aggressive) |
| 25 | headbutt | 90 | fighting (berserk) |
| 25 | punch | 90 | fighting (aggressive) |
| 25 | roundhouse | 70 | fighting (aggressive) |
| 28 | blitz | 80 | fighting (berserk) |
| 28 | uppercut | 80 | fighting |
| 30 | bash | 85 | fighting (berserk) |
| 30 | pummel | 80 | fighting (berserk) |
| 45 | smash | 95 | fighting (berserk) |
| 48 | stun | 85 | fighting (aggressive) |
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 4 | rescue | 80 | fighting (berserk) |
| 20 | disarm | 85 | fighting (aggressive) |
| 50 | block | 55 | fighting (berserk) |
Buffs & Debuffs
Rangers receive no self-buff skills
DeBuffs
| Level | Skill Name | Affects | Adept | MinPos |
|---|---|---|---|---|
| 50 | intimidate | 95 | fighting (aggressive) |
- Note: Intimidate is a reward for the Solace's Plight Quest
- It is a CHA based debuff that worsens an opponent's armor class, hitroll, susceptibility to nonmagic, and susceptibility to charm.
Skills
| Level | Skill Name | Adept | MinPos |
|---|---|---|---|
| 8 | doorbash | 85 | standing |
| 21 | aid | 80 | fighting (aggressive) |
| 38 | track | 85 | standing |
| 46 | scan | 60 | standing |
Additional things that are either common to all classes, so not very interesting, or completely useless: cook, dig, climb, mount, swap, search.
Stun Tactics
There are not really any tactics with stun, its just a regular combat attack you launch in combat.
- Stun inflicts the Paralysis status for about 4 rounds.
- While stunned, the mob has no attacks, no parry/dodge/etc passive skills. All of your passive melee hits will land, as well as all combat attacks.
- In older SMAUG code, stun success is based on comparing player's Str + Dex vs victim's Str + Dex, this likely is still the case.
- Stun expends movement points to use. When you are out of moves, you can no longer stun.
That's about it. Not much to it. Limited use cases.
Equipment & Align
Typically Warriors would dress for high HP as their priority. AC and DR would both be raised as much as possible secondarily. Make sure to keep Str & Dex maxed. Finally raise Lck as much as possible.
- Devout: Easy to equip, the defacto standard alignment for Warriors.
- Neut: Limited application, though there is gear for it out there. No real 'need' to be neut with a warrior that I know of.
- Evil: More difficult to equip, but just as nice as devout if you can do it.
Equipment Info & Examples: Warrior EQ
Gameplay
Quests:
- Fighter Genre Quest: Dragonlord's Battle Armor
- None of this gear is super useful, especially given the effort, and is easily outclassed by other stuff.
- Warrior Quest: Solace's Plight
- Rewards: Intimidate skill and Dragonspawn Gauntlets
Runs:
Warriors are a character that gets more and more useful as you develop them:
- Warriors who have obtained Brutal Force (aka 'smash arms') are much more well suited for dealing damage.
- Warriors who have prestiged gain a lot of oomph as well.
The combinations of smash arms, prestige, and nasr, can make warriors very viable class for a lot or runs.
Warrior are commonly used for things where Nasr lands. I can't think of any specific runs right now.... shows how much I use my warrior. Colossal Humanoid! There's one.
Stuns:
Stun tactics work on things like the chessmen in Glimwinkles, and a bunch of others I currently forget.
Summary
Warriors do not get many fun/interesting skills, and zero spells. Their primary gameplay involves wielding a Nasr and letting it chew through mobs. For significant runs, rescue tactics are useful. Stun is useful although very limited in its application, mostly used for small mobs en route to larger ones, or basic eq gathering. As a 'first character' you won't be doing much 'fun' at all, just basic fighting.
The equipment Brutal Force is almost a requirement for use of a Warrior as an alpha attacker, otherwise Smash is rather lackluster. Brutal Force increased Smash + Nasr is very nice now, and opens up more range of application for Warriors.
As a support character, they function well as a potion mule and to lead your groups of other chars around with good visibility on your surroundings.
Within the Fighter genre, Warrior's heavily overlap with Rangers, aside from the 'stun' gimmick attack. See Fighter for a comparison within the genre.
Full Skills List and other info: Rodpedia Page
Prestige
- Warrior-Multiclass Options:
- Warrior's can cross with: Thief, Cleric, Druid, Mage
Prestige warriors are stronger/faster thanks to the general prestige upgrades, and gain a variety of magic/skills from any of the secondary classes.
The Cleric/Druid/Mage options add magical abilities. The Thief variety adds things like hide/sneak and upgrades disarm/dodge, etc.